guardia del generale

Max.92
00domenica 1 settembre 2013 12:04
silver surfer
ciao dopo aver messo gli stendardi ho notato in mappa tattica questo problema.

la guardia del generale greca assomiglia a silver surfer ma non so perche' la ho cosi'.ho solo assegnato nell'edu e edb la guardia greca sotto portugal togliendo quella vecchia.
come risolvo?

; COMMENTS Greek_Bodyguard / Start exp: 3 / Refr rate: 0,228 / Pool cap: 2
type Greek_Bodyguard
dictionary Greek_Bodyguard
category cavalry
class heavy
voice_type General
banner faction main_cavalry
soldier Greek_Bodyguard, 22, 0, 4.3
mount Heavy_horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, general_unit, command, very_hardy, power_charge, can_withdraw, can_formed_charge
move_speed_mod 0.95
formation 1.8, 2.8, 3, 4.5, 4, square
stat_health 1, 6
stat_pri 10, 12, no, 0, 0, melee, melee_simple, piercing, spear, 25, 1
stat_pri_attr no
stat_sec 16, 4, no, 0, 0, melee, melee_simple, slashing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 11, 11, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground -3, -1, -3, -2
stat_mental 19, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 759, 438, 119, 448, 590, 1, 266
stat_stl 0
armour_ug_levels 2, 3
armour_ug_models Greek_Bodyguard, Greek_Bodyguard
ownership milan, portugal, slave
era 0 milan, portugal, slave
era 1 milan, portugal, slave
era 2 milan, portugal, slave
info_pic_dir merc
card_pic_dir mercs
recruit_priority_offset 5

;;;;;;;;;;;;;;;;;ACCADEMIE MILITARI

building professional_military
{
levels military_academy officers_academy
{
military_academy requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruits_morale_bonus bonus 1
;LEVEL I
recruit_pool "Germanic_Bodyguard" 1 0.228 2 3 requires factions { hre, } and not event_counter rr1 1
recruit_pool "Iberic_Bodyguard" 1 0.228 2 3 requires factions { spain, } and not event_counter rr1 1
recruit_pool "Parthian_bodyguard" 1 0.24 2 3 requires factions { timurids, } and not event_counter rr1 1
recruit_pool "Roman_Bodyguard" 1 0.247 2 3 requires factions { romani, } and not event_counter rr1 1
recruit_pool "Saka_Bodyguard" 1 0.24 2 3 requires factions { russia, } and not event_counter rr1 1
income_bonus bonus -15 ;;;costo di mantenimento
}
material stone
construction 7
cost 4800
settlement_min large_town
upgrades
{
officers_academy
}
}
officers_academy requires factions { northern_european, mesoamerican, middle_eastern, greek, southern_european, eastern_european, }
{
capability
{
recruits_morale_bonus bonus 2
;LEVEL I
recruit_pool "Germanic_Bodyguard" 1 0.228 2 3 requires factions { hre, } and not event_counter rr1 1
recruit_pool "Iberic_Bodyguard" 1 0.228 2 3 requires factions { spain, } and not event_counter rr1 1
recruit_pool "Parthian_bodyguard" 1 0.24 2 3 requires factions { timurids, } and not event_counter rr1 1
recruit_pool "Roman_Bodyguard" 1 0.247 2 3 requires factions { romani, } and not event_counter rr1 1
recruit_pool "Saka_Bodyguard" 1 0.24 2 3 requires factions { russia, } and not event_counter rr1 1
recruit_pool "Arab_Bodyguard" 1 0.228 2 3 requires factions { carnaites, }
recruit_pool "Armenian_bodyguard" 1 0.24 2 3 requires factions { denmark, }
recruit_pool "Axum_Bodyguard" 1 0.216 2 3 requires factions { aksum, }
recruit_pool "Bactrian_Bodyguard" 1 0.228 2 3 requires factions { ellenobaktrioi, }
recruit_pool "Britons_Bodyguard" 1 0.21 2 3 requires factions { england, }
recruit_pool "Carthaginian_Bodyguard" 1 0.24 2 3 requires factions { saxons, }
recruit_pool "Dacian_Bodyguard" 1 0.228 2 3 requires factions { poland, }
recruit_pool "Gallic_Bodyguard" 1 0.228 2 3 requires factions { france, }
recruit_pool "Garamantes_Bodyguard" 1 0.24 2 3 requires factions { scotland,}
recruit_pool "Greek_Bodyguard" 1 0.228 2 3 requires factions { milan, portugal, }
recruit_pool "Xiongnu_Bodyguard" 1 0.24 2 3 requires factions { mongols, }
recruit_pool "Indian_Bodyguard" 1 0.21 2 3 requires factions { aztecs, }
recruit_pool "Illyrian_Bodyguard" 1 0.228 2 3 requires factions { iliret, }
recruit_pool "Macedonian_Bodyguard" 1 0.228 2 3 requires factions { byzantium, }
recruit_pool "Noricum_Bodyguard" 1 0.228 2 3 requires factions { akni, }
recruit_pool "Numidian_Bodyguard" 1 0.24 2 3 requires factions { moors, }
recruit_pool "Pontic_Bodyguard" 1 0.228 2 3 requires factions { turks, }
recruit_pool "Ptolemaic_Bodyguard" 1 0.228 2 3 requires factions { egypt, }
recruit_pool "Sarmatian_bodyguard" 1 0.24 2 3 requires factions { sarumatah, }
recruit_pool "Scythian_bodyguard" 1 0.24 2 3 requires factions { skuoa, }
recruit_pool "Seleucid_Bodyguard" 1 0.228 2 3 requires factions { normans, }
recruit_pool "Thracian_bodyguard" 1 0.228 2 3 requires factions { sicily, }
;LEVEL II
recruit_pool "Germanic_Bodyguard_ug1" 1 0.04 2 3 requires factions { hre, } and event_counter rr1 1
recruit_pool "Iberic_Bodyguard_ug1" 1 0.228 2 3 requires factions { spain, } and event_counter rr1 1
recruit_pool "Parthian_bodyguard_ug1" 1 0.04 2 3 requires factions { timurids, } and event_counter rr1 1
recruit_pool "Roman_Bodyguard_ug1" 1 0.247 2 3 requires factions { romani, } and event_counter rr1 1
recruit_pool "Saka_Bodyguard_ug1" 1 0.24 2 3 requires factions { russia, } and event_counter rr1 1
income_bonus bonus -30 ;;;costo di mantenimento



frederick the great
00domenica 1 settembre 2013 18:49
portugal all'ownership della Greek_Bodyguard l'hai aggiunto tu o c'era già prima? Perché l'effetto "silver surfer" generalmente è dovuto al fatto che non trova, nel battle_models, il percorso delle texture relative alla fazione. Se nel blocco del battle portugal non c'è, basta che tu lo aggiunga e hai risolto.
Max.92
00domenica 1 settembre 2013 19:32
ops e' vero hai ragione.ti faccio sapere e grazie.


dopo edit:si era òropio questo l'errore.ho fatto la stessa cosa per i generali,l'erede e i capitani per impedire che si verifichi la stessa cosa(mi era capitata dopo una prima modifica infatti [SM=g27963] )

[SM=x1140430] 1000
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