estratto il pack di medieval 2 tw demo: prima occhiata.

brancaleone da norcia
00lunedì 16 ottobre 2006 03:15
finalmente pare si sia riusciti ad estrarre i files della demo di med2 tw.
diamo una occhiata alla cartella data:

data/config_ai_battle.xml
data/cursor_definition.xml
data/custom_locations.txt
data/debug_descr_advice.txt
data/descr_aerial_map_bases.txt
data/descr_aerial_map_ground_types.txt
data/descr_animals.txt
data/descr_area_effects.xml
data/descr_arrow_trail_effects.txt
data/descr_arrow_trail_effects.txt
data/descr_auto_optimise_options.txt
data/descr_auto_optimise_options.txt
data/descr_banners_new_help.txt
data/descr_banners_new.xml
data/descr_banners_new.xml
data/descr_battle_map_lighting_and_fog_control.txt
data/descr_battle_map_movement_modifiers.txt
data/descr_beliefs.txt
data/descr_building_battle_enums.txt
data/descr_building_battle.txt
data/descr_burning_men_effect.txt
data/descr_burning_oil_effect.txt
data/descr_campaign_db.xml
data/descr_campfires_brasiers.txt
data/descr_character.txt
data/descr_chimney_smoke.txt
data/descr_chimney_smoke.txt
data/descr_cliffs.txt
data/descr_climates_lookup.txt
data/descr_climates.txt
data/descr_cultures.txt
data/descr_cursor_actions_classic.txt
data/descr_cursor_tooltips_lookup.txt
data/descr_daytypes.txt
data/descr_disasters.txt
data/descr_effect_impacts.txt
data/descr_effects.txt
data/descr_engine_skeleton.txt
data/descr_engine_torch_effects.txt
data/descr_event_effects.txt
data/descr_event_enums.txt
data/descr_faction_standinescr_event_images.txt
data/descr_faction_standing.txt
data/descr_flaming_projectiles.txt
data/descr_font_db.txt
data/descr_formations.txt
data/descr_ik_controller_db.txt
data/descr_items.txt
data/descr_lbc_db.txt
data/descr_misc.txt
data/descr_mount.txt
data/descr_mounted_engines.txt
data/descr_movies_tracks.xml
data/descr_movies.xml
data/descr_muzzle_flash.txt
data/descr_offmap_models.txt
data/descr_particle.txt
data/descr_pathfinding.db
data/descr_pathfinding.txt
data/descr_quotes_lookup.txt
data/descr_rebel_factions.txt
data/descr_recruitment.xml
data/descr_religions_lookup.txt
data/descr_religions.txt
data/descr_settlement_mechanics.xml
data/descr_ship.txt
data/descr_sm_resources.txt
data/descr_solar_system.txt
data/descr_standards.txt
data/descr_strat_sundries.txt
data/descr_strategy_lighting.txt
data/descr_structure_effects.txt
data/descr_structure_effects.txt
data/descr_subtitles.txt
data/descr_surface_fire.txt
data/descr_torch_fire.txt
data/descr_tower_crumble_effects.txt
data/descr_transition_screen.txt
data/descr_triumphs.txt
data/descr_ui_animations.txt
data/descr_ui_buildings.txt
data/descr_ui_colour_db.txt
data/descr_walls.txt
data/descr_water_types.txt
data/descr_water.txt
data/export_descr_advice.txt
data/export_descr_ancillary_enums.txt
data/export_descr_character_traits.txt
data/export_descr_faction_standing.txt
data/export_descr_guilds.txt
data/export_descr_prologue_enums.txt
data/export_descr_prologue.txt
data/export_descr_unit_enums.txt
data/export_descr_unit.txt
data/factionintrosubtitles_lookup.txt
data/historic_battles_subtitles_lookup.txt
data/packagedb.txt
data/packageglobalconfig.txt
data/prebattlecameras.xml
data/prebattlecameras.xml
data/rebel_faction_descr_enums.txt
data/rebel_factionles_lookup.txt

