Questo dovrebbe funzionare.
monitor_event CharacterSelected CharacterIsLocal
set_event_counter leader_heir_selected 0
end_monitor
monitor_event CharacterSelected IsFactionLeader
set_event_counter leader_heir_selected 1
end_monitor
monitor_event CharacterSelected IsFactionHeir
set_event_counter leader_heir_selected 1
end_monitor
monitor_conditions I_AgentSelected named character
if I_EventCounter leader_heir_selected = 0
select_ui_element prebattle_auto_resolve_button
simulate_mouse_click lclick_down
simulate_mouse_click lclick_up
end_if
end_monitor
monitor_conditions I_AgentSelected general
if I_EventCounter leader_heir_selected = 0
select_ui_element prebattle_auto_resolve_button
simulate_mouse_click lclick_down
simulate_mouse_click lclick_up
end_if
end_monitor
Confermo funziona