Far coesistere diversi MOD di Bellum 6.2

Figlio di Bonzo
00mercoledì 29 giugno 2011 14:36
Salve a tutti intanto!
Con questa marea di submods, oltretutto diversi davvero molto interessanti, sono arrivato ad un punto morto.
Dunque sto cercando di far convivere più modifiche ma:
1) Iron's Mod 6.2 e Recruitment v0.5 hanno in comune il file "descr_strat.txt"
2) Royal Standard e Sub Mod Cast Leon hanno in comune il file "battle_models.modeldb"
C'è qualche modo di farli stare assieme? Mi spiego meglio: Almeno per l'Iron's Mod e il Recruitment si può creare un "descr_strat" unico?
Per gli altri due chiedere di creare un unico "battle_models.modeldb" è forse un po' troppo, e in quel caso uno dei due va eliminato [SM=x1140442].
Grazie in anticipo a tutti quelli che ci sanno mettere le mani [SM=x1140430]
ironman1989.
00mercoledì 29 giugno 2011 14:40
Ti rispondo per la 1 domanda, visto che l'iron's mod è mio...sono perfettamente compatibili, devi solo aprire il descr_strat e sotto la lista della fazioni, alla stringa timescale 0.50 devi sostituire con 0.25. Solo questo: io infatti gioco con l'iron's mod e il recruitment mod
Figlio di Bonzo
00mercoledì 29 giugno 2011 14:48
Re:
ironman1989., 29/06/2011 14.40:

Ti rispondo per la 1 domanda, visto che l'iron's mod è mio...sono perfettamente compatibili, devi solo aprire il descr_strat e sotto la lista della fazioni, alla stringa timescale 0.50 devi sostituire con 0.25. Solo questo: io infatti gioco con l'iron's mod e il recruitment mod


E i personaggi modificando solo quel valore invecchiano normalmente o no?
ironman1989.
00mercoledì 29 giugno 2011 15:12
Allora: se tu installi l'iron's mod e il recruitment mod, l'unico file in comune è il descr_strat, ti basta fare questa semplice modifica che ti ho detto di fare e tutto funzionerà. Il resto delle modifiche sono infatti in altri file, tipo il campaign script, che non sono toccati dal recruitment mod, quindi ti basta cambiare quel 0.50 con 0.25
frederick the great
00mercoledì 29 giugno 2011 16:46
Io ti rispondo per il Royal Standard, che è mia produzione: posso molto velocemente creare un battle_models compatibile oppure puoi farlo direttamente da te. Installa il royal standard, poi il cast 2.0, quindi apri il battle_models col blocco di testo. Con la funzione "cerca" trova quanto segue "warcarro" (è praticamente in fondo) e PRIMA attaccaci tutto quello che ti copio qua di seguito, avendo cura di lasciare uno spazio prima e dopo (uno solo!):

