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Medieval Total War Italia

Nuovo CAI. PiterAI3.8/Bellum7.0

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  • OFFLINE
    PiotrekPL(93)
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    Servo della gleba
    00 17/09/2014 14:28
    ge.tt/2KbbSLx1/v/0


    Installazione: Decomprimere il file in una cartella che si trova, per esempio, l'indirizzo punta moda-: sega / medieval2 / mods / bellum e cancellare file da una cartella di moda map.rwm (utilizzare la ricerca).

    Scusate se è una cattiva divisione.

    Non è un virus [SM=g27960] , teamt polacco:

    forum.totalwar.org.pl/showthread.php?5621-Bellum-Crucis-6-0-6-3-PiterAI-3-7-%28sztuczna-intelig...
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    UnequivocalMr.Crow
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    Principe


    00 17/09/2014 14:35
    Hi PietrotrekPL(93),

    I will move this thread into the Submods section "Bottega del Verrocchio".

    Thx for your submod [SM=x1140522]






    ***COME OTTENERE GIOCHI GRATIS SU STEAM CON TREMOR GAMES***



    +SPICCIOLATI 8.1 UNOFFICIAL KINGDOM PORTING+

    +ALTERNATIVE MONEY SCRIPT - MINISUBMOD FOR BC+
    +COMPLETE SICILIAN UNIT ROSTER+
    +MR.CROW'S WARWAGON+
    +UNITS FIX FOR MACHIAVELLO: VECCHIOMONDO+
    +UNITS FIX FOR MACHIAVELLO: SPICCIOLATI+


    "Il termine capatosta (letteralmente, "testardi") è il soprannome che identifica i molesi almeno dal Settecento, quando, dopo una lunghissima battaglia legale, riuscirono ad emanciparsi dalla signoria dei Vaaz."

  • OFFLINE
    PiotrekPL(93)
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    Servo della gleba
    00 17/09/2014 19:23
    Re:
    UnequivocalMr.Crow, 2014-09-17 14:35:

    Hi PietrotrekPL(93),

    I will move this thread into the Submods section "Bottega del Verrocchio".

    Thx for your submod [SM=x1140522]




    Thank you.

    Lets play on the old version of AI, and the old version Bellum.

    www.youtube.com/watch?v=mGh8UBC6sdw

    You can look and see how it works.
  • OFFLINE
    PiotrekPL(93)
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    Servo della gleba
    00 17/09/2014 19:25
    Diplomacy is based on many factors but in short it works as follows:

    From the point of view of campaign difficulty level:

    VH level – AI considers player as its biggest threat so it tries to form alliances against the player and tends to go to war against the player. The AI factions easily form alliances if they consider the player their biggest threat.

    H level – AI considers the player as a threat and tries to form alliances against the player and tends to go to war against the player, but to a more limited extent than on VH level. If an AI faction neighbors a faction that is significantly stronger, it will try to find an alliance against such faction. In such situation AI may propose alliance to the player and be a loyal ally.

    N level – AI tries to form alliances against the strong empires (factions that are significantly stronger than AI) and tends to weaken them. If there are no such strong factions, AI will try to go to war against the player. If AI does not border the player, it tries to attack its weakest neighbor (if it tried to attack the weakest neighbor first, the campaign would be rather boring ).

    In general:

    If the AI’s invasion priorities (i.e. code command driving AI to invade a given target) do not exceed a minimum threshold, the AI will not attack other factions (except for rebel / neutral provinces).


    By using the „opportunistic invasion” command in the options of war and rebel provinces conquer, AI will sometimes ignore its diplomatic priorities. Besides, M2TW AI is bugged anyway.

    Alliances – if an alliance is not aimed against an enemy which is the AI priority target, it works as a „non-aggression pact”. The alliance code includes commands which drive AI to attack a common enemy but if it is not the AI perceived “priority enemy”, the chance that such attack will be executed is rather small (especially on VH difficulty).

    Preparations for war



    The tactics responsible for invasion is rather a slow and “lazy” procedure so the AI will usually gather its armies along the borders before it finally decides to invade. Also AI will train its best available units and agents – do not be surprised when an AI assassin kills your favourite general. For the human player this knowledge is not a big facilitation though, since the fact that AI is gathering its forces along the border does not mean that it is going to invade the player’s faction in the nearest future.


    In some circumstances (for instance when the player does not wage a war with its neighbors), a neutral AI faction will also keep its garrisons on the border, just as it waged a war against the (neutral) player. This AI behavior may change when the it is in war with other factions – in such case it may send all its forces to the endangered front.

    War


    The highest priority of AI is besieging settlements – AI uses almost all its military potential on a given front to besiege settlements. It is probably not the best solution but taking into account the limitations of the M2TW engine it seems to be pragmatic and sufficient – otherwise AI would wander its armies aimlessly over the map.
    Then, as a second priority, AI tries to attack the available targets in range, so sometimes when besieging a settlement, another AI army may come to support the siege or even attack a defending player’s army which stands near the besieged settlement (to help defend it in case of assault), while the first AI army still keeps the siege.
    Finally, AI tries to do an “opportunistic attack”, which in some circumstances may ignore other AI settings and priorities. But thanks to this “opportunistic” possibility, AI is more “intelligent” and able to use some unexpected situations to its benefit. Since AI tries to besiege settlements, sometimes it may happen that it will spare player’s army standing on the bridge / ford and will walk around to lay a siege to a settlement or spare the closest strongly garrisoned settlement to lay a siege to the weaker one.


