mongoli giocabili

Clausewitz
00mercoledì 6 giugno 2007 13:41
ciao a tutti, sono nuovo e volevo chiedere una cosa. qualcuno potrebbe spiegarmi come rendere i mongoli una fazione giocabile dall'inizio (se possibile), posizionati in partenza nella regione orientale sopra la georgia, il kazhar del primo medieval per intenderci?
The Housekeeper
00mercoledì 6 giugno 2007 16:13
Re:

Scritto da: Clausewitz 06/06/2007 13.41
ciao a tutti, sono nuovo e volevo chiedere una cosa. qualcuno potrebbe spiegarmi come rendere i mongoli una fazione giocabile dall'inizio (se possibile), posizionati in partenza nella regione orientale sopra la georgia, il kazhar del primo medieval per intenderci?




Benvenuto,
Se hai poco tempo e ti accontenti del risultato, puoi scaricare questo mio minimod (rende giocabili mongoli, timuridi, papato, aztechi, normanni, sassoni):

www.twcenter.net/forums/downloads.php?do=file&id=1208


Se invece hai un minimo di confidenza con il txt editing di m2tw, un pò di tempo e vuoi imparare, nello spirito dell'Universitate, procedi così:

1 - fai copia di sicurezza di descr_strat e campaign_script (in data\world\maps\campaign\imperial_campaign)

2 - apri il campaign_script, individua la parte dello script di mongoli e timuridi (vedi sotto) e cancellalo;
---



; ---------------------
; counters

declare_counter Opened_Faction_Overview_Scroll
declare_counter Opened_Settlement_Scroll
declare_counter mongols_sarkel
declare_counter mongols_yerevan
declare_counter mongols_baghdad
declare_counter timurids_sarkel
declare_counter timurids_yerevan
declare_counter timurids_baghdad


; ---------------------
; start up

freeze_faction_ai aztecs

;----------------------
; monitors

;-- Mongols invasions --
monitor_event EventCounter EventCounterType mongols_invasion_warn
and EventCounter > 0
; ADD SCOUTING INVASION
add_events
event counter mongols_invasion
date 4 8
end_add_events
if I_EventCounter mongols_invasion_warn == 2
terminate_monitor
end_if
end_monitor

monitor_event EventCounter EventCounterType mongols_invasion
and EventCounter > 0
if I_EventCounter mongols_invasion == 1
add_events
;;; SCOUTING INVASION
event emergent_faction mongols
date 0
; region Tbilisi_Province
region Yerevan_Province
region Bulgar_Province
region Sarkel_Province
region Baghdad_Province
movie event/mongols_invade.bik
;ADD MONGOL INVASION 1
event counter mongols_invasion
date 2
end_add_events
end_if
if I_EventCounter mongols_invasion == 2

;Sarkel
if I_CharacterTypeNearTile mongols named_character, 30 258, 134
set_counter mongols_sarkel 1
end_if
;Tbilisi / Yerevan
if I_CharacterTypeNearTile mongols named_character, 20 278, 101
set_counter mongols_yerevan 1
end_if
;Baghdad
if I_CharacterTypeNearTile mongols named_character, 30 291, 70
set_counter mongols_baghdad 1
end_if

;;; MONGOL INVASION 1 SCRIPT
spawn_army
faction mongols
character Jebe, named character, age 30, x 292, y 166, family ;command 8, dread 9, loyalty 7, piety 1
traits EasternWarlord 3 , GoodCommander 2 , Bloodthirsty 2 , BattleDread 4 , StrategyDread 2 , PublicFaith 1 , Loyal 2 , ContentGeneral 3 ;command 8, dread 9, loyalty 7, piety 1
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
end
spawn_army
faction mongols
character Aradai, named character, age 22, x 290, y 168, family ;command 6, dread 7, loyalty 7, piety 1
traits EasternWarlord 2 , Anger 3 , BattleDread 2 , StrategyDread 2 , PublicFaith 1 , Loyal 2 , ContentGeneral 3 ;command 6, dread 7, loyalty 7, piety 1
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
end
spawn_army
faction mongols
character Bayan, named character, age 21, x 292, y 162, family ;command 6, dread 7, loyalty 7, piety 1
traits EasternWarlord 2 , Anger 3 , BattleDread 2 , StrategyDread 2 , PublicFaith 1, Loyal 2, ContentGeneral 3 ;command 6, dread 7, loyalty 7, piety 1
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
end