data/descr_aerial_map_tile_models.txt
data/descr_artillery_effects.txt
data/descr_battlefield_roads.xml
data/descr_burning_building.txt
data/descr_campaign_ai_db.xml
data/descr_cursor_actions_battle_classic.txt
data/descr_diplomacy.xml
data/descr_engines.txt
data/descr_event_images.txt
data/descr_formations_ai.txt
data/descr_geography_new.db
data/descr_geography_new.txt
data/descr_landscape_ambient_settlements.txt
data/descr_landscape_general_features.txt
data/descr_missions.txt
data/descr_model_strat.txt
data/descr_names_lookup.txt
data/descr_names.txt
data/descr_namflash.txt
data/descr_projectile.txt
data/descr_skeleton.txt
data/descr_sm_factions.txt
data/descr_terrain_blocks.txt
data/descr_vegetation.txt
data/descr_water_interaction_effects.txt
data/export_descr_advice_enums.txt
data/export_descr_advice_timing.txt
data/export_descr_ancillaries.txt
data/export_descr_buildings_enums.txt
data/export_descr_buildings.txt
data/export_descr_vnvs_enums.txt
data/prebattle_speeches_subtitles_lookup.txt

insomma la struttura dei files principali sembra molto similare... roba tipo l'export_descr_buildings, export_descr_units sono ancora li'.

ciau. [SM=g27963]
+ Mather +
00lunedì 16 ottobre 2006 11:18
Ottimo lavoro Branca ! [SM=x1140435]
Greek warrior 2
00lunedì 16 ottobre 2006 15:00
non resta che cominciare le prove per il modding [SM=x1140422]
Greek warrior 2
00lunedì 16 ottobre 2006 17:24
a proposito...ma nuove cartelle ci sono ? per esempio models_unit con al suo interno un'altra cartella di nome textures ? [SM=g27983]
=FORTEBRACCIO=
00lunedì 16 ottobre 2006 18:42
FILES DI MEDIEVAL II
Io mi soffermerei su questi qui :

data/descr_campaign_db.xml
data/descr_cliffs.txt
data/descr_cultures.txt
data/descr_event_enums.txt
data/descr_faction_standing.txt
ddata/descr_recruitment.xml
data/descr_religions.txt
data/descr_ship.txt
data/descr_ui_animations.txt
data/descr_ui_buildings.txt
data/descr_ui_colour_db.txt
data/export_descr_faction_standing.txt
data/export_descr_guilds.txt
data/export_descr_unit_enums.txt
data/export_descr_unit.txt
data/descr_campaign_ai_db.xml
data/descr_diplomacy.xml
data/descr_geography_new.db
data/descr_geography_new.txt
data/descr_missions.txt
data/descr_names.txt
data/export_descr_buildings.txt


Magari ci fosse anche il file Export_unit in Text (o similari) potremmo cominciare (anzi potrebbero i super esperti) a fare qualche nuova Unità tanto per migliorare da subito sto'Medieval II che temo sia una qualche boiata sul tipo Alexander .
La Cartella World c'è ancora , e se sì che cosa c'è dentro ?

brancaleone da norcia
00lunedì 16 ottobre 2006 20:50
completiamo.
riguardo alle textures dai files sembra che la struttura sia la stessa. riguardo alla mappa invece non si sa niente perchè nella demo non penso sia implementata.

riporto le varie cartelle, ringraziando epistolary richards che è riuscito nell'impresa. ecco altri esempi.

