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Medieval Total War Italia

crash, crash e ancora crash..

  • Messaggi
  • OFFLINE
    farmakon
    Post: 67
    Registrato il: 23/03/2010
    Città: LODI
    Età: 40
    Ausiliario
    00 20/03/2011 19:53
    sono giunto all'a.d. 1496 e non riesco più ad andare avanti.
    O crasha prima di finire il "giro" delle altre fazioni, quando arriva ai ribelli, oppure poco dopo l'inizio del turno.

    Il system.log, poi, riporta cose incomprensibili, per me

    19:46:22.437 [system.rpt] [always] CPU: SSE2
    19:46:22.437 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
    19:46:22.453 [system.io] [always] mounted pack packs/data_0.pack
    19:46:22.453 [system.io] [always] mounted pack packs/data_1.pack
    19:46:22.453 [system.io] [always] mounted pack packs/data_2.pack
    19:46:22.453 [system.io] [always] mounted pack packs/data_3.pack
    19:46:22.453 [system.io] [always] mounted pack packs/data_4.pack
    19:46:22.453 [system.io] [always] mounted pack packs/localized.pack
    19:46:26.984 [game.script] [error] Condition parsing error in spicciolati/data/export_descr_character_traits.txt, at line 16049, column 49
    trigger not found
    19:47:08.531 [game.script] [error] Trigger processing error in <VanquisherEnglishAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    19:47:08.531 [game.script] [error] Trigger processing error in <VanquishernormansAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    19:47:08.531 [game.script] [error] Trigger processing error in <VanquishertimuridsAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    19:47:08.531 [game.script] [error] Trigger processing error in <VanquisherhafsidiAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    when testing <TargetFactionType> condition
    19:47:08.531 [game.script] [error] Trigger processing error in <VanquishermayaAssassinates>
    : <target_faction> is unavailable from event <LeaderOrderedAssassination>
    .....
    19:47:30.828 [game.script] [error] Trigger processing error in <0073_Successful_Denouncement>
    : <settlement> is unavailable from event <DenouncementMission>
    19:47:33.375 [game.script] [error] Trigger processing error in <0073_Successful_Denouncement>
    : <settlement> is unavailable from event <DenouncementMission>
    19:47:34.046 [game.script] [error] Trigger processing error in <0073_Successful_Denouncement>
    : <settlement> is unavailable from event <DenouncementMission>
    19:47:35.109 [game.script] [error] Trigger processing error in <rawghi_a_losanna>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    19:47:35.109 [game.script] [error] Trigger processing error in <rawghi_b_losanna>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    19:47:35.109 [game.script] [error] Trigger processing error in <rawghi_a_trieste>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    19:47:35.109 [game.script] [error] Trigger processing error in <rawghi_b_trieste>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    19:47:35.109 [game.script] [error] Trigger processing error in <rawghi_a_siena>
    : SettlementName needs a settlement.
    ........
    when testing <SettlementName> condition
    19:48:00.062 [game.script] [error] Trigger processing error in <rawghi_a_venice>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    19:49:03.421 [data.invalid] [error] World creation error: couldn't find unit description for unit type 'Picchieri Romagnoli'.
    19:49:03.859 [system.rpt] [error] Medieval 2: Total War ha rilevato un errore non specificato e verrà terminato.



    io ho provato a controllare gli errori che indica, ma non li vedo proprio!!

    Come diavolo faccio? Sono piantato da una settimana [SM=g27979]
  • OFFLINE
    The Housekeeper
    Post: 21.194
    Registrato il: 10/02/2007
    Principe

    00 21/03/2011 09:30
    apri il file export_descr_units di spicciolati, vai in fondo e incolla questo blocco:




    type Picchieri Romagnoli
    dictionary Picchieri_Romagnoli; Scots Pike Militia
    category infantry
    class spearmen
    voice_type Light
    banner faction main_spear
    banner holy crusade
    soldier Scots_Pike_Militia, 60, 0, 1
    officer northern_captain
    officer northern_captain_late_flag
    officer northern_captain_late_flag
    attributes legionary_name, sea_faring, hide_forest, can_withdraw, pike, mercenary_unit
    formation 1.2, 1.2, 2.4, 2.4, 8, square, phalanx
    stat_health 1, 0
    stat_pri 7, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr spear, long_pike, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 0, 1, 0, flesh
    ;stat_armour_ex 0, 4, 5, 0, 1, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 1, -2, 3, 2
    stat_mental 6, normal, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 250, 100, 50, 50, 250, 4, 50
    armour_ug_levels 0, 1, 2
    armour_ug_models Scots_Pike_Militia, Scots_Pike_Militia_ug1, Scots_Pike_Militia_ug2
    ownership northern_european, southern_european, eastern_european, greek, middle_eastern, mesoamerican, slave
    era 2 scozia
    ;unit_info 7, 0, 1




    poi prova a rigiocare il turno.
  • OFFLINE
    farmakon
    Post: 67
    Registrato il: 23/03/2010
    Città: LODI
    Età: 40
    Ausiliario
    00 21/03/2011 20:35
    nada. Anche se non chiede più nulla sui picchieri romagnoli, crasha sempre alla stessa maniera, un'attimo prima che inizi il nuovo turno..

    non so proprio che pesci prendere. Ho anche provato a cancellare l'arrivo dei francesi dal campaign_script ma nulla.
  • OFFLINE
    The Housekeeper
    Post: 21.194
    Registrato il: 10/02/2007
    Principe

    00 22/03/2011 08:41
    Il problema è che se si tratta di un errore del campaign_script non c'è modo di risolverlo se non cancellando la parte "sospetta" e ricominciando la campagna daccapo.
    Adesso cosa dice il log?
  • OFFLINE
    farmakon
    Post: 67
    Registrato il: 23/03/2010
    Città: LODI
    Età: 40
    Ausiliario
    00 22/03/2011 18:00

    17:56:36.937 [system.rpt] [always] CPU: SSE2
    17:56:36.937 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
    17:56:36.937 [system.io] [always] mounted pack packs/data_0.pack
    17:56:36.937 [system.io] [always] mounted pack packs/data_1.pack
    17:56:36.937 [system.io] [always] mounted pack packs/data_2.pack
    17:56:36.953 [system.io] [always] mounted pack packs/data_3.pack
    17:56:36.953 [system.io] [always] mounted pack packs/data_4.pack
    17:56:36.953 [system.io] [always] mounted pack packs/localized.pack
    17:57:03.640 [game.script] [error] Condition parsing error in spicciolati/data/export_descr_character_traits.txt, at line 16049, column 49
    trigger not found
    17:58:22.312 [game.script] [error] Trigger processing error in <0073_Successful_Denouncement>
    : <settlement> is unavailable from event <DenouncementMission>
    17:58:41.640 [game.script] [error] Trigger processing error in <rawghi_a_losanna>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:58:41.640 [game.script] [error] Trigger processing error in <rawghi_b_losanna>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:58:41.640 [game.script] [error] Trigger processing error in <rawghi_a_trieste>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:58:41.640 [game.script] [error] Trigger processing error in <rawghi_b_trieste>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:58:41.640 [game.script] [error] Trigger processing error in <rawghi_a_siena>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:58:41.640 [game.script] [error] Trigger processing error in <rawghi_b_siena>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:58:41.640 [game.script] [error] Trigger processing error in <rawghi_a_messina>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:58:41.640 [game.script] [error] Trigger processing error in <rawghi_b_messina>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:58:41.640 [game.script] [error] Trigger processing error in <rawghi_a_girgenti>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:58:41.640 [game.script] [error] Trigger processing error in <rawghi_b_girgenti>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:58:41.640 [game.script] [error] Trigger processing error in <rawghi_a_siracusa>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:58:41.640 [game.script] [error] Trigger processing error in <rawghi_b_siracusa>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:58:41.640 [game.script] [error] Trigger processing error in <rawghi_a_mdina>
    : SettlementName needs a settlement.
    [...]

    when testing <SettlementName> condition
    17:59:55.843 [game.script] [error] Trigger processing error in <rawghi_a_rome>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:59:55.843 [game.script] [error] Trigger processing error in <rawghi_b_rome>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:59:55.843 [game.script] [error] Trigger processing error in <rawghi_b_chieti>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:59:55.843 [game.script] [error] Trigger processing error in <rawghi_a_chieti>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:59:55.843 [game.script] [error] Trigger processing error in <rawghi_a_naples>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:59:55.843 [game.script] [error] Trigger processing error in <rawghi_b_naples>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:59:55.843 [game.script] [error] Trigger processing error in <rawghi_b_venice>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:59:55.843 [game.script] [error] Trigger processing error in <rawghi_a_venice>
    : SettlementName needs a settlement.

    when testing <SettlementName> condition
    17:59:57.859 [system.rpt] [error] Medieval 2: Total War ha rilevato un errore non specificato e verrà terminato.



    questa cosa dei "rawghi" è folle. perchè li tira in ballo tutti e più d'una volta?
    Ma son l'unico imbattutosi in cotale maledizione?!?!
  • OFFLINE
    farmakon
    Post: 67
    Registrato il: 23/03/2010
    Città: LODI
    Età: 40
    Ausiliario
    00 23/03/2011 15:47
    per caso, il campaign_script richiama unità non presenti nel descr_unit o nel model.db?

    In questo caso potrei aggiungerle.
    Mi basterebbe sapere di quali si tratti. Giusto?
  • OFFLINE
    The Housekeeper
    Post: 21.194
    Registrato il: 10/02/2007
    Principe

    00 24/03/2011 16:42
    esatto
    se li richiama è bugs, come nel caso dei picchieri romagnoli, che di fatto nell'edu non esistevano