20/07/2015 22:10 |
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| | | OFFLINE | Post: 115 | Registrato il: 30/05/2012
| Città: TORINO | Età: 33 | Fante | |
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Buonasera! :)
E' da un bel po' che non ho più scritto su questa comunità, sebbene abbia sempre continuato a seguirla. Ora eccomi qua a chiedere l'assistenza di chi è più esperto di me nel modding.
L'intento sarebbe quello - penso non troppo ambizioso - di aggiungere una nuova fazione ("I Borgognoni") alla Gran Campagna del vanilla (ho installato Medieval II (v1.3) e Kingdoms (v1.5) in versione originale). Quindi ho spulciato in Cattedra e ho fedelmente seguito la guida di Housekeeper ( http://freeforumzone.leonardo.it/d/6742413/GUIDA-CREARE-UNA-NUOVA-FAZIONE-DAL-NULLA/discussione.aspx), facendo attenzione anche a quella sulla modifica del descr_strat di boboav ( http://freeforumzone.leonardo.it/d/8740724/GUIDA-CODING-GENERALE/discussione.aspx).
Dopo qualche difficoltà con l'unpacker (ho Windows 8.1), che ho risolto togliendo l'UAC all'intera cartella di Medieval, ho modificato i file come illustrava la guida, utilizzando, dove Housekeeper usava "milan" e "england", rispettivamente "venice" e "france". Ed ecco che sorgono i problemi.
Nel menù mi compare (si fa per dire xD) l'opzione I Borgognoni, ma quando provo a cominciare la campagna mi riporta al menù principale. Mentre se provo a giocare una partita personalizzata con la fazione, non riscontro problemi nel farla partire: scendo in campo con le unità provviste dello stendardo veneziano, come più o meno mi aspettavo. A parte le texture dell'unità in immagine, ma suppongo che sia perché non ho (ancora) modificato la parte relativa ai roster, come quella all'emblema di fazione.
[IMG]http://i62.tinypic.com/155mp3l.jpg[/IMG]
[IMG]http://i59.tinypic.com/23k66i8.jpg[/IMG]
[IMG]http://i60.tinypic.com/2u8i49y.jpg[/IMG]
Ora, qualche anima pia saprebbe gentilmente darmi qualche consiglio o dirmi dov'è l'errore? |
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20/07/2015 23:27 |
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| | | OFFLINE | Post: 115 | Registrato il: 30/05/2012
| Città: TORINO | Età: 33 | Fante | |
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Qui di seguito riporto le modifiche ai vari file che ho effettuato. Magari possono essere utili.
descr_banners_new
<Banners>
<Settings>
<General Scale="1.0" MinSizeDistance="114" PastMinDistanceScale="0.0074" DebugSizes="0">
<!--Scale - scale applied to all banners-->
<!--MinSizeDistance - banners further away then this distance use PastMinDistanceScale to control their screen size-->
</General>
<RoutingColour R="255" G="255" B="255"/>
<OutOfControlColour R="255" G="0" B="0"/>
<NauseaColour R="0" G="255" B="0"/>
<SelectedBanner Overbrighten="255" BouncingAmplitude="0.15" BoundingFrequency="6">
<!--Overbrighten 0-255 value: 0 - black, 128 - no overbright, 255 - double overbright-->
<!--BoundingScale: 1.0 - no scale, larger number - bigger banner-->
</SelectedBanner>
<Fading Time="1.5" Distance="10"><!--Times are in seconds, Distance in meters--></Fading>
<Waves>
<Wave WindSpeed="1.0">
<Wave0 Amplitude="0.7" Speed="7" FrequencyX="-1.0" FrequencyY="0.35"/>
<Wave1 Amplitude="0.4" Speed="2.5" FrequencyX="-0.15" FrequencyY="1.0"/>
<Wave2 Amplitude="0.05" Speed="8" FrequencyX="-1.0" FrequencyY="0.0"/>
<Wave3 Amplitude="0.1" Speed="8" FrequencyX="0.0" FrequencyY="1.0"/>
</Wave>
</Waves>
<MainSelectSize Width="2.5" Height="3" OffsetX="1.5" OffsetY="7.0"/>
<GeneralSelectSize Width="2.5" Height="3" OffsetX="0.0" OffsetY="7.0"/>
</Settings>
<FactionBanners>
<!--textures should contain factions Ally0, Ally1, Ally2 and Enemy0, Enemy1, Enemy2, Enemy3 - these are used for multiplayer-->