DATA/ANIMATIONS
data/animations/engine/basilisk_attack_idle.cas
data/animations/engine/b_commence.cas
data/animations/engine/basilisk_attack_idle2moving.evt
data/animations/engine/basilisk_crank1.cas
data/animations/engine/basilisk_crank1.evt
data/animations/engine/basilisk_crank2.cas
data/animations/engine/basilisk_crank3.cas
data/animations/engine/basilisk_default.cas
data/animations/engine/basilisk_destruct_def.cas
data/animations/engine/basilisk_fire_commence.cas
data/animations/engine/basilisk_fire_recover.cas
data/animations/engine/basilisk_fire_recover.cas
data/animations/engine/basilisk_fire_recover.evt
data/animations/engine/basilisk_idle.cas
data/animations/engine/basilisk_idle.evt
data/animations/engine/bombard_crank2.cas
data/animations/engine/bombard_destruction_def.cas
data/animations/engine/bombard_fire_commence.cas
data/animations/engine/bombard_fire_commence.evt_zoom
data/animations/engine/basilisk_attack_idle2moving.cas
data/animations/engine/basilisk_crank3.evt
data/animations/engine/basilisk_destruction.cas
data/animations/engine/basilisk_destruction.evt
data/animations/engine/basilisk_fire_commence.evt
data/animations/engine/basilisk_fire_commence.evt
data/animations/engine/basilisk_moving2attackidle.cas
data/animations/engine/basilisk_moving2attackidle.evt
data/animations/engine/bombard_crank1.cas
data/animations/engine/bombard_crank3.cas
data/animations/engine/bombard_destruction.cas
data/animations/engine/bombard_destruction.evt

DATA/CAMERAS
data/cameras/mounted_general_left_zoom.cam
data/cameras/mounted_general_right_zoom.cam
data/cameras/prebattle.cameragroupxml
data/cameras/unit_front.cam
data/cameras/unit_side.cam
data/cameras/unit_pan.cam
data/cameras/wall1.cam

DATA/GLOBALLIGHTNING
data/globallighting/custom_france.lighting
data/globallighting/custom_france2.lighting
data/globallighting/daytime_light.lighting
data/globallighting/env_maps/environment_midday.texture
data/globallighting/morning_cloudy.lighting
data/globallighting/cloudtile_stormy.texture
data/globallighting/dynamiclights/dynamic_light_blob.texture
data/globallighting/env_maps/environment_morning_cloudy.texture
data/globallighting/env_maps/environment_morning_storm.texture
data/globallighting/meshes/skydome.mesh
data/globallighting/midday/textures/custom_rain.texture
data/globallighting/midday/textures/midday_clear_no_bloom.texture
data/globallighting/midday/textures/midday_clear.texture
data/globallighting/morning_cloudy_low_tile.texture
data/globallighting/morning/textures/morning_cloudy_no_bloom.texture
data/globallighting/morning/textures/morning_cloudy_nobloom.texture
data/globallighting/morning/textures/morning_cloudy.texture

DATA/MENU
data/menu/text_select.tga
data/menu/_m2_buttons1.tga
data/menu/_m2_options_video_panels.tga
data/menu/_m2_selection_glow.tga
data/menu/border_4pix_black_gold_black.tga
data/menu/border_4pix_black_gold_selected.tga
data/menu/border_4pix_black_gold.tga
data/menu/border_4pix_black_gold2.tga
data/menu/border_alpha.tga
data/menu/border_black.tga
data/menu/border_composite.tga
data/menu/border.tga
data/menu/buttons_composit.
data/menu/buttons_composite.tga
data/menu/flag.tga
data/menu/mtw2_pieces.txt
data/menu/rome_pieces.txt
data/menu/slider_composite.tga
data/menu/splash_demo.tga
data/menu/symbols/fe_buttoga.
data/menu/symbols/fe_buttons_48/symbol48_byzantium_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_byzantium_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_byzantium.tga
data/menu/symbols/fe_buttons_48/symbol48_denmark_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_denmark_select.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_england_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_england_select.tga
data/menu/symbols/fe_buttons_48/symbol48_france_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_hre_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_milan_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_mongols_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_mongols_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_normans_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_normans_select.tga
data/menu/symbols/fe_buttons_48/symbol48_papal_states_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_papal_states_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_poland_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_poland_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_portugal_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_portugal_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_russia_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_russia_select.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily.tga
data/menu/symbols/fe_buttons_48/symbol48_slave_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_slave_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_spain_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_spain_select.tga
data/menu/symbols/fe_buttons_48/symbol48_timurids_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_timurids_select.tga
data/menu/symbols/fe_buttons_48/symbol48_turks_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_venice_grey.tga
data/menu/symbols/ta/menu/symbols/fe_buttons_48/symbol48_moors_grey.tga
data/menu/text_border.tga
data/menu/textures/backdrop.tga
data/menu/textures/fe_texture4.tga
data/menu/white.tga
data/menu/yellow_highlight.tga