30 northern_captain_early_kingdom 1 1
96 unit_models/_Generals_and_Captains/northern_captain_early/northern_captain_royal_early_lod0.mesh 10000
19
6 france
72 unit_models/_Generals_and_Captains/textures/NE_orifiamma_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
7 denmark
72 unit_models/_Generals_and_Captains/textures/NE_donnebrog_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
5 moors
70 unit_models/_Generals_and_Captains/textures/NE_alnasir_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
6 aztecs
68 unit_models/_Generals_and_Captains/textures/NE_tamar_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
9 byzantium
71 unit_models/_Generals_and_Captains/textures/NE_varangoi_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
6 venice
74 unit_models/_Generals_and_Captains/textures/NE_serenissima_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
6 poland
73 unit_models/_Generals_and_Captains/textures/NE_royaleagle_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
5 spain
73 unit_models/_Generals_and_Captains/textures/NE_matamorosc_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
6 aragon
73 unit_models/_Generals_and_Captains/textures/NE_matamorosa_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
3 hre
71 unit_models/_Generals_and_Captains/textures/NE_hapsburg_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
6 sicily
71 unit_models/_Generals_and_Captains/textures/NE_normanni_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
7 hungary
69 unit_models/_Generals_and_Captains/textures/NE_belaiv_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
7 england
68 unit_models/_Generals_and_Captains/textures/NE_lions_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
8 portugal
71 unit_models/_Generals_and_Captains/textures/NE_fidalgos_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
6 saxons
67 unit_models/_Generals_and_Captains/textures/NE_hird_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
5 milan
71 unit_models/_Generals_and_Captains/textures/NE_visconti_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
4 pisa
70 unit_models/_Generals_and_Captains/textures/NE_sistoii_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
12 papal_states
72 unit_models/_Generals_and_Captains/textures/NE_sanpietro_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
7 normans
74 unit_models/_Generals_and_Captains/textures/NE_pantocrator_captain.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
19
6 france
70 unit_models/AttachmentSets/final general_orifiamma_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
7 denmark
70 unit_models/AttachmentSets/final general_donnebrog_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
5 moors
68 unit_models/AttachmentSets/final general_alnasir_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
6 aztecs
66 unit_models/AttachmentSets/final general_tamar_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
9 byzantium
69 unit_models/AttachmentSets/final general_varangoi_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
6 venice
72 unit_models/AttachmentSets/final general_serenissima_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
6 poland
71 unit_models/AttachmentSets/final general_royaleagle_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
5 spain
70 unit_models/AttachmentSets/final general_matamoros_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
6 aragon
70 unit_models/AttachmentSets/final general_matamoros_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
3 hre
69 unit_models/AttachmentSets/final general_hapsburg_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
6 sicily
69 unit_models/AttachmentSets/final general_normanni_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
7 hungary
67 unit_models/AttachmentSets/final general_belaiv_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
7 england
66 unit_models/AttachmentSets/final general_lions_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
8 portugal
69 unit_models/AttachmentSets/final general_fidalgos_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
6 saxons
65 unit_models/AttachmentSets/final general_hird_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
5 milan
69 unit_models/AttachmentSets/final general_visconti_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
4 pisa
68 unit_models/AttachmentSets/final general_sistoii_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
12 papal_states
70 unit_models/AttachmentSets/final general_sanpietro_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
7 normans
72 unit_models/AttachmentSets/final general_pantocrator_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
3
4 None
14 MTW2_Spear_new 0 1
22 MTW2_Spear_primary_new 0
5 horse
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
5 camel
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
-1 0 0 0 0 0 0

29 russian_captain_early_kingdom 1 1
94 unit_models/_Generals_and_Captains/northern_captain_early/russia_captain_royal_early_lod0.mesh 10000
2
8 novgorod
108 unit_models/_Generals_and_Captains/northern_captain_early/textures/late_northern_captain_goldenlocks.texture
103 unit_models/_Generals_and_Captains/northern_captain_early/textures/late_northern_captain_normal.texture 0
6 russia
106 unit_models/_Generals_and_Captains/northern_captain_early/textures/late_northern_captain_theotokos.texture
103 unit_models/_Generals_and_Captains/northern_captain_early/textures/late_northern_captain_normal.texture 0
2
8 novgorod
83 unit_models/AttachmentSets/final general_slave_east_goldenlocks_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
6 russia
81 unit_models/AttachmentSets/final general_slave_east_theotokos_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
3
4 None
14 MTW2_Spear_new 0 1
22 MTW2_Spear_primary_new 0
5 horse
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
5 camel
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
-1 0 0 0 0 0 0

29 eastern_captain_early_kingdom 1 1
88 unit_models/_Generals_and_Captains/Islamic_Captain/eastern_captain_early_royal_lod0.mesh 10000
2
5 egypt
89 unit_models/_Generals_and_Captains/Islamic_Captain/textures/islamic_captain_egypt.texture
90 unit_models/_Generals_and_Captains/Islamic_Captain/textures/islamic_captain_normal.texture 0
8 zenghids
89 unit_models/_Generals_and_Captains/Islamic_Captain/textures/islamic_captain_zengh.texture
90 unit_models/_Generals_and_Captains/Islamic_Captain/textures/islamic_captain_normal.texture 0
2
5 egypt
74 unit_models/AttachmentSets/final general_slave_baybars_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
8 zenghids
73 unit_models/AttachmentSets/final general_slave_atabeg_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
3
4 None
14 MTW2_Spear_new 0 1
22 MTW2_Spear_primary_new 0
5 horse
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
5 camel
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
-1 0 0 0 0 0 0

