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;;;;;;;;;;;;;;;;;;;principesse
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Londra
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character england, Clare, princess, age 20, x 78, y 216
;console_command give_trait Clare IAmPrincess 1
console_command give_trait Clare NaturalPrincess 1
console_command give_trait Clare GoodPrincess 1
console_command give_trait Clare PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character england, Mary, princess, age 20, x 78, y 216
;console_command give_trait Mary IAmPrincess 1
console_command give_trait Mary NaturalPrincess 1
console_command give_trait Mary GoodPrincess 1
console_command give_trait Mary PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character england, Matilda, princess, age 20, x 78, y 216
;console_command give_trait Matilda IAmPrincess 1
console_command give_trait Matilda NaturalPrincess 1
console_command give_trait Matilda GoodPrincess 1
console_command give_trait Matilda PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character england, Elizabeth, princess, age 20, x 78, y 216
;console_command give_trait Elizabeth IAmPrincess 1
console_command give_trait Elizabeth NaturalPrincess 1
console_command give_trait Elizabeth GoodPrincess 1
console_command give_trait Elizabeth PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character england, Marion, princess, age 20, x 78, y 216
;console_command give_trait Marion IAmPrincess 1
console_command give_trait Marion NaturalPrincess 1
console_command give_trait Marion GoodPrincess 1
console_command give_trait Marion PrettyWoman 1
end_if
destroy_units england Princess
set_event_counter Londra_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Londra
and I_EventCounter Londra_Princess >= 0
if I_EventCounter Londra_Princess = 0
inc_recruit_pool Londra_Province 1 Princess
end_if
if I_EventCounter Londra_Princess = 2
inc_recruit_pool Londra_Province -1 Princess
end_if
inc_event_counter Londra_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Parigi
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character france, Ysabeau, princess, age 20, x 84, y 196
;console_command give_trait Ysabeau IAmPrincess 1
console_command give_trait Ysabeau NaturalPrincess 1
console_command give_trait Ysabeau GoodPrincess 1
console_command give_trait Ysabeau PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character france, Constance, princess, age 20, x 85, y 196
;console_command give_trait Constance IAmPrincess 1
console_command give_trait Constance NaturalPrincess 1
console_command give_trait Constance GoodPrincess 1
console_command give_trait Constance PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character france, Marguerite, princess, age 20, x 85, y 197
;console_command give_trait Marguerite IAmPrincess 1
console_command give_trait Marguerite NaturalPrincess 1
console_command give_trait Marguerite GoodPrincess 1
console_command give_trait Marguerite PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character france, Catherine, princess, age 20, x 84, y 198
;console_command give_trait Catherine IAmPrincess 1
console_command give_trait Catherine NaturalPrincess 1
console_command give_trait Catherine GoodPrincess 1
console_command give_trait Catherine PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character france, Blanche, princess, age 20, x 84, y 197
;console_command give_trait Blanche IAmPrincess 1
console_command give_trait Blanche NaturalPrincess 1
console_command give_trait Blanche GoodPrincess 1
console_command give_trait Blanche PrettyWoman 1
end_if
destroy_units france Princess
set_event_counter Parigi_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Parigi
and I_EventCounter Parigi_Princess >= 0
if I_EventCounter Parigi_Princess = 0
inc_recruit_pool Parigi_Province 1 Princess
end_if
if I_EventCounter Parigi_Princess = 2
inc_recruit_pool Parigi_Province -1 Princess
end_if
inc_event_counter Parigi_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Palermo
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character sicily, Costanza, princess, age 20, x 139, y 84
;console_command give_trait Costanza IAmPrincess 1
console_command give_trait Costanza NaturalPrincess 1
console_command give_trait Costanza GoodPrincess 1
console_command give_trait Costanza PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character sicily, Dolce, princess, age 20, x 139, y 83
;console_command give_trait Dolce IAmPrincess 1
console_command give_trait Dolce NaturalPrincess 1
console_command give_trait Dolce GoodPrincess 1
console_command give_trait Dolce PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character sicily, Stella, princess, age 20, x 140, y 82
;console_command give_trait Stella IAmPrincess 1
console_command give_trait Stella NaturalPrincess 1
console_command give_trait Stella GoodPrincess 1
console_command give_trait Stella PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character sicily, Tessa, princess, age 20, x 140, y 84
;console_command give_trait Tessa IAmPrincess 1
console_command give_trait Tessa NaturalPrincess 1
console_command give_trait Tessa GoodPrincess 1
console_command give_trait Tessa PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character sicily, Agnese, princess, age 20, x 140, y 82
