Inserire Musiche Personalizzate

L.Ospitaliere
00domenica 30 settembre 2012 22:13
Per TheHousekeeper principalmente visto che era suo il post di "Cattedra"
Io non voglio rispolverare post vecchi oltre 4 anni di "Cattedra" ma nel tutorial per inserire le musiche personali i file da scaricare da Badongo sono inutilizzabili, che posso fare?
The Housekeeper
00lunedì 1 ottobre 2012 09:21
Ti servono i files originali o quelli di BC?
I file originali mi sembra si possano reperire da qualche parte sul TWC
Quelli di BC li trovi nella 6.3 (BellumCrucis6\data)
L.Ospitaliere
00lunedì 1 ottobre 2012 15:04
Re:
The Housekeeper, 01/10/2012 09.21:

Ti servono i files originali o quelli di BC?
I file originali mi sembra si possano reperire da qualche parte sul TWC
Quelli di BC li trovi nella 6.3 (BellumCrucis6\data)




Nel turorial c'è scritto che bisogna scaricare i seguenti file (cliccare nel link) però a me servirebbero per Bellum Crucis, volendo inserirci delle canzoni, io ho fatto così ma mi sembrava di aver fatto una casino anche perchè non tutto ciò che era nel tutorial era presente nella stessa zona indicata della 6.3 (magari il tutorial era per la 6.1 o chissà, è del 2008) comunque, ho fatto così: ho attivato il .bat (l'unpacker per la musica in data\sounds del Mod e mi ha fatto vedere le canzoni ma quello che non ho capito bene è: dove sono le cartelle con le culture? Northern European, Mediterranean, Eastern European, non ci sono! O almeno io non le ho trovate. Io sto iniziano sempre di meno a capirci. [SM=g27982] [SM=g27982] [SM=g27982]
The Housekeeper
00lunedì 1 ottobre 2012 17:08

Allora se vuoi modificare direttamente BC6.3 non hai bisogno di nulla, tutti i file sonori di cui necessiti ci sono già.

Non ci sono cartelle per le singole culture, tutte le musiche vanno dentro data\sounds\music. Inserisci le nuove musiche che desideri, modifica il descr_sounds_music (qui devi assegnare i titoli delle diverse musiche in base alla cultura delle fazioni), poi cancella i due file music.idx e dat, e i due file events.idx e dat, infine riavvia la mod (si rigenereranno)
L.Ospitaliere
00lunedì 1 ottobre 2012 17:22
Re:
The Housekeeper, 01/10/2012 17.08:


Allora se vuoi modificare direttamente BC6.3 non hai bisogno di nulla, tutti i file sonori di cui necessiti ci sono già.

Non ci sono cartelle per le singole culture, tutte le musiche vanno dentro data\sounds\music. Inserisci le nuove musiche che desideri, modifica il descr_sounds_music (qui devi assegnare i titoli delle diverse musiche in base alla cultura delle fazioni), poi cancella i due file music.idx e dat, e i due file events.idx e dat, infine riavvia la mod (si rigenereranno)



GRAZIE HOUSE!
L.Ospitaliere
00lunedì 1 ottobre 2012 18:33
PROBLEMAAAA, HOUSE, non partono le musiche, ti faccio vedere tutto il file così mi dici cosa c'è di sbagliato: le canzoni che ho inserito sono 01Burning_the_Past, 02Crusaders, 07Ibelin, 10The_Battle_of_Kerak, 11Terms, 12Better_Man.

Ecco il file:
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;MUSIC
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DEFAULT: priority 9999 randomdelay 0 pan .5 volume 0
DEFAULT: dry_level 1.0 wet_level 0.0 fadeout 1
DEFAULT: pref MUSIC STREAMED

required_samples_cutoff 3

;; music events timeout in seconds
;; music state will change to the previous one if no events occured within the time out
music_timeout 60
music_retrigger 5

;; music events fade time in seconds
;; fading is used when the music changes from one state to another
music_fade_in 0
music_fade_out 3
music_fade_out_timeout 10


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Hastings Tutorial Custom Music


event Hastings_Tutorial_Tension
folder data/sounds/music
(Euro_Tension_1)_BladeGrass.mp3
end

event Hastings_Tutorial_Mobilize
folder data/sounds/music
(Euro_Mobilize_1)_Sister_Davul.mp3
end

event Hastings_Tutorial_Battle
folder data/sounds/music
(Euro_Battle_1)_Duke_of_Death.mp3

end

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; Historical Battle Music


event Arabic_Tension
folder data/sounds/music
(Arabic_Tension_1)_Kebabka.mp3
(Arabic_Tension_2)_Starsand.mp3
end



event Mediterranean_Tension
folder data/sounds/music
(Mediterranean_Tension_1)_By_The_Marmara.mp3
(Mediterranean_Tension_2)_Secret_Sandals.mp3

end


event Euro_Tension
folder data/sounds/music
(Euro_Tension_1)_BladeGrass.mp3
(Euro_Tension_2)_Call_Of_The_Sheep.mp3
(Euro_Tension_3)_Fear_Frozen.mp3
end


event Aztec_Tension
folder data/sounds/music
(Aztec_Tension_1)_Octli.mp3
(Aztec_Tension_2)_Memories_of_Mictlan.mp3
end



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
DEFAULT: streamed


BANK: music_bank





;;;;;;;;;;;;;;;;;;;;; MITTELS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


music_type northern_european


;;; FRONTEND


state MUSIC_FRONTEND
event
folder data/sounds/music
Battle_Arthur3.mp3
13Guerriero.mp3
end


