completiamo.
riguardo alle textures dai files sembra che la struttura sia la stessa. riguardo alla mappa invece non si sa niente perchè nella demo non penso sia implementata.
riporto le varie cartelle, ringraziando epistolary richards che è riuscito nell'impresa. ecco altri esempi.
DATA/ANIMATIONS
data/animations/engine/basilisk_attack_idle.cas
data/animations/engine/b_commence.cas
data/animations/engine/basilisk_attack_idle2moving.evt
data/animations/engine/basilisk_crank1.cas
data/animations/engine/basilisk_crank1.evt
data/animations/engine/basilisk_crank2.cas
data/animations/engine/basilisk_crank3.cas
data/animations/engine/basilisk_default.cas
data/animations/engine/basilisk_destruct_def.cas
data/animations/engine/basilisk_fire_commence.cas
data/animations/engine/basilisk_fire_recover.cas
data/animations/engine/basilisk_fire_recover.cas
data/animations/engine/basilisk_fire_recover.evt
data/animations/engine/basilisk_idle.cas
data/animations/engine/basilisk_idle.evt
data/animations/engine/bombard_crank2.cas
data/animations/engine/bombard_destruction_def.cas
data/animations/engine/bombard_fire_commence.cas
data/animations/engine/bombard_fire_commence.evt_zoom
data/animations/engine/basilisk_attack_idle2moving.cas
data/animations/engine/basilisk_crank3.evt
data/animations/engine/basilisk_destruction.cas
data/animations/engine/basilisk_destruction.evt
data/animations/engine/basilisk_fire_commence.evt
data/animations/engine/basilisk_fire_commence.evt
data/animations/engine/basilisk_moving2attackidle.cas
data/animations/engine/basilisk_moving2attackidle.evt
data/animations/engine/bombard_crank1.cas
data/animations/engine/bombard_crank3.cas
data/animations/engine/bombard_destruction.cas
data/animations/engine/bombard_destruction.evt
DATA/CAMERAS
data/cameras/mounted_general_left_zoom.cam
data/cameras/mounted_general_right_zoom.cam
data/cameras/prebattle.cameragroupxml
data/cameras/unit_front.cam
data/cameras/unit_side.cam
data/cameras/unit_pan.cam
data/cameras/wall1.cam
DATA/GLOBALLIGHTNING
data/globallighting/custom_france.lighting
data/globallighting/custom_france2.lighting
data/globallighting/daytime_light.lighting
data/globallighting/env_maps/environment_midday.texture
data/globallighting/morning_cloudy.lighting
data/globallighting/cloudtile_stormy.texture
data/globallighting/dynamiclights/dynamic_light_blob.texture
data/globallighting/env_maps/environment_morning_cloudy.texture
data/globallighting/env_maps/environment_morning_storm.texture
data/globallighting/meshes/skydome.mesh
data/globallighting/midday/textures/custom_rain.texture
data/globallighting/midday/textures/midday_clear_no_bloom.texture
data/globallighting/midday/textures/midday_clear.texture
data/globallighting/morning_cloudy_low_tile.texture
data/globallighting/morning/textures/morning_cloudy_no_bloom.texture
data/globallighting/morning/textures/morning_cloudy_nobloom.texture
data/globallighting/morning/textures/morning_cloudy.texture
DATA/MENU
data/menu/text_select.tga
data/menu/_m2_buttons1.tga
data/menu/_m2_options_video_panels.tga
data/menu/_m2_selection_glow.tga
data/menu/border_4pix_black_gold_black.tga
data/menu/border_4pix_black_gold_selected.tga
data/menu/border_4pix_black_gold.tga
data/menu/border_4pix_black_gold2.tga
data/menu/border_alpha.tga
data/menu/border_black.tga
data/menu/border_composite.tga
data/menu/border.tga
data/menu/buttons_composit.
data/menu/buttons_composite.tga
data/menu/flag.tga
data/menu/mtw2_pieces.txt
data/menu/rome_pieces.txt
data/menu/slider_composite.tga
data/menu/splash_demo.tga
data/menu/symbols/fe_buttoga.