;console_command give_trait Agnese IAmPrincess 1
console_command give_trait Agnese NaturalPrincess 1
console_command give_trait Agnese GoodPrincess 1
console_command give_trait Agnese PrettyWoman 1
end_if
destroy_units sicily Princess
set_event_counter Palermo_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Palermo
and I_EventCounter Palermo_Princess >= 0
if I_EventCounter Palermo_Princess = 0
inc_recruit_pool Palermo_Province 1 Princess
end_if
if I_EventCounter Palermo_Princess = 2
inc_recruit_pool Palermo_Province -1 Princess
end_if
inc_event_counter Palermo_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Genova
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character milan, Agnella, princess, age 20, x 108, y 153
;console_command give_trait Agnella IAmPrincess 1
console_command give_trait Agnella NaturalPrincess 1
console_command give_trait Agnella GoodPrincess 1
console_command give_trait Agnella PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character milan, Fiora, princess, age 20, x 112, y 153
;console_command give_trait Fiora IAmPrincess 1
console_command give_trait Fiora NaturalPrincess 1
console_command give_trait Fiora GoodPrincess 1
console_command give_trait Fiora PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character milan, Fiammetta, princess, age 20, x 111, y 153
;console_command give_trait Fiammetta IAmPrincess 1
console_command give_trait Fiammetta NaturalPrincess 1
console_command give_trait Fiammetta GoodPrincess 1
console_command give_trait Fiammetta PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character milan, Tommasa, princess, age 20, x 116, y 149
;console_command give_trait Tommasa IAmPrincess 1
console_command give_trait Tommasa NaturalPrincess 1
console_command give_trait Tommasa GoodPrincess 1
console_command give_trait Tommasa PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character milan, Bice, princess, age 20, x 119, y 148
;console_command give_trait Bice IAmPrincess 1
console_command give_trait Bice NaturalPrincess 1
console_command give_trait Bice GoodPrincess 1
console_command give_trait Bice PrettyWoman 1
end_if
destroy_units milan Princess
set_event_counter Genova_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Genova
and I_EventCounter Milano_Princess >= 0
if I_EventCounter Milano_Princess = 0
inc_recruit_pool Genova_Province 1 Princess
end_if
if I_EventCounter Milano_Princess = 2
inc_recruit_pool Genova_Province -1 Princess
end_if
inc_event_counter Milano_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Pisa
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character pisa, Mea, princess, age 20, x 123, y 140
;console_command give_trait Mea IAmPrincess 1
console_command give_trait Mea NaturalPrincess 1
console_command give_trait Mea GoodPrincess 1
console_command give_trait Mea PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character pisa, Simona, princess, age 20, x 123, y 139
;console_command give_trait Simona IAmPrincess 1
console_command give_trait Simona NaturalPrincess 1
console_command give_trait Simona GoodPrincess 1
console_command give_trait Simona PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character pisa, Gianetta, princess, age 20, x 123, y 138
;console_command give_trait Gianetta IAmPrincess 1
console_command give_trait Gianetta NaturalPrincess 1
console_command give_trait Gianetta GoodPrincess 1
console_command give_trait Gianetta PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character pisa, Lena, princess, age 20, x 124, y 140
;console_command give_trait Lena IAmPrincess 1
console_command give_trait Lena NaturalPrincess 1
console_command give_trait Lena GoodPrincess 1
console_command give_trait Lena PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character pisa, Diana, princess, age 20, x 125, y 139
;console_command give_trait Diana IAmPrincess 1
console_command give_trait Diana NaturalPrincess 1
console_command give_trait Diana GoodPrincess 1
console_command give_trait Diana PrettyWoman 1
end_if
destroy_units pisa Princess
set_event_counter Pisa_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Pisa
and I_EventCounter Pisa_Princess >= 0
if I_EventCounter Pisa_Princess = 0
inc_recruit_pool Pisa_Province 1 Princess
end_if
if I_EventCounter Pisa_Princess = 2
inc_recruit_pool Pisa_Province -1 Princess
end_if
inc_event_counter Pisa_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Tblisi
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character aztecs, Borena, princess, age 20, x 328, y 163
;console_command give_trait Borena IAmPrincess 1
console_command give_trait Borena NaturalPrincess 1
console_command give_trait Borena GoodPrincess 1
console_command give_trait Borena PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character aztecs, Ripsime, princess, age 20, x 328, y 164
;console_command give_trait Ripsime IAmPrincess 1
console_command give_trait Ripsime NaturalPrincess 1
console_command give_trait Ripsime GoodPrincess 1
console_command give_trait Ripsime PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character aztecs, Yeva, princess, age 20, x 329, y 163
;console_command give_trait Yeva IAmPrincess 1
console_command give_trait Yeva NaturalPrincess 1
console_command give_trait Yeva GoodPrincess 1
