Ecco una lista, ma non tutti funzionano con med2.
toggle_fow
Toggles on or off the fog of war. You can see the whole world map when inputted.
auto_win "attacker/defender"
When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
add_money "amount"
Gives you the specific amount of gold.
process_cq "settlement name"
Anything in the city's building queue will be built automatically.
give_trait this "trait" "level number"
Allows you to give any trait your faction can have to a specific general.
add_population "settlement name" "amount"
Allows you to give a city more population automatically.
move_character z x,y
z=name of settlement or unit without title (except Captain). x,y=coords
show_cursorstat
Shows coordinates under mousecursor in format x,y
character_reset
Allows a character to move again. Does not always work
Create a Unit
Use the console to enter the following
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"
Example -
creat_unit "London" Longbowmen 2 9 3 3
^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"
Creates Unit at any settlement/general you like
Adding Units to Stacks
Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units
Cheat/Effect
george
Mercenary Monster Ribault
houston
Mercenary Rocket Launcher
istanbul
Mercenary Monster Bombard
madras
Elephants
rogan
Elephant Artillery
vindaloo
Elephant Rocketeer
Detailed Codes for Several Console Commands
Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:
give_trait this TRAITNAME #
Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.
Adding Ancillaries to Generals
As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
add_money #
Adds desired quantity of money to your faction. 40K per number of times you enter the code.
add_population _____ #
Add population to desired city (note: for city's with two or more spaces use quotation marks ["])
move_character
,
moves named character to position on campaign map
auto_win attacker/defender (depending on circumstance)
the attacker or defender wins the next autoresolved battle
create_unit
creates one or more units of the specified type
toggle_fow
toggles the fog of war on or off
bestbuy
sells units cheaper
oliphaunt
the biggest around
jericho
and the walls came a-tumblin' down
give_ancillary this ______
gives the character an ancillary
remove_ancillary this ______
removes ancillary from the character
character_reset
resets the character back to it's start of turn settings
show_cursorstat
shows the cursor position and region id
show_landings
shows the landing positions available to the ai from a given region, default hides them
process_cq _______
Completes all (possible) construction pending in queue
give_trait_points
gives the character points for trait
list_traits
Lists all traits
list_ancillaries
Lists all Ancillaries
mp
gives the character movement points
list_characters
lists all the characters in the world or those belonging to a faction
create_mission
Attempt to create and add a mission to the specified faction
diplomacy_costs
displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
recruitment_pool
details of the current recruitment pool of a settlement
capabilities
details of the current recruitment capabilities of a settlesment.
capture_settlement
evicts current resident and gives to player.
toggle_perfect_spy
toggles everyone's perfect spying ability.
process_rq _______
Completes all (possible) recruitment pending in queue
force_diplomacy
Forces the negotiator to accept or decline a proposition
diplomatic_stance
Set the diplomatic stance between the two factions (factions must be different)
invulnerable_general
Invulnerble General (cannot be beat in battle)
test_ancillary_localisation
adds all ancillary to the character info display
show_all_messages
Show all messages to all factions (on/off)
clear_messages
Clear all the current stacked messages
upgrade_settlement
upgrade settlement level
list_units
lists all of the units in an army, with details.
date
changes the campaign date to the given year
force_battle_victory
forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia
diplomacy_mission