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18/06/2020 09:03 | |
4. AGRICOLTURA, ALLEVAMENTO & FORESTE Ho preparato alcuni building tree che si basano sul terreno (prevalentemente montuoso, collinare o pianeggiante): che influenza la possibilità di avanzare e sviluppare l'agricoltura e l'allevamento, con una possibilità di riforestare parte del terreno.
4.1 TERRENO
EDB
building hinterland_land
{
convert_to hinterland_land
levels land land1 land2 land3 land4 land5 land6 forestry forestry2
{
land requires factions { all, }
{
convert_to 0
capability
{
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
land1
land2
land3
land4
land5
land6
}
}
land1 requires factions { all, } and hidden_resource FertileSoil and hidden_resource Plains
{
convert_to 1
capability
{
farming_level 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
forestry
}
}
land2 requires factions { all, } and hidden_resource FertileSoil and hidden_resource Hills
{
convert_to 2
capability
{
farming_level 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
forestry
}
}
land3 requires factions { all, } and hidden_resource FertileSoil and hidden_resource Mountains
{
convert_to 3
capability
{
farming_level 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
forestry
}
}
land4 requires factions { all, } and hidden_resource AridSoil and hidden_resource Plains
{
convert_to 4
capability
{
farming_level 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
forestry
}
}
land5 requires factions { all, } and hidden_resource AridSoil and hidden_resource Hills
{
convert_to 5
capability
{
farming_level 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
forestry
}
}
land6 requires factions { all, } and hidden_resource AridSoil and hidden_resource Mountains
{
convert_to 6
capability
{
farming_level 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
forestry
}
}
forestry requires factions { all, }
{
convert_to 7
capability
{
}
material wooden
construction 6
cost 2000
settlement_min village
upgrades
{
forestry2
}
}
forestry2 requires factions { all, }
{
convert_to 8
capability
{
}
material wooden
construction 8
cost 5500
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
4.2 AGRICOLTURA BASE (IRRIGATA E NON)
Testo nascosto - clicca qui
building hinterland_farmland
{
convert_to hinterland_farmland
levels farms+1 farms+2 farms+3 farms+4 farms+5 farms+2b farms+3b farms+4b farms+5b
{
farms+1 city requires factions { all, } and building_present_min_level hinterland_land land1 or building_present_min_level hinterland_land land2 or building_present_min_level hinterland_land land3 or building_present_min_level hinterland_land land4 or building_present_min_level hinterland_land land5 or building_present_min_level hinterland_land land6
{
convert_to 0
capability
{
farming_level 1
population_growth_bonus bonus 0.1
trade_base_income_bonus bonus 0.1
}
material wooden
construction 2
cost 2000
settlement_min village
upgrades
{
farms+2
farms+2b
}
}
farms+2 city requires factions { all, } and not hidden_resource Rivers and not hidden_resource Mountains
{
convert_to 1
capability
{
farming_level 2
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.2
;trade_base_income_bonus bonus 0.5
}
material wooden
construction 4
cost 3500
settlement_min village
upgrades
{
farms+3
}
}
farms+3 city requires factions { all, } and not hidden_resource Rivers and not hidden_resource Hills and not hidden_resource Mountains
{
convert_to 2
capability
{
farming_level 3
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.3
trade_base_income_bonus bonus 1
}
material wooden
construction 3
cost 3500
settlement_min city
upgrades
{
farms+4
}
}
farms+4 city requires factions { all, } and not hidden_resource SmallProvince and not hidden_resource Rivers and not hidden_resource AridSoil and not hidden_resource Hills and not hidden_resource Mountains
{
convert_to 3
capability
{
farming_level 4
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.4
;trade_base_income_bonus bonus 1.5
}
material wooden
construction 3
cost 3500
settlement_min city
upgrades
{
farms+5
}
}
farms+5 city requires factions { all, } and hidden_resource LargeProvince and not hidden_resource Rivers and not hidden_resource AridSoil and not hidden_resource Hills and not hidden_resource Mountains and not building_present_min_level hinterland_farms Forestry
{
convert_to 4
capability
{
farming_level 5
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.5
trade_base_income_bonus bonus 2
}
material wooden
construction 3
cost 3500
settlement_min city
upgrades
{
}
}
farms+2b city requires factions { all, } and hidden_resource Rivers
{
convert_to 5
capability
{
farming_level 2
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.3
;trade_base_income_bonus bonus 0.2
}
material wooden
construction 6
cost 3500
settlement_min village
upgrades
{
farms+3b
}
}
farms+3b city requires factions { all, } and hidden_resource Rivers and not hidden_resource Mountains
{
convert_to 6
capability
{
farming_level 3
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.4
;trade_base_income_bonus bonus 0.5
}
material wooden
construction 6
cost 3500
settlement_min village
upgrades
{
farms+4b
}
}