;;; move them to location of first invasion
if I_CompareCounter mongols_sarkel = 1
reposition_character Jebe, 280, 136
reposition_character Aradai, 277, 133
reposition_character Bayan, 278, 131
end_if
if I_CompareCounter mongols_yerevan = 1
reposition_character Jebe, 291, 109
reposition_character Aradai, 289, 108
reposition_character Bayan, 291, 107
end_if
if I_CompareCounter mongols_baghdad = 1
reposition_character Jebe, 292, 58
reposition_character Aradai, 290, 60
reposition_character Bayan, 293, 63
end_if

;ADD MONGOL INVASION 2
add_events
event counter mongols_invasion
date 20 40
end_add_events
end_if

if I_EventCounter mongols_invasion == 3
;;; MONGOL INVASION 2 SCRIPT
spawn_army
faction mongols
character Batu, named character, age 26, x 292, y 166, family ;command 8, dread 9, loyalty 7, piety 1
traits EasternWarlord 3 , GoodCommander 2 , Genocide 2 , BattleDread 2 , StrategyDread 1 , PublicFaith 1, Loyal 2, ContentGeneral 3 ;command 8, dread 9, loyalty 7, piety 1
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
end
spawn_army
faction mongols
character Subutai, named character, age 25, x 290, y 168, family ;command 9, dread 9, loyalty 7, piety 1
traits EasternWarlord 2 , GoodCommander 3 , Anger 3 , BattleDread 3 , StrategyDread 3 , PublicFaith 1, Loyal 2, ContentGeneral 3 ;command 9, dread 9, loyalty 7, piety 1
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
end
spawn_army
faction mongols
character Berkei, named character, age 24, x 292, y 162, family ;command 7, dread 7, loyalty 7, piety 6
traits EasternWarlord 3 , Anger 2 , BattleDread 2 , StrategyDread 2 , PublicFaith 4, TouchedByTheGods 1 , Loyal 2, ContentGeneral 3 ;command 7, dread 7, loyalty 7, piety 6
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit AS Rocket Launcher exp 6 armour 0 weapon_lvl 0
unit AS Rocket Launcher exp 6 armour 0 weapon_lvl 0
unit AS Trebuchet exp 6 armour 0 weapon_lvl 0
unit AS Trebuchet exp 6 armour 0 weapon_lvl 0
end
spawn_army
faction mongols
character Orda, named character, age 23, x 288, y 168, family ;command 7, dread 7, loyalty 7, piety 1
traits EasternWarlord 3 , StrategicSkill 1 , BattleDread 2 , StrategyDread 3 , PublicFaith 1, Loyal 2, ContentGeneral 3 ;command 7, dread 7, loyalty 7, piety 1
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit AS Rocket Launcher exp 6 armour 0 weapon_lvl 0
unit AS Rocket Launcher exp 6 armour 0 weapon_lvl 0
unit AS Trebuchet exp 6 armour 0 weapon_lvl 0
unit AS Trebuchet exp 6 armour 0 weapon_lvl 0
end

if I_CompareCounter mongols_sarkel = 1
reposition_character Batu, 280, 136
reposition_character Subutai, 277, 133
reposition_character Berkei, 278, 131
reposition_character Orda, 277, 136
end_if
if I_CompareCounter mongols_yerevan = 1
reposition_character Batu, 291, 109
reposition_character Subutai, 289, 108
reposition_character Berkei, 291, 107
reposition_character Orda, 288, 106
end_if
if I_CompareCounter mongols_baghdad = 1
reposition_character Batu, 292, 58
reposition_character Subutai, 290, 60
reposition_character Berkei, 293, 63
reposition_character Orda, 290, 65
end_if

;ADD MONGOL INVASION 3
add_events
event counter mongols_invasion
date 30 50
end_add_events
end_if