;;; BAttlE MAP


state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
(Euro_Tension_1)_BladeGrass.mp3
(Euro_Tension_2)_Call_Of_The_Sheep.mp3
(Euro_Tension_3)_Fear_Frozen.mp3
tenscrc.mp3
Prebattle_Arthur2.mp3
tenscrc.mp3
Prebattle_Arthur2.mp3

end

state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Euro_Mobilize_1)_Sister_Davul.mp3
(Euro_Mobilize_2)_Solenka.mp3
(Euro_Mobilize_3)_This_is_it.mp3
Prebattle_Conan.mp3
Prebattle_Arthur2.mp3
mobilzex.mp3
Prebattle_Conan.mp3
Prebattle_Arthur2.mp3
mobilzex.mp3
end

state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
(Euro_Battle_1)_Duke_of_Death.mp3
(Euro_Battle_2)_Nothing_Left.mp3
(Euro_Battle_3)_Crusaders.mp3
conan.mp3
Battle4.mp3
Battle_Arthur.mp3
Battlex.mp3
conan.mp3
Battle4.mp3
Battle_Arthur.mp3
Battlex.mp3
end


;;; BATTLE MAP RESULT


state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end


;;; CAMPMAP



state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
eurocampaign6.mp3
eurocampaign7.mp3
stronghold.mp3
minstrelosity.mp3


end

state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/music
eurocampaign6.mp3
eurocampaign7.mp3
stronghold.mp3
minstrelosity.mp3

end

state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Frontend_1)_Amen.mp3
(Euro_Loading_1)_Time_and_Again.mp3
(Euro_Loading_2)_The_Widow.mp3
end


state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Euro_Camp_Battle_1)_Destiny.mp3

end




state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end


;;; CAMPAIGN RESULT


state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/music

end

state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/music

end


;;; CREDITS

state MUSIC_CREDITS1 delay 3
event
folder data/sounds/music
Brancaleone.mp3
end

state MUSIC_CREDITS2
event
folder data/sounds/music
(Arabic_Battle_1)_Crack_your_head_with_a_Tabla.mp3
(Arabic_Battle_2)_Wind_Cuts.mp3
(Arabic_Lose_1)_Fly_Away.mp3
(Arabic_Mobilize_1)_High_Winds.mp3
(Arabic_Strat_Map_1)_Persian_Pyjamas_01.mp3
(Arabic_Strat_Map_1)_Persian_Pyjamas_02.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_01.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_02.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_03.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_04.mp3
(Arabic_Tension_1)_Kebabka.mp3
(Arabic_Tension_2)_Starsand.mp3
(Arabic_Win_1)_Balalip.mp3
(Aztec_Battle_1)_Battle_of_Tollan.mp3
(Aztec_Battle_2)_Clash_of_Nahual.mp3
(Aztec_Lose_1)_Muahyan.mp3
(Aztec_Mobilize_1)_Inca.mp3
(Aztec_Mobilize_2)_Lakota_Lambada.mp3
(Aztec_Mobilize_3)_Jaguar_Jig.mp3
(Aztec_Tension_1)_Octli.mp3
(Aztec_Tension_2)_Memories_of_Mictlan.mp3
(Aztec_Win_1)_Mextli_Mambo.mp3
(Euro_Battle_1)_Duke_of_Death.mp3
(Euro_Battle_2)_Nothing_Left.mp3
(Euro_Battle_3)_Crusaders.mp3
(Euro_Camp_Battle_1)_Destiny.mp3
(Arabic_Camp_Battle_1)_Honour_Of_Sultan.mp3
(Credits)_We_are_all_one.mp3
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
(Euro_Mobilize_1)_Sister_Davul.mp3
(Euro_Mobilize_2)_Solenka.mp3
(Euro_Mobilize_3)_This_is_it.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_01.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_02.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_03.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_04.mp3
(Euro_Strat_Map_2)_Grey_Meadow_01.mp3
(Euro_Strat_Map_2)_Grey_Meadow_02.mp3
(Euro_Strat_Map_3)_Lilly_01.mp3
(Euro_Strat_Map_3)_Lilly_02.mp3
(Euro_Strat_Map_4)_Peter_The_Piper.mp3
(Euro_Tension_1)_BladeGrass.mp3
(Euro_Tension_2)_Call_Of_The_Sheep.mp3
(Euro_Tension_3)_Fear_Frozen.mp3
(Euro_Win_1)_Going_Home.mp3
(Frontend_1)_Amen.mp3
(Mediterranean_Battle_1)_Lifted_To_The_Hotplate.mp3
(Mediterranean_Lose_1)_Cordone.mp3
(Mediterranean_Mobilize_1)_Mare_Nostrum.mp3
(Mediterranean_Mobilize_2)_Death_Lullaby.mp3
(Mediterranean_Mobilize_2)_Song_For_Toomba.mp3
(Mediterranean_Strat_Map_1)_Olivia_01.mp3
(Mediterranean_Strat_Map_1)_Olivia_02.mp3
(Mediterranean_Strat_Map_2)_Vineyard_01.mp3
(Mediterranean_Strat_Map_2)_Vineyard_02.mp3
(Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_01.mp3
(Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_02.mp3
(Mediterranean_Tension_1)_By_The_Marmara.mp3
(Mediterranean_Tension_2)_Secret_Sandals.mp3
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
(Euro_Strat_Map_5)_Devil's_Harp_01.mp3
(Euro_Strat_Map_5)_Devil's_Harp_02.mp3
(Euro_Strat_Map_5)_Devil's_Harp_03.mp3
(Euro_Strat_Map_5)_Devil's_Harp_04.mp3
(Euro_Strat_Map_5)_Devil's_Harp_05.mp3
(Euro_Strat_Map_5)_Devil's_Harp_06.mp3
(Euro_Strat_Map_5)_Devil's_Harp_07.mp3
(Euro_Strat_Map_5)_Devil's_Harp_08.mp3
(Euro_Strat_Map_5)_Devil's_Harp_09.mp3
(Euro_Strat_Map_5)_Devil's_Harp_10.mp3
(Euro_Strat_Map_5)_Devil's_Harp_11.mp3
(Euro_Loading_2)_The_Widow.mp3