console_command give_trait Yeva PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character aztecs, Ulumpia, princess, age 20, x 329, y 164
;console_command give_trait Ulumpia IAmPrincess 1
console_command give_trait Ulumpia NaturalPrincess 1
console_command give_trait Ulumpia GoodPrincess 1
console_command give_trait Ulumpia PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character aztecs, Mamia, princess, age 20, x 328, y 162
;console_command give_trait Mamia IAmPrincess 1
console_command give_trait Mamia NaturalPrincess 1
console_command give_trait Mamia GoodPrincess 1
console_command give_trait Mamia PrettyWoman 1
end_if
destroy_units aztecs Princess
set_event_counter Tblisi_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Tbilisi
and I_EventCounter Tbilisi_Princess >= 0
if I_EventCounter Tbilisi_Princess = 0
inc_recruit_pool Tbilisi_Province 1 Princess
end_if
if I_EventCounter Tbilisi_Princess = 2
inc_recruit_pool Tbilisi_Province -1 Princess
end_if
inc_event_counter Tbilisi_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Barcellona
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character aragon, Catalina, princess, age 20, x 74, y 130
;console_command give_trait Catalina IAmPrincess 1
console_command give_trait Catalina NaturalPrincess 1
console_command give_trait Catalina GoodPrincess 1
console_command give_trait Catalina PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character aragon, Elionor, princess, age 20, x 75, y 130
;console_command give_trait Elionor IAmPrincess 1
console_command give_trait Elionor NaturalPrincess 1
console_command give_trait Elionor GoodPrincess 1
console_command give_trait Elionor PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character aragon, Estefania, princess, age 20, x 74, y 131
;console_command give_trait Estefania IAmPrincess 1
console_command give_trait Estefania NaturalPrincess 1
console_command give_trait Estefania GoodPrincess 1
console_command give_trait Estefania PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character aragon, Adelaida, princess, age 20, x 75, y 131
;console_command give_trait Adelaida IAmPrincess 1
console_command give_trait Adelaida NaturalPrincess 1
console_command give_trait Adelaida GoodPrincess 1
console_command give_trait Adelaida PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character aragon, Ximena, princess, age 20, x 75, y 132
;console_command give_trait Ximena IAmPrincess 1
console_command give_trait Ximena NaturalPrincess 1
console_command give_trait Ximena GoodPrincess 1
console_command give_trait Ximena PrettyWoman 1
end_if
destroy_units aragon Princess
set_event_counter Barcellona_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Barcellona
and I_EventCounter Barcellona_Princess >= 0
if I_EventCounter Barcellona_Princess = 0
inc_recruit_pool Barcellona_Province 1 Princess
end_if
if I_EventCounter Barcellona_Princess = 2
inc_recruit_pool Barcellona_Province -1 Princess
end_if
inc_event_counter Barcellona_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Lisbona
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character portugal, Isabell, princess, age 20, x 11, y 127
;console_command give_trait Isabell IAmPrincess 1
console_command give_trait Isabell NaturalPrincess 1
console_command give_trait Isabell GoodPrincess 1
console_command give_trait Isabell PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character portugal, Sancha, princess, age 20, x 11, y 128
;console_command give_trait Sancha IAmPrincess 1
console_command give_trait Sancha NaturalPrincess 1
console_command give_trait Sancha GoodPrincess 1
console_command give_trait Sancha PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character portugal, Violante, princess, age 20, x 12, y 127
;console_command give_trait Violante IAmPrincess 1
console_command give_trait Violante NaturalPrincess 1
console_command give_trait Violante GoodPrincess 1
console_command give_trait Violante PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character portugal, Orraca, princess, age 20, x 12, y 128
;console_command give_trait Orraca IAmPrincess 1
console_command give_trait Orraca NaturalPrincess 1
console_command give_trait Orraca GoodPrincess 1
console_command give_trait Orraca PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character portugal, Felipa, princess, age 20, x 13, y 127
;console_command give_trait Felipa IAmPrincess 1
console_command give_trait Felipa NaturalPrincess 1
console_command give_trait Felipa GoodPrincess 1
console_command give_trait Felipa PrettyWoman 1
end_if
destroy_units portugal Princess
set_event_counter Lisbona_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Lisbona
and I_EventCounter Lisbona_Princess >= 0
if I_EventCounter Lisbona_Princess = 0
inc_recruit_pool Lisbona_Province 1 Princess
end_if
if I_EventCounter Lisbona_Princess = 2
inc_recruit_pool Lisbona_Province -1 Princess
end_if
inc_event_counter Lisbona_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Leon
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character spain, Elena, princess, age 20, x 40, y 129
;console_command give_trait Elena IAmPrincess 1
console_command give_trait Elena NaturalPrincess 1
console_command give_trait Elena GoodPrincess 1
console_command give_trait Elena PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character spain, Francisquita, princess, age 20, x 40, y 130
