>>> BELLUM CRUCIS 7.0 SEGNALAZIONE BUG E MALFUNZIONAMENTI <<<

Pagine: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, [14]
LankDue
00domenica 18 marzo 2018 18:42
Problema con sonoro unità
Salve, Io ho appena installato il gioco e ho notato che non ci sono suoni sia per personaggi nella mappa tattica e neanche rumori e voci nella battaglia ma solamente la musica. Forse provo a reinstallare il gioco?

Grazie.
vincent1989
00mercoledì 16 maggio 2018 15:27
crash
salve a tutti, ho installato bc + bugfixer e ho iniziato una campagna..le battaglie personalizzate va in crash ( pazienza)
oggi ho reinstallato spicciolati e altri 2 mod e ora quando carico la campagna in bellum va in crash con schermata nera e "Medieval2 ha rilevato un errore non specificato e verrà terminato. "
ho provato a reinstallare 3 volte bellum ma non cambia niente..per cancellare totalmente tutto a parte la disinstallazione e cancellare la cartella di bellum dentro il mod c'è da fare altro?
è dovuto al fatto che ho reinstallato le altre mod? erano già presenti quando ho installato bc
vincent1989
00mercoledì 16 maggio 2018 15:56
15:46:10.215 [system.io] [info] exists: missing mods\BellumCrucis7/mods/BellumCrucis7/data/loading_screen/loading_logo.tga
15:46:10.215 [system.io] [trace] file open,,mods/BellumCrucis7/data/loading_screen/loading_logo.tga.dds,,not found
15:46:10.215 [system.io] [warning] open: mods/BellumCrucis7/data/loading_screen/loading_logo.tga.dds is missing
15:46:10.215 [system.io] [trace] file open,,mods/BellumCrucis7/data/loading_screen/loading_logo.tga,262188
15:46:10.215 [system.io] [info] open: found mods/BellumCrucis7/data/loading_screen/loading_logo.tga (from: C:\Programmi\SEGA\Medieval II Total War)
15:46:11.903 [system.io] [info] exists: found mods\BellumCrucis7/data/loading_screen/loading_bar.tga (from: C:\Programmi\SEGA\Medieval II Total War)
15:46:11.903 [system.io] [info] exists: missing mods\BellumCrucis7/data/loading_screen/loading_bar.tga.dds
15:46:11.903 [system.io] [info] exists: found mods\BellumCrucis7/data/loading_screen/loading_bar.tga (from: C:\Programmi\SEGA\Medieval II Total War)
15:46:11.903 [system.io] [info] exists: missing mods\BellumCrucis7/mods/BellumCrucis7/data/loading_screen/loading_bar.tga
15:46:11.903 [system.io] [trace] file open,,mods/BellumCrucis7/data/loading_screen/loading_bar.tga.dds,,not found
15:46:11.903 [system.io] [warning] open: mods/BellumCrucis7/data/loading_screen/loading_bar.tga.dds is missing
15:46:11.918 [system.io] [trace] file open,,mods/BellumCrucis7/data/loading_screen/loading_bar.tga,262188
15:46:11.918 [system.io] [info] open: found mods/BellumCrucis7/data/loading_screen/loading_bar.tga (from: C:\Programmi\SEGA\Medieval II Total War)
15:46:12.059 [system.rpt] [error] Medieval 2: Total War ha rilevato un errore non specificato e verrà terminato.
Gianlyx
00giovedì 27 settembre 2018 02:43
Salvataggio corrotto
Ciao raga, non so se c'è ancora qualcuno che segue la mod dal punto di vista tecnico.. ma tentar non nuoce.

Tutto è iniziato intorno al turno 100, dopo aver vinto una battaglia il gioco è crashato.

Dopodiché quando provavo a caricare il salvataggio pre-battaglia mi crashava direttamente ancor prima di entrare nella schermata di campagna.

Dopo aver reinstallato tutto sono riuscito almeno a far funzionare il salvataggio ma ormai qualsiasi cosa faccio, dopo ogni battaglia vinta o persa crasha. Anche se non combatto la stessa battaglia e faccio altro.

Vi do il system anche se non credo qualcuno leggerà

files.fm/u/ftuuqhcp
giakki87
00giovedì 31 gennaio 2019 07:15
crash bellum
[IMG]Ciao a tutti, dopo un po di tempo ho ripreso in mano la mod, ho reinstallato tutto gioco, espansione, scaricato la mod il bugfixer installato e aggiornato la patch, il problema è questo arrivato al turno 40 il gioco crasha al cambio turno, fazioni usate lituani e siciliani, ho provato entrambe le partite due volte da capo e il problema persiste con una la seconda volta ha crashato verso il turno 60, poi ho riprovato una terza volta coi siciliani in questa campagna crasha quando tento una sortita contro i pisani che mi assediano bologna, conclusa la sortita carica completamente e poi crasha sempre col solito messaggio errore non identificato il programma verrà chiuso. Faccio copia incolla del file log perchè non capisco come allegare un file. Grazie a chiunque cercherà di aiutarmi.


16:42:20.259 [game.script.trigger] [info] 201 triggers tested by event BuildingCompleted
16:42:20.259 [game.script.trigger] [info] 036 triggers tested by event ExterminatePopulation
16:42:20.259 [game.script.trigger] [info] 001 triggers tested by event BattlePlayerUnitRouts
16:42:20.259 [game.script.trigger] [info] 002 triggers tested by event FactionTradeAgreementMade
16:42:20.259 [game.script.trigger] [info] 000 triggers tested by event FactionBreakAlliance
16:42:20.259 [game.script.trigger] [info] 000 triggers tested by event PopeAcceptsCrusadeTarget
16:42:20.259 [game.script.trigger] [info] 001 triggers tested by event TradePanelOpen
16:42:20.259 [game.script.trigger] [info] 000 triggers tested by event Idle
16:42:20.259 [game.script.trigger] [info] 131 triggers tested by event RequestBuildingAdvice
16:42:20.259 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitGoesBerserk
16:42:20.259 [game.script.trigger] [info] 068 triggers tested by event ScrollAdviceRequested
16:42:20.259 [game.script.trigger] [info] 914 triggers tested by event CharacterComesOfAge
16:42:20.259 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitGoesBerserk
16:42:20.259 [game.script.trigger] [info] 484 triggers tested by event PostBattle
16:42:20.259 [game.script.trigger] [info] 001 triggers tested by event ArmyTakesCrusadeTarget
16:42:20.259 [game.script.trigger] [info] 005 triggers tested by event PreBattleWithdrawal
16:42:20.259 [game.script.trigger] [info] 042 triggers tested by event BattleConflictPhaseCommenced
16:42:20.259 [game.script.trigger] [info] 002 triggers tested by event LeaderOrderedSpyingMission
16:42:20.260 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerArmyHalfDestroyed
16:42:20.260 [game.script.trigger] [info] 038 triggers tested by event NewAdmiralCreated
16:42:20.260 [game.script.trigger] [info] 000 triggers tested by event BattleStopsWinningPlaza
16:42:20.260 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptive
16:42:20.260 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionLeader
16:42:20.260 [game.script.trigger] [info] 017 triggers tested by event CharacterMarries
16:42:20.260 [game.script.trigger] [info] 000 triggers tested by event UnitDisbanded
16:42:20.260 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralKilled
16:42:20.260 [game.script.trigger] [info] 000 triggers tested by event DiplomacyPanelOpen
16:42:20.260 [game.script.trigger] [info] 001 triggers tested by event VotedForPope
16:42:20.260 [game.script.trigger] [info] 001 triggers tested by event BattleEnemySiegeEngineDestroyed
16:42:20.260 [game.script.trigger] [info] 001 triggers tested by event CardinalRemoved
16:42:20.260 [game.script.trigger] [info] 007 triggers tested by event BattleAiCommenced
16:42:20.260 [game.script.trigger] [info] 000 triggers tested by event CityRiots
16:42:20.260 [game.script.trigger] [info] 015 triggers tested by event AssassinationMission
16:42:20.260 [game.script.trigger] [info] 036 triggers tested by event CharacterSelected
16:42:20.260 [game.script.trigger] [info] 061 triggers tested by event GeneralPrisonersRansomedCaptor
16:42:20.260 [game.script.trigger] [info] 001 triggers tested by event CharacterDamagedByDisaster
16:42:20.260 [game.script.trigger] [info] 006 triggers tested by event GiveSettlement
16:42:20.261 [game.script.trigger] [info] 002 triggers tested by event GovernorCityRebels
16:42:20.261 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyArmyHalfDestroyed
16:42:20.261 [game.script.trigger] [info] 000 triggers tested by event Disaster
16:42:20.261 [game.script.trigger] [info] 002 triggers tested by event RefuseBribe
16:42:20.261 [game.script.trigger] [info] 000 triggers tested by event CitySacked
16:42:20.261 [game.script.trigger] [info] 000 triggers tested by event DiplomaticStandingPanelOpen
16:42:20.261 [game.script.trigger] [info] 016 triggers tested by event CharacterNearHeretic
16:42:20.261 [game.script.trigger] [info] 000 triggers tested by event CrusadeCalled
16:42:20.261 [game.script.trigger] [info] 000 triggers tested by event AddedToBuildingQueue
16:42:20.261 [game.script.trigger] [info] 011 triggers tested by event GeneralTakesCrusadeTarget
16:42:20.261 [game.script.trigger] [info] 204 triggers tested by event AgentCreated
16:42:20.261 [game.script.trigger] [info] 338 triggers tested by event RequestTrainingAdvice
16:42:20.261 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
16:42:20.261 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
16:42:20.261 [game.script.trigger] [info] 045 triggers tested by event Transgression
16:42:20.261 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
16:42:20.261 [game.script.trigger] [info] 003 triggers tested by event HireMercenaries
16:42:20.261 [game.script.trigger] [info] 002 triggers tested by event GeneralPrisonersRansomedCaptive
16:42:20.261 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
16:42:20.262 [game.script.trigger] [info] 001 triggers tested by event PreBattleScrollAdviceRequested
16:42:20.262 [game.script.trigger] [info] 001 triggers tested by event MultiTurnMove
16:42:20.262 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
16:42:20.262 [game.script.trigger] [info] 004 triggers tested by event BrotherAdopted
16:42:20.262 [game.script.trigger] [info] 000 triggers tested by event Demeanour
16:42:20.262 [game.script.trigger] [info] 003 triggers tested by event AcquisitionMission
16:42:20.262 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
16:42:20.262 [game.script.trigger] [info] 011 triggers tested by event IncomingMessage
16:42:20.262 [game.script.trigger] [info] 000 triggers tested by event EventCounter
16:42:20.262 [system.io] [info] exists: missing mods\BellumCrucis7/preferences/player.txt

Ezio.2020
00domenica 15 novembre 2020 14:07
....jj
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