<Banner Name="FactionBanner_TEST" MainMesh="data\banners\test_banner\new_banner_test_main.mesh" MiniMesh="data\banners\test_banner\new_banner_test_experience.mesh" GeneralMesh="data\banners\test_banner\new_banner_test_main.mesh" BuildingMesh="data\banners\test_banner\new_banner_test_main.mesh" EffectOffsetX="0.0" EffectOffsetY="6.0" EffectOffsetZ="0.0">
<Textures>
<Texture Faction="England" DiffuseMap="banners\test_banner\test_textures\test_banner_all.texture" TranslucencyMap="banners\test_banner\test_textures\test_banner_all_trans.texture"/>
<Texture Faction="Ally0" DiffuseMap="banners\test_banner\test_textures\test_banner_all.texture" TranslucencyMap="banners\test_banner\test_textures\test_banner_all_trans.texture"/>
<Texture Faction="Enemy0" DiffuseMap="banners\test_banner\test_textures\test_banner_all.texture" TranslucencyMap="banners\test_banner\test_textures\test_banner_all_trans.texture"/>
</Textures>
</Banner>
<Banner Name="main_spear" MainMesh="data\banners\main_spear.mesh" MiniMesh="data\banners\mini_spear.mesh" GeneralMesh="data\banners\main_general.mesh" BuildingMesh="data\banners\main_spear.mesh" EffectOffsetX="0.0" EffectOffsetY="8.1" EffectOffsetZ="-0.1">
<Textures>
<Texture Faction="England" DiffuseMap="banners\textures\Faction_banner_england.texture" TranslucencyMap="banners\textures\Faction_banner_england_trans.texture"/>
<Texture Faction="France" DiffuseMap="banners\textures\Faction_banner_france.texture" TranslucencyMap="banners\textures\Faction_banner_france_trans.texture"/>
<Texture Faction="Hre" DiffuseMap="banners\textures\Faction_banner_hre.texture" TranslucencyMap="banners\textures\Faction_banner_hre_trans.texture"/>
<Texture Faction="Spain" DiffuseMap="banners\textures\Faction_banner_spain.texture" TranslucencyMap="banners\textures\Faction_banner_spain_trans.texture"/>
<Texture Faction="Venice" DiffuseMap="banners\textures\Faction_banner_venice.texture" TranslucencyMap="banners\textures\Faction_banner_venice_trans.texture"/>
<Texture Faction="Burgundy" DiffuseMap="banners\textures\Faction_banner_venice.texture" TranslucencyMap="banners\textures\Faction_banner_venice_trans.texture"/>
<Texture Faction="Sicily" DiffuseMap="banners\textures\Faction_banner_sicily.texture" TranslucencyMap="banners\textures\Faction_banner_sicily_trans.texture"/>
<Texture Faction="Milan" DiffuseMap="banners\textures\Faction_banner_milan.texture" TranslucencyMap="banners\textures\Faction_banner_milan_trans.texture"/>
<Texture Faction="Scotland" DiffuseMap="banners\textures\Faction_banner_scotland.texture" TranslucencyMap="banners\textures\Faction_banner_scotland_trans.texture"/>
<Texture Faction="Byzantium" DiffuseMap="banners\textures\Faction_banner_byzantium.texture" TranslucencyMap="banners\textures\Faction_banner_byzantium_trans.texture"/>
<Texture Faction="Russia" DiffuseMap="banners\textures\Faction_banner_russia.texture" TranslucencyMap="banners\textures\Faction_banner_russia_trans.texture"/>
<Texture Faction="Moors" DiffuseMap="banners\textures\Faction_banner_moors.texture" TranslucencyMap="banners\textures\Faction_banner_moors_trans.texture"/>
<Texture Faction="Turks" DiffuseMap="banners\textures\Faction_banner_turks.texture" TranslucencyMap="banners\textures\Faction_banner_turks_trans.texture"/>
<Texture Faction="Egypt" DiffuseMap="banners\textures\Faction_banner_egypt.texture" TranslucencyMap="banners\textures\Faction_banner_egypt_trans.texture"/>
<Texture Faction="Denmark" DiffuseMap="banners\textures\Faction_banner_denmark.texture" TranslucencyMap="banners\textures\Faction_banner_denmark_trans.texture"/>
<Texture Faction="Poland" DiffuseMap="banners\textures\Faction_banner_poland.texture" TranslucencyMap="banners\textures\Faction_banner_poland_trans.texture"/>
<Texture Faction="Portugal" DiffuseMap="banners\textures\Faction_banner_portugal.texture" TranslucencyMap="banners\textures\Faction_banner_portugal_trans.texture"/>
<Texture Faction="Hungary" DiffuseMap="banners\textures\Faction_banner_hungary.texture" TranslucencyMap="banners\textures\Faction_banner_hungary_trans.texture"/>
