Io invece non ci riesco
1)Il Map region è stato correttamente modificato
2)Stockholm_Province
Stockholm
denmark
Norse_Rebels
252 245 42
silver, furs, timber, iron, slaves, amber
5
3
religions { catholic 75 orthodox 8 islam 0 pagan 15 heretic 2 }
Lund_Province
Lund
denmark
Norse_Rebels
21 24 224
silver, furs, timber, iron, slaves, amber
5
4
religions { catholic 75 orthodox 8 islam 0 pagan 15 heretic 2 }
Helsinki_Province
Helsinki
russia
Norse_Rebels
66 47 85
fish, furs, timber, dyes
5
1
religions { catholic 0 orthodox 25 islam 0 pagan 75 heretic 0 }
3)faction denmark, balanced smith
ai_label catholic
denari 10000
denari_kings_purse 2000
settlement
{
level large_town
region Arhus_Province
year_founded 0
population 3800
plan_set default_set
faction_creator denmark
building
{
type core_building wooden_wall
}
building
{
type barracks town_watch
}
building
{
type port port
}
building
{
type market corn_exchange
}
building
{
type hinterland_roads roads
}
building
{
type city_hall town_hall
}
}
settlement
{
level large_town
region Lund_Province
year_founded 0
population 3800
plan_set default_set
faction_creator denmark
building
{
type core_building wooden_wall
}
building
{
type barracks town_watch
}
building
{
type port port
}
building
{
type market corn_exchange
}
building
{
type hinterland_roads roads
}
building
{
type city_hall town_hall
}
}
character Knud, named character, male, leader, age 40, x 141, y 166
traits Factionleader 1 , GoodCommander 2 , NaturalMilitarySkill 1 , GoodRiskyAttacker 2 , PublicFaith 1 , GoodAdministrator 1 , ReligionStarter 1
ancillaries shieldbearer
army
unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Peasants exp 1 armour 0 weapon_lvl 0
unit Norse Archers exp 1 armour 0 weapon_lvl 0
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
4)Cairo_Province
Cairo
Dongola_Province
Dongola
Lund_Province
Lund
5)pool Scandinavia
regions Oslo_Province Stockholm_Province Helsinki_Province Arhus_Province
Lund_Province
unit merc cog, exp 0 cost 200 replenish 0.36 - 1.0 max 2 initial 1 religions { catholic } crusading
unit merc cog, exp 0 cost 1000 replenish 0.03 - 0.15 max 2 initial 1
unit Mercenary Crossbowmen exp 0 cost 860 replenish 0.04 - 0.13 max 2 initial 1 end_year 1250
unit Mercenary Pavise Crossbowmen exp 0 cost 930 replenish 0.04 - 0.13 max 2 initial 0 start_year 1250 end_year 1450
unit Mercenary Arquebusiers exp 0 cost 830 replenish 0.04 - 0.13 max 2 initial 0 start_year 1400 events { gunpowder_discovered }
unit Mercenary Knights exp 0 cost 870 replenish 0.01 - 0.06 max 1 initial 0 start_year 1300 end_year 1500 religions { catholic orthodox }
unit Mercenary Spearmen exp 0 cost 660 replenish 0.08 - 0.25 max 4 initial 2 end_year 1450
unit Pilgrims exp 0 cost 35 replenish 0.18 - 0.5 max 6 initial 1 religions { catholic } crusading
unit Crusader Sergeants exp 0 cost 110 replenish 0.08 - 0.17 max 2 initial 1 end_year 1300 religions { catholic } crusading
unit Mercenary Ribault exp 0 cost 600 replenish 0.02 - 0.04 max 1 initial 0 events { gunpowder_discovered }
6){Dongola_Province}Dongola Region
{Dongola}Dongola
{Lund_Province}Lund Region
{Lund}Lund
Ps.Ho spacchettato su una copia della cartella di M2 e ho incollato il file imperial_campaign_region_and_settlements_names in una cartella "text" creata manualmente nell'originale.