    - AI trains the troops of good quality, generally better than in the majority of mods I’ve seen and I think even better than in the original Bellum since the troops quality depends mainly on the tactics settings in file descr_campaign_ai_db – I don’t know whether the twc modders know that.


    - The additional advantage of such tactics is the AI ability of starving the besieged settlements – AI will not attack until it is certain that it will win (taking into account the result of the autocalc battle).


    - AI is able to hire the mercenaries, which I did not observe frequently using other M2TW CAIs,


    - Of course AI can spam agents in some circumstances,


    - When AI declares a war, it can – especially when the border is long – attack simultaneously with several armies in different places along the border, which can demolish a careless player (I hope you don’t use the unhistorical “reload” ;P ).


    - AI uses its agents better,


    - AI can successfully strike with a really good sea invasion. This part of the code is perhaps not perfect but in my view it is quite good in comparison to other M2TW CAIs - I would like to see a CAI code which does it better.


    Defence:


    - Here I coded the AI in such a way that it is not so easy to conquer the settlements by attacking an army standing near the settlement and wiping out the settlement garrison that joins the battle as reinforcements (AI tries to place its armies a bit farther from settlements).

    If the total strength ratio on a given front is unfavorable to AI, it will not attack openly but will rather sit in garrisons or try to defend based on bridges / fords and prepare ambushes in forests. On some occasions AI fooled me with the following scheme: I see a weak army near the forest, attack, the AI withdraws to the forest, I attack… and then I am ambushed by significantly stronger AI army. This is not very frequent but the AI in the old M2TW can show some tricks – it’s a pity that the original authors made so weak use of the AI potential in the vanilla game.

    Even on N difficulty if an AI faction concludes that it no longer have common interests with the player and at the same time the AI faction is not in war against any of its neighbours, it may break the alliance with the player. In such case only relations 10/10 or 9/10 can protect the player from breaking the alliance by the AI. If AI is in war with a non-neighbouring faction, it does not count as a war and AI may break the alliance as soon as its common interests with the player end.
  • OFFLINE
    .Dedo.
    Post: 599
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    Cavaliere
    00 17/09/2014 20:16
    Wow! It seems a top notch CAI! As soon as i start a new campaign i'll give it a try [SM=x1140522]
    ----------------------------------------------------
    FORZA JULES! SONO CON TE!

    "What is it that makes a great soldier? Is it his brain or his heart?" SSG Matt Baker

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    Francesco Nau
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    Contadino
    00 17/09/2014 21:13
    Seems interesting.
    But does this MOD modify the language in game?
    And could you rewrite the install instruction(even in english) because it is badly translated... Sorry and Thank you very much! [SM=x1140522]
  • OFFLINE
    PiotrekPL(93)
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    Età: 30
    Servo della gleba
    00 18/09/2014 08:24
    Re:
    Francesco Nau, 2014-09-17 21:13:

    Seems interesting.
    But does this MOD modify the language in game?
    And could you rewrite the install instruction(even in english) because it is badly translated... Sorry and Thank you very much! [SM=x1140522]




    Installation instructions:
    unzip in your mods\BellumCrucis7 folder
    delete the map.rwm file within the mods\EBII\data\world\maps\base directory


    Need new campaign



    Do not change the language.
  • OFFLINE
    Philippopolis
    Post: 29
    Registrato il: 14/06/2013
    Contadino
    00 02/10/2014 01:04
    It looks good! did you changed the AI neutrality for the first 30 turns?
  • OFFLINE
    Zaramorte
    Post: 69
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    Ausiliario
    00 16/11/2014 10:13
    it's far better than original AI, expecially sieges (AI the most of the time defend walls and gates, instead exit the city confront me in open field as it happen before)

    TY for sharing
  • OFFLINE
    Panzergrenadiere
    Post: 759
    Registrato il: 16/04/2011
    Conte
    00 16/11/2014 15:58
    Re:
    Zaramorte, 16/11/2014 10:13:

    it's far better than original AI, expecially sieges (AI the most of the time defend walls and gates, instead exit the city confront me in open field as it happen before)

    TY for sharing




    Se hai già provato questa submod, puoi dirmi se prevede ancora i 30 turni iniziali in cui l'IA non attacca? Grazie [SM=g27961]
    ___________________________________________________


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    PompoD
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    Contadino
    00 16/11/2014 17:49
    Posso confermarti che i primi trenta turni di tregua forzata non sono presenti. Tuttavia i file modificati riguardano solo la ia di campagna quindi non aspettarti differenze nelle battaglie. Comunque si tratta di una ottima ia molto più dinamica e aggressiva di quella vecchia.
  • OFFLINE
    Panzergrenadiere
    Post: 759
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    Conte
    00 16/11/2014 17:57
    ...E immagino sia molto difficile reinserire i 30 turni di tregua, vero? Mi ci ero abituato [SM=g27964]
    [Modificato da Panzergrenadiere 16/11/2014 17:57]
    ___________________________________________________