31 northern_captain_early_seaforth 1 1
96 unit_models/_Generals_and_Captains/northern_captain_early/northern_captain_royal_early_lod0.mesh 10000
2
8 scotland
78 unit_models/_Generals_and_Captains/textures/NE_seaforth_captain_royals.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
5 slave
78 unit_models/_Generals_and_Captains/textures/NE_seaforth_captain_royals.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
2
8 scotland
69 unit_models/AttachmentSets/final general_seaforth_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
5 slave
69 unit_models/AttachmentSets/final general_seaforth_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
3
4 None
14 MTW2_Spear_new 0 1
22 MTW2_Spear_primary_new 0
5 horse
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
5 camel
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
-1 0 0 0 0 0 0

32 northern_captain_early_mackinnon 1 1
96 unit_models/_Generals_and_Captains/northern_captain_early/northern_captain_royal_early_lod0.mesh 10000
2
8 scotland
79 unit_models/_Generals_and_Captains/textures/NE_mackinnon_captain_royals.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
5 slave
79 unit_models/_Generals_and_Captains/textures/NE_mackinnon_captain_royals.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
2
8 scotland
70 unit_models/AttachmentSets/final general_mackinnon_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
5 slave
70 unit_models/AttachmentSets/final general_mackinnon_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
3
4 None
14 MTW2_Spear_new 0 1
22 MTW2_Spear_primary_new 0
5 horse
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
5 camel
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
-1 0 0 0 0 0 0

30 northern_captain_early_macneil 1 1
96 unit_models/_Generals_and_Captains/northern_captain_early/northern_captain_royal_early_lod0.mesh 10000
2
8 scotland
77 unit_models/_Generals_and_Captains/textures/NE_macneil_captain_royals.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
5 slave
77 unit_models/_Generals_and_Captains/textures/NE_macneil_captain_royals.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
2
8 scotland
68 unit_models/AttachmentSets/final general_macneil_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
5 slave
68 unit_models/AttachmentSets/final general_macneil_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
3
4 None
14 MTW2_Spear_new 0 1
22 MTW2_Spear_primary_new 0
5 horse
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
5 camel
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
-1 0 0 0 0 0 0

31 northern_captain_early_macqueen 1 1
96 unit_models/_Generals_and_Captains/northern_captain_early/northern_captain_royal_early_lod0.mesh 10000
2
8 scotland
78 unit_models/_Generals_and_Captains/textures/NE_macqueen_captain_royals.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
5 slave
78 unit_models/_Generals_and_Captains/textures/NE_macqueen_captain_royals.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
2
8 scotland
69 unit_models/AttachmentSets/final general_macqueen_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
5 slave
69 unit_models/AttachmentSets/final general_macqueen_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
3
4 None
14 MTW2_Spear_new 0 1
22 MTW2_Spear_primary_new 0
5 horse
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
5 camel
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
-1 0 0 0 0 0 0

32 northern_captain_early_mackenzie 1 1
96 unit_models/_Generals_and_Captains/northern_captain_early/northern_captain_royal_early_lod0.mesh 10000
1
8 scotland
79 unit_models/_Generals_and_Captains/textures/NE_mackenzie_captain_royals.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
1
8 scotland
70 unit_models/AttachmentSets/final general_mackenzie_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
3
4 None
14 MTW2_Spear_new 0 1
22 MTW2_Spear_primary_new 0
5 horse
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
5 camel
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
-1 0 0 0 0 0 0

32 northern_captain_early_macintyre 1 1
96 unit_models/_Generals_and_Captains/northern_captain_early/northern_captain_royal_early_lod0.mesh 10000
1
8 scotland
79 unit_models/_Generals_and_Captains/textures/NE_macintyre_captain_royals.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
1
8 scotland
70 unit_models/AttachmentSets/final general_macintyre_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
3
4 None
14 MTW2_Spear_new 0 1
22 MTW2_Spear_primary_new 0
5 horse
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
5 camel
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
-1 0 0 0 0 0 0