;console_command give_trait Francisquita IAmPrincess 1
console_command give_trait Francisquita NaturalPrincess 1
console_command give_trait Francisquita GoodPrincess 1
console_command give_trait Francisquita PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character spain, Olalla, princess, age 20, x 41, y 129
;console_command give_trait Olalla IAmPrincess 1
console_command give_trait Olalla NaturalPrincess 1
console_command give_trait Olalla GoodPrincess 1
console_command give_trait Olalla PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character spain, Featris, princess, age 20, x 41, y 130
;console_command give_trait Featis IAmPrincess 1
console_command give_trait Featris NaturalPrincess 1
console_command give_trait Featris GoodPrincess 1
console_command give_trait Featris PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character spain, Ana, princess, age 20, x 41, y 131
;console_command give_trait Ana IAmPrincess 1
console_command give_trait Ana NaturalPrincess 1
console_command give_trait Ana GoodPrincess 1
console_command give_trait Ana PrettyWoman 1
end_if
destroy_units spain Princess
set_event_counter Toledo_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Leon
and I_EventCounter Toledo_Princess >= 0
if I_EventCounter Toledo_Princess = 0
inc_recruit_pool Leon_Province 1 Princess
end_if
if I_EventCounter Toledo_Princess = 2
inc_recruit_pool Leon_Province -1 Princess
end_if
inc_event_counter Toledo_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Venezia
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character venice, Bianca, princess, age 20, x 136, y 162
;console_command give_trait Bianca IAmPrincess 1
console_command give_trait Bianca NaturalPrincess 1
console_command give_trait Bianca GoodPrincess 1
console_command give_trait Bianca PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character venice, Zaneta, princess, age 20, x 137, y 162
;console_command give_trait Zaneta IAmPrincess 1
console_command give_trait Zaneta NaturalPrincess 1
console_command give_trait Zaneta GoodPrincess 1
console_command give_trait Zaneta PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character venice, Donata, princess, age 20, x 136, y 163
;console_command give_trait Donata IAmPrincess 1
console_command give_trait Donata NaturalPrincess 1
console_command give_trait Donata GoodPrincess 1
console_command give_trait Donata PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character venice, Micola, princess, age 20, x 137, y 163
;console_command give_trait Micola IAmPrincess 1
console_command give_trait Micola NaturalPrincess 1
console_command give_trait Micola GoodPrincess 1
console_command give_trait Micola PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character venice, Primera, princess, age 20, x 136, y 161
;console_command give_trait Primera IAmPrincess 1
console_command give_trait Primera NaturalPrincess 1
console_command give_trait Primera GoodPrincess 1
console_command give_trait Primera PrettyWoman 1
end_if
destroy_units venice Princess
set_event_counter Venezia_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Venezia
and I_EventCounter Venezia_Princess >= 0
if I_EventCounter Venezia_Princess = 0
inc_recruit_pool Venezia_Province 1 Princess
end_if
if I_EventCounter Venezia_Princess = 2
inc_recruit_pool Venezia_Province -1 Princess
end_if
inc_event_counter Venezia_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Gerusalemme
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character normans, Maria, princess, age 20, x 297, y 65
;console_command give_trait Maria IAmPrincess 1
console_command give_trait Maria NaturalPrincess 1
console_command give_trait Maria GoodPrincess 1
console_command give_trait Maria PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character normans, Chrestienne, princess, age 20, x 297, y 66
;console_command give_trait Chrestienne IAmPrincess 1
console_command give_trait Chrestienne NaturalPrincess 1
console_command give_trait Chrestienne GoodPrincess 1
console_command give_trait Chrestienne PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character normans, Eustace, princess, age 20, x 298, y 65
;console_command give_trait Eustace IAmPrincess 1
console_command give_trait Eustace NaturalPrincess 1
console_command give_trait Eustace GoodPrincess 1
console_command give_trait Eustace PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character normans, Symonne, princess, age 20, x 298, y 66
;console_command give_trait Symonne IAmPrincess 1
console_command give_trait Symonne NaturalPrincess 1
console_command give_trait Symonne GoodPrincess 1
console_command give_trait Symonne PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character normans, Loyse, princess, age 20, x 297, y 67
;console_command give_trait Loyse IAmPrincess 1
console_command give_trait Loyse NaturalPrincess 1
console_command give_trait Loyse GoodPrincess 1
console_command give_trait Loyse PrettyWoman 1
end_if
destroy_units normans Princess
set_event_counter Gerusalemme_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Gerusalemme
and I_EventCounter Gerusalemme_Princess >= 0
if I_EventCounter Gerusalemme_Princess = 0
inc_recruit_pool Gerusalemme_Province 1 Princess
end_if
if I_EventCounter Gerusalemme_Princess = 2
