Kingdom of Hungary info for Bellum Crucis

shikaka
00venerdì 25 febbraio 2011 20:09


Hello guys!



Just found this mod, and I have to say it is very good work, awesome quality! Really, Hungary is represented very well, but if I may, I would like to contribute a bit to make it even better :)
I hope you can use something out of this!



GEOGRAPHY

Very good map with cities and geograpy!
lazarus.elte.hu/~mihalyi/proba/Hungary%201038%20domb.jpg

A very large portion of Hungary is in the Wienna province for some reason!
The geography (mountains, rivers) is exceptional, but for the provinces/settlements there are better alternatives:



proposal with explanation:

Hrvatska/Zagreb/city -> OK

Baranya/Pécs/city -> rename province to Slavonia move capitol to Szekesfejervár (most important city runner up, also Pécs insignificant)

Orsova/Orsova/Castle -> move settlement to the meeting of Duna and Szava, and rename it Lándorfejervár or Belgrad/Belgorod. Lándorfejervár/Belgorod was much more significant

Erdely/Regen/castle -> rename city to Gyulafejervár, change to city

Ardeal/Arad/castle -> rename castle to Várad, rename province to Alföld or Hungarian plains (Ardeal is the romanian/turkish name of Erdély/Transilvania, already in use), put Várad northwards

Magyarország/Pest/city -> Pest is insignificant until 19th century, rename settlement to Esztergam (most important city, Esztergam and Szekesfejervar being capitals), and move it to it's proper place. Rename province to Transdanubia. Put a permanent stone fort where Pozsony is marked (a guard castle against HRE)

Zakarpathia/Ungvár/castle -> rename province to Subcarpathia or even better 'Upper lands' or 'upper Hungary'. While Kassa was always more significant, Ungvár can be kept as Kassa was a very important commercial centre, Ungvár remained the main military centre. If you choose Kassa, it should be a city.
(I think the best would be to have Kassa and put a permanent stone fort where Ungvár is)








HUNGARIAN CHARACTERS

generated character traits at birth should be:

Trigger random_birth_hungary
WhenToTest CharacterComesOfAge
Condition FactionType hungary
Affects Anger 1 Chance 10
Affects Xenophilia 1 Chance 10
Affects PublicFaith 1 Chance 20
Affects BadInfantryGeneral 1 Chance 25
Affects GoodCavalryGeneral 1 Chance 25


hungarian symbols (might be usefule for retinues or flags):

Árpád-stripes
nemzetijelkepek.hu/pictures/zaszlo/4.jpg
Cross:
nemzetijelkepek.hu/pictures/zaszlo/3.jpg
crown:
nemzetijelkepek.hu/pictures/bp_korona2_h100.jpg
royal 'mace':
nemzetijelkepek.hu/pictures/jogar_510x125.jpg
the apple:
nemzetijelkepek.hu/pictures/orszagalma_h100.jpg
cloak:
nemzetijelkepek.hu/pictures/koronazasi_palast_h100.jpg


hungarian regional titles:
Bán of Croatia
Bán of Slavonia
Vajda of Transylvania
Archbishop of Esztergom
Archbishop of Kalocsa (Várad)

other hungarian titles:
Nádorispán (comes palatinus), like german pfalzgraf
Országbíró (iudex curiae regiae), the seconed after nádorispán
lovászmester (agasonum regalium magister), head of the stables
fokincstárnok (summus thesaurarius), head of the treasury





UNIT ROSTER.

First a bit of overview.
Until about Sigismund and Hunyadi (and his hussite mercenaries/drill instructors) the majority of the hungarian army was cavalry. And even in János Hunyadi's army, the infantry was only about 30%. Earlier it was common to bring very few infantry (which were always slaughtered when the cavalry was losing and fled). Generally this means that a Hungary player should have cavalry available always, and should be pushed towards using it over infantry.
(the basic horse archer should be hireable in cities too! To compensate hungarian early infantry should be really bad except for ranged troops)
The components of hungarian army:
1. The minorities given colletive noble rights for their military service and who fought as steppe people. They include, in order of importance: székely, pechenegs (until mongols), cumans (from mongol invasion), calisians (until mongol invasion) and jasons (after mongol invasion)
2. The ethnic hungarians of the zhupanates/counties. They were mostly cavalry as well. The poorer formed a light horse archer contingent. The more wealthy were middle cavalry performing both charges with lance and harrassment with bows.
3. Real heavy knights. The kings own familiars, rich lords and knightly orders.
Infantry were not used in campaigns, they stayed in castles. They were mostly untrained men with bows and spears. An exception is that in troublesome areas (border areas) the castles had some staff of medium sword infantry, but they also rarely participated in campaigns.

In the campaign, the starting troops of the hungarian cities should be a few milita. The castles and generals should have light cavalry.


First current one, with comments!