if I_EventCounter mongols_invasion == 4
;;; MONGOL INVASION 3 SCRIPT
spawn_army
faction mongols
character Hulegu, named character, age 25, x 292, y 166, family ;command 8, dread 9, loyalty 7, piety 0
traits EasternWarlord 3 , Genocide 2 , NaturalMilitarySkill 2 , BattleDread 3 , StrategyDread 2 , Loyal 2, ContentGeneral 3 ;command 8, dread 9, loyalty 7, piety 0
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
end
spawn_army
faction mongols
character Kitbuqa, named character, age 24, x 290, y 168, family ;command 8, dread 9, loyalty 7, piety 0
traits EasternWarlord 3 , Anger 3 , BattleDread 3 , StrategyDread 2 , Loyal 2, ContentGeneral 3 ;command 8, dread 9, loyalty 7, piety 0
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
end
spawn_army
faction mongols
character Abaqha, named character, age 23, x 292, y 162, family ;command 7, dread 7, loyalty 7, piety 0
traits EasternWarlord 2 , Bloodthirsty 2 , GoodCommander 2 , BattleDread 2 , StrategyDread 2 , PublicFaith 1, Loyal 2, ContentGeneral 3 ;command 7, dread 7, loyalty 7, piety 1
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit AS Rocket Launcher exp 6 armour 0 weapon_lvl 0
unit AS Rocket Launcher exp 6 armour 0 weapon_lvl 0
unit AS Trebuchet exp 6 armour 0 weapon_lvl 0
unit AS Trebuchet exp 6 armour 0 weapon_lvl 0
end
spawn_army
faction mongols
character Kuo_Kan, named character, age 22, x 288, y 168, family ;command 7, dread 7, loyalty 7, piety 0
traits EasternWarlord 2 , Bloodthirsty 2 , GoodCommander 2 , BattleDread 2 , StrategyDread 2 , PublicFaith 1, Loyal 2, ContentGeneral 3 ;command 7, dread 7, loyalty 7, piety 1
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit AS Rocket Launcher exp 6 armour 0 weapon_lvl 0
unit AS Rocket Launcher exp 6 armour 0 weapon_lvl 0
unit AS Trebuchet exp 6 armour 0 weapon_lvl 0
unit AS Trebuchet exp 6 armour 0 weapon_lvl 0
end

if I_CompareCounter mongols_sarkel = 1
reposition_character Hulegu, 280, 136
reposition_character Kitbuqa, 277, 133
reposition_character Abaqha, 278, 131
reposition_character Kuo_Kan, 277, 136
end_if
if I_CompareCounter mongols_yerevan = 1
reposition_character Hulegu, 291, 109
reposition_character Kitbuqa, 289, 108
reposition_character Abaqha, 291, 107
reposition_character Kuo_Kan, 288, 106
end_if
if I_CompareCounter mongols_baghdad = 1
reposition_character Hulegu, 292, 58
reposition_character Kitbuqa, 290, 60
reposition_character Abaqha, 293, 63
reposition_character Kuo_Kan, 290, 65
end_if

terminate_monitor
end_if
end_monitor

;-- Timurids invasion --
monitor_event EventCounter EventCounterType timurids_invasion_warn
and EventCounter > 0
; ADD SCOUTING INVASION
add_events
event counter timurids_invasion
date 2 4
end_add_events
if I_EventCounter timurids_invasion_warn == 2
terminate_monitor
end_if
end_monitor

monitor_event EventCounter EventCounterType timurids_invasion
and EventCounter > 0
if I_EventCounter timurids_invasion == 1
;;; SCOUTING INVASION
add_events
event emergent_faction timurids
date 0
; region Tbilisi_Province
region Yerevan_Province
region Bulgar_Province
region Sarkel_Province
region Baghdad_Province
movie event/timurids_invade.bik
; ADD TIMURID INVASION 1
event counter timurids_invasion
date 2
end_add_events
end_if
if I_EventCounter timurids_invasion == 2

;Sarkel
if I_CharacterTypeNearTile timurids named_character, 30 258, 134
set_counter timurids_sarkel 1
end_if
;Tbilisi / Yerevan
if I_CharacterTypeNearTile timurids named_character, 20 278, 101
set_counter timurids_yerevan 1
end_if
;Baghdad
if I_CharacterTypeNearTile timurids named_character, 30 291, 70
set_counter timurids_baghdad 1
end_if