farms+4b city requires factions { all, } and hidden_resource Rivers and not hidden_resource SmallProvince and not hidden_resource AridSoil and not hidden_resource Hills and not hidden_resource Mountains
{
convert_to 7
capability
{
farming_level 4
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.5
trade_base_income_bonus bonus 1
}
material wooden
construction 6
cost 3500
settlement_min village
upgrades
{
farms+5b
}
}
farms+5b city requires factions { all, } and hidden_resource Rivers and hidden_resource LargeProvince and not hidden_resource AridSoil and not hidden_resource Hills and not hidden_resource Mountains and not building_present_min_level hinterland_farms Forestry
{
convert_to 8
capability
{
farming_level 5
farming_level 1 requires factions { all, } and resource grain
population_growth_bonus bonus 0.6
trade_base_income_bonus bonus 2
}
material wooden
construction 6
cost 3500
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
4.3 COLTIVAZIONI SPECIALIZZATE (VINO, OLIVE, ZUCCHERO, COTONE, LINO, GRANO E CEREALI)
4.4 ALLEVAMENTO (OVINI, SUINI, BOVINI, CAVALLI)
Testo nascosto - clicca qui
building hinterland_pastures
{
convert_to hinterland_pastures
levels pastures pastures1 pastures1b pastures2 pastures2b pastures3 pastures3b pastures4 pastures4b
{
pastures requires factions { all, } and building_present_min_level hinterland_land land1 or building_present_min_level hinterland_land land2 or building_present_min_level hinterland_land land3 or building_present_min_level hinterland_land land4 or building_present_min_level hinterland_land land5 or building_present_min_level hinterland_land land6
{
convert_to 0
capability
{
farming_level 1
trade_base_income_bonus bonus 0.5
}
material wooden
construction 2
cost 200
settlement_min village
upgrades
{
pastures1 ;goats&sheeps
pastures2 ;pigs&farm animals
pastures3 ;cattle&livestock
pastures4 ;horses
}
}
pastures1 requires factions { all, }
{
convert_to 1
capability
{
farming_level 2
farming_level 1 requires factions { all, } and resource furs
farming_level 1 requires factions { all, } and hidden_resource Hills
farming_level 1 requires factions { all, } and hidden_resource Mountains
trade_base_income_bonus bonus 1
}
material wooden
construction 3
cost 800
settlement_min village
upgrades
{
pastures1b
}
}
pastures1b requires factions { all, }
{
convert_to 2
capability
{
farming_level 3
farming_level 1 requires factions { all, } and resource furs
farming_level 1 requires factions { all, } and hidden_resource Hills
farming_level 1 requires factions { all, } and hidden_resource Mountains
trade_base_income_bonus bonus 1.5
recruits_morale_bonus bonus 1
}
material wooden
construction 4
cost 1000
settlement_min village
upgrades
{
}
}
pastures2 requires factions { northern_european, eastern_european, greek, southern_european, }
{
convert_to 3
capability
{
farming_level 2
farming_level 1 requires factions { all, } and resource furs
farming_level 1 requires factions { all, } and resource timber
trade_base_income_bonus bonus 0.5
}
material wooden
construction 3
cost 1200
settlement_min village
upgrades
{
pastures2b
}
}
pastures2b requires factions { northern_european, eastern_european, greek, southern_european, }
{
convert_to 4
capability
{
farming_level 3
farming_level 1 requires factions { all, } and resource furs
farming_level 2 requires factions { all, } and resource timber
trade_base_income_bonus bonus 1
}
material wooden
construction 4
cost 2000
settlement_min village
upgrades
{
}
}
pastures3 requires factions { all, }
{
convert_to 5
capability
{
farming_level 2
farming_level 1 requires factions { all, } and resource grain
farming_level 1 requires factions { all, } and resource furs
farming_level 1 requires factions { all, } and hidden_resource FertileSoil
farming_level 1 requires factions { all, } and hidden_resource Alps
trade_base_income_bonus bonus 1
}
material wooden
construction 4
cost 2000
settlement_min village
upgrades
{
pastures3b
}
}
pastures3b requires factions { all, }
{
convert_to 6
capability
{
farming_level 3
farming_level 2 requires factions { all, } and resource grain
farming_level 1 requires factions { all, } and resource furs
farming_level 2 requires factions { all, } and hidden_resource FertileSoil
farming_level 1 requires factions { all, } and hidden_resource Alps
trade_base_income_bonus bonus 2
}
material wooden
construction 8
cost 5000
settlement_min village
upgrades
{
}
}
pastures4 requires factions { all, } and not hidden_resource Mountains
{
convert_to 7
capability
{
farming_level 1
farming_level 1 requires factions { all, } and hidden_resource Plains
trade_base_income_bonus bonus 2
}
material wooden
construction 6
cost 3500
settlement_min village
upgrades
{
pastures4b
}
}
pastures4b requires factions { all, } and not hidden_resource Mountains and not building_present_min_level hinterland_land Forestry
{
convert_to 8
capability
{
farming_level 1
farming_level 1 requires factions { all, } and hidden_resource Plains
trade_base_income_bonus bonus 3
}
material wooden
construction 8
cost 7000
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
[Modificato da Mylae 18/06/2020 23:06] _____________________________________________
È pericoloso porre in modo sbagliato questioni sostanzialmente giuste.
Indro Montanelli |