<Texture Faction="Papal_states" DiffuseMap="banners\textures\Faction_banner_papal_states.texture" TranslucencyMap="banners\textures\Faction_banner_papal_states_trans.texture"/>
<Texture Faction="Aztecs" DiffuseMap="banners\textures\Faction_banner_aztecs.texture" TranslucencyMap="banners\textures\Faction_banner_aztecs_trans.texture"/>
<Texture Faction="Mongols" DiffuseMap="banners\textures\Faction_banner_mongols.texture" TranslucencyMap="banners\textures\Faction_banner_mongols_trans.texture"/>
<Texture Faction="Timurids" DiffuseMap="banners\textures\Faction_banner_timurids.texture" TranslucencyMap="banners\textures\Faction_banner_timurids_trans.texture"/>
<Texture Faction="Rebels" DiffuseMap="banners\textures\Faction_banner_rebels.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally0" DiffuseMap="banners\textures\Faction_banner_ally0.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally1" DiffuseMap="banners\textures\Faction_banner_ally1.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally2" DiffuseMap="banners\textures\Faction_banner_ally2.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally3" DiffuseMap="banners\textures\Faction_banner_ally3.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally4" DiffuseMap="banners\textures\Faction_banner_ally4.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally5" DiffuseMap="banners\textures\Faction_banner_ally5.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy0" DiffuseMap="banners\textures\Faction_banner_enemy0.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy1" DiffuseMap="banners\textures\Faction_banner_enemy1.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy2" DiffuseMap="banners\textures\Faction_banner_enemy2.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy3" DiffuseMap="banners\textures\Faction_banner_enemy3.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy4" DiffuseMap="banners\textures\Faction_banner_enemy4.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy5" DiffuseMap="banners\textures\Faction_banner_enemy5.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy6" DiffuseMap="banners\textures\Faction_banner_enemy6.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Saxons" DiffuseMap="banners\textures\Faction_banner_saxons.texture" TranslucencyMap="banners\textures\Faction_banner_saxons_trans.texture"/>
<Texture Faction="Normans" DiffuseMap="banners\textures\Faction_banner_england.texture" TranslucencyMap="banners\textures\Faction_banner_england_trans.texture"/>
<Texture Faction="Slave" DiffuseMap="banners\textures\Faction_banner_rebels.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
</Textures>
</Banner>
<Banner Name="main_infantry" MainMesh="data\banners\main_infantry.mesh" MiniMesh="data\banners\mini_infantry.mesh" GeneralMesh="data\banners\main_general.mesh" BuildingMesh="data\banners\main_spear.mesh" EffectOffsetX="0.0" EffectOffsetY="8.9" EffectOffsetZ="-0.1">
<Textures>
<Texture Faction="England" DiffuseMap="banners\textures\Faction_banner_england.texture" TranslucencyMap="banners\textures\Faction_banner_england_trans.texture"/>
<Texture Faction="France" DiffuseMap="banners\textures\Faction_banner_france.texture" TranslucencyMap="banners\textures\Faction_banner_france_trans.texture"/>
<Texture Faction="Hre" DiffuseMap="banners\textures\Faction_banner_hre.texture" TranslucencyMap="banners\textures\Faction_banner_hre_trans.texture"/>
<Texture Faction="Spain" DiffuseMap="banners\textures\Faction_banner_spain.texture" TranslucencyMap="banners\textures\Faction_banner_spain_trans.texture"/>
<Texture Faction="Venice" DiffuseMap="banners\textures\Faction_banner_venice.texture" TranslucencyMap="banners\textures\Faction_banner_venice_trans.texture"/>
<Texture Faction="Burgundy" DiffuseMap="banners\textures\Faction_banner_venice.texture" TranslucencyMap="banners\textures\Faction_banner_venice_trans.texture"/>