inc_recruit_pool Gerusalemme_Province -1 Princess
end_if
inc_event_counter Gerusalemme_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Costantinopoli
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character byzantium, Zoe, princess, age 20, x 241, y 133
;console_command give_trait Zoe IAmPrincess 1
console_command give_trait Zoe NaturalPrincess 1
console_command give_trait Zoe GoodPrincess 1
console_command give_trait Zoe PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character byzantium, Aikaterine, princess, age 20, x 242, y 131
;console_command give_trait Aikaterine IAmPrincess 1
console_command give_trait Aikaterine NaturalPrincess 1
console_command give_trait Aikaterine GoodPrincess 1
console_command give_trait Aikaterine PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character byzantium, Theodora, princess, age 20, x 243, y 128
;console_command give_trait Theodora IAmPrincess 1
console_command give_trait Theodora NaturalPrincess 1
console_command give_trait Theodora GoodPrincess 1
console_command give_trait Theodora PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character byzantium, Kyriakia, princess, age 20, x 252, y 126
;console_command give_trait Kyriakia IAmPrincess 1
console_command give_trait Kyriakia NaturalPrincess 1
console_command give_trait Kyriakia GoodPrincess 1
console_command give_trait Kyriakia PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character byzantium, Sofia, princess, age 20, x 241, y 128
;console_command give_trait Sofia IAmPrincess 1
console_command give_trait Sofia NaturalPrincess 1
console_command give_trait Sofia GoodPrincess 1
console_command give_trait Sofia PrettyWoman 1
end_if
destroy_units byzantium Princess
set_event_counter Costantinopoli_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Costantinopoli
and I_EventCounter Costantinopoli_Princess >= 0
if I_EventCounter Costantinopoli_Princess = 0
inc_recruit_pool Costantinopoli_Province 1 Princess
end_if
if I_EventCounter Costantinopoli_Princess = 2
inc_recruit_pool Costantinopoli_Province -1 Princess
end_if
inc_event_counter Costantinopoli_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Azov
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character cumans, Suhe, princess, age 20, x 284, y 196
;console_command give_trait Suhe IAmPrincess 1
console_command give_trait Suhe NaturalPrincess 1
console_command give_trait Suhe GoodPrincess 1
console_command give_trait Suhe PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character cumans, Baragtchina, princess, age 20, x 284, y 197
;console_command give_trait Baragtchina IAmPrincess 1
console_command give_trait Baragtchina NaturalPrincess 1
console_command give_trait Baragtchina GoodPrincess 1
console_command give_trait Baragtchina PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character cumans, Fedora, princess, age 20, x 285, y 196
;console_command give_trait Fedora IAmPrincess 1
console_command give_trait Fedora NaturalPrincess 1
console_command give_trait Fedora GoodPrincess 1
console_command give_trait Fedora PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character cumans, Khultulun, princess, age 20, x 285, y 197
;console_command give_trait Khultulun IAmPrincess 1
console_command give_trait Khultulun NaturalPrincess 1
console_command give_trait Khultulun GoodPrincess 1
console_command give_trait Khultulun PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character cumans, Yesukai, princess, age 20, x 285, y 198
;console_command give_trait Yesukai IAmPrincess 1
console_command give_trait Yesukai NaturalPrincess 1
console_command give_trait Yesukai GoodPrincess 1
console_command give_trait Yesukai PrettyWoman 1
end_if
destroy_units cumans Princess
set_event_counter Azov_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Azov
and I_EventCounter Azov_Princess >= 0
if I_EventCounter Azov_Princess = 0
inc_recruit_pool Azov_Province 1 Princess
end_if
if I_EventCounter Azov_Princess = 2
inc_recruit_pool Azov_Province -1 Princess
end_if
inc_event_counter Azov_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Edimburgo
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character scotland, Deredere, princess, age 20, x 70, y 249
;console_command give_trait Deredere IAmPrincess 1
console_command give_trait Deredere NaturalPrincess 1
console_command give_trait Deredere GoodPrincess 1
console_command give_trait Deredere PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character scotland, Ethelred, princess, age 20, x 71, y 249
;console_command give_trait Ethelred IAmPrincess 1
console_command give_trait Ethelred NaturalPrincess 1
console_command give_trait Ethelred GoodPrincess 1
console_command give_trait Ethelred PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character scotland, Swannoc, princess, age 20, x 70, y 250
;console_command give_trait Swannoc IAmPrincess 1
console_command give_trait Swannoc NaturalPrincess 1
console_command give_trait Swannoc GoodPrincess 1
console_command give_trait Swannoc PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character scotland, Raghnailt, princess, age 20, x 71, y 250
;console_command give_trait Raghnailt IAmPrincess 1
console_command give_trait Raghnailt NaturalPrincess 1
console_command give_trait Raghnailt GoodPrincess 1