Fanti della steppa - remove, no such thing in 12th century
Gavellottisti Slavi - remove, no slav units
Fanti feudali - remove, Hungary should not have good infantry early! Also, a hungarian noble only fights on foot in a siege :)
Cavalleggeri slavi - remove, no slav units
razziatori transilvania - remove, a peasant is a peasant
fanti croati - remove, no such unit
arcieri balcanici - remove, no such unit

Slav and croatian units were not different in the armies. A knigt is a knight, a sergeant is a sergeant, they were equal. The best to represent croats in Hungary is in Magyar Mod, where if you recruit a knight unit, some knight has hungarian, some croatian coat of arms on the shield.
If you want to add croatian units to croatia, consider Uskoks (Uskoci) an 'ambusher' light infantry, or dalmatian city militia.


Hungary should get the following 'generic' units:

- town militia
- spearmen
- peasant archer
- crossbowmen
- crossbow militia
- crossbow cavalry (in low numbers)
- mailed knight (in low numbers)
- hand gunner
- arquebusier
- mounted sergeants
9 units

Specific hungarian units (some possible with renaming existing models)
cavalry:
- magyar cavalry: freemen and serf called upon time of trouble. Cheap equipment (composite bow and usually axe or sabre), low morale. Available in large numbers. (castle walls+stables) In cities too!
- székelyek (szeklers, székely cavalry): pro horse archers. Not heavy! longer range, better stamina, good morale, but still light!
- pecheneg horse archer: available until mongol invasion. Still light horse archer, good morale, available in LOW numbers. With AP mace!
- cuman horse archer: similar to pechenegs. (cumans should arrive with mongol invasion event, when pechenegs leave)
- servientes: cavalry able to charge _and_ fire arrow too (perhaps with limited ammo!). Should be mid-heavy, with royal coat of arms, symbols.
- royal banderium: the kings personal heavy cavalry force. Should be german style, with lances and mace/military pick!
- serbian gussar: light cavalry with excellent charge, stamina and morale

infantry:
- dismounted magyar cavalry: archers using composite bow and axe
- castle soldiers: should be low in numbers, a medium armored infantry with sword and shield. Either should be mid level requirement, expensive or low replenishment to avoid fielding them instead of cavalry.
- saxon militia (sachsen burgher or saxon burgher). Representing the large saxon population in certain Transylvanian and Transdanubian cities (they were mostly miners and smiths), and the type of troops they formed. It should be a low morale, but very well armed heavy spearmen from cities. (if there is a saxon building like the jewish street, it should be available from there)
the below units represent the change to have a pro infantry component later:
- pavese shield bearers: infantry in medium (plate or mail) armor, with a pavese shield and a spear
- armored halberds: professional unit, medium armor, halberd
- pavese crossbowmen: in Hungary these were not militia, but pro soldiers, should come from castles from the same (high :D) level as shield bearer and halberd

13 units


If easily done, or already have models, these would add flavour:
- Székely Noteables: heavy horse archer variant of the székely
- Cuman notables: heavy horse archer variant of cuman HA, from mongol invasion event
- Calisians: these are Muslim (!) Khwarezmian Alans and Volga Bulgars. Recruited and protected by the king because their hatred against Byzantium, they were ferouscious defenders of the southern borders. They became extint during the mongol invasion.




Ideally the hungarian players early field army (cost effectiveness reasons) would be like:
1/10 cheap infantry to garrison or to get slaughtered
4/10 magyar cavalry
2/10 székely cavalry
1/10 other cavalry (pecheneg+calisian later cuman)
1/10 servientes
1/10 heavy cavalry

Later, when heavy infantry (pavese shieldbearer, pavese crossbow, halberd) are available, it should be possible to use combined arms tactics!
brancaleone da norcia
00domenica 27 febbraio 2011 18:59
welcome shikaka.

as you can observe the cities have been chosen for their position on the map.
a fundamental concept of bc is to optimize as far as possible the distances so that we have a performing AI.


"Hrvatska/Zagreb/city -> OK"

r) ok


"Baranya/Pécs/city -> rename province to Slavonia move capitol to Szekesfejervár (most important city runner up, also Pécs insignificant)"

r) Szekesfejervár is far too north, we need to cover the "hold" between croazia and "budapest area".


"Orsova/Orsova/Castle -> move settlement to the meeting of Duna and Szava, and rename it Lándorfejervár or Belgrad/Belgorod. Lándorfejervár/Belgorod was much more significant"

r) belgrad was under byzantine rule


"Erdely/Regen/castle -> rename city to Gyulafejervár, change to city"

r) Gyulafejervár (alba iulia) is too much to west and we would have a hole in the oriental transilvania.


"Ardeal/Arad/castle -> rename castle to Várad, rename province to Alföld or Hungarian plains (Ardeal is the romanian/turkish name of Erdély/Transilvania, already in use), put Várad northwards"

r) this could be ok, but i don't think is actually so important. arad is better as castle.


"Zakarpathia/Ungvár/castle -> rename province to Subcarpathia or even better 'Upper lands' or 'upper Hungary'. While Kassa was always more significant, Ungvár can be kept as Kassa was a very important commercial centre, Ungvár remained the main military centre. If you choose Kassa, it should be a city.
(I think the best would be to have Kassa and put a permanent stone fort where Ungvár is)"

r) ungvar is better.


"Magyarország/Pest/city -> Pest is insignificant until 19th century, rename settlement to Esztergam (most important city, Esztergam and Szekesfejervar being capitals), and move it to it's proper place. Rename province to Transdanubia"

r) i agree.


[SM=x1140547]
shikaka
00lunedì 28 febbraio 2011 08:50
Re:
brancaleone da norcia, 2/27/2011 6:59 PM:


as you can observe the cities have been chosen for their position on the map.
a fundamental concept of bc is to optimize as far as possible the distances so that we have a performing AI.




And is this working? I mean does this improve the AI?



"Baranya/Pécs/city -> rename province to Slavonia move capitol to Szekesfejervár (most important city runner up, also Pécs insignificant)"

r) Szekesfejervár is far too north, we need to cover the "hold" between croazia and "budapest area".




Actually this would be historically correct, but I if it results in better AI performance, it should stay as it is.

A bit of background:

When hungarians settled in the Carpathian basin, they were mostly steppe people, with steppe defense.
This means that the north of Hungary (hun: felvidék, eng: upper lands/hungary) and the southern border area was 'gyepű'.

Gyepű cannot be translated unfortunately. It means a deserted region. On purpose there are not settlements, no roads, just a few watchtowers and some pre-positioned stacks of wood (for alarm fire).
This is to slow down the enemy, and don't allow him to loot food from villages - as there are none.
This was only changed in the late 11th century, the first was László (the saint) who wanted to populated those areas too. But even in the 11th century population was scarce. The crusaders of 1147 (Louis the young or Louis VII and Conrad III) noted in their chronicles the deserted areas between Hungary and Byzantium.



"Orsova/Orsova/Castle -> move settlement to the meeting of Duna and Szava, and rename it Lándorfejervár or Belgrad/Belgorod. Lándorfejervár/Belgorod was much more significant"

r) belgrad was under byzantine rule



What about representing Belgrad with a small garrison - so Hungary can capture it - but give it to Byzantium?




"Ardeal/Arad/castle -> rename castle to Várad, rename province to Alföld or Hungarian plains (Ardeal is the romanian/turkish name of Erdély/Transilvania, already in use), put Várad northwards"

r) this could be ok, but i don't think is actually so important. arad is better as castle.



Ok, but I still think that it is not really good that there is a province with the name of Erdély and an other with the name of Ardeal :)




"Magyarország/Pest/city -> Pest is insignificant until 19th century, rename settlement to Esztergam (most important city, Esztergam and Szekesfejervar being capitals), and move it to it's proper place. Rename province to Transdanubia"

r) i agree.
[SM=x1140547]





The 3 biggest cities of Hungary in the 12th century are Székesfejérvár, Esztergam and Óbuda.
Esztergam is where I marked on the map, Óbuda is on the opposite side of the Duna where Pest is.
(Budapest - XIXth century - is Buda + Óbuda + Pest)

So if you decide to scrap Pest, apart from Esztergam, Óbuda or Buda is also a good choice.






Other:

there are minority building in the game. Aragonese/Venetian/Frisian/Jew/etc. quarters.

Would you consider adding a french and a german of the same?

For big settlements in Poland and Hungary (and I think Denmark too) there were lots of germans invited. Smiths and other metalworkers, engineers, masons. In most big cities of Hungary (Buda, Pozsony/Bratislava, Kassa/Kosice, Brassó, Szászrégen/Regen, etc.) the germans were a very influental minority. In some cities (Pozsony/Bratislava) they were even a majority!
Apart from their added value as skilled labourers, for some kings they formed a very important role as independent-of-nobles militia.
They were mostly heavy militiamen and crossbowmen (in later ages usually artillery crews).


About french/italians:
There were lots of italian/french settlers in Hungary. It is hard to judge which, because every 'latin language speaker' settler was called 'olasz' by the old hungarians. Olasz is 'italian' in hungarian language.
For example there is a small village - with very tasty wines - called Bodrogolaszi, and even though there is a mention of italians in the name, it was in reality founded by french :)
These settlers worked as artists and masons in the cities, but what is more important is that they taught hungarians how to make quality wine :)
Fabius Maximus Germanicus
00venerdì 27 luglio 2012 02:52
We are following some of your suggestions for version 7.0 :)
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