The Housekeeper, 25/11/2011 10.47:
Certamente. Infatti la procedura è:
- modificare i file di testo
- creare la cartella data\sounds\music e aggiungere le nuove musiche
- scompattare il file music.dat con l'apposito unpacker che dovresti trovare nella cartella data\sounds
- recuperare le musiche originali dalla cartella data\sounds\data\sounds\music e inserirle in data\sounds\music
- eliminare i due file music dat e idx (fare backup) e avviare il gioco per farli rigenerare
Mh.. Non mi va comunque, anche avendo fatto tutto quello che hai detto tu ç_____ç
Ti incollo la parte che ho modificato qui, magari ho sbagliato qualcosa scrivendo nel descr_sounds_music:
;;;;;;;;;;;;;;;;;;;;; MITTELS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
music_type northern_european
;;; FRONTEND
state MUSIC_FRONTEND
event
folder data/sounds/music
Battle_Arthur3.mp3
13Guerriero.mp3
prologue_europauniversalis.mp3
end
;;; BAttlE MAP
state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
(Euro_Tension_1)_BladeGrass.mp3
(Euro_Tension_2)_Call_Of_The_Sheep.mp3
(Euro_Tension_3)_Fear_Frozen.mp3
tenscrc.mp3
Prebattle_Arthur2.mp3
tenscrc.mp3
Prebattle_Arthur2.mp3
cityofjerusalem.mp3
parabellum.mp3
war_acrucevictoria.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Euro_Mobilize_1)_Sister_Davul.mp3
(Euro_Mobilize_2)_Solenka.mp3
(Euro_Mobilize_3)_This_is_it.mp3
Prebattle_Conan.mp3
Prebattle_Arthur2.mp3
mobilzex.mp3
Prebattle_Conan.mp3
Prebattle_Arthur2.mp3
mobilzex.mp3
battleofdamascus.mp3
war_acrucevictoria.mp3
end
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
(Euro_Battle_1)_Duke_of_Death.mp3
(Euro_Battle_2)_Nothing_Left.mp3
(Euro_Battle_3)_Crusaders.mp3
conan.mp3
Battle4.mp3
Battle_Arthur.mp3
Battlex.mp3
conan.mp3
Battle4.mp3
Battle_Arthur.mp3
Battlex.mp3
end
;;; BATTLE MAP RESULT
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
prologue_europauniversalis.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
diesiraeintro.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
;;; CAMPMAP
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
eurocampaign6.mp3
eurocampaign7.mp3
stronghold.mp3
minstrelosity.mp3
chooseyourpath.mp3
highlandwanderer.mp3
mood_asongformerchants.mp3
mood_landofglory.mp3
end
state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/music
eurocampaign6.mp3
eurocampaign7.mp3
stronghold.mp3
minstrelosity.mp3
einekleinecourtmusik.mp3
emperoroftheselands.mp3
mareatlanticum.mp3
mood_nightoverourempire.mp3
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Frontend_1)_Amen.mp3
(Euro_Loading_1)_Time_and_Again.mp3
(Euro_Loading_2)_The_Widow.mp3
conquistador_maintheme.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Euro_Camp_Battle_1)_Destiny.mp3
swashbucklingprivateers.mp3
war_acrucevictoria.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
swashbucklingprivateers.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
mood_discovernewland.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
diesiraeintro.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
diesiraeintro.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
Poi anche
;;;;;;;;;;;;;;;;;;;;; NORDIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
music_type nordic
;;; BAttlE MAP
state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
(Euro_Tension_1)_BladeGrass.mp3
(Euro_Tension_2)_Call_Of_The_Sheep.mp3
(Euro_Tension_3)_Fear_Frozen.mp3
tensvik.mp3
tensvik.mp3
Mobilize_Arthur.mp3
Mobilize_Arthur.mp3
cityofjerusalem.mp3
parabellum.mp3
war_acrucevictoria.mp3
end
state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Euro_Mobilize_1)_Sister_Davul.mp3
(Euro_Mobilize_2)_Solenka.mp3
(Euro_Mobilize_3)_This_is_it.mp3
Battle_corvus3.mp3
Prebattle_corvus.mp3
Prebattle_Conan.mp3
Battle_corvus3.mp3
Prebattle_corvus.mp3
Prebattle_Conan.mp3
battleofdamascus.mp3
war_acrucevictoria.mp3
end
state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
eurobattle5.mp3
conan.mp3
Battle4.mp3
Battle_Arthur.mp3
conan.mp3
Battle_corvus1.mp3
end
;;; BATTLE MAP RESULT
state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
prologue_europauniversalis.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
diesiraeintro.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
;;; CAMPMAP
state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
eurocampaign6.mp3
Campaign.mp3
moicani.mp3
Odin.mp3
chooseyourpath.mp3
highlandwanderer.mp3
mood_asongformerchants.mp3
mood_landofglory.mp3
end
state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/music
eurocampaign6.mp3
Campaign.mp3
moicani.mp3
Odin.mp3
einekleinecourtmusik.mp3
emperoroftheselands.mp3
mareatlanticum.mp3
mood_nightoverourempire
end
state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Frontend_1)_Amen.mp3
(Euro_Loading_1)_Time_and_Again.mp3
(Euro_Loading_2)_The_Widow.mp3
conquistador_maintheme.mp3
end
state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Euro_Camp_Battle_1)_Destiny.mp3
war_acrucevictoria.mp3
swashbucklingprivateers.mp3
end
state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
swashbucklingprivateers.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
mood_discovernewland.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
diesiraeintro.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
diesiraeintro.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
Riesci a capire dove sia l'errore? So che ti sto chiedendo uno sforzo immane, ma sono disperato