    I CAME TO SEE FOLEY
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    Zaramorte
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    Ausiliario
    00 19/11/2014 17:02
    potrebbe essere un caso, ma io sono al 22esimo turno ed ancora nessuno mi ha dichiarato guerra... i pisani si ammassano ai confini, i genovesi mi osservano ostili, il SRI guarda con invidia le mie ricche provincie alpine e i normanni premono da sud ^^ ma per ora nessun attacco
  • OFFLINE
    Panzergrenadiere
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    Conte
    00 20/11/2014 01:25
    Beato te, io sono al 30° e sono stato aggredito dai crociati, repentinamente scomparsi dalla mappa dopo un assalto delle potenze islamiche coalizzate, e ora sto combattendo per la vita contro i bizantini, mentre gli egiziani ammassano uomini intorno a Gerusalemme, da me conquistata ma che fa gola a tutti.
    Più che altro, i bizantini continuano a tirarmi addosso enormi armate di miliziani che distruggo con perdite microscopiche. Spero che a breve inizino a sfornare unità decenti o mi toccherà tornare alla vecchia IA.
    ___________________________________________________


    I CAME TO SEE FOLEY
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    PiotrekPL(93)
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    Servo della gleba
    00 20/11/2014 12:24
    Re:
    Panzergrenadiere, 2014-11-20 01:25:

    Beato te, io sono al 30° e sono stato aggredito dai crociati, repentinamente scomparsi dalla mappa dopo un assalto delle potenze islamiche coalizzate, e ora sto combattendo per la vita contro i bizantini, mentre gli egiziani ammassano uomini intorno a Gerusalemme, da me conquistata ma che fa gola a tutti.
    Più che altro, i bizantini continuano a tirarmi addosso enormi armate di miliziani che distruggo con perdite microscopiche. Spero che a breve inizino a sfornare unità decenti o mi toccherà tornare alla vecchia IA.




    Erroneamente installato, giocare l'originale. :D



    ge.tt/6Wt1oZ42/v/0


    Nuova versione.

  • OFFLINE
    PiotrekPL(93)
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    Servo della gleba
    00 20/11/2014 12:27
    Se attacchi 30 colpi, è stato installato male. Questo dovrebbe installare la cartella di gioco. D: \ Program Files (x86) \ SEGA \ Medieval II Total War \ mods \ BellumCrucis7
  • OFFLINE
    Zaramorte
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    Ausiliario
    00 20/11/2014 15:51
    considering that the uploader isn't italian, it would be nice for this thread using english only

    thanks for the new version (new AI for me is essential.. original one is really dumb ^^): i'll give u my impression
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    PompoD
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    Contadino
    00 20/11/2014 17:17
    Great news! Is this savegame compatible?
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    Panzergrenadiere
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    Conte
    00 21/11/2014 17:40
    Re:
    PiotrekPL(93), 20/11/2014 12:27:

    Se attacchi 30 colpi, è stato installato male. Questo dovrebbe installare la cartella di gioco. D: \ Program Files (x86) \ SEGA \ Medieval II Total War \ mods \ BellumCrucis7



    Hi there!
    I think I have installed the AI without errors, because the enemy attacks the cities whenever possibile without losing time in chasing my armies, as said in the description.
    I was only wondering about the Byzantines who send against me many many armies of militians. Maybe, when they finish the original amount of militia given by the game, they'll start creating good units (sometimes they already used Varangian guards and other èlite fighters).

    Do you suggest to install the new version and restart the campaign? I'm well with the current campaign.
    P.S. I still use Windows XP, so my game folders are a bit different. [SM=g27960] :)

    Sorry for the mistakes, I'm a bit "rusty" with writing in english.
    ___________________________________________________


    I CAME TO SEE FOLEY
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    PiotrekPL(93)
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    Servo della gleba
    00 25/11/2014 14:04
    Re: Re:
    Panzergrenadiere, 2014-11-21 17:40:



    Hi there!
    I think I have installed the AI without errors, because the enemy attacks the cities whenever possibile without losing time in chasing my armies, as said in the description.
    I was only wondering about the Byzantines who send against me many many armies of militians. Maybe, when they finish the original amount of militia given by the game, they'll start creating good units (sometimes they already used Varangian guards and other èlite fighters).

    Do you suggest to install the new version and restart the campaign? I'm well with the current campaign.
    P.S. I still use Windows XP, so my game folders are a bit different. [SM=g27960] :)

    Sorry for the mistakes, I'm a bit "rusty" with writing in english.



    In the new version are more loyal allies, it is much easier for a ceasefire and an improved system of alliances, and the repaired system vassals.

    I think it's AI troops trained better. Well trained agents, but at the AI gets you free agents with scripts so you can not see that it works.
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