end



;;;;;;;;;;;;;;;;;;;;; NORDIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


music_type nordic





;;; BAttlE MAP


state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
(Euro_Tension_1)_BladeGrass.mp3
(Euro_Tension_2)_Call_Of_The_Sheep.mp3
(Euro_Tension_3)_Fear_Frozen.mp3
tensvik.mp3
tensvik.mp3
Mobilize_Arthur.mp3
Mobilize_Arthur.mp3


end

state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Euro_Mobilize_1)_Sister_Davul.mp3
(Euro_Mobilize_2)_Solenka.mp3
(Euro_Mobilize_3)_This_is_it.mp3
Battle_corvus3.mp3
Prebattle_corvus.mp3
Prebattle_Conan.mp3
Battle_corvus3.mp3
Prebattle_corvus.mp3
Prebattle_Conan.mp3
end

state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
eurobattle5.mp3
conan.mp3
Battle4.mp3
Battle_Arthur.mp3
conan.mp3
Battle_corvus1.mp3
end


;;; BATTLE MAP RESULT


state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end


;;; CAMPMAP



state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
eurocampaign6.mp3
Campaign.mp3
moicani.mp3
Odin.mp3


end

state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/music
eurocampaign6.mp3
Campaign.mp3
moicani.mp3
Odin.mp3

end

state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Frontend_1)_Amen.mp3
(Euro_Loading_1)_Time_and_Again.mp3
(Euro_Loading_2)_The_Widow.mp3
end


state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Euro_Camp_Battle_1)_Destiny.mp3

end




state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end


;;; CAMPAIGN RESULT


state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/music

end

state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/music

end


;;; CREDITS

state MUSIC_CREDITS1 delay 3
event
folder data/sounds/music
Brancaleone.mp3
end

state MUSIC_CREDITS2
event
folder data/sounds/music
(Arabic_Battle_1)_Crack_your_head_with_a_Tabla.mp3
(Arabic_Battle_2)_Wind_Cuts.mp3
(Arabic_Lose_1)_Fly_Away.mp3
(Arabic_Mobilize_1)_High_Winds.mp3
(Arabic_Strat_Map_1)_Persian_Pyjamas_01.mp3
(Arabic_Strat_Map_1)_Persian_Pyjamas_02.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_01.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_02.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_03.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_04.mp3
(Arabic_Tension_1)_Kebabka.mp3
(Arabic_Tension_2)_Starsand.mp3
(Arabic_Win_1)_Balalip.mp3
(Aztec_Battle_1)_Battle_of_Tollan.mp3
(Aztec_Battle_2)_Clash_of_Nahual.mp3
(Aztec_Lose_1)_Muahyan.mp3
(Aztec_Mobilize_1)_Inca.mp3
(Aztec_Mobilize_2)_Lakota_Lambada.mp3
(Aztec_Mobilize_3)_Jaguar_Jig.mp3
(Aztec_Tension_1)_Octli.mp3
(Aztec_Tension_2)_Memories_of_Mictlan.mp3
(Aztec_Win_1)_Mextli_Mambo.mp3
(Euro_Battle_1)_Duke_of_Death.mp3
(Euro_Battle_2)_Nothing_Left.mp3
(Euro_Battle_3)_Crusaders.mp3
(Euro_Camp_Battle_1)_Destiny.mp3
(Arabic_Camp_Battle_1)_Honour_Of_Sultan.mp3
(Credits)_We_are_all_one.mp3
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
(Euro_Mobilize_1)_Sister_Davul.mp3
(Euro_Mobilize_2)_Solenka.mp3
(Euro_Mobilize_3)_This_is_it.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_01.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_02.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_03.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_04.mp3
(Euro_Strat_Map_2)_Grey_Meadow_01.mp3
(Euro_Strat_Map_2)_Grey_Meadow_02.mp3
(Euro_Strat_Map_3)_Lilly_01.mp3
(Euro_Strat_Map_3)_Lilly_02.mp3
(Euro_Strat_Map_4)_Peter_The_Piper.mp3
(Euro_Tension_1)_BladeGrass.mp3
(Euro_Tension_2)_Call_Of_The_Sheep.mp3
(Euro_Tension_3)_Fear_Frozen.mp3
(Euro_Win_1)_Going_Home.mp3
(Frontend_1)_Amen.mp3
(Mediterranean_Battle_1)_Lifted_To_The_Hotplate.mp3
(Mediterranean_Lose_1)_Cordone.mp3
(Mediterranean_Mobilize_1)_Mare_Nostrum.mp3
(Mediterranean_Mobilize_2)_Death_Lullaby.mp3
(Mediterranean_Mobilize_2)_Song_For_Toomba.mp3
(Mediterranean_Strat_Map_1)_Olivia_01.mp3
(Mediterranean_Strat_Map_1)_Olivia_02.mp3
(Mediterranean_Strat_Map_2)_Vineyard_01.mp3
(Mediterranean_Strat_Map_2)_Vineyard_02.mp3
(Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_01.mp3
(Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_02.mp3
(Mediterranean_Tension_1)_By_The_Marmara.mp3
(Mediterranean_Tension_2)_Secret_Sandals.mp3
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
(Euro_Strat_Map_5)_Devil's_Harp_01.mp3
(Euro_Strat_Map_5)_Devil's_Harp_02.mp3
(Euro_Strat_Map_5)_Devil's_Harp_03.mp3
(Euro_Strat_Map_5)_Devil's_Harp_04.mp3
(Euro_Strat_Map_5)_Devil's_Harp_05.mp3
(Euro_Strat_Map_5)_Devil's_Harp_06.mp3
(Euro_Strat_Map_5)_Devil's_Harp_07.mp3
(Euro_Strat_Map_5)_Devil's_Harp_08.mp3
(Euro_Strat_Map_5)_Devil's_Harp_09.mp3
(Euro_Strat_Map_5)_Devil's_Harp_10.mp3
(Euro_Strat_Map_5)_Devil's_Harp_11.mp3
(Euro_Loading_2)_The_Widow.mp3

