ok... ma poi come faccio a far apparire l'armata e il personaggio? xkè volevo che dopo tot numeri che compariva il messaggio delle crociata appariva l'armata.... è fattibile in questo modo ke mi hai suggerito tu?
penso di aver risolto.... fatto così:
monitor_event FactionTurnStart FactionIsLocal
and I_TurnNumber = 1
historic_event 5_crusade event/first_crusade.bik
terminate_monitor
end_monitor
monitor_event FactionTurnStart FactionIsLocal
and I_TurnNumber > 10
and I_TurnNumber < 20
and RandomPercent > 90
historic_event 5a_crusade
spawn_army
faction normans
character Andrea_II d_Ungheria, named character, age 25, x 69, y 25,
unit NE Bodyguard exp 9 armour 0 weapon_lvl 0
unit Peasant Archers exp 1 armour 0 weapon_lvl 0
unit Peasant Archers exp 1 armour 0 weapon_lvl 0
unit Religious Fanatics exp 6 armour 3 weapon_lvl 3
unit Religious Fanatics exp 6 armour 3 weapon_lvl 3
unit Crusader Knights exp 6 armour 3 weapon_lvl 3
unit Crusader Knights exp 6 armour 3 weapon_lvl 3
unit Trebuchet exp 0 armour 0 weapon_lvl 0
unit Catapult exp 0 armour 0 weapon_lvl 0
unit Dismounted Crusader Knights exp 6 armour 3 weapon_lvl 3
unit Dismounted Crusader Knights exp 6 armour 3 weapon_lvl 3
end
spawn_army
faction normans
character Leopoldo_VI d_Asburgo, named character, age 25, x 69, y 24,
unit NE Bodyguard exp 9 armour 0 weapon_lvl 0
unit Peasant Archers exp 1 armour 0 weapon_lvl 0
unit Peasant Archers exp 1 armour 0 weapon_lvl 0
unit Religious Fanatics exp 6 armour 3 weapon_lvl 3
unit Religious Fanatics exp 6 armour 3 weapon_lvl 3
unit Crusader Knights exp 6 armour 3 weapon_lvl 3
unit Crusader Knights exp 6 armour 3 weapon_lvl 3
unit Trebuchet exp 0 armour 0 weapon_lvl 0
unit Catapult exp 0 armour 0 weapon_lvl 0
unit Dismounted Crusader Knights exp 6 armour 3 weapon_lvl 3
unit Dismounted Crusader Knights exp 6 armour 3 weapon_lvl 3
end
siege_settlement Andrea_II d_Ungheria, Damietta, attack
terminate_monitor
end_monitor
non so se è corretta il modo ma alla fine lo script va!! :)
[Modificato da franky317 28/08/2012 12:50]