Medieval Total War Italia

Nomi città e caserme

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  • OFFLINE
    Domenico96
    Post: 642
    Registrato il: 01/05/2012
    Città: ROMA
    Età: 28
    Conte
    00 28/08/2012 14:44
    avrei bisogno di due chiarimenti

    1: ci sono alcune città per esempio che certe fazioni una volta che le conquistano cambiano il nome della città; è possibile metterne 2 o più di nomi diversi es. se nella mia mod che sto progettando, se roma venisse conquistata da una fazione francese, che diventerebbe Rome, posso fare anche in modo che se venisse conquistata dall'Impero si potrebbe chiamare Rom??

    2: è possibile fare in modo che gli homines domini, o anche altre unità esclusive nei castelli possano essere reclutati anche nelle città?
    __________________________________________________







    "Non so con quali armi combatteranno nella terza guerra mondiale ma so che nella quarta useranno bastoni e pietre" [cit. Albert Einstein]
  • OFFLINE
    The Housekeeper
    Post: 21.194
    Registrato il: 10/02/2007
    Principe

    00 28/08/2012 15:23
    1. sì, in teoria puoi inserire tutti i nomi che vuoi, anche se lo script rallenterebbe notevolmente il passaggio dei turni.


    esempio
    -------
    qui ci sono 6 varianti per 6 diverse lingue, assegnate alle varie fazioni tramite script



    campaign_script.txt:

    declare_counter Eburacum_barbarian
    declare_counter Eburacum_roman
    declare_counter Eburacum_greek
    declare_counter Eburacum_punic
    declare_counter Eburacum_persian
    declare_counter Eburacum_hindu

    monitor_event FactionTurnEnd FactionType slave
    and not I_SettlementOwner Eburacum = romani
    and not I_SettlementOwner Eburacum = sicily
    and not I_SettlementOwner Eburacum = milan
    and not I_SettlementOwner Eburacum = byzantium
    and not I_SettlementOwner Eburacum = egypt
    and not I_SettlementOwner Eburacum = normans
    and not I_SettlementOwner Eburacum = ellenobaktrioi
    and not I_SettlementOwner Eburacum = saxons
    and not I_SettlementOwner Eburacum = turks
    and not I_SettlementOwner Eburacum = denmark
    and not I_SettlementOwner Eburacum = timurids
    and not I_SettlementOwner Eburacum = aztecs
    and I_CompareCounter Eburacum_barbarian = 0
    set_counter Eburacum_barbarian 1
    set_counter Eburacum_roman 0
    set_counter Eburacum_greek 0
    set_counter Eburacum_punic 0
    set_counter Eburacum_persian 0
    set_counter Eburacum_hindu 0
    change_settlement_name Eburacum Eburacum_barbarian
    end_monitor

    monitor_event FactionTurnEnd FactionType slave
    and I_SettlementOwner Eburacum = romani
    and I_CompareCounter Eburacum_roman = 0
    set_counter Eburacum_barbarian 0
    set_counter Eburacum_roman 1
    set_counter Eburacum_greek 0
    set_counter Eburacum_punic 0
    set_counter Eburacum_persian 0
    set_counter Eburacum_hindu 0
    change_settlement_name Eburacum Eburacum_roman
    end_monitor

    monitor_event FactionTurnEnd FactionType slave
    and not I_SettlementOwner Eburacum = romani
    and not I_SettlementOwner Eburacum = saxons
    and not I_SettlementOwner Eburacum = turks
    and not I_SettlementOwner Eburacum = denmark
    and not I_SettlementOwner Eburacum = timurids
    and not I_SettlementOwner Eburacum = aztecs
    and not I_SettlementOwner Eburacum = england
    and not I_SettlementOwner Eburacum = hre
    and not I_SettlementOwner Eburacum = france
    and not I_SettlementOwner Eburacum = spain
    and not I_SettlementOwner Eburacum = portugal
    and not I_SettlementOwner Eburacum = moors
    and not I_SettlementOwner Eburacum = akni
    and not I_SettlementOwner Eburacum = carnaites
    and not I_SettlementOwner Eburacum = aksum
    and not I_SettlementOwner Eburacum = poland
    and not I_SettlementOwner Eburacum = iliret
    and not I_SettlementOwner Eburacum = russia
    and not I_SettlementOwner Eburacum = skuoa
    and not I_SettlementOwner Eburacum = sarumatah
    and not I_SettlementOwner Eburacum = slave
    and I_CompareCounter Eburacum_greek = 0
    set_counter Eburacum_barbarian 0
    set_counter Eburacum_roman 0
    set_counter Eburacum_greek 1
    set_counter Eburacum_punic 0
    set_counter Eburacum_persian 0
    set_counter Eburacum_hindu 0
    change_settlement_name Eburacum Eburacum_greek
    end_monitor