<Texture Faction="Sicily" DiffuseMap="banners\textures\Faction_banner_sicily.texture" TranslucencyMap="banners\textures\Faction_banner_sicily_trans.texture"/>
<Texture Faction="Milan" DiffuseMap="banners\textures\Faction_banner_milan.texture" TranslucencyMap="banners\textures\Faction_banner_milan_trans.texture"/>
<Texture Faction="Scotland" DiffuseMap="banners\textures\Faction_banner_scotland.texture" TranslucencyMap="banners\textures\Faction_banner_scotland_trans.texture"/>
<Texture Faction="Byzantium" DiffuseMap="banners\textures\Faction_banner_byzantium.texture" TranslucencyMap="banners\textures\Faction_banner_byzantium_trans.texture"/>
<Texture Faction="Russia" DiffuseMap="banners\textures\Faction_banner_russia.texture" TranslucencyMap="banners\textures\Faction_banner_russia_trans.texture"/>
<Texture Faction="Moors" DiffuseMap="banners\textures\Faction_banner_moors.texture" TranslucencyMap="banners\textures\Faction_banner_moors_trans.texture"/>
<Texture Faction="Turks" DiffuseMap="banners\textures\Faction_banner_turks.texture" TranslucencyMap="banners\textures\Faction_banner_turks_trans.texture"/>
<Texture Faction="Egypt" DiffuseMap="banners\textures\Faction_banner_egypt.texture" TranslucencyMap="banners\textures\Faction_banner_egypt_trans.texture"/>
<Texture Faction="Denmark" DiffuseMap="banners\textures\Faction_banner_denmark.texture" TranslucencyMap="banners\textures\Faction_banner_denmark_trans.texture"/>
<Texture Faction="Poland" DiffuseMap="banners\textures\Faction_banner_poland.texture" TranslucencyMap="banners\textures\Faction_banner_poland_trans.texture"/>
<Texture Faction="Portugal" DiffuseMap="banners\textures\Faction_banner_portugal.texture" TranslucencyMap="banners\textures\Faction_banner_portugal_trans.texture"/>
<Texture Faction="Hungary" DiffuseMap="banners\textures\Faction_banner_hungary.texture" TranslucencyMap="banners\textures\Faction_banner_hungary_trans.texture"/>
<Texture Faction="Papal_states" DiffuseMap="banners\textures\Faction_banner_papal_states.texture" TranslucencyMap="banners\textures\Faction_banner_papal_states_trans.texture"/>
<Texture Faction="Aztecs" DiffuseMap="banners\textures\Faction_banner_aztecs.texture" TranslucencyMap="banners\textures\Faction_banner_aztecs_trans.texture"/>
<Texture Faction="Mongols" DiffuseMap="banners\textures\Faction_banner_mongols.texture" TranslucencyMap="banners\textures\Faction_banner_mongols_trans.texture"/>
<Texture Faction="Timurids" DiffuseMap="banners\textures\Faction_banner_timurids.texture" TranslucencyMap="banners\textures\Faction_banner_timurids_trans.texture"/>
<Texture Faction="Rebels" DiffuseMap="banners\textures\Faction_banner_rebels.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally0" DiffuseMap="banners\textures\Faction_banner_ally0.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally1" DiffuseMap="banners\textures\Faction_banner_ally1.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally2" DiffuseMap="banners\textures\Faction_banner_ally2.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally3" DiffuseMap="banners\textures\Faction_banner_ally3.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally4" DiffuseMap="banners\textures\Faction_banner_ally4.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally5" DiffuseMap="banners\textures\Faction_banner_ally5.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy0" DiffuseMap="banners\textures\Faction_banner_enemy0.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy1" DiffuseMap="banners\textures\Faction_banner_enemy1.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy2" DiffuseMap="banners\textures\Faction_banner_enemy2.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy3" DiffuseMap="banners\textures\Faction_banner_enemy3.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy4" DiffuseMap="banners\textures\Faction_banner_enemy4.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy5" DiffuseMap="banners\textures\Faction_banner_enemy5.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy6" DiffuseMap="banners\textures\Faction_banner_enemy6.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Saxons" DiffuseMap="banners\textures\Faction_banner_saxons.texture" TranslucencyMap="banners\textures\Faction_banner_saxons_trans.texture"/>