console_command give_trait Raghnailt PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character scotland, Forveleth, princess, age 20, x 70, y 251
;console_command give_trait Forveleth IAmPrincess 1
console_command give_trait Forveleth NaturalPrincess 1
console_command give_trait Forveleth GoodPrincess 1
console_command give_trait Forveleth PrettyWoman 1
end_if
destroy_units scotland Princess
set_event_counter Edimburgo_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Edimburgo
and I_EventCounter Edimburgo_Princess >= 0
if I_EventCounter Edimburgo_Princess = 0
inc_recruit_pool Edimburgo_Province 1 Princess
end_if
if I_EventCounter Edimburgo_Princess = 2
inc_recruit_pool Edimburgo_Province -1 Princess
end_if
inc_event_counter Edimburgo_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Ratisbona
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character hre, Bertrada, princess, age 20, x 130, y 193
;console_command give_trait Bertrada IAmPrincess 1
console_command give_trait Bertrada NaturalPrincess 1
console_command give_trait Bertrada GoodPrincess 1
console_command give_trait Bertrada PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character hre, Ethelgard, princess, age 20, x 137, y 193
;console_command give_trait Ethelgard IAmPrincess 1
console_command give_trait Ethelgard NaturalPrincess 1
console_command give_trait Ethelgard GoodPrincess 1
console_command give_trait Ethelgard PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character hre, Gredechin, princess, age 20, x 136, y 191
;console_command give_trait Gredechin IAmPrincess 1
console_command give_trait Gredechin NaturalPrincess 1
console_command give_trait Gredechin GoodPrincess 1
console_command give_trait Gredechin PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character hre, Fye, princess, age 20, x 137, y 191
;console_command give_trait Fye IAmPrincess 1
console_command give_trait Fye NaturalyePrincess 1
console_command give_trait Fye GoodPrincess 1
console_command give_trait Fye PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character hre, Cristyne, princess, age 20, x 136, y 192
;console_command give_trait Cristyne IAmPrincess 1
console_command give_trait Cristyne NaturalPrincess 1
console_command give_trait Cristyne GoodPrincess 1
console_command give_trait Cristyne PrettyWoman 1
end_if
destroy_units hre Princess
set_event_counter Ratisbona_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Ratisbona
and I_EventCounter Ratisbona_Princess >= 0
if I_EventCounter Ratisbona_Princess = 0
inc_recruit_pool Ratisbona_Province 1 Princess
end_if
if I_EventCounter Ratisbona_Princess = 2
inc_recruit_pool Ratisbona_Province -1 Princess
end_if
inc_event_counter Ratisbona_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Pest
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character hungary, Dorottya, princess, age 20, x 176, y 180
;console_command give_trait Dorottya IAmPrincess 1
console_command give_trait Dorottya NaturalPrincess 1
console_command give_trait Dorottya GoodPrincess 1
console_command give_trait Dorottya PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character hugary Katalin, princess, age 20, x 176, y 181
;console_command give_trait Katalin IAmPrincess 1
console_command give_trait Katalin NaturalPrincess 1
console_command give_trait Katalin GoodPrincess 1
console_command give_trait Katalin PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character hungary, Zsofia, princess, age 20, x 177, y 180
;console_command give_trait Zsofia IAmPrincess 1
console_command give_trait Zsofia NaturalPrincess 1
console_command give_trait Zsofia GoodPrincess 1
console_command give_trait Zsofia PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character hungary, Jelena, princess, age 20, x 177, y 181
;console_command give_trait Jelena IAmPrincess 1
console_command give_trait Jelena NaturalyePrincess 1
console_command give_trait Jelena GoodPrincess 1
console_command give_trait Jelena PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character hungary, Ade, princess, age 20, x 176, y 182
;console_command give_trait Ade IAmPrincess 1
console_command give_trait Ade NaturalPrincess 1
console_command give_trait Ade GoodPrincess 1
console_command give_trait Ade PrettyWoman 1
end_if
destroy_units hungary Princess
set_event_counter Pest_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Pest
and I_EventCounter Pest_Princess >= 0
if I_EventCounter Pest_Princess = 0
inc_recruit_pool Pest_Province 1 Princess
end_if
if I_EventCounter Pest_Princess = 2
inc_recruit_pool Pest_Province -1 Princess
end_if
inc_event_counter Pest_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Roskilde
spawn_character denmark, Cecile, princess, age 20, x 136, y 234
;console_command give_trait Cecile IAmPrincess 1
console_command give_trait Cecile NaturalPrincess 1
console_command give_trait Cecile GoodPrincess 1
console_command give_trait Cecile PrettyWoman 1
destroy_units denmark Princess
set_event_counter Roskilde_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Roskilde
and I_EventCounter Roskilde_Princess >= 0
if I_EventCounter Roskilde_Princess = 0
inc_recruit_pool Roskilde_Province 1 Princess
end_if
if I_EventCounter Roskilde_Princess = 2
inc_recruit_pool Roskilde_Province -1 Princess
end_if