33 northern_captain_early_maclachlan 1 1
96 unit_models/_Generals_and_Captains/northern_captain_early/northern_captain_royal_early_lod0.mesh 10000
1
8 scotland
80 unit_models/_Generals_and_Captains/textures/NE_maclachlan_captain_royals.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
1
8 scotland
71 unit_models/AttachmentSets/final general_maclachlan_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
3
4 None
14 MTW2_Spear_new 0 1
22 MTW2_Spear_primary_new 0
5 horse
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
5 camel
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
-1 0 0 0 0 0 0

30 northern_captain_early_macduff 1 1
96 unit_models/_Generals_and_Captains/northern_captain_early/northern_captain_royal_early_lod0.mesh 10000
1
8 scotland
77 unit_models/_Generals_and_Captains/textures/NE_macduff_captain_royals.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
1
8 scotland
68 unit_models/AttachmentSets/final general_macduff_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
3
4 None
14 MTW2_Spear_new 0 1
22 MTW2_Spear_primary_new 0
5 horse
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
5 camel
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
-1 0 0 0 0 0 0

29 northern_captain_early_lamont 1 1
96 unit_models/_Generals_and_Captains/northern_captain_early/northern_captain_royal_early_lod0.mesh 10000
1
8 scotland
76 unit_models/_Generals_and_Captains/textures/NE_lamont_captain_royals.texture
77 unit_models/_Generals_and_Captains/textures/NE_general_captain_normal.texture 0
1
8 scotland
67 unit_models/AttachmentSets/final general_lamont_Royal_Early.texture
71 unit_models/AttachmentSets/final general_blanc_norm_Royal_Early.texture 0
3
4 None
14 MTW2_Spear_new 0 1
22 MTW2_Spear_primary_new 0
5 horse
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
5 camel
17 MTW2_HR_Sword_new 0 1
22 MTW2_Sword_Primary_new 0
-1 0 0 0 0 0 0

A questo punto vai all'inizio del battle e troverai questa riga:

22 serialization::archive 3 0 0 0 0 1076 0 0

Cambia il 1076 in 1088, salva e voila! [SM=g27960]
Gente_Tranquilla
00mercoledì 29 giugno 2011 18:12
Grandi! Ottimo, servivano anche a me queste info!
Figlio di Bonzo
00mercoledì 29 giugno 2011 19:26
Re:
frederick the great, 29/06/2011 16.46:



Io non so come ringraziarti veramente; vedo se riesco a combinare ma credo di si, poi ti so dire [SM=g27964]
Grazie ancora!
ironman1989.
00mercoledì 29 giugno 2011 20:57
Re:
Gente_Tranquilla, 29/06/2011 18.12:

Grandi! Ottimo, servivano anche a me queste info!




[SM=g27960]
Figlio di Bonzo
00mercoledì 29 giugno 2011 22:09
Re:
frederick the great, 29/06/2011 16.46:



Alla fine è stato tutto un fraintendimento, perché il Cst Leon non esiste per la 6.2. Era stato un errore di chi aveva scritto XD [SM=x1140476]
frederick the great
00giovedì 30 giugno 2011 00:54
Figlio di Bonzo, 29/06/2011 22.09:

frederick the great, 29/06/2011 16.46:



Alla fine è stato tutto un fraintendimento, perché il Cst Leon non esiste per la 6.2. Era stato un errore di chi aveva scritto XD [SM=x1140476]



[SM=x1140476]

beh, se mai dovesse uscire sai come farli coesistere. [SM=g27960]
ironman1989.
00giovedì 30 giugno 2011 11:23
Re:
frederick the great, 30/06/2011 00.54:

Figlio di Bonzo, 29/06/2011 22.09:


Alla fine è stato tutto un fraintendimento, perché il Cst Leon non esiste per la 6.2. Era stato un errore di chi aveva scritto XD [SM=x1140476]



[SM=x1140476]

beh, se mai dovesse uscire sai come farli coesistere. [SM=g27960]




Ah beh almeno [SM=x1140476]
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