con questo, il tutorial si può dire chiuso dal momento che abbiamo analizzato tutti i modi di modificare il reclutamento e le dinamiche relative; in ultimo spieghiamo la cosa più semplice: se volete fare si che una data unità sia reclutabile in una struttura che non lo permette (ad es i mailed knights nelle "stables") non dovete far altro che tagliare e copiare quella stringa nell'evoluzione dell'edificio che preferite, ricordando sempre di farlo per ogni evoluzione delle scuderie; come esempio io permetterò il reclutamento dei mailed knights nel primo livello di scuderie, in questo modo.
per prima cosa taglio dal secondo livello di scuderie le due stringhe che riguardano i mailed knights (sono due perchè hanno skin diverse per culture e fazioni)
;;; II LIV
recruit_pool "Caballeros" 1 0.22 3 0 requires factions { spain, portugal, }
recruit_pool "Mounted Berrovieri" 1 0.22 3 0 requires factions { milan, venice, } and event_counter ad1270 1 and hidden_resource norditalia or hidden_resource suditalia
recruit_pool "Butteri" 1 0.22 3 0 requires factions { pisa, papal_states, } and event_counter ad1270 1 and hidden_resource norditalia or hidden_resource suditalia
recruit_pool "Alforrats" 1 0.22 3 0 requires factions { Aragon, }
recruit_pool "Huscarls" 1 0.22 3 0 requires factions { denmark, } and hidden_resource scandinavia
recruit_pool "Polish Nobles" 1 0.22 3 0 requires factions { poland, }
recruit_pool "Kobluki" 1 0.22 3 0 requires factions { russia, }
recruit_pool "Druzhina" 1 0.22 3 0 requires factions { novgorod, }
recruit_pool "Magyar Cavalry" 1 0.22 3 0 requires factions { hungary, }
recruit_pool "Light Faris" 1 0.22 3 0 requires factions { egypt, turks, zenghids, }
recruit_pool "Granadine CB Cav" 1 0.22 3 0 requires factions { moors, }
recruit_pool "Arceri nobili cumani" 1 0.22 3 0 requires factions { cumans, }
recruit_pool "Cuman Cavalry" 1 0.22 3 0 requires factions { cumans, }
recruit_pool "Byzantine Lancers" 1 0.22 3 0 requires factions { byzantium, }
recruit_pool "Eristavi" 1 0.22 3 0 requires factions { aztecs, }
recruit_pool "Byzantine Cavalry" 1 0.22 3 0 requires factions { byzantium, }
recruit_pool "Egriseli" 1 0.22 3 0 requires factions { aztecs, }
recruit_pool "Magyar Retainers" 1 0.22 3 0 requires factions { hungary, }
recruit_pool "Mongol Light Lancers" 1 0.22 3 0 requires factions { mongols, timurids, }
come vedete non ci sono più le due stringhe di mailed knights; successivamente le incollo nel primo livello di scuderie, le stables:
stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, normans, }
{
capability
{
;;; I LIV
recruit_pool "Mailed Knights" 1 0.22 3 0 requires factions { sicily, england, hre, france, normans, papal_states, }
recruit_pool "Mailed Knights" 1 0.22 3 0 requires factions { scotland, } and not hidden_resource scozia
recruit_pool "Mounted Sergeants" 1 0.21 3 0 requires factions { milan, pisa, venice, papal_states, }
recruit_pool "Mounted Sergeants" 1 0.21 3 0 requires factions { sicily, england, hre, france, denmark, normans, }
recruit_pool "Jinetes" 1 0.21 3 0 requires factions { spain, portugal, aragon, }
recruit_pool "EE Light Cavalry" 1 0.21 3 0 requires factions { russia, novgorod, hungary, }
recruit_pool "Polish Shooters" 1 0.21 3 0 requires factions { poland, }
recruit_pool "Cuman Light Cav" 1 0.21 3 0 requires factions { cumans, }
recruit_pool "Granadine Jinetes" 1 0.21 3 0 requires factions { moors, }
recruit_pool "Isl Light Cav" 1 0.21 3 0 requires factions { egypt, moors, }
recruit_pool "Isl HA Cav" 1 0.21 3 0 requires factions { turks, zenghids, }
recruit_pool "Border Horse" 1 0.21 3 0 requires factions { scotland, }
recruit_pool "Cuman Horse Archers" 1 0.21 3 0 requires factions { cumans, }
recruit_pool "Greek Militia Cavalry" 1 0.21 3 0 requires factions { byzantium, aztecs, }
recruit_pool "Skythikon" 1 0.21 3 0 requires factions { byzantium, aztecs, } and hidden_resource alania or hidden_resource bulgaria or hidden_resource carpazia
recruit_pool "Mongol Horse Archers" 1 0.21 3 0 requires factions { mongols, timurids, }
;"""""""""""Barons Emirs""""""
recruit_pool "Mounted Sergeants" 1 0.21 3 0 requires factions { barons, }
recruit_pool "Isl Light Cav" 1 0.21 3 0 requires factions { emirs, }
recruit_pool "Mounted Hashishim" 1 0.2 3 0 requires factions { emirs, }
;;;;;;;;;;;;;;;;;;;;;;;;AOR;;;;;;;;;;;;;;;;;;;;;;;;;;;
recruit_pool "Hobilars" 0 0.21 3 0 requires factions { northern_european, eastern_european, greek, middle_eastern, southern_european, } and hidden_resource inghilterra
recruit_pool "Scouts" 0 0.21 3 0 requires factions { northern_european, eastern_european, greek, middle_eastern, southern_european, } and hidden_resource scandinavia
recruit_pool "Kazaks" 0 0.21 3 0 requires factions { northern_european, eastern_european, greek, middle_eastern, southern_european, } and hidden_resource russiacentro
recruit_pool "Turkish Horse Archers" 0 0.21 3 0 requires factions { northern_european, eastern_european, greek, middle_eastern, southern_european, } and hidden_resource turchia
recruit_pool "Horseboys" 0 0.21 3 0 requires factions { northern_european, eastern_european, greek, middle_eastern, southern_european, } and hidden_resource irlanda
recruit_pool "Mordvini" 0 0.21 3 0 requires factions { northern_european, eastern_european, greek, middle_eastern, southern_european, } and hidden_resource bulgaria
recruit_pool "Trapezitoi" 0 0.21 3 0 requires factions { northern_european, eastern_european, greek, middle_eastern, southern_european, } and hidden_resource bizantinia
recruit_pool "Monapire" 0 0.21 3 0 requires factions { northern_european, eastern_european, greek, middle_eastern, southern_european, } and hidden_resource georgia
adesso i mailed knights sono disponibili già dal primo livello di scuderie; ricordate di spostare, per ogni evoluzione dell'edificio, le due stringhe di mailed knights dal II liv al I liv.