data/menu/symbols/fe_buttons_48/symbol48_byzantium_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_byzantium_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_byzantium.tga
data/menu/symbols/fe_buttons_48/symbol48_denmark_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_denmark_select.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_england_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_england_select.tga
data/menu/symbols/fe_buttons_48/symbol48_france_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_hre_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_milan_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_mongols_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_mongols_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_normans_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_normans_select.tga
data/menu/symbols/fe_buttons_48/symbol48_papal_states_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_papal_states_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_poland_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_poland_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_portugal_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_portugal_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_russia_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_russia_select.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily.tga
data/menu/symbols/fe_buttons_48/symbol48_slave_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_slave_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_spain_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_spain_select.tga
data/menu/symbols/fe_buttons_48/symbol48_timurids_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_timurids_select.tga
data/menu/symbols/fe_buttons_48/symbol48_turks_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_venice_grey.tga
data/menu/symbols/ta/menu/symbols/fe_buttons_48/symbol48_moors_grey.tga
data/menu/text_border.tga
data/menu/textures/backdrop.tga
data/menu/textures/fe_texture4.tga
data/menu/white.tga
data/menu/yellow_highlight.tga
data/menu/_m2_2_button_panel.tga
data/menu/_m2_border.tga
data/menu/_m2_demo_options_panels.tga
data/menu/_m2_historical_battle_armies_panels_v2.tga
data/menu/_m2_load_game_panels.tga
data/menu/_m2_load_game_panels.tga
data/menu/_m2_load_pan_m2_historical_battle_armies_panels_v2 .tga
data/menu/_m2_load_panels.tga
data/menu/_m2_load&save_keys_panels.tga
data/menu/_m2_load&save_keys_panels.tga
data/menu/_m2_options_audio_panels.tga
data/menu/_m2_options_camera_panels.tga
data/menu/_m2_options_controls_panels.tga
data/menu/_m2_options_video_panel.tga
data/menu/buttons_composite2.tga
data/menu/components.tga
data/menu/cursor.tga
data/menu/custom_map_landscape.tga
data/menu/demo.lnt
data/menu/legal.tga
data/menu/map_composite.tga
data/menu/menu_text_descr.txt
data/menu/slider_alpha.tga
data/menu/slider_composite2.tga
data/menu/symb48_hre_select.tga
data/menu/symbga.
data/menu/symbols/fe_b_roll.tga
data/menu/symbols/fe_bmbol48_aztecs_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_aztecs_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_aztecs_select.tga
data/menu/symbols/fe_buttons_48/symbol48_aztecs.tga
data/menu/symbols/fe_buttons_48/symbol48_byzantium_select.tga
data/menu/symbols/fe_buttons_48/symbol48_denmark.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt_select.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt_select.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt.tga
data/menu/symbols/fe_buttons_48/symbol48_england_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_england.tga
data/menu/symbols/fe_buttons_48/symbol48_france_select.tga
data/menu/symbols/fe_buttons_48/symbol48_hre_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_hre_select.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary_select.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary.tga
data/menu/symbols/fe_buttons_48/symbol48_milan_select.tga
data/menu/symbols/fe_buttons_48/symbol48_milan.tga
data/menu/symbols/fe_buttons_48/symbol48_mongols_select.tga
data/menu/symbols/fe_buttons_48/symbol48_moors_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_moors_select.tga
data/menu/symbols/fe_buttons_48/symbol48_normans_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_normans.tga
data/menu/symbols/fe_buttons_48/symbol48_papal_states_select.tga
data/menu/symbols/fe_buttons_48/symbol48_poland_select.tga
data/menu/symbols/fe_buttons_48/symbol48_portugal_select.tga
data/menu/symbols/fe_buttons_48/symbol48_russia_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_russia.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_select.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland_select.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily_select.tga
data/menu/symbols/fe_buttons_48/symbol48_slave_select.tga
data/menu/symbols/fe_buttons_48/symbol48_spain_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_spain.tga
data/menu/symbols/fe_buttons_48/symbol48_turks_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_turks_select.tga
data/menu/symbols/fe_buttons_48/symbol48_turks.tga
data/menu/symbols/fe_buttons_48/symbol48_venice_select.tga
data/menu/symbols/fe_buttons_48/symbol48_venice.tga
data/menu/symbols/fe_buttotga.
