Strastrastra quoto questo post e spero che la CA senti questo buon uomo :D
1. Please add moats and drawbridges in the next game. This will spice up sieges and would be a lot more accurate. It could possibly be exclusive to castles and cities that historically had moats to keep some variation. Desert forts wouldnt have moats after all, maybe just a trench.
2. General customization.
It would be a nice feature to be able to rename generals or to give them a nickname, and be able to change their armor or clothes. Their achievements could unlock special options for this, a medieval general getting a templar in his retinue could result in a templar surcoat becomeing available for wear. And Kings could have various crowns available to them.
3. Unit editor.
Maybe ingame units could get their universal uniforms changed, with each soldier type having several appearances to choose from. Experience levels could unlock new options, like a battleworn appearance for experienced veterans.
4. Siege equipment slots on the walls or elsewhere in the defence.
When defending, it should be possible to place things like cannons, ballistas and other such equipment on top of the walls. It would be more usefull there, and make it a great garrison unit.
Deploying it in such a slot should render it immobile though.
5. Towers and gatehouses that can be garissoned.
This could add additional protection to archers when put inside a tower, or give even more range when put on top of a tower. And some protection since the ladders wouldnt reach them.
Putting soldiers in the gatehouse could be required for boiling oil or throwing down rocks from there.
6. Multible options when recruiting a general.
The choice seems rather random, it might be better if the player gets three options and needs to choose one of them.
7. Multible types of general.
A nice addition would be various kinds of generals, the types available could depend on the faction. If you plan for a general to serve as a govenor, elite foot archers might make for a more usefull bodyguard than horsemen.
8. Battlefield diplomacy.
When a diplomat is attached to the army, he could be send forward at the start of the battle. This could be an additional phase between deployment and battle. In a short cutscene, similar to the general speech, could the diplomat be send forward with a proposal.
-Your general could save his own skin by offering to disband his army and leave with his bodyguards. This could result in negative traits but could save your general when greatly outnumbered.
-When your force is greatly superiour, you could demand the enemy army to surrender or at least pull back to their nearest city.
-During a siege, the city or fort could be surrendered in exchange for free passage for your troops, general and any agents present.
-cruel enemies might kill your diplomat in response to your proposal if they disagree.
9. Prison.
The prison could allow you to keep enemy agents and generals in there. Their release can be used in diplomacy.
When inprisoned, you can choose to convert them which could be easier than when they are free and in the field, or you can torture them to receive information about their faction, such as which provinces, wealth and numerous soldiers they posess.
The computer would also be able to do that of course.