    monitor_event FactionTurnEnd FactionType slave
    and I_SettlementOwner Eburacum = saxons
    and I_CompareCounter Eburacum_punic = 0
    set_counter Eburacum_barbarian 0
    set_counter Eburacum_roman 0
    set_counter Eburacum_greek 0
    set_counter Eburacum_punic 1
    set_counter Eburacum_persian 0
    set_counter Eburacum_hindu 0
    change_settlement_name Eburacum Eburacum_punic
    end_monitor

    monitor_event FactionTurnEnd FactionType slave
    and not I_SettlementOwner Eburacum = romani
    and not I_SettlementOwner Eburacum = saxons
    and not I_SettlementOwner Eburacum = sicily
    and not I_SettlementOwner Eburacum = milan
    and not I_SettlementOwner Eburacum = byzantium
    and not I_SettlementOwner Eburacum = egypt
    and not I_SettlementOwner Eburacum = normans
    and not I_SettlementOwner Eburacum = ellenobaktrioi
    and not I_SettlementOwner Eburacum = aztecs
    and not I_SettlementOwner Eburacum = england
    and not I_SettlementOwner Eburacum = hre
    and not I_SettlementOwner Eburacum = france
    and not I_SettlementOwner Eburacum = spain
    and not I_SettlementOwner Eburacum = portugal
    and not I_SettlementOwner Eburacum = moors
    and not I_SettlementOwner Eburacum = akni
    and not I_SettlementOwner Eburacum = carnaites
    and not I_SettlementOwner Eburacum = aksum
    and not I_SettlementOwner Eburacum = poland
    and not I_SettlementOwner Eburacum = iliret
    and not I_SettlementOwner Eburacum = russia
    and not I_SettlementOwner Eburacum = skuoa
    and not I_SettlementOwner Eburacum = sarumatah
    and not I_SettlementOwner Eburacum = slave
    and I_CompareCounter Eburacum_persian = 0
    set_counter Eburacum_barbarian 0
    set_counter Eburacum_roman 0
    set_counter Eburacum_greek 0
    set_counter Eburacum_punic 0
    set_counter Eburacum_persian 1
    set_counter Eburacum_hindu 0
    change_settlement_name Eburacum Eburacum_persian
    end_monitor

    monitor_event FactionTurnEnd FactionType slave
    and I_SettlementOwner Eburacum = aztecs
    and I_CompareCounter Eburacum_hindu = 0
    set_counter Eburacum_barbarian 0
    set_counter Eburacum_roman 0
    set_counter Eburacum_greek 0
    set_counter Eburacum_punic 0
    set_counter Eburacum_persian 0
    set_counter Eburacum_hindu 1
    change_settlement_name Eburacum Eburacum_hindu
    end_monitor



    expanded.txt:


    {Eburacum_barbarian}Eborakon
    {Eburacum_roman}Eburacum
    {Eburacum_greek}Ebourakon
    {Eburacum_punic}Eborakon
    {Eburacum_persian}Eborakon
    {Eburacum_hindu}Eborakon
    [Modificato da The Housekeeper 28/08/2012 15:26]








  • OFFLINE
    The Housekeeper
    Post: 21.194
    Registrato il: 10/02/2007
    Principe

    00 28/08/2012 15:25
    2. basta andare nell'export_descr_buildings e copiare le stringhe delle unità all'interno dell'edificio desiderato (nota che ci sono caserme cittadine e caserme per castelli)