data/menu/textures/fe_texture1.tga
data/menu/textures/fe_texture2.tga
data/menu/unit_card_guides.tga
data/menu/unit_card.tga
DATA/MODEL_EFFECTS
data/models_effects/arrow_flaming_glow.cas
data/models_effects/arrow_projectile_broken.cas
data/models_effects/arrow_projectile_flaming_broken.cas
data/models_effects/arrow_projectile_flaming_glow.cas
data/models_effects/arrow_projectile_flaming.cas
data/models_effects/arrow_projectile_ground_impact.cas
data/models_effects/arrow_projectile_wall_impact.cas
data/models_effects/arrow_projectile.cas
data/models_effects/blood_sprite.cas
data/models_effects/boulder_flaming.cas
data/models_effects/boulder_medium.cas
data/models_effects/boulder.cas
data/models_effects/brazier_glow_large.cas
data/models_effects/brazier_glow_small.cas
data/models_effects/buildin_fire_glow.cas
data/models_effects/bullet_impact_ground.cas
data/models_effects/bullet_impact_wall.cas
data/models_effects/bullet.cas
data/models_effects/cannon_ball_flaming.cas
data/models_effects/cannon_ball_medium.cas
data/models_effects/cannon_muzzle_flah_smoke.cas
data/models_effects/cannon_muzzle_flash_serpentine.cas
data/models_effects/cannon_muzzle_flash_smoke_dark.cas
data/models_effects/cannon_muzzle_flash_smoke_elephant.cas
data/models_effects/cannon_muzzle_flash_smoke_fiery_bits.cas
data/models_effects/cannon_muzzle_flash_smoke_serpentine.cas
data/models_effects/cannon_muzzle_flash.cas
data/models_effects/cannon_muzzle_flash01.cas
data/models_effects/cow_chunk_big.cas
data/models_effects/cow_chunk.cas
data/models_effects/dead_cow.cas
data/models_effects/debri01.cas
data/models_effects/debri02.cas
data/models_effects/debri03.cas
data/models_effects/debris_fire.cas
data/models_effects/debris.cas
data/models_effects/dirt_explode_01.cas
data/models_effects/dirt_explosion_fire.cas
data/models_effects/dirt_explosion_ground_rising.cas
data/models_effects/dirt_explosion_ground_wave.cas
data/models_effects/disease_cloud.cas
data/models_effects/dust_ground.cas
data/models_effects/explosion_dirt.cas
data/models_effects/explosion_dirt1.cas
data/models_effects/explosion_dirt2.cas
data/models_effects/explosion_dust.cas
data/models_effects/explosion_dust2.cas
data/models_effects/explosion.cas
data/models_effects/explosive_cloud_blood.cas
data/models_effects/explosive_cloud_firey.cas
data/models_effects/explosive_cloud.cas
data/models_effects/explosive_flash.cas
data/models_effects/fire_debri_01.cas
data/models_effects/fire_debri_01.cas
data/models_effects/fire_debri_02.cas
data/models_effects/fire_debri_02.cas
data/models_effects/fire_dust_fects/explosive_cloud_firey.cas
data/models_effects/fire_dust_ground.cas
data/models_effects/fireball_noadd.cas
data/models_effects/flame_explode.cas
data/models_effects/flaming_arrow_impact.cas
data/models_effects/flaming_arrow_noadd.cas
data/models_effects/flaming_arrow.cas
data/models_effects/flaming_balista_bolt.cas
data/models_effects/flaming_ballista_fire_puff.cas
data/models_effects/flaming_ballista_glow.cas
data/models_effects/flaming_ballista.cas
data/models_effects/flaming_boulder_glow.cas
data/models_effects/flaming_treb.cas
data/models_effects/huge_cannon_ball.cas
data/models_effects/mortar_muzzle_flash_smoke.cas
data/models_effects/muzzle_flash_dust_dark.cas
data/models_effects/muzzle_flash_dust.cas
data/models_effects/nahptha_bomb.cas
data/models_effects/none.cas
data/models_effects/ribault_shot_monster.cas
data/models_effects/ribault_shot.cas
data/models_effects/rocket_pfx_back_flash.cas
data/models_effects/rocket_pfx_back_smoke.cas
data/models_effects/rocket_projectile_tail.cas
data/models_effects/rocket_projectile.cas
data/models_effects/textures/#arrowfire_tail.texture
data/models_effects/textures/#arrowfire_tail.texture
data/models_effects/textures/#boulder.texture
data/models_effects/textures/#explosion_sheet.texture
data/models_effects/textures/#fireball_head.texture
data/models_effects/textures/#fireball_tail2.texture
data/models_effects/textures/arrow_fire.texture
data/models_effects/textures/bullet_trail.texture
data/models_effects/textures/cloud_sprite_dark.texture
data/models_effects/textures/cloud_sprite2.texture
data/models_effects/textures/cloud_sprite6.texture
data/models_effects/textures/disease_cloud.texture
data/models_effects/textures/explosion_core.texture
data/models_effects/textures/glow.texture
data/models_effects/textures/slingshot_trail.texture
data/models_effects/torch_glow.cas
data/models_effects/torch.cas
data/models_effects/torch4.cas
data/message_text_lookup.txt
data/models_effects/cannon_muzzle_flash_elephant.cas
data/models_effects/dead_cow_splatter.cas
data/models_effects/explosive_flash.cas
data/models_effects/fire_dust_debri.cas
data/models_effects/fire_dust_debri.cas
data/models_effects/fireball.cas
data/models_effects/mortar_muzzle_flash.cas
data/models_effects/textures/#fireball_smoke.texture
data/models_effects/textures/boulder.texture
data/models_effects/textures/boulder01.texture
data/models_effects/textures/cloud_sprite3.texture
data/models_effects/textures/cloud_sprite7.texture
data/models_effects/textures/dirt_explode_sprite.texture
data/models_effects/textures/explosion_2_backing.texture
data/models_effects/textures/explosion_impact.texture
data/models_effects/textures/napthabomb_common_01.texture
data/models_effects/textures/rao_torch01.texture
data/models_effects/textures/siege_rocket_launcher.texture
data/models_effects/textures/torch.texture
DATA/MODELS ;)
data/models/battlefield_arrow.cas
data/models/cannon_ball.cas
data/models/cannon_ball2.cas
data/models/cannon_ball2.cas
data/models/cannon_ball3.cas
data/models/cannon_ball4.cas
data/models/dirt_01.texture
data/models/flag_test.cas
data/models/greek_main_banner.cas
data/models/ground.