end





;;;;;;;;;;;;;;;;;;;;; SCOTTISH ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


music_type scottish





;;; BAttlE MAP


state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
(Euro_Tension_1)_BladeGrass.mp3
(Euro_Tension_2)_Call_Of_The_Sheep.mp3
(Euro_Tension_3)_Fear_Frozen.mp3
tensvik.mp3
tensvik.mp3
Mobilize_Arthur.mp3
Mobilize_Arthur.mp3


end

state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Euro_Mobilize_1)_Sister_Davul.mp3
(Euro_Mobilize_2)_Solenka.mp3
(Euro_Mobilize_3)_This_is_it.mp3
Battle_corvus3.mp3
Prebattle_corvus.mp3
Prebattle_Conan.mp3
Battle_corvus3.mp3
Prebattle_corvus.mp3
Prebattle_Conan.mp3
end

state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
eurobattle5.mp3
conan.mp3
Battle4.mp3
Battle_Arthur.mp3
conan.mp3
Battle_corvus1.mp3
end


;;; BATTLE MAP RESULT


state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end


;;; CAMPMAP



state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
Braveheart.mp3
Campaign.mp3
moicani.mp3
Odin.mp3


end

state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/music
Braveheart.mp3
Campaign.mp3
moicani.mp3
Odin.mp3

end

state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Frontend_1)_Amen.mp3
(Euro_Loading_1)_Time_and_Again.mp3
(Euro_Loading_2)_The_Widow.mp3
end


state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Euro_Camp_Battle_1)_Destiny.mp3

end




state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end


;;; CAMPAIGN RESULT


state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/music

end

state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/music

end


;;; CREDITS

state MUSIC_CREDITS1 delay 3
event
folder data/sounds/music
Brancaleone.mp3
end

state MUSIC_CREDITS2
event
folder data/sounds/music
(Arabic_Battle_1)_Crack_your_head_with_a_Tabla.mp3
(Arabic_Battle_2)_Wind_Cuts.mp3
(Arabic_Lose_1)_Fly_Away.mp3
(Arabic_Mobilize_1)_High_Winds.mp3
(Arabic_Strat_Map_1)_Persian_Pyjamas_01.mp3
(Arabic_Strat_Map_1)_Persian_Pyjamas_02.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_01.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_02.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_03.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_04.mp3
(Arabic_Tension_1)_Kebabka.mp3
(Arabic_Tension_2)_Starsand.mp3
(Arabic_Win_1)_Balalip.mp3
(Aztec_Battle_1)_Battle_of_Tollan.mp3
(Aztec_Battle_2)_Clash_of_Nahual.mp3
(Aztec_Lose_1)_Muahyan.mp3
(Aztec_Mobilize_1)_Inca.mp3
(Aztec_Mobilize_2)_Lakota_Lambada.mp3
(Aztec_Mobilize_3)_Jaguar_Jig.mp3
(Aztec_Tension_1)_Octli.mp3
(Aztec_Tension_2)_Memories_of_Mictlan.mp3
(Aztec_Win_1)_Mextli_Mambo.mp3
(Euro_Battle_1)_Duke_of_Death.mp3
(Euro_Battle_2)_Nothing_Left.mp3
(Euro_Battle_3)_Crusaders.mp3
(Euro_Camp_Battle_1)_Destiny.mp3
(Arabic_Camp_Battle_1)_Honour_Of_Sultan.mp3
(Credits)_We_are_all_one.mp3
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
(Euro_Mobilize_1)_Sister_Davul.mp3
(Euro_Mobilize_2)_Solenka.mp3
(Euro_Mobilize_3)_This_is_it.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_01.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_02.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_03.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_04.mp3
(Euro_Strat_Map_2)_Grey_Meadow_01.mp3
(Euro_Strat_Map_2)_Grey_Meadow_02.mp3
(Euro_Strat_Map_3)_Lilly_01.mp3
(Euro_Strat_Map_3)_Lilly_02.mp3
(Euro_Strat_Map_4)_Peter_The_Piper.mp3
(Euro_Tension_1)_BladeGrass.mp3
(Euro_Tension_2)_Call_Of_The_Sheep.mp3
(Euro_Tension_3)_Fear_Frozen.mp3
(Euro_Win_1)_Going_Home.mp3
(Frontend_1)_Amen.mp3
(Mediterranean_Battle_1)_Lifted_To_The_Hotplate.mp3
(Mediterranean_Lose_1)_Cordone.mp3
(Mediterranean_Mobilize_1)_Mare_Nostrum.mp3
(Mediterranean_Mobilize_2)_Death_Lullaby.mp3
(Mediterranean_Mobilize_2)_Song_For_Toomba.mp3
(Mediterranean_Strat_Map_1)_Olivia_01.mp3
(Mediterranean_Strat_Map_1)_Olivia_02.mp3
(Mediterranean_Strat_Map_2)_Vineyard_01.mp3
(Mediterranean_Strat_Map_2)_Vineyard_02.mp3
(Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_01.mp3
(Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_02.mp3
(Mediterranean_Tension_1)_By_The_Marmara.mp3
(Mediterranean_Tension_2)_Secret_Sandals.mp3
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
(Euro_Strat_Map_5)_Devil's_Harp_01.mp3
(Euro_Strat_Map_5)_Devil's_Harp_02.mp3
(Euro_Strat_Map_5)_Devil's_Harp_03.mp3
(Euro_Strat_Map_5)_Devil's_Harp_04.mp3
(Euro_Strat_Map_5)_Devil's_Harp_05.mp3
(Euro_Strat_Map_5)_Devil's_Harp_06.mp3
(Euro_Strat_Map_5)_Devil's_Harp_07.mp3
(Euro_Strat_Map_5)_Devil's_Harp_08.mp3
(Euro_Strat_Map_5)_Devil's_Harp_09.mp3
(Euro_Strat_Map_5)_Devil's_Harp_10.mp3
(Euro_Strat_Map_5)_Devil's_Harp_11.mp3
(Euro_Loading_2)_The_Widow.mp3

