Total War: Shogun 2 - Some news from the graphics team!
Hi all,
I'd like to introduce you to Richard Gardner, The Creative Assembly's Graphics Lead. He's the man with the plan when it comes to Shogun 2's beautiful visuals.
Richard would like to share a few insights on DirectX 11 in Shogun 2, as well as some useful tips for making the most of your graphical performance in the game.
His words are below. Thanks!
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Introduction
In addition to continuing support for DirectX9 (Shader Model 3) cards, the upcoming release of Total War Shogun2 includes a new graphics option to run on the latest generation of graphics cards that support the Microsoft DirectX11 programming interface.
Shogun2 supports DirectX 9 (Shader Model 3), DirectX 10 (Shader Model 4.0), DirectX 10.1 (Shader Model 4.1) & DirectX 11 (Shader Model 5) capable GPUs, via the DirectX11 graphics interface.
Enabling DirectX 11 rendering
In the front end graphics options there’s a new checkbox ‘DirectX 11 rendering’.
This check box is enabled on GPU’s that support Shader Model 4.0, 4.1 or 5.
DirectX 11 requires either Windows Vista SP2 or Windows 7. DirectX 11 is not available on Windows XP.
By default Shogun2 installs with DirectX 11 disabled in the graphics option.
Check the ‘DirectX rendering’ option and restart the game to enable DirectX 11 rendering.
Features
Running with DirectX 11 enabled you will have the following enhanced graphics features available:
Advanced Shadows
The DirectX11 pipeline supports very high quality shadow maps, giving softer shadows with significantly less aliasing compared to DirectX 9.
Support for MSAA 2x,4x,8x. Requires Shader Model 4.1 or Shader Model 5 support, not available on Shader Model 4.0.
The DirectX11 pipeline supports Full screen multi-sampled anti-aliasing at 2x,4x & 8x resolutions.
Shader Model 4.1 cards will support 2x, 4x MSAA
Shader Model 5 cards will support 2x, 4x, and 8x MSAA
Enhanced Depth of Field
With Shader Model 4.0 & Shader Model 4.1 you will have enhanced depth-of-field with a dedicated pixel/vertex shader pipeline.
With Shader Model 5.0 Depth-of-field is accelerated with a Compute Shader, offering very high quality Depth-of-field at reduced cost
Tessellation Support
Tessellated and normal mapped rocks & rocky terrain surfaces (requires Shader Model 5 support)
Up close to the camera rocky terrain surfaces are visibly more detailed and realistic.
Performance
Performance when running in DirectX 11 mode vs. DirectX 9 mode varies across different configurations of pc hardware and drivers.
As with DirectX9 you will want to fine-tune your graphics options for best results.
We recommend that you start by downloading the latest drivers for your graphics card.
Regards
Richard Gardner
Graphics Lead
Creative Assembly
INFO PRESE DA
forums.totalwar.com/showthread.php/8795-Total-War-Shogun-2-Some-news-from-the-graph...[Modificato da total wer 04/03/2011 16:30]