<Texture Faction="Normans" DiffuseMap="banners\textures\Faction_banner_england.texture" TranslucencyMap="banners\textures\Faction_banner_england_trans.texture"/>
<Texture Faction="Slave" DiffuseMap="banners\textures\Faction_banner_rebels.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
</Textures>
</Banner>
<Banner Name="main_cavalry" MainMesh="data\banners\main_cavalry.mesh" MiniMesh="data\banners\mini_cavalry.mesh" GeneralMesh="data\banners\main_general.mesh" BuildingMesh="data\banners\main_spear.mesh" EffectOffsetX="0.0" EffectOffsetY="8.1" EffectOffsetZ="0.0">
<Textures>
<Texture Faction="England" DiffuseMap="banners\textures\Faction_banner_england.texture" TranslucencyMap="banners\textures\Faction_banner_england_trans.texture"/>
<Texture Faction="France" DiffuseMap="banners\textures\Faction_banner_france.texture" TranslucencyMap="banners\textures\Faction_banner_france_trans.texture"/>
<Texture Faction="Hre" DiffuseMap="banners\textures\Faction_banner_hre.texture" TranslucencyMap="banners\textures\Faction_banner_hre_trans.texture"/>
<Texture Faction="Spain" DiffuseMap="banners\textures\Faction_banner_spain.texture" TranslucencyMap="banners\textures\Faction_banner_spain_trans.texture"/>
<Texture Faction="Venice" DiffuseMap="banners\textures\Faction_banner_venice.texture" TranslucencyMap="banners\textures\Faction_banner_venice_trans.texture"/>
<Texture Faction="Burgundy" DiffuseMap="banners\textures\Faction_banner_venice.texture" TranslucencyMap="banners\textures\Faction_banner_venice_trans.texture"/>
<Texture Faction="Sicily" DiffuseMap="banners\textures\Faction_banner_sicily.texture" TranslucencyMap="banners\textures\Faction_banner_sicily_trans.texture"/>
<Texture Faction="Milan" DiffuseMap="banners\textures\Faction_banner_milan.texture" TranslucencyMap="banners\textures\Faction_banner_milan_trans.texture"/>
<Texture Faction="Scotland" DiffuseMap="banners\textures\Faction_banner_scotland.texture" TranslucencyMap="banners\textures\Faction_banner_scotland_trans.texture"/>
<Texture Faction="Byzantium" DiffuseMap="banners\textures\Faction_banner_byzantium.texture" TranslucencyMap="banners\textures\Faction_banner_byzantium_trans.texture"/>
<Texture Faction="Russia" DiffuseMap="banners\textures\Faction_banner_russia.texture" TranslucencyMap="banners\textures\Faction_banner_russia_trans.texture"/>
<Texture Faction="Moors" DiffuseMap="banners\textures\Faction_banner_moors.texture" TranslucencyMap="banners\textures\Faction_banner_moors_trans.texture"/>
<Texture Faction="Turks" DiffuseMap="banners\textures\Faction_banner_turks.texture" TranslucencyMap="banners\textures\Faction_banner_turks_trans.texture"/>
<Texture Faction="Egypt" DiffuseMap="banners\textures\Faction_banner_egypt.texture" TranslucencyMap="banners\textures\Faction_banner_egypt_trans.texture"/>
<Texture Faction="Denmark" DiffuseMap="banners\textures\Faction_banner_denmark.texture" TranslucencyMap="banners\textures\Faction_banner_denmark_trans.texture"/>
<Texture Faction="Poland" DiffuseMap="banners\textures\Faction_banner_poland.texture" TranslucencyMap="banners\textures\Faction_banner_poland_trans.texture"/>
<Texture Faction="Portugal" DiffuseMap="banners\textures\Faction_banner_portugal.texture" TranslucencyMap="banners\textures\Faction_banner_portugal_trans.texture"/>
<Texture Faction="Hungary" DiffuseMap="banners\textures\Faction_banner_hungary.texture" TranslucencyMap="banners\textures\Faction_banner_hungary_trans.texture"/>