end




;;;;;;;;;;;;;;;;;;;;; SLAVIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


music_type eastern_european





;;; BAttlE MAP


state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
(Euro_Tension_1)_BladeGrass.mp3
(Euro_Tension_2)_Call_Of_The_Sheep.mp3
(Euro_Tension_3)_Fear_Frozen.mp3
tensvik.mp3
tensvik.mp3
Mobilize_Arthur.mp3
Mobilize_Arthur.mp3


end

state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Euro_Mobilize_1)_Sister_Davul.mp3
(Euro_Mobilize_2)_Solenka.mp3
(Euro_Mobilize_3)_This_is_it.mp3
Battle_corvus3.mp3
Prebattle_corvus.mp3
Prebattle_Conan.mp3
Battle_corvus3.mp3
Prebattle_corvus.mp3
Prebattle_Conan.mp3
end

state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
eurobattle5.mp3
conan.mp3
Battle4.mp3
Battle_Arthur.mp3
conan.mp3
Battle_corvus1.mp3
end


;;; BATTLE MAP RESULT


state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end


;;; CAMPMAP



state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
eurocampaign6.mp3
eurocampaign8.mp3
Camelot.mp3
minstrelosity.mp3

end

state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/music
eurocampaign6.mp3
eurocampaign8.mp3
Camelot.mp3
minstrelosity.mp3

end

state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Frontend_1)_Amen.mp3
(Euro_Loading_1)_Time_and_Again.mp3
(Euro_Loading_2)_The_Widow.mp3
end


state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Euro_Camp_Battle_1)_Destiny.mp3