;;; TIMURID INVASION 1 SCRIPT
spawn_army
faction timurids
character Timur, named character, age 30, x 292, y 166, family ;Command 9 Dread 9 Loyalty 6 Piety 4
traits EasternWarlord 3 , GoodCommander 3 , Bloodthirsty 2 , BattleDread 3 , StrategyDread 2 , PublicFaith 4 , Loyal 1 , ContentGeneral 3 ;command 9, dread 9, loyalty 6, piety 4
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit Elephants exp 6 armour 0 weapon_lvl 0
unit Elephants exp 6 armour 0 weapon_lvl 0
unit Elephant Artillery exp 6 armour 0 weapon_lvl 0
unit Elephant Artillery exp 6 armour 0 weapon_lvl 0
end
spawn_army
faction timurids
character Husayn, named character, age 24, x 290, y 168, family ;Command 7 Dread 7 Loyalty 6 Piety 4
traits EasternWarlord 2 , GoodCommander 1 , Anger 3 , BattleDread 2 , StrategyDread 3 , PublicFaith 4, Loyal 1, ContentGeneral 3 ;command 7, dread 7, loyalty 6, piety 4
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit Elephants exp 6 armour 0 weapon_lvl 0
unit Elephants exp 6 armour 0 weapon_lvl 0
unit Elephant Artillery exp 6 armour 0 weapon_lvl 0
unit Elephant Artillery exp 6 armour 0 weapon_lvl 0
end
spawn_army
faction timurids
character Umar_Shaykh, named character, age 23, x 292, y 162, family ;Command 6 Dread 7 Loyalty 6 Piety 4
traits EasternWarlord 2 , Anger 3 , BattleDread 3 , StrategyDread 2 , PublicFaith 4, Loyal 1, ContentGeneral 3 ;command 6, dread 7, loyalty 6, piety 4
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Naffatun exp 6 armour 0 weapon_lvl 0
unit AS Grand Bombard exp 6 armour 0 weapon_lvl 0
unit AS Grand Bombard exp 6 armour 0 weapon_lvl 0
end
spawn_army
faction timurids
character Miran, named character, age 22, x 288, y 168, family ;Command 6 Dread 7 Loyalty 6 Piety 4
traits EasternWarlord 2 , Bloodthirsty 2 , GoodCommander 1 , BattleDread 2 , StrategyDread 3 , PublicFaith 4, Loyal 1, ContentGeneral 3 ;command 6, dread 7, loyalty 6, piety 4
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Naffatun exp 6 armour 0 weapon_lvl 0
unit AS Rocket Launcher exp 6 armour 0 weapon_lvl 0
unit AS Rocket Launcher exp 6 armour 0 weapon_lvl 0
end

;;; move them to location of first invasion
if I_CompareCounter timurids_sarkel = 1
reposition_character Timur, 280, 136
reposition_character Husayn, 277, 133
reposition_character Umar_Shaykh, 278, 131
reposition_character Miran, 277, 136
end_if
if I_CompareCounter timurids_yerevan = 1
reposition_character Timur, 291, 109
reposition_character Husayn, 289, 108
reposition_character Umar_Shaykh, 291, 107
reposition_character Miran, 288, 106
end_if
if I_CompareCounter timurids_baghdad = 1
reposition_character Timur, 292, 58
reposition_character Husayn, 290, 60
reposition_character Umar_Shaykh, 293, 63
reposition_character Miran, 290, 65
end_if

; ADD TIMURID INVASION 2
add_events
event counter timurids_invasion
date 12 24
end_add_events
end_if
if I_EventCounter timurids_invasion == 3
;;; TIMURID INVASION 2 SCRIPT
spawn_army
faction timurids
character Shahrukh, named character, age 22, x 292, y 166, family ;Command 7 Dread 7 Loyalty 6 Piety 4
traits EasternWarlord 2 , GoodCommander 1 , Anger 3 , BattleDread 2 , StrategyDread 3 , PublicFaith 4, Loyal 1, ContentGeneral 3 ;command 7, dread 7, loyalty 6, piety 4
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit Elephants exp 6 armour 0 weapon_lvl 0
unit Elephants exp 6 armour 0 weapon_lvl 0
unit Elephant Artillery exp 6 armour 0 weapon_lvl 0
unit Elephant Artillery exp 6 armour 0 weapon_lvl 0
end
spawn_army
faction timurids
character Pir_Muhammed, named character, age 21, x 290, y 168, family ;Command 7 Dread 7 Loyalty 6 Piety 4
traits EasternWarlord 2 , GoodCommander 1 , Anger 3 , BattleDread 2 , StrategyDread 3 , PublicFaith 4, Loyal 1, ContentGeneral 3 ;command 7, dread 7, loyalty 6, piety 4
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit Elephants exp 6 armour 0 weapon_lvl 0
unit Elephants exp 6 armour 0 weapon_lvl 0
unit Elephant Artillery exp 6 armour 0 weapon_lvl 0
unit Elephant Artillery exp 6 armour 0 weapon_lvl 0
end
spawn_army
faction timurids
character Nayaga, named character, age 20, x 292, y 162, family ;Command 6 Dread 7 Loyalty 6 Piety 4
traits EasternWarlord 2 , Bloodthirsty 2 , GoodCommander 1 , BattleDread 3 , StrategyDread 2 , PublicFaith 4, Loyal 1, ContentGeneral 3 ;command 6, dread 7, loyalty 6, piety 4
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Naffatun exp 6 armour 0 weapon_lvl 0
unit AS Grand Bombard exp 6 armour 0 weapon_lvl 0
unit AS Grand Bombard exp 6 armour 0 weapon_lvl 0
end
spawn_army
faction timurids
character Dayir, named character, age 19, x 288, y 168, family ;Command 6 Dread 7 Loyalty 6 Piety 4
traits EasternWarlord 2 , Bloodthirsty 2 , GoodCommander 1 , BattleDread 2 , StrategyDread 3 , PublicFaith 4, Loyal 1, ContentGeneral 3 ;command 6, dread 7, loyalty 6, piety 4
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit Sabadar Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit ME Halberd Militia exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Turkomans exp 6 armour 0 weapon_lvl 0
unit Naffatun exp 6 armour 0 weapon_lvl 0
unit AS Rocket Launcher exp 6 armour 0 weapon_lvl 0
unit AS Rocket Launcher exp 6 armour 0 weapon_lvl 0
end

