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Available UI Elements

Ultimo Aggiornamento: 11/06/2012 23:09
06/03/2012 18:47
 
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Non tutti funzionano.



available_ui_elements_battle.txt...

battle_ui
accept_audio_changes_button
accept_visual_changes_button
card_manager_extras
card_manager
toggle_formation_tightness
toggle_skirmish
toggle_fire_at_will
toggle_special_ability
toggle_defend
toggle_run
order_halt
order_withdraw
order_group_ungroup
toggle_auto_link_up
formation_1
formation_2
formation_3
formation_4
formation_5
formation_6
formation_7
formation_8
show_hide_group_formations
radar
general_zoom
pause_button
play_button
ffwd_button
ultra_ffwd_button
radar_zoom_in_button
radar_zoom_out_button
post_battle_show_stats_button
post_battle_save_replay_button
post_battle_show_stats_button
post_battle_save_replay_button
post_battle_stats_save_replay
advisor_speech_bubble
object_manager
preferences
waypoint_display
camera

available_ui_elements_strat.txt...

strat_ui
campaign_hud
radar
radar_zoom_in_button
radar_zoom_out_button
hud_show_units_tab
hud_show_buildings_tab
hud_show_agents_tab
hud_show_passengers_tab
recruitment_button
construction_button
hud_select_prev_item_cycle
strat_prev_card
hud_select_next_item_cycle
strat_next_card
character_ap_bar
faction_button
faction_turn_display
hud_money_string
hud_date_string
season_icon
end_turn
end_game_scroll
file_requester_scroll
file_io_result_scroll
audio_options_scroll
accept_audio_changes_button
gfx_options_scroll
accept_visual_changes_button
overwrite_confirmation_scroll
campaign_options_scroll
accept_campaign_options_button
null
null
file_delete_confirmation_scroll
confirm_quit_scroll
diplomacy_scroll
diplomacy_ok_button
diplomacy_cancel_offer_button
diplomacy_accept_offer_button
diplomacy_decline_offer_button
diplomacy_counter_offer_button
diplomacy_offer_button
diplomacy_gift_button
diplomacy_inform_button
post_battle_stats_scroll
post_battle_stats_show_results_button
ally_attack_warning_scroll
field_construction_scroll
help_scroll
post_battle_scroll
post_battle_show_stats_button
exchange_scroll
null
null
merge_selected_button
prebattle_scroll
prebattle_fight_button
prebattle_auto_resolve_button
prebattle_withdraw_button
settlement_listview
settlement_listview
enemy_settlement_info_scroll
garrison_info_zoom_to_button
enemy_garrison_display
enemy_agents_display
settlement_status_icons_group
settlement_state_icon_revolting
settlement_state_icon_under_siege
settlement_state_icon_plague
enemy_buildings_display
own_settlement_info_scroll
null
own_settlement_governor_info_panel
decrease_taxation_gadget
increase_taxation_gadget
governor_policy_inc_gadget
governor_policy_dec_gadget
games_policy_dec_gadget
games_policy_inc_gadget
show_construction_advice_button
settlement_stats_button
building_browser_button
garrison_info_zoom_to_button
settlement_info_prev_item_cycle
strat_prev_card
settlement_info_next_item_cycle
strat_next_card
settlement_status_icons_group
settlement_state_icon_revolting
settlement_state_icon_under_siege
settlement_state_icon_plague
available_construction_options
null
construction_queue
available_training_options
null
recruitment_queue
settlement_info_construction_tab
settlement_info_construction_tab
settlement_info_construction_tab
settlement_info_construction_tab
null
character_listview
character_listview
enemy_character_info_scroll
null
character_info_scroll_character_panel
null
enemy_character_siege_equipment_display
character_info_zoom_to_button
show_bodygaurd_unit_button
enemy_army_unit_display_1
enemy_army_unit_display_2
enemy_army_unit_display_3
null
null
own_character_scroll_character_panel
available_training_options
null
recruitment_queue
character_info_prev_item_cycle
strat_prev_card
character_info_next_item_cycle
strat_next_card
set_rally_point_button
remove_rally_point_button
toggle_unit_recruit_button
hire_mercenaries_button
show_recruitment_advice_button
garrison_info_zoom_to_button
show_bodygaurd_unit_button
garrison_buildings_button
garrison_stats_button
army_listview
army_listview
fort_info_scroll
garrison_info_zoom_to_button
enemy_garrison_display
enemy_agents_display
building_info_scroll
destroy_building_button
garrison_info_zoom_to_button
seige_scroll
available_siege_equipment_options
null
siege_equipment_queue
siege_end_button
siege_assault_button
siege_maintain_button
unit_info_scroll
unit_info_zoom_to_button
disband_unit_button
faction_events_scroll
events_listview
trade_summary_scroll
trade_summary_scroll
senate_office_listview
senate_office_listview
family_tree_scroll
family_tree_zoom_to_button
set_heir_button
agent_info_scroll
mission_target_listview
mission_target_listview
perform_assassination_button
perform_sabotage_button
mission_scroll_assassinate_tab
mission_scroll_sabotage_tab
request_assistance_scroll
faction_ranking_scroll
null
null
null
end_campaign_scroll
null
loot_settlement_scroll
loot_settlement_occupy_button
loot_settlement_enslave_button
loot_settlement_extermintate_button
advanced_settlement_info_scroll
advanced_stats_show_trade_button
advanced_stats_set_as_capital_button
zoom_to_settlement_button
null
settlement_details_population_stats
null
settlement_details_puplic_order_stats
null
settlement_details_income_stats
building_browser_scroll
building_browser_scroll
building_browser_select_prev_city_cycle
strat_prev_card
building_browser_select_next_city_cycle
strat_next_card
landmark_info_scroll
break_siege_confirmation_scroll
combined_overview_scroll
family_tree_button
faction_ranking_button
show_senate_offices_button
combined_scroll_senate_tab
combined_scroll_diplomacy_tab
combined_scroll_finances_tab
combined_scroll_faction_tab
advisor_speech_bubble
advisor_hide_bubble_button
advisor_show_me_button
advisor_dismiss_button
advisor_zoom_to_button
message_show_me_more_button
message_zoom_to_button
11/06/2012 16:21
 
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Città: ROMA
Età: 38
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Ho messo questo scriptino, prendendolo da quello del pannello costi suppletivi... non capisco perché funzioni 1 sola volta e poi niente... c'entra forse il date 0 Andrea?

;scelta erede

declare_counter custom_heir
set_counter custom_heir 0

monitor_event ButtonPressed ButtonPressed family_tree_zoom_to_button
and I_CompareCounter custom_heir = 0
add_events
event historic custom_heir
date 0
end_add_events
set_counter custom_heir 1
terminate_monitor
end_monitor

monitor_event FactionTurnEnd FactionIsLocal
set_counter custom_heir 0
end_monitor
11/06/2012 23:09
 
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perchè hai lasciato il terminate_monitor.



il "date 0" significa che il messaggio apparirà il turno successivo, se vuoi che appaia subito anzichè il blocco

add_events
event historic custom_heir
date 0
end_add_events

scrivi direttamente

historic_event custom_heir




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