end




state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end


;;; CAMPAIGN RESULT


state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/music

end

state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/music

end


;;; CREDITS

state MUSIC_CREDITS1 delay 3
event
folder data/sounds/music
Brancaleone.mp3
end

state MUSIC_CREDITS2
event
folder data/sounds/music
(Arabic_Battle_1)_Crack_your_head_with_a_Tabla.mp3
(Arabic_Battle_2)_Wind_Cuts.mp3
(Arabic_Lose_1)_Fly_Away.mp3
(Arabic_Mobilize_1)_High_Winds.mp3
(Arabic_Strat_Map_1)_Persian_Pyjamas_01.mp3
(Arabic_Strat_Map_1)_Persian_Pyjamas_02.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_01.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_02.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_03.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_04.mp3
(Arabic_Tension_1)_Kebabka.mp3
(Arabic_Tension_2)_Starsand.mp3
(Arabic_Win_1)_Balalip.mp3
(Aztec_Battle_1)_Battle_of_Tollan.mp3
(Aztec_Battle_2)_Clash_of_Nahual.mp3
(Aztec_Lose_1)_Muahyan.mp3
(Aztec_Mobilize_1)_Inca.mp3
(Aztec_Mobilize_2)_Lakota_Lambada.mp3
(Aztec_Mobilize_3)_Jaguar_Jig.mp3
(Aztec_Tension_1)_Octli.mp3
(Aztec_Tension_2)_Memories_of_Mictlan.mp3
(Aztec_Win_1)_Mextli_Mambo.mp3
(Euro_Battle_1)_Duke_of_Death.mp3
(Euro_Battle_2)_Nothing_Left.mp3
(Euro_Battle_3)_Crusaders.mp3
(Euro_Camp_Battle_1)_Destiny.mp3
(Arabic_Camp_Battle_1)_Honour_Of_Sultan.mp3
(Credits)_We_are_all_one.mp3
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
(Euro_Mobilize_1)_Sister_Davul.mp3
(Euro_Mobilize_2)_Solenka.mp3
(Euro_Mobilize_3)_This_is_it.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_01.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_02.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_03.mp3
(Euro_Strat_Map_1)_Field_Of_Blood_04.mp3
(Euro_Strat_Map_2)_Grey_Meadow_01.mp3
(Euro_Strat_Map_2)_Grey_Meadow_02.mp3
(Euro_Strat_Map_3)_Lilly_01.mp3
(Euro_Strat_Map_3)_Lilly_02.mp3
(Euro_Strat_Map_4)_Peter_The_Piper.mp3
(Euro_Tension_1)_BladeGrass.mp3
(Euro_Tension_2)_Call_Of_The_Sheep.mp3
(Euro_Tension_3)_Fear_Frozen.mp3
(Euro_Win_1)_Going_Home.mp3
(Frontend_1)_Amen.mp3
(Mediterranean_Battle_1)_Lifted_To_The_Hotplate.mp3
(Mediterranean_Lose_1)_Cordone.mp3
(Mediterranean_Mobilize_1)_Mare_Nostrum.mp3
(Mediterranean_Mobilize_2)_Death_Lullaby.mp3
(Mediterranean_Mobilize_2)_Song_For_Toomba.mp3
(Mediterranean_Strat_Map_1)_Olivia_01.mp3
(Mediterranean_Strat_Map_1)_Olivia_02.mp3
(Mediterranean_Strat_Map_2)_Vineyard_01.mp3
(Mediterranean_Strat_Map_2)_Vineyard_02.mp3
(Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_01.mp3
(Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_02.mp3
(Mediterranean_Tension_1)_By_The_Marmara.mp3
(Mediterranean_Tension_2)_Secret_Sandals.mp3
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
(Euro_Strat_Map_5)_Devil's_Harp_01.mp3
(Euro_Strat_Map_5)_Devil's_Harp_02.mp3
(Euro_Strat_Map_5)_Devil's_Harp_03.mp3
(Euro_Strat_Map_5)_Devil's_Harp_04.mp3
(Euro_Strat_Map_5)_Devil's_Harp_05.mp3
(Euro_Strat_Map_5)_Devil's_Harp_06.mp3
(Euro_Strat_Map_5)_Devil's_Harp_07.mp3
(Euro_Strat_Map_5)_Devil's_Harp_08.mp3
(Euro_Strat_Map_5)_Devil's_Harp_09.mp3
(Euro_Strat_Map_5)_Devil's_Harp_10.mp3
(Euro_Strat_Map_5)_Devil's_Harp_11.mp3
(Euro_Loading_2)_The_Widow.mp3

end







;;;;;;;;;;;;;;;;;;;;;ITALIC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;




music_type southern_european


;;; BAttlE MAP


state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
(Mediterranean_Tension_1)_By_The_Marmara.mp3
(Mediterranean_Tension_2)_Secret_Sandals.mp3
Drums_of_Doom.mp3
Drums_of_Doom.mp3
Mobilize_Arthur.mp3
Mobilize_Arthur.mp3

end

state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Mediterranean_Mobilize_1)_Mare_Nostrum.mp3
(Mediterranean_Mobilize_2)_Song_For_Toomba.mp3
(Mediterranean_Mobilize_2)_Death_Lullaby.mp3
mobilizex.mp3
mobilizex.mp3
Prebattle_Conan.mp3
Prebattle_Conan.mp3
end

state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
(Mediterranean_Battle_1)_Lifted_To_The_Hotplate.mp3
(Euro_Battle_1)_Duke_of_Death.mp3
(Euro_Battle_2)_Nothing_Left.mp3
(Euro_Battle_3)_Crusaders.mp3
Battle4.mp3
conan.mp3
Battle_Arthur.mp3
Battlex.mp3
Battle4.mp3
conan.mp3
Battle_Arthur.mp3
Battlex.mp3
end


;;; BATTLE MAP RESULT


state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end


;;; CAMPMAP



state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
eurocampaign3.mp3
eurocampaign5.mp3
stronghold.mp3
minstrelosity.mp3
end

state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/music
eurocampaign3.mp3
eurocampaign5.mp3
stronghold.mp3
minstrelosity.mp3
end

state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Frontend_1)_Amen.mp3
(Euro_Loading_1)_Time_and_Again.mp3
(Euro_Loading_2)_The_Widow.mp3
end


state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Euro_Camp_Battle_1)_Destiny.mp3
end




state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end


;;; CAMPAIGN RESULT


state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/music


end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/music

end










;;;;;;;;;;;;;;;;;;;;;IBERIC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;




music_type iberic


;;; BAttlE MAP


state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
(Mediterranean_Tension_1)_By_The_Marmara.mp3
(Mediterranean_Tension_2)_Secret_Sandals.mp3
Drums_of_Doom.mp3
Drums_of_Doom.mp3
Mobilize_Arthur.mp3
Mobilize_Arthur.mp3

end

state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Mediterranean_Mobilize_1)_Mare_Nostrum.mp3
(Mediterranean_Mobilize_2)_Song_For_Toomba.mp3
(Mediterranean_Mobilize_2)_Death_Lullaby.mp3
mobilizex.mp3
mobilizex.mp3
Prebattle_Conan.mp3
Prebattle_Conan.mp3
end

state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
(Mediterranean_Battle_1)_Lifted_To_The_Hotplate.mp3
(Euro_Battle_1)_Duke_of_Death.mp3
(Euro_Battle_2)_Nothing_Left.mp3
(Euro_Battle_3)_Crusaders.mp3
Battle4.mp3
conan.mp3
Battle_Arthur.mp3
Battlex.mp3
Battle4.mp3
conan.mp3
Battle_Arthur.mp3
Battlex.mp3
end


;;; BATTLE MAP RESULT


state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end


;;; CAMPMAP



state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
eurocampaign4.mp3
eurocampaign5.mp3
Campaign16.mp3
Campaign26.mp3
end

state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/music
eurocampaign4.mp3
eurocampaign5.mp3
Campaign16.mp3
Campaign26.mp3
end

state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Frontend_1)_Amen.mp3
(Euro_Loading_1)_Time_and_Again.mp3
(Euro_Loading_2)_The_Widow.mp3
end


state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Euro_Camp_Battle_1)_Destiny.mp3
end




state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Mediterranean_Win_1)_Grab_Your_Castanets.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music
(Mediterranean_Lose_1)_Cordone.mp3
end


;;; CAMPAIGN RESULT


state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/music


end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/music

end








;;;;;;;;;;;;;;;;;;;;; ARABIC MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


music_type middle_eastern


;;; BATTLE MAP


state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
(Arabic_Tension_1)_Kebabka.mp3
(Arabic_Tension_2)_Starsand.mp3
Arab_Tension_1.mp3
Arab_Tension_2.mp3
Arab_Tension_3.mp3
end

state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Arabic_Mobilize_1)_High_Winds.mp3
Arab_Mobilize_1.mp3
Arab_Mobilize_2.mp3
Arab_Mobilize_3.mp3
end

state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
(Arabic_Battle_1)_Crack_your_head_with_a_Tabla.mp3
(Arabic_Battle_2)_Wind_Cuts.mp3
Arab_Battle_1.mp3
Arab_Battle_2.mp3
Arab_Battle_3.mp3
Arab_Battle_4.mp3
Battle1_300.mp3
end


;;;; BATTLE MAP RESULT


state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Arabic_Win_1)_Balalip.mp3

end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Arabic_Win_1)_Balalip.mp3

end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Arabic_Win_1)_Balalip.mp3

end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Arabic_Lose_1)_Fly_Away.mp3

end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Arabic_Lose_1)_Fly_Away.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Arabic_Lose_1)_Fly_Away.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Arabic_Lose_1)_Fly_Away.mp3
end



;;; CAMPMAP



state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
(Arabic_Strat_Map_1)_Persian_Pyjamas_02.mp3
arabiccampaign2.mp3
arabiccampaign4.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_04.mp3

end

state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/music
(Arabic_Strat_Map_1)_Persian_Pyjamas_02.mp3
arabiccampaign2.mp3
arabiccampaign4.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_04.mp3

end


state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Frontend_1)_Amen.mp3
(Euro_Loading_1)_Time_and_Again.mp3
(Euro_Loading_2)_The_Widow.mp3
end


state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Arabic_Camp_Battle_1)_Honour_Of_Sultan.mp3
end




state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Arabic_Win_1)_Balalip.mp3

end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Arabic_Win_1)_Balalip.mp3

end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Arabic_Win_1)_Balalip.mp3

end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music

end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music

end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music

end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music

end


;;; CAMPAIGN RESULT



state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/music

end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/music

end



;;;;;;;;;;;;;;;;;;;;; AFRICAN;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


music_type african


;;; BATTLE MAP


state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
(Arabic_Tension_1)_Kebabka.mp3
(Arabic_Tension_2)_Starsand.mp3
Arab_Tension_1.mp3
Arab_Tension_2.mp3
Arab_Tension_3.mp3
end

state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Arabic_Mobilize_1)_High_Winds.mp3
Arab_Mobilize_1.mp3
Arab_Mobilize_2.mp3
Arab_Mobilize_3.mp3
end

state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
(Arabic_Battle_1)_Crack_your_head_with_a_Tabla.mp3
(Arabic_Battle_2)_Wind_Cuts.mp3
Arab_Battle_1.mp3
Arab_Battle_2.mp3
Arab_Battle_3.mp3
Arab_Battle_4.mp3
Battle1_300.mp3
end


;;;; BATTLE MAP RESULT


state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Arabic_Win_1)_Balalip.mp3

end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Arabic_Win_1)_Balalip.mp3

end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Arabic_Win_1)_Balalip.mp3

end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Arabic_Lose_1)_Fly_Away.mp3

end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Arabic_Lose_1)_Fly_Away.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Arabic_Lose_1)_Fly_Away.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Arabic_Lose_1)_Fly_Away.mp3
end



;;; CAMPMAP



state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
arabiccampaign1.mp3
(Arabic_Strat_Map_1)_Persian_Pyjamas_02.mp3
arabiccampaign3.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_04.mp3

end

state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/music
arabiccampaign1.mp3
(Arabic_Strat_Map_1)_Persian_Pyjamas_02.mp3
arabiccampaign3.mp3
(Arabic_Strat_Map_2)_Sacred_Oud_04.mp3

end


state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Frontend_1)_Amen.mp3
(Euro_Loading_1)_Time_and_Again.mp3
(Euro_Loading_2)_The_Widow.mp3
end


state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Arabic_Camp_Battle_1)_Honour_Of_Sultan.mp3
end




state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Arabic_Win_1)_Balalip.mp3

end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Arabic_Win_1)_Balalip.mp3

end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Arabic_Win_1)_Balalip.mp3

end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music

end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music

end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music

end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music

end


;;; CAMPAIGN RESULT



state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/music

end
state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/music

end





;;;;;;;;;;;;;;;;;;;;; CROCIATI & BIZANTINI ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


music_type regno_gerusalemme


;;; BATTLE MAP


state MUSIC_BATTLE_TENSION
event
folder data/sounds/music
Drums_of_Doom.mp3
Drums_of_Doom.mp3
Tension_Rosa.mp3
tenscrc.mp3
end

state MUSIC_BATTLE_MOBILIZE
event
folder data/sounds/music
(Arabic_Mobilize_1)_High_Winds.mp3
Mobilize_Arthur.mp3
Mobilizex.mp3
end

state MUSIC_BATTLE_BATTLE
event
folder data/sounds/music
Battle1_300.mp3
Battle_300.mp3
Battle_generic2.mp3
Battle_byzantines.mp3
Battle_Arthur.mp3
Battlex.mp3
10The_Battle_of_Kerak.mp3
11Terms.mp3
12Better_Man.mp3
end


;;; BATTLE MAP RESULT


state MUSIC_RESULT_WIN_CLOSE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_WIN_AVERAGE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_WIN_CRUSHING
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_LOSE_CLOSE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_LOSE_AVERAGE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_LOSE_CRUSHING
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_DRAW
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end


;;; CAMPMAP



state MUSIC_STRATMAP_SUMMER
event delay 5
folder data/sounds/music
Campaign12.mp3
Mobilize_Arthur.mp3
campaign13.mp3
campaign16.mp3
07Ibelin.mp3

end

state MUSIC_STRATMAP_WINTER
event delay 5
folder data/sounds/music
Campaign12.mp3
Mobilize_Arthur.mp3
campaign13.mp3
campaign16.mp3
01Burning_the_Past.mp3

end


state MUSIC_CAMPAIGN_LOADING
event
folder data/sounds/music
(Frontend_1)_Amen.mp3
(Euro_Loading_1)_Time_and_Again.mp3
(Euro_Loading_2)_The_Widow.mp3
end


state MUSIC_PREBATTLE_SCROLL
event
folder data/sounds/music
(Euro_Camp_Battle_1)_Destiny.mp3

end




state MUSIC_RESULT_STRAT_WIN_CLOSE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_WIN_AVERAGE
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_WIN_CRUSHING
event
folder data/sounds/music
(Euro_Win_1)_Going_Home.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CLOSE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_LOSE_AVERAGE
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_LOSE_CRUSHING
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end
state MUSIC_RESULT_STRAT_DRAW
event
folder data/sounds/music
(Euro_Lose_1)_Duty.mp3
(Euro_Lose_2)_Spirit_Fingers.mp3
(Euro_Lose_3)_Did_they_have_to_die_today.mp3
end


;;; CAMPAIGN RESULT


state MUSIC_CAMPAIGN_VICTORY
event looped
folder data/sounds/music

end

state MUSIC_CAMPAIGN_DEFEAT
event looped
folder data/sounds/music

end










PS: Ho anche eliminato i due file Music ed Events (quelli .idx e .dat
Genesis88
00lunedì 1 ottobre 2012 19:01
Re: Per TheHousekeeper principalmente visto che era suo il post di "Cattedra"
L.Ospitaliere, 30/09/2012 22.13:

Io non voglio rispolverare post vecchi oltre 4 anni di "Cattedra" ma nel tutorial per inserire le musiche personali i file da scaricare da Badongo sono inutilizzabili, che posso fare?




Scusami l'Ospitaliere, ma non fai prima ad andare dove stanno i sub mod di bellum crucis 6.2 e scaricarti il sub mod "la musica nel medioevo"? Io così ho fatto con la 6.3 e mi sono trovato molto bene.
L.Ospitaliere
00lunedì 1 ottobre 2012 19:03
Re: Re: Per TheHousekeeper principalmente visto che era suo il post di "Cattedra"
Genesis88, 01/10/2012 19.01:




Scusami l'Ospitaliere, ma non fai prima ad andare dove stanno i sub mod di bellum crucis 6.2 e scaricarti il sub mod "la musica nel medioevo"? Io così ho fatto con la 6.3 e mi sono trovato molto bene.




Ci sono le musiche di "Le Crociate"?
Genesis88
00lunedì 1 ottobre 2012 19:18
Re: Re: Re: Per TheHousekeeper principalmente visto che era suo il post di "Cattedra"
L.Ospitaliere, 01/10/2012 19.03:




Ci sono le musiche di "Le Crociate"?

[/POSTQUOT

ma intendi il film? Cmq no ci sono musiche medievali per ogni fazione.

L.Ospitaliere
00lunedì 1 ottobre 2012 19:23
Re: Re: Re: Re: Per TheHousekeeper principalmente visto che era suo il post di "Cattedra"
Genesis88, 01/10/2012 19.18:

L.Ospitaliere, 01/10/2012 19.03:




Ci sono le musiche di "Le Crociate"?

[/POSTQUOT

ma intendi il film? Cmq no ci sono musiche medievali per ogni fazione.





sì, intendo quelle del film
The Housekeeper
00lunedì 1 ottobre 2012 22:11
sposto in universitate
The Housekeeper
00lunedì 1 ottobre 2012 22:16
le musiche sono in formato mp3 giusto?

i file si rigenerano?
L.Ospitaliere
00sabato 6 ottobre 2012 16:38
Re:
The Housekeeper, 01/10/2012 22.16:

le musiche sono in formato mp3 giusto?

i file si rigenerano?




Sì, li ho nominati Crusaders, Burning_ThePast, TheBattle_OfKerak, Better_Man.
I file sono di 1kb quelli rigenerati, perchè?
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