;;; move them to location of first invasion
if I_CompareCounter timurids_sarkel = 1
reposition_character Shahrukh, 280, 136
reposition_character Pir_Muhammed, 277, 133
reposition_character Nayaga, 278, 131
reposition_character Dayir, 277, 136
end_if
if I_CompareCounter timurids_yerevan = 1
reposition_character Shahrukh, 291, 109
reposition_character Pir_Muhammed, 289, 108
reposition_character Nayaga, 291, 107
reposition_character Dayir, 288, 106
end_if
if I_CompareCounter timurids_baghdad = 1
reposition_character Shahrukh, 292, 58
reposition_character Pir_Muhammed, 290, 60
reposition_character Nayaga, 293, 63
reposition_character Dayir, 290, 65
end_if

terminate_monitor
end_if
end_monitor



---
3 - apri il descr_strat

4 - sposta la voce "mongols" dalla colonna delle fazioni nonplayable (vedi sotto) alla colonna playable
---



playable
england
france
hre
spain
venice
end
unlockable
sicily
milan
scotland
byzantium
russia
moors
turks
egypt
denmark
portugal
poland
hungary
end
nonplayable
papal_states
aztecs
mongols
timurids
slave
end




---
5 - cerca la parte riguardante la fazione dei mongoli (vedi sotto)
---


faction mongols, balanced henry
ai_label default
dead_until_resurrected
denari 10000
denari_kings_purse 3000


---
6 - cancellala, e rimpiazzala ad esempio con:
---

faction mongols, balanced henry
ai_label default
denari 10000
denari_kings_purse 3000

settlement castle
{
level village
region Volga-Bulgar_Province

year_founded 0
population 1300
plan_set default_set
faction_creator russia
building
{
type core_castle_building motte_and_bailey
}
}

character Jebe, named character, male, leader, age 40, x 281, y 163
traits EasternWarlord 3 , GoodCommander 2 , Bloodthirsty 2 , BattleDread 4 , StrategyDread 2 , PublicFaith 1 , Loyal 2 , ContentGeneral 3
army
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0

character Aradai, named character, heir, age 22, x 281, y 164
traits EasternWarlord 2 , Anger 3 , BattleDread 2 , StrategyDread 2 , PublicFaith 1 , Loyal 2 , ContentGeneral 3
army
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0

character Bayan, named character, male, age 21, x 282, y 163
traits EasternWarlord 2 , Anger 3 , BattleDread 2 , StrategyDread 2 , PublicFaith 1, Loyal 2, ContentGeneral 3
army
unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Infantry exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Foot Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Heavy Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Light Lancers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0
unit Mongol Horse Archers exp 6 armour 0 weapon_lvl 0

character_record Agafia, female, age 40, alive, never_a_leader

relative Jebe, Agafia, Aradai, Bayan, end



---
p.s. così i mongoli partiranno dalla regione di Volga-Bulgar, se vuoi partire dalla Georgia devi inserire l'insediamento adatto


---
7 - infine cerca e cancella le parti seguenti:
---


settlement castle
{
level village
region Volga-Bulgar_Province

year_founded 0
population 1300
plan_set default_set
faction_creator russia
building
{
type core_castle_building motte_and_bailey
}
}


(...)


character sub_faction russia, Drozd Buiakov, general, male, age 29, x 281, y 163
army
unit EE Peasants exp 1 armour 0 weapon_lvl 0
unit EE Archer Militia exp 1 armour 0 weapon_lvl 0
unit EE Spear Militia exp 1 armour 0 weapon_lvl 0
unit Kazaks exp 0 armour 0 weapon_lvl 0
unit Kazaks exp 0 armour 0 weapon_lvl 0



---
8 - avvia m2tw


Spero di non aver dimenticato nulla, sono andato un pò a memoria.
Ciao

[SM=x1140495]

Clausewitz
00mercoledì 6 giugno 2007 16:24
grazie mille! adesso provo a seguire le tue indicazioni e ti saprò dire se ci riesco...cmq di nuovo grazie per la disponibilità
Clausewitz
00mercoledì 6 giugno 2007 17:42
per adesso niente da fare, ho provato in vari modi, ma ogni volta che cerco di iniziare la campagna coi mongoli si apre una schermata che mi consente solo di tornare indietro.

adesso l'inizio del mio campaign script è questo:

;
; Campaign script
;
script

;-- World is round --
monitor_event EventCounter EventCounterType world_is_round
and EventCounter > 0

; unhide America
restrict_strat_radar false
terminate_monitor
end_monitor


;-- America discovered --
monitor_event TileSeen not FactionType aztecs
and not FactionType slave
and IsPositionInRect 0 48 40 141
historic_event america_discovered event/america_discovered.bik
terminate_monitor
end_monitor

ecc...

quindi ho cancellato tutto quello che riguardava mongoli e timuridi, ma non so se dovevo lasciare qualcosa che invece ho tolto...

mentre nel descr strat ho inserito tutto stando attento a lasciare gli spazi in mod corretto.
c'è qualcosa che non va o mi sono dimenticato qualcosa?

edit

poi volevo chiederti una cosa: cancellando i timuridi nel campaign script non spunteranno più? e devo cancellare l'invasione mongola dagli eventi?

[Modificato da Clausewitz 06/06/2007 19.59]

The Housekeeper
00mercoledì 6 giugno 2007 20:04
Re:

Scritto da: Clausewitz 06/06/2007 17.42
per adesso niente da fare, ho provato in vari modi, ma ogni volta che cerco di iniziare la campagna coi mongoli si apre una schermata che mi consente solo di tornare indietro.

adesso l'inizio del mio campaign script è questo:

;
; Campaign script
;
script

;-- World is round --
monitor_event EventCounter EventCounterType world_is_round
and EventCounter > 0

; unhide America
restrict_strat_radar false
terminate_monitor
end_monitor


;-- America discovered --
monitor_event TileSeen not FactionType aztecs
and not FactionType slave
and IsPositionInRect 0 48 40 141
historic_event america_discovered event/america_discovered.bik
terminate_monitor
end_monitor

ecc...

quindi ho cancellato tutto quello che riguardava mongoli e timuridi, ma non so se dovevo lasciare qualcosa che invece ho tolto...

mentre nel descr strat ho inserito tutto stando attento a lasciare gli spazi in mod corretto.
c'è qualcosa che non va o mi sono dimenticato qualcosa?





A occhio direi che hai fatto bene... forse ho dimenticato qualcosa io... [SM=g27982] è passato un bel pò dall'ultima volta che mi sono cimentato in questa cosa.

Fai così: scaricati il file che ti ho indicato, lì ci trovi i 2 file (descr_strat e campaign_script) e puoi verificare direttamente se c'è qualcosa che hai sbagliato. [SM=g27960]

Ci dovrebbero essere anche altri file (tipo il descr_events), forse è per quello che non ti funziona (forse si deve eliminare ogni riferimento agli eventi delle invasioni... [SM=g27983] )


Ciao

[SM=x1140495]
Clausewitz
00mercoledì 6 giugno 2007 20:32
ho seguito il tuo consiglio, mi sono scaricato il tuo mod e dopo aver controllato ho notato che c'era un pezzo nel campaign script che non avrei dovuto cancellare! adesso funziona e mi farò una partita coi mongoli [SM=x1140424] ... grazie mille di nuovo! [SM=x1140440]
Clausewitz
00mercoledì 6 giugno 2007 21:18
è saltato fuori un "piccolo" problema... le armate mongole non pagano nessun mantenimento! ho provato a modificare il descr export unit ma non ha avuto nessun impatto sul gioco...che posso fare?
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