data/menu/_m2_2_button_panel.tga
data/menu/_m2_border.tga
data/menu/_m2_demo_options_panels.tga
data/menu/_m2_historical_battle_armies_panels_v2.tga
data/menu/_m2_load_game_panels.tga
data/menu/_m2_load_game_panels.tga
data/menu/_m2_load_pan_m2_historical_battle_armies_panels_v2 .tga
data/menu/_m2_load_panels.tga
data/menu/_m2_load&save_keys_panels.tga
data/menu/_m2_load&save_keys_panels.tga
data/menu/_m2_options_audio_panels.tga
data/menu/_m2_options_camera_panels.tga
data/menu/_m2_options_controls_panels.tga
data/menu/_m2_options_video_panel.tga
data/menu/buttons_composite2.tga
data/menu/components.tga
data/menu/cursor.tga
data/menu/custom_map_landscape.tga
data/menu/demo.lnt
data/menu/legal.tga
data/menu/map_composite.tga
data/menu/menu_text_descr.txt
data/menu/slider_alpha.tga
data/menu/slider_composite2.tga
data/menu/symb48_hre_select.tga
data/menu/symbga.
data/menu/symbols/fe_b_roll.tga
data/menu/symbols/fe_bmbol48_aztecs_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_aztecs_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_aztecs_select.tga
data/menu/symbols/fe_buttons_48/symbol48_aztecs.tga
data/menu/symbols/fe_buttons_48/symbol48_byzantium_select.tga
data/menu/symbols/fe_buttons_48/symbol48_denmark.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt_select.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt_select.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt.tga
data/menu/symbols/fe_buttons_48/symbol48_england_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_england.tga
data/menu/symbols/fe_buttons_48/symbol48_france_select.tga
data/menu/symbols/fe_buttons_48/symbol48_hre_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_hre_select.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary_select.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary.tga
data/menu/symbols/fe_buttons_48/symbol48_milan_select.tga
data/menu/symbols/fe_buttons_48/symbol48_milan.tga
data/menu/symbols/fe_buttons_48/symbol48_mongols_select.tga
data/menu/symbols/fe_buttons_48/symbol48_moors_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_moors_select.tga
data/menu/symbols/fe_buttons_48/symbol48_normans_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_normans.tga
data/menu/symbols/fe_buttons_48/symbol48_papal_states_select.tga
data/menu/symbols/fe_buttons_48/symbol48_poland_select.tga
data/menu/symbols/fe_buttons_48/symbol48_portugal_select.tga
data/menu/symbols/fe_buttons_48/symbol48_russia_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_russia.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_select.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland_select.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily_select.tga
data/menu/symbols/fe_buttons_48/symbol48_slave_select.tga
data/menu/symbols/fe_buttons_48/symbol48_spain_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_spain.tga
data/menu/symbols/fe_buttons_48/symbol48_turks_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_turks_select.tga
data/menu/symbols/fe_buttons_48/symbol48_turks.tga
data/menu/symbols/fe_buttons_48/symbol48_venice_select.tga
data/menu/symbols/fe_buttons_48/symbol48_venice.tga
data/menu/symbols/fe_buttotga.
data/menu/textures/fe_texture1.tga
data/menu/textures/fe_texture2.tga
data/menu/unit_card_guides.tga
data/menu/unit_card.tga