data/models/main_general.cas
data/models/main_infantry_glow.cas
data/models/main_missile.cas
data/models/main_spear.cas
data/models/marker_ally.cas
data/models/marker_enemy.cas
data/models/marker_extra.cas
data/models/marker_no_one.cas
data/models/marker_no_one.cas
data/models/marker_waypoint.cas
data/models/mini_cavalry.cas
data/models/mini_greek.cas
data/models/mini_missile.cas
data/models/mini_spear.cas
data/models/textures/arrow_red.tga
data/models/textures/cannon_ball.texture
data/models/textures/dead_cow_normal.texture
data/models/textures/dead_cow_overlay.texture
data/models/textures/vertex_pinter.tga
data/models/textures/vertex_po.
data/models/weapon_hoplite_pike_high.cas
data/models/weapon_hoplite_pike_low.cas
data/models/attack!.€
data/models/dead_cow_splatter.mesh
data/models/greek_main_infantry.cas
data/models/main_cavalry.cas
data/models/main_infantry.cas
data/models/main_royal_france.cas
data/models/main_royal.cas
data/models/royal_den_test.cas
data/models/stakes_bump.texture
data/models/stakes.mesh
data/models/stakes.texture
data/models/standard_general_macedonia.cas
data/models/textures/##bran18si.tga
data/models/textures/bark05.tga
data/models/textures/waypoint_marker.tga
data/models/textures/weapon_phalanx_spear.tga
data/models/textures/weapons_spears.tga
data/models/tree_large_high.cas
DATA/OVERLAYTEXTURES
data/overlaytextures/burnt_sprite.texture
data/overlaytextures/character_overlay_base.texture
data/overlaytextures/dirtnblood_02.texture
data/overlaytextures/dirtnblood_03.texture
data/overlaytextures/snownblood_02.texture
data/overlaytextures/snownblood_03.texture
data/overlaytextures/blood_01.texture
data/overlaytextures/blood_02.texture
data/overlaytextures/blood_03.texture
data/overlaytextures/burning_01.texture
data/overlaytextures/burning_02.texture
data/overlaytextures/dirt_01.texture
data/overlaytextures/dirt_02.texture
data/overlaytextures/dirt_02.texture
data/overlaytextures/dirt_03.texture
data/overlaytextures/dirt_03.texture
data/overlaytextures/dirtnblood_01.texture
data/overlaytextures/dirtnblood_01.texxtures/dirt_01
data/overlaytextures/snow_01.texture
data/overlaytextures/snow_02.texture
data/overlaytextures/snow_03.texture
data/overlaytextures/snownblood_01.texture
DATA/SCRIPTS
data/scripts/show_me/advanced_stats.txt
data/scripts/show_me/advise_construct.txt
data/scripts/show_me/advise_recruit.txt
data/scripts/show_me/build_siege_equipment.txt
data/scripts/show_me/cantabrian_circle.txt
data/scripts/show_me/construction.txt
data/scripts/show_me/decrease_taxation.txt
data/scripts/show_me/deploy_siege_equipment.txt
data/scripts/show_me/find_college_of_cardinals.txt
data/scripts/show_me/find_diplomacy_scroll.txt
data/scripts/show_me/find_faction_ranking_scroll.txt
data/scripts/show_me/find_faction_scroll.txt
data/scripts/show_me/find_family_tree_scroll.t
CIAU. :patrick