inc_event_counter Roskilde_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Qoseir
spawn_character saxons, Ingrid, princess, age 20, x 97, y 276
;console_command give_trait Ingrid IAmPrincess 1
console_command give_trait Ingrid NaturalPrincess 1
console_command give_trait Ingrid GoodPrincess 1
console_command give_trait Ingrid PrettyWoman 1
destroy_units saxons Princess
set_event_counter Qoseir_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Qoseir
and I_EventCounter Qoseir_Princess >= 0
if I_EventCounter Qoseir_Princess = 0
inc_recruit_pool Qoseir_Province 1 Princess
end_if
if I_EventCounter Qoseir_Princess = 2
inc_recruit_pool Qoseir_Province -1 Princess
end_if
inc_event_counter Qoseir_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Vladimir
spawn_character russia, Cecislava, princess, age 20, x 287, y 249
;console_command give_trait Cecislava IAmPrincess 1
console_command give_trait Cecislava NaturalPrincess 1
console_command give_trait Cecislava GoodPrincess 1
console_command give_trait Cecislava PrettyWoman 1
destroy_units russia Princess
set_event_counter Vladimir_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Vladimir
and I_EventCounter Vladimir_Princess >= 0
if I_EventCounter Vladimir_Princess = 0
inc_recruit_pool Vladimir_Province 1 Princess
end_if
if I_EventCounter Vladimir_Princess = 2
inc_recruit_pool Vladimir_Province -1 Princess
end_if
inc_event_counter Vladimir_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Cracovia
spawn_character poland, Chesna, princess, age 20, x 180, y 201
;console_command give_trait Chesna IAmPrincess 1
console_command give_trait Chesna NaturalPrincess 1
console_command give_trait Chesna GoodPrincess 1
console_command give_trait Chesna PrettyWoman 1
destroy_units poland Princess
set_event_counter Cracovia_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Cracovia
and I_EventCounter Cracovia_Princess >= 0
if I_EventCounter Cracovia_Princess = 0
inc_recruit_pool Cracovia_Province 1 Princess
end_if
if I_EventCounter Cracovia_Princess = 2
inc_recruit_pool Cracovia_Province -1 Princess
end_if
inc_event_counter Cracovia_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Novgorod
spawn_character novgorod, Cecislava, princess, age 20, x 227, y 256
;console_command give_trait Cecislava IAmPrincess 1
console_command give_trait Cecislava NaturalPrincess 1
console_command give_trait Cecislava GoodPrincess 1
console_command give_trait Cecislava PrettyWoman 1
destroy_units novgorod Princess
set_event_counter Novgorod_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Novgorod
and I_EventCounter Novgorod_Princess >= 0
if I_EventCounter Novgorod_Princess = 0
inc_recruit_pool Novgorod_Province 1 Princess
end_if
if I_EventCounter Novgorod_Princess = 2
inc_recruit_pool Novgorod_Province -1 Princess
end_if
inc_event_counter Novgorod_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Rome
spawn_character papal_states, Clara, princess, age 20, x 135, y 129
;console_command give_trait Clara IAmPrincess 1
console_command give_trait Clara NaturalPrincess 1
console_command give_trait Clara GoodPrincess 1
console_command give_trait Clara PrettyWoman 1
destroy_units papal_states Princess
set_event_counter Rome_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Rome
and I_EventCounter Rome_Princess >= 0
if I_EventCounter Rome_Princess = 0
inc_recruit_pool Roman_Province 1 Princess
end_if
if I_EventCounter Rome_Princess = 2
inc_recruit_pool Roman_Province -1 Princess
end_if
inc_event_counter Rome_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Marrakesh
spawn_character moors, Saheena, princess, age 20, x 10, y 69
;console_command give_trait Saheena IAmPrincess 1
console_command give_trait Saheena NaturalPrincess 1
console_command give_trait Saheena GoodPrincess 1
console_command give_trait Saheena PrettyWoman 1
destroy_units moors Princess
set_event_counter Marrakesh_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Marrakesh
and I_EventCounter Marrakesh_Princess >= 0
if I_EventCounter Marrakesh_Princess = 0
inc_recruit_pool Marrakesh_Province 1 Princess
end_if
if I_EventCounter Marrakesh_Princess = 2
inc_recruit_pool Marrakesh_Province -1 Princess
end_if
inc_event_counter Marrakesh_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Cairo
spawn_character egypt, Layla, princess, age 20, x 275, y 46
;console_command give_trait Layla IAmPrincess 1
console_command give_trait Layla NaturalPrincess 1
console_command give_trait Layla GoodPrincess 1
console_command give_trait Layla PrettyWoman 1
destroy_units egypt Princess
set_event_counter Cairo_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Cairo
and I_EventCounter Cairo_Princess >= 0
if I_EventCounter Cairo_Princess = 0
inc_recruit_pool Cairo_Province 1 Princess
end_if
if I_EventCounter Cairo_Princess = 2
inc_recruit_pool Cairo_Province -1 Princess
end_if
inc_event_counter Cairo_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Aleppo
spawn_character zenghids, Nefise, princess, age 20, x 299, y 96
;console_command give_trait Nefise IAmPrincess 1
console_command give_trait Nefise NaturalPrincess 1
console_command give_trait Nefise GoodPrincess 1
console_command give_trait Nefise PrettyWoman 1
destroy_units zenghids Princess
set_event_counter Aleppo_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Aleppo
and I_EventCounter Aleppo_Princess >= 0