<Texture Faction="Papal_states" DiffuseMap="banners\textures\Faction_banner_papal_states.texture" TranslucencyMap="banners\textures\Faction_banner_papal_states_trans.texture"/>
<Texture Faction="Aztecs" DiffuseMap="banners\textures\Faction_banner_aztecs.texture" TranslucencyMap="banners\textures\Faction_banner_aztecs_trans.texture"/>
<Texture Faction="Mongols" DiffuseMap="banners\textures\Faction_banner_mongols.texture" TranslucencyMap="banners\textures\Faction_banner_mongols_trans.texture"/>
<Texture Faction="Timurids" DiffuseMap="banners\textures\Faction_banner_timurids.texture" TranslucencyMap="banners\textures\Faction_banner_timurids_trans.texture"/>
<Texture Faction="Rebels" DiffuseMap="banners\textures\Faction_banner_rebels.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally0" DiffuseMap="banners\textures\Faction_banner_ally0.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally1" DiffuseMap="banners\textures\Faction_banner_ally1.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally2" DiffuseMap="banners\textures\Faction_banner_ally2.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally3" DiffuseMap="banners\textures\Faction_banner_ally3.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally4" DiffuseMap="banners\textures\Faction_banner_ally4.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally5" DiffuseMap="banners\textures\Faction_banner_ally5.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy0" DiffuseMap="banners\textures\Faction_banner_enemy0.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy1" DiffuseMap="banners\textures\Faction_banner_enemy1.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy2" DiffuseMap="banners\textures\Faction_banner_enemy2.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy3" DiffuseMap="banners\textures\Faction_banner_enemy3.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy4" DiffuseMap="banners\textures\Faction_banner_enemy4.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy5" DiffuseMap="banners\textures\Faction_banner_enemy5.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy6" DiffuseMap="banners\textures\Faction_banner_enemy6.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Saxons" DiffuseMap="banners\textures\Faction_banner_saxons.texture" TranslucencyMap="banners\textures\Faction_banner_saxons_trans.texture"/>
<Texture Faction="Normans" DiffuseMap="banners\textures\Faction_banner_england.texture" TranslucencyMap="banners\textures\Faction_banner_england_trans.texture"/>
<Texture Faction="Slave" DiffuseMap="banners\textures\Faction_banner_rebels.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
</Textures>
</Banner>
<Banner Name="main_missile" MainMesh="data\banners\main_missile.mesh" MiniMesh="data\banners\mini_missile.mesh" GeneralMesh="data\banners\main_general.mesh" BuildingMesh="data\banners\main_spear.mesh" EffectOffsetX="0.0" EffectOffsetY="8.1" EffectOffsetZ="0.0">
<Textures>
<Texture Faction="England" DiffuseMap="banners\textures\Faction_banner_england.texture" TranslucencyMap="banners\textures\Faction_banner_england_trans.texture"/>
<Texture Faction="France" DiffuseMap="banners\textures\Faction_banner_france.texture" TranslucencyMap="banners\textures\Faction_banner_france_trans.texture"/>
<Texture Faction="Hre" DiffuseMap="banners\textures\Faction_banner_hre.texture" TranslucencyMap="banners\textures\Faction_banner_hre_trans.texture"/>
<Texture Faction="Spain" DiffuseMap="banners\textures\Faction_banner_spain.texture" TranslucencyMap="banners\textures\Faction_banner_spain_trans.texture"/>
<Texture Faction="Venice" DiffuseMap="banners\textures\Faction_banner_venice.texture" TranslucencyMap="banners\textures\Faction_banner_venice_trans.texture"/>
<Texture Faction="Burgundy" DiffuseMap="banners\textures\Faction_banner_venice.texture" TranslucencyMap="banners\textures\Faction_banner_venice_trans.texture"/>