DATA/MODEL_EFFECTS
data/models_effects/arrow_flaming_glow.cas
data/models_effects/arrow_projectile_broken.cas
data/models_effects/arrow_projectile_flaming_broken.cas
data/models_effects/arrow_projectile_flaming_glow.cas
data/models_effects/arrow_projectile_flaming.cas
data/models_effects/arrow_projectile_ground_impact.cas
data/models_effects/arrow_projectile_wall_impact.cas
data/models_effects/arrow_projectile.cas
data/models_effects/blood_sprite.cas
data/models_effects/boulder_flaming.cas
data/models_effects/boulder_medium.cas
data/models_effects/boulder.cas
data/models_effects/brazier_glow_large.cas
data/models_effects/brazier_glow_small.cas
data/models_effects/buildin_fire_glow.cas
data/models_effects/bullet_impact_ground.cas
data/models_effects/bullet_impact_wall.cas
data/models_effects/bullet.cas
data/models_effects/cannon_ball_flaming.cas
data/models_effects/cannon_ball_medium.cas
data/models_effects/cannon_muzzle_flah_smoke.cas
data/models_effects/cannon_muzzle_flash_serpentine.cas
data/models_effects/cannon_muzzle_flash_smoke_dark.cas
data/models_effects/cannon_muzzle_flash_smoke_elephant.cas
data/models_effects/cannon_muzzle_flash_smoke_fiery_bits.cas
data/models_effects/cannon_muzzle_flash_smoke_serpentine.cas
data/models_effects/cannon_muzzle_flash.cas
data/models_effects/cannon_muzzle_flash01.cas
data/models_effects/cow_chunk_big.cas
data/models_effects/cow_chunk.cas
data/models_effects/dead_cow.cas
data/models_effects/debri01.cas
data/models_effects/debri02.cas
data/models_effects/debri03.cas
data/models_effects/debris_fire.cas
data/models_effects/debris.cas
data/models_effects/dirt_explode_01.cas
data/models_effects/dirt_explosion_fire.cas
data/models_effects/dirt_explosion_ground_rising.cas
data/models_effects/dirt_explosion_ground_wave.cas
data/models_effects/disease_cloud.cas
data/models_effects/dust_ground.cas
data/models_effects/explosion_dirt.cas
data/models_effects/explosion_dirt1.cas
data/models_effects/explosion_dirt2.cas
data/models_effects/explosion_dust.cas
data/models_effects/explosion_dust2.cas
data/models_effects/explosion.cas
data/models_effects/explosive_cloud_blood.cas
data/models_effects/explosive_cloud_firey.cas
data/models_effects/explosive_cloud.cas
data/models_effects/explosive_flash.cas
data/models_effects/fire_debri_01.cas
data/models_effects/fire_debri_01.cas
data/models_effects/fire_debri_02.cas
data/models_effects/fire_debri_02.cas
data/models_effects/fire_dust_fects/explosive_cloud_firey.cas
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data/models_effects/rocket_pfx_back_flash.cas
data/models_effects/rocket_pfx_back_smoke.cas
data/models_effects/rocket_projectile_tail.cas
data/models_effects/rocket_projectile.cas
data/models_effects/textures/#arrowfire_tail.texture
data/models_effects/textures/#arrowfire_tail.texture
data/models_effects/textures/#boulder.texture
data/models_effects/textures/#explosion_sheet.texture
data/models_effects/textures/#fireball_head.texture
data/models_effects/textures/#fireball_tail2.texture
data/models_effects/textures/arrow_fire.texture
data/models_effects/textures/bullet_trail.texture
data/models_effects/textures/cloud_sprite_dark.texture
data/models_effects/textures/cloud_sprite2.texture
data/models_effects/textures/cloud_sprite6.texture
data/models_effects/textures/disease_cloud.texture
data/models_effects/textures/explosion_core.texture
data/models_effects/textures/glow.texture
data/models_effects/textures/slingshot_trail.texture
data/models_effects/torch_glow.cas
data/models_effects/torch.cas
data/models_effects/torch4.cas

data/message_text_lookup.txt
data/models_effects/cannon_muzzle_flash_elephant.cas
data/models_effects/dead_cow_splatter.cas
data/models_effects/explosive_flash.cas
data/models_effects/fire_dust_debri.cas
data/models_effects/fire_dust_debri.cas
data/models_effects/fireball.cas
data/models_effects/mortar_muzzle_flash.cas
data/models_effects/textures/#fireball_smoke.texture
data/models_effects/textures/boulder.texture
data/models_effects/textures/boulder01.texture
data/models_effects/textures/cloud_sprite3.texture
data/models_effects/textures/cloud_sprite7.texture
data/models_effects/textures/dirt_explode_sprite.texture
data/models_effects/textures/explosion_2_backing.texture
data/models_effects/textures/explosion_impact.texture
data/models_effects/textures/napthabomb_common_01.texture
data/models_effects/textures/rao_torch01.texture
data/models_effects/textures/siege_rocket_launcher.texture
data/models_effects/textures/torch.texture

DATA/MODELS ;)
data/models/battlefield_arrow.cas
data/models/cannon_ball.cas
data/models/cannon_ball2.cas
data/models/cannon_ball2.cas
data/models/cannon_ball3.cas
data/models/cannon_ball4.cas
data/models/dirt_01.texture
data/models/flag_test.cas
data/models/greek_main_banner.cas
data/models/ground.
data/models/main_general.cas
data/models/main_infantry_glow.cas
data/models/main_missile.cas
data/models/main_spear.cas
data/models/marker_ally.cas
data/models/marker_enemy.cas
data/models/marker_extra.cas
data/models/marker_no_one.cas
data/models/marker_no_one.cas
data/models/marker_waypoint.cas
data/models/mini_cavalry.cas
data/models/mini_greek.cas
data/models/mini_missile.cas
data/models/mini_spear.cas
data/models/textures/arrow_red.tga
data/models/textures/cannon_ball.texture
data/models/textures/dead_cow_normal.texture
data/models/textures/dead_cow_overlay.texture
data/models/textures/vertex_pinter.tga
data/models/textures/vertex_po.
data/models/weapon_hoplite_pike_high.cas
data/models/weapon_hoplite_pike_low.cas

data/models/attack!.€
data/models/dead_cow_splatter.mesh
data/models/greek_main_infantry.cas
data/models/main_cavalry.cas
data/models/main_infantry.cas
data/models/main_royal_france.cas
data/models/main_royal.cas
data/models/royal_den_test.cas
data/models/stakes_bump.texture
data/models/stakes.mesh
data/models/stakes.texture
data/models/standard_general_macedonia.cas
data/models/textures/##bran18si.tga
data/models/textures/bark05.tga
data/models/textures/waypoint_marker.tga
data/models/textures/weapon_phalanx_spear.tga
data/models/textures/weapons_spears.tga
data/models/tree_large_high.cas

DATA/OVERLAYTEXTURES
data/overlaytextures/burnt_sprite.texture
data/overlaytextures/character_overlay_base.texture
data/overlaytextures/dirtnblood_02.texture
data/overlaytextures/dirtnblood_03.texture
data/overlaytextures/snownblood_02.texture
data/overlaytextures/snownblood_03.texture

data/overlaytextures/blood_01.texture
data/overlaytextures/blood_02.texture
data/overlaytextures/blood_03.texture
data/overlaytextures/burning_01.texture
data/overlaytextures/burning_02.texture
data/overlaytextures/dirt_01.texture
data/overlaytextures/dirt_02.texture
data/overlaytextures/dirt_02.texture
data/overlaytextures/dirt_03.texture
data/overlaytextures/dirt_03.texture
data/overlaytextures/dirtnblood_01.texture
data/overlaytextures/dirtnblood_01.texxtures/dirt_01
data/overlaytextures/snow_01.texture
data/overlaytextures/snow_02.texture
data/overlaytextures/snow_03.texture
data/overlaytextures/snownblood_01.texture

DATA/SCRIPTS
data/scripts/show_me/advanced_stats.txt
data/scripts/show_me/advise_construct.txt
data/scripts/show_me/advise_recruit.txt
data/scripts/show_me/build_siege_equipment.txt
data/scripts/show_me/cantabrian_circle.txt
data/scripts/show_me/construction.txt
data/scripts/show_me/decrease_taxation.txt
data/scripts/show_me/deploy_siege_equipment.txt
data/scripts/show_me/find_college_of_cardinals.txt
data/scripts/show_me/find_diplomacy_scroll.txt
data/scripts/show_me/find_faction_ranking_scroll.txt
data/scripts/show_me/find_faction_scroll.txt
data/scripts/show_me/find_family_tree_scroll.t

CIAU. :patrick
CAESAR MAGNUS
00martedì 17 ottobre 2006 08:06
Dove si puo scaricare il pak extractor? Ho fatto una breve ricerca su twc e totalwar.org ma nn ho trovato niente :hatecomp
@caprera@
00martedì 17 ottobre 2006 10:28
Stessa domanda... [SM=x1140413]
Greek warrior 2
00martedì 17 ottobre 2006 18:54
al momento non si è proferita parola sul pack usato per estrarre i contenuti della demo di medieval 2 , vedremo di aggiornarvi in questo topic quando avremo maggiori informazioni e sperando di possede anche il download link per il pack [SM=g27961]
templar019
00domenica 22 ottobre 2006 09:03
data/models/standard_general_macedonia.cas? [SM=g27966]
hanno lasciato vecchi file di rome? [SM=g27966] [SM=g27966] oddio
beh menomale comunque che i modelli e gli skeleton sono ancora in formato .cas e le textures .tga [SM=g27964] [SM=x1140424]
Greek warrior 2
00domenica 22 ottobre 2006 11:36
Re:

Scritto da: templar019 22/10/2006 9.03
data/models/standard_general_macedonia.cas? [SM=g27966]
hanno lasciato vecchi file di rome? [SM=g27966] [SM=g27966] oddio
beh menomale comunque che i modelli e gli skeleton sono ancora in formato .cas e le textures .tga [SM=g27964] [SM=x1140424]



senza dubbio hanno preso la cartella di rtw e l'hanno moddata trasformandolo in medieval 2 :diehihi [SM=x1140476] [SM=x1140441]
=FORTEBRACCIO=
00venerdì 10 novembre 2006 10:43
COME SPACCHETTARE I FILES PACK .
Con l'uscita di Medieval II , torna di attualità questo Topic .
Come si possono spacchettare i Files Pack contenuti in Medieval II , praticamente il 90% dell'intero gioco .
Che procedura utilizzare , dove si trova il programma per effettuare quest'operazione , si potrebbe postare il Link ove scaricare il Programma ?
Speriamo in una immediata risposta , diversamente il nuostro grande Medieval II si riduce ad una bufala da mettere insieme al tanto atteso e discusso Alexander di quest'estate .
=FORTEBRACCIO=
00lunedì 13 novembre 2006 12:14
QUESTO TIZIO CHE HA SPACCHETTATO I FILES ?
Questo Tizio che ha spacchettato i Files come ha fatto ?
E se questi Files sono stati impacchettati , si sarà ben utilizzato un qualche cavolo di programma , od è stato lo spirito santo disceso a Brisbane a consegnare i Files Pack direttamente al Team di Medieval II della Sega ?

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