if I_EventCounter Aleppo_Princess = 0
inc_recruit_pool Aleppo_Province 1 Princess
end_if
if I_EventCounter Aleppo_Princess = 2
inc_recruit_pool Aleppo_Province -1 Princess
end_if
inc_event_counter Aleppo_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Baghdad
spawn_character timurids, Arwa, princess, age 20, x 344, y 99
;console_command give_trait Arwa IAmPrincess 1
console_command give_trait Arwa NaturalPrincess 1
console_command give_trait Arwa GoodPrincess 1
console_command give_trait Arwa PrettyWoman 1
destroy_units timurids Princess
set_event_counter Baghdad_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Baghdad
and I_EventCounter Baghdad_Princess >= 0
if I_EventCounter Baghdad_Princess = 0
inc_recruit_pool Baghdad_Province 1 Princess
end_if
if I_EventCounter Baghdad_Princess = 2
inc_recruit_pool Baghdad_Province -1 Princess
end_if
inc_event_counter Baghdad_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Iconio
generate_random_counter princess_accept 0 4
if I_EventCounter princess_accept = 0
spawn_character turks, Asul, princess, age 20, x 247, y 132
;console_command give_trait Asul IAmPrincess 1
console_command give_trait Asul NaturalPrincess 1
console_command give_trait Asul GoodPrincess 1
console_command give_trait Asul PrettyWoman 1
end_if
if I_EventCounter princess_accept = 1
spawn_character turks, Selime, princess, age 20, x 270, y 102
;console_command give_trait Selime IAmPrincess 1
console_command give_trait Selime NaturalPrincess 1
console_command give_trait Selime GoodPrincess 1
console_command give_trait Selime PrettyWoman 1
end_if
if I_EventCounter princess_accept = 2
spawn_character turks, Nasira, princess, age 20, x 269, y 105
;console_command give_trait Nasira IAmPrincess 1
console_command give_trait Nasira NaturalPrincess 1
console_command give_trait Nasira GoodPrincess 1
console_command give_trait Nasira PrettyWoman 1
end_if
if I_EventCounter princess_accept = 3
spawn_character turks, Hadice, princess, age 20, x 268, y 102
;console_command give_trait Hadice IAmPrincess 1
console_command give_trait Hadice NaturalPrincess 1
console_command give_trait Hadice GoodPrincess 1
console_command give_trait Hadice PrettyWoman 1
end_if
if I_EventCounter princess_accept = 4
spawn_character turks, Dur-cihan, princess, age 20, x 268, y 104
;console_command give_trait Dur-cihan IAmPrincess 1
console_command give_trait Dur-cihan NaturalPrincess 1
console_command give_trait Dur-cihan GoodPrincess 1
console_command give_trait Dur-cihan PrettyWoman 1
end_if
destroy_units turks Princess
set_event_counter Iconio_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Iconio
and I_EventCounter Iconio_Princess >= 0
if I_EventCounter Iconio_Princess = 0
inc_recruit_pool Iconio_Province 1 Princess
end_if
if I_EventCounter Iconio_Princess = 2
inc_recruit_pool Iconio_Province -1 Princess
end_if
inc_event_counter Iconio_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Bulgar
spawn_character emirs, Aisylu, princess, age 20, x 328, y 239
;console_command give_trait Aisylu IAmPrincess 1
console_command give_trait Aisylu NaturalPrincess 1
console_command give_trait Aisylu GoodPrincess 1
console_command give_trait Aisylu PrettyWoman 1
destroy_units emirs Princess
set_event_counter Bulgar_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Bulgar
and I_EventCounter Bulgar_Princess >= 0
if I_EventCounter Bulgar_Princess = 0
inc_recruit_pool Bulgar_Province 1 Princess
end_if
if I_EventCounter Bulgar_Princess = 2
inc_recruit_pool Bulgar_Province -1 Princess
end_if
inc_event_counter Bulgar_Princess -1
end_monitor
monitor_event UnitTrained TrainedUnitCategory handler
and TrainedUnitClass light
and SettlementIsLocal
and SettlementName Vilnius
spawn_character barons, Aldona, princess, age 20, x 201, y 231
;console_command give_trait Aldona IAmPrincess 1
console_command give_trait Aldona NaturalPrincess 1
console_command give_trait Aldona GoodPrincess 1
console_command give_trait Aldona PrettyWoman 1
destroy_units barons Princess
set_event_counter Vilnius_Princess 2
end_monitor
monitor_event SettlementTurnStart SettlementName Vilnius
and I_EventCounter Vilnius_Princess >= 0
if I_EventCounter Vilnius_Princess = 0
inc_recruit_pool Vilnius_Province 1 Princess
end_if
if I_EventCounter Vilnius_Princess = 2
inc_recruit_pool Vilnius_Province -1 Princess
end_if
inc_event_counter Vilnius_Princess -1
end_monitor
monitor_event LeaderMissionSuccess FactionIsLocal
destroy_units england Princess
destroy_units france Princess
destroy_units hre Princess
destroy_units spain Princess
destroy_units venice Princess
destroy_units milan Princess
destroy_units sicily Princess
destroy_units denmark Princess
destroy_units saxons Princess
destroy_units byzantium Princess
destroy_units poland Princess
destroy_units portugal Princess
destroy_units hungary Princess
destroy_units scotland Princess
destroy_units russia Princess
destroy_units novgorod Princess
destroy_units aragon Princess
destroy_units normans Princess
destroy_units pisa Princess
destroy_units aztecs Princess
destroy_units papal_states Princess
destroy_units moors Princess
destroy_units egypt Princess
destroy_units zenghids Princess
destroy_units timurids Princess
destroy_units turks Princess
destroy_units emirs Princess
destroy_units barons Princess
end_monitor