<Texture Faction="Sicily" DiffuseMap="banners\textures\Faction_banner_sicily.texture" TranslucencyMap="banners\textures\Faction_banner_sicily_trans.texture"/>
<Texture Faction="Milan" DiffuseMap="banners\textures\Faction_banner_milan.texture" TranslucencyMap="banners\textures\Faction_banner_milan_trans.texture"/>
<Texture Faction="Scotland" DiffuseMap="banners\textures\Faction_banner_scotland.texture" TranslucencyMap="banners\textures\Faction_banner_scotland_trans.texture"/>
<Texture Faction="Byzantium" DiffuseMap="banners\textures\Faction_banner_byzantium.texture" TranslucencyMap="banners\textures\Faction_banner_byzantium_trans.texture"/>
<Texture Faction="Russia" DiffuseMap="banners\textures\Faction_banner_russia.texture" TranslucencyMap="banners\textures\Faction_banner_russia_trans.texture"/>
<Texture Faction="Moors" DiffuseMap="banners\textures\Faction_banner_moors.texture" TranslucencyMap="banners\textures\Faction_banner_moors_trans.texture"/>
<Texture Faction="Turks" DiffuseMap="banners\textures\Faction_banner_turks.texture" TranslucencyMap="banners\textures\Faction_banner_turks_trans.texture"/>
<Texture Faction="Egypt" DiffuseMap="banners\textures\Faction_banner_egypt.texture" TranslucencyMap="banners\textures\Faction_banner_egypt_trans.texture"/>
<Texture Faction="Denmark" DiffuseMap="banners\textures\Faction_banner_denmark.texture" TranslucencyMap="banners\textures\Faction_banner_denmark_trans.texture"/>
<Texture Faction="Poland" DiffuseMap="banners\textures\Faction_banner_poland.texture" TranslucencyMap="banners\textures\Faction_banner_poland_trans.texture"/>
<Texture Faction="Portugal" DiffuseMap="banners\textures\Faction_banner_portugal.texture" TranslucencyMap="banners\textures\Faction_banner_portugal_trans.texture"/>
<Texture Faction="Hungary" DiffuseMap="banners\textures\Faction_banner_hungary.texture" TranslucencyMap="banners\textures\Faction_banner_hungary_trans.texture"/>
<Texture Faction="Papal_states" DiffuseMap="banners\textures\Faction_banner_papal_states.texture" TranslucencyMap="banners\textures\Faction_banner_papal_states_trans.texture"/>
<Texture Faction="Aztecs" DiffuseMap="banners\textures\Faction_banner_aztecs.texture" TranslucencyMap="banners\textures\Faction_banner_aztecs_trans.texture"/>
<Texture Faction="Mongols" DiffuseMap="banners\textures\Faction_banner_mongols.texture" TranslucencyMap="banners\textures\Faction_banner_mongols_trans.texture"/>
<Texture Faction="Timurids" DiffuseMap="banners\textures\Faction_banner_timurids.texture" TranslucencyMap="banners\textures\Faction_banner_timurids_trans.texture"/>
<Texture Faction="Rebels" DiffuseMap="banners\textures\Faction_banner_rebels.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally0" DiffuseMap="banners\textures\Faction_banner_ally0.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally1" DiffuseMap="banners\textures\Faction_banner_ally1.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally2" DiffuseMap="banners\textures\Faction_banner_ally2.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally3" DiffuseMap="banners\textures\Faction_banner_ally3.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally4" DiffuseMap="banners\textures\Faction_banner_ally4.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Ally5" DiffuseMap="banners\textures\Faction_banner_ally5.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy0" DiffuseMap="banners\textures\Faction_banner_enemy0.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy1" DiffuseMap="banners\textures\Faction_banner_enemy1.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy2" DiffuseMap="banners\textures\Faction_banner_enemy2.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy3" DiffuseMap="banners\textures\Faction_banner_enemy3.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy4" DiffuseMap="banners\textures\Faction_banner_enemy4.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy5" DiffuseMap="banners\textures\Faction_banner_enemy5.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Enemy6" DiffuseMap="banners\textures\Faction_banner_enemy6.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
