00 08/07/2013 14:22
Preso da TWC (è in inglese, ma credo si capisca):

Here's some nice clues about console commands. Most of this text is laboriously copied and pasted from the kingdoms.exe:

add_money : adds an amount of money to a faction's coffers, can be negative, default is player faction
add_population : adds an amount of population to a settlement, can be negative
move_character , : moves named character to position on campaign map
auto_win : the attacker or defender wins the next autoresolved battle
create_unit : creates one or more units of the specified type
toggle_fow : toggles the fog of war on or off
banana_republic : all player generals gain an interesting ability
toggle_restrictcam : toggles camera restrictions on or off
save_battle_replay : saves battle replay in file replays/.rpy
give_ancillary : gives the character an ancillary
remove_ancillary : removes ancillary from the character an ancillary (default = all)
give_trait : gives the character a trait at level (default = level 1)
remove_trait : removes a specified trait from the character (default = all)
disable_vnvs = true/false: toggles whether to disable game applying traits and attributes
process_cq : Completes all (possible) construction pending in queue
character_reset : resets the character back to it's start of turn settings
show_cursorstat : shows the cursor position and region id
toggle_terrain : toggles the terrain to display various data sets, no param resets to normal
write_ui_cache: writes out the ui texture cache to disk
give_trait_points : gives the character points for trait
list_traits : lists all the available traits
list_ancillaries : lists all the available ancillaries
mp : gives the character movement points
list_characters : lists all the characters in the world or those belonging to a faction
show_landings : shows the landing positions available to the ai from a given region, default hides them
filter_coastlines : applies filter to world map coastlines
toggle_coastlines : toggles strategy map coastline display
set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified; for building chains see export_descr_building.txt
ai_turn_speed : sets the maximum speed of turn processing during the ai round
amdb_min : sets aerial map overlay depth bias for min zoom
amdb_max : sets aerial map overlay depth bias for max zoom
amdb_offset : sets aerial map overlay offset towards camera
zoom : zooms to specified aerial map zoom
set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1
regenerate_radar: Does what it says on the tin
adjust_sea_bed : adjusts whole sea bed to specified height
reload_shaders : reloads all vertex shaders
reload_textures : reloads all textures
toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again
reset_display: Forces a display_close(); display_open() display reset cycle
process_rq : Completes all (possible) recruitment pending in queue
force_diplomacy : Forces the negotiator to accept or decline a proposition
diplomatic_stance : Set the diplomatic stance between the two factions
invulnerable_general : makes that named general invulnerable in battle
test_ancillary_localisation : adds all ancillary to the character info displayancillaries aren't actually added to the character
perf_times : Toggle display of simple performance times of game update vs display
burn_piggies_burn : ignite all the piggy winks
Test event movie: test_movie
reload_movie_db : Reloads movie db
show_terrain_lines : display defensive terrain features
message_collation_set : Set the message collation on or off (sets all factions)
show_all_messages : Show all messages to all factions (on/off)
clear_messages : Clear all the current stacked messages
puppify_my_love : Puppy themed GUI
upgrade_settlement : upgrade settlement level
toggle_wireframe : Toggle wireframe rendering
reapply_rigid_model_influence :
toggle_flowing_water : toggles display of campaign map flowing water
nw_stats: toggles display of network stats.
toggle_pr: toggles pr mode.
list_units : lists all of the units in an army, with details.
victory : show victory message for faction for short or long campaign.
trigger_advice [] - triggers an advice thread
damage_wall : Damage wall of settlement. Forces 40% damage to a random gatehouse and a nearby straight section. Destroys gatehouse if 'gate' parameter present; breaches wall if 'breach' present
test_victory_scroll : Opens up the victory scroll declaring that the given faction is the victor
date : changes the campaign date to the given year
season : changes the campaign season to the given season
force_battle_victory : forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy alliance
force_battle_defeat : forces the local player's alliance to lose the battle, completely destroying the local alliance or optionally capturing a percentage of the local alliance
output_unit_positions : output the positions of all units in the battle to the specified file : Format:- alliance_index, army_index, unit_index, formation_origin_x, formation_origin_y, rotation_in_degrees, unit_width_in_metres, unit_width_in_men
zoom_to_unit : zoom the camera to a unit of a specific id
show_battle_marker : display a marker at (x, y) for t seconds of height h
show_battle_line : display a line from (x1, y1) to (x2, y2) for t seconds
show_battle_circle : display a circle at (x, y) of r radius for t seconds
kill_faction : removes the faction from the game
diplomacy_mission : creates a diplomacy mission
event [ ] : creates an event
kill_character : kills a character with the given name
control : switches player control to specified faction; old faction may not act correctly as ai faction
create_building : creates a building of the specified type in a settlement; for building level id's see export_descr_building.txt
capture_settlement : evicts any resident characters and armies and gives the settlement to the local player
disable_ai [opt: tac | sub | dip | name | priest]: disables all (default) or part of the ai for all factions
halt_ai : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given
run_ai [opt:x]: re-starts an ai turn sequence after disableai or haltai has been triggered; use x to also re-enable all parts of the ai which have been individually disabled
surrender_regions : gives all this faction's regions to the slaves. "horde" surrenders regions for all factions that can be hordes
toggle_chat_log : shows or hides the multiplayer chat window
bounds : toggle display of bounding objects
lights :
set_option : Set new value for specified option (use 1 and 0 for boolean options)
capabilities : list details of the recruitment capabilities of a settlement
recruitment_pool : list details of the current recruitment pool of a settlement
diplomacy_costs : displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
create_mission : Attempt to create and add a mission to the specified faction
toggle_HUD_mode: switches between full and minimal HUD during a battle.
print_shortcuts: prints all the keyboard shortcuts for the current handler to documentation/current_handler_shortcuts.txt
houston
vindaloo
rogan
madras
istanbul
george
jerihco
oliphaunt
logon : enables console with an admin password
logoff: logs out administrator to disable console
clear_password : clears the current password for a specified faction
set_password : sets a new password for a specified faction
set_email
: sets a new email address for a specified faction
set_campaign_diff : sets the campaign diffficulty for a specified faction
bestbuy : sells units cheaper (-20% cost)

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