<Texture Faction="Saxons" DiffuseMap="banners\textures\Faction_banner_saxons.texture" TranslucencyMap="banners\textures\Faction_banner_saxons_trans.texture"/>
<Texture Faction="Normans" DiffuseMap="banners\textures\Faction_banner_england.texture" TranslucencyMap="banners\textures\Faction_banner_england_trans.texture"/>
<Texture Faction="Slave" DiffuseMap="banners\textures\Faction_banner_rebels.texture" TranslucencyMap="banners\textures\Faction_banner_rebels_trans.texture"/>
</Textures>
</Banner>
</FactionBanners>
<UnitSpecificBanners>
<Banner Name="UnitBanner_TEST">
<MeshesAndTextures>
<MeshAndTexture Faction="England" Mesh="data\banners\main_spear.mesh" DiffuseMap="banners\textures\Faction_banner_england.texture" TranslucencyMap="banners\textures\Faction_banner_england_trans.texture"/>
</MeshesAndTextures>
</Banner>
<Banner Name="Hospitaller">
<MeshesAndTextures>
<MeshAndTexture Faction="England" Mesh="data\banners\special_unit_hospitallers.mesh" DiffuseMap="banners\textures\special_unit_hospitaller.texture" TranslucencyMap="banners\textures\special_unit_hospitaller_trans.texture"/>
<MeshAndTexture Faction="France" Mesh="data\banners\special_unit_hospitallers.mesh" DiffuseMap="banners\textures\special_unit_hospitaller.texture" TranslucencyMap="banners\textures\special_unit_hospitaller_trans.texture"/>
<MeshAndTexture Faction="Venice" Mesh="data\banners\special_unit_hospitallers.mesh" DiffuseMap="banners\textures\special_unit_hospitaller.texture" TranslucencyMap="banners\textures\special_unit_hospitaller_trans.texture"/>
<MeshAndTexture Faction="Burgundy" Mesh="data\banners\special_unit_hospitallers.mesh" DiffuseMap="banners\textures\special_unit_hospitaller.texture" TranslucencyMap="banners\textures\special_unit_hospitaller_trans.texture"/>
<MeshAndTexture Faction="Milan" Mesh="data\banners\special_unit_hospitallers.mesh" DiffuseMap="banners\textures\special_unit_hospitaller.texture" TranslucencyMap="banners\textures\special_unit_hospitaller_trans.texture"/>
<MeshAndTexture Faction="Scotland" Mesh="data\banners\special_unit_hospitallers.mesh" DiffuseMap="banners\textures\special_unit_hospitaller.texture" TranslucencyMap="banners\textures\special_unit_hospitaller_trans.texture"/>
<MeshAndTexture Faction="Denmark" Mesh="data\banners\special_unit_hospitallers.mesh" DiffuseMap="banners\textures\special_unit_hospitaller.texture" TranslucencyMap="banners\textures\special_unit_hospitaller_trans.texture"/>
<MeshAndTexture Faction="Poland" Mesh="data\banners\special_unit_hospitallers.mesh" DiffuseMap="banners\textures\special_unit_hospitaller.texture" TranslucencyMap="banners\textures\special_unit_hospitaller_trans.texture"/>
<MeshAndTexture Faction="Hungary" Mesh="data\banners\special_unit_hospitallers.mesh" DiffuseMap="banners\textures\special_unit_hospitaller.texture" TranslucencyMap="banners\textures\special_unit_hospitaller_trans.texture"/>
<MeshAndTexture Faction="Papal_states" Mesh="data\banners\special_unit_hospitallers.mesh" DiffuseMap="banners\textures\special_unit_hospitaller.texture" TranslucencyMap="banners\textures\special_unit_hospitaller_trans.texture"/>
<MeshAndTexture Faction="HRE" Mesh="data\banners\special_unit_hospitallers.mesh" DiffuseMap="banners\textures\special_unit_hospitaller.texture" TranslucencyMap="banners\textures\special_unit_hospitaller_trans.texture"/>
<MeshAndTexture Faction="Portugal" Mesh="data\banners\special_unit_hospitallers.mesh" DiffuseMap="banners\textures\special_unit_hospitaller.texture" TranslucencyMap="banners\textures\special_unit_hospitaller_trans.texture"/>
</MeshesAndTextures>
</Banner>
<Banner Name="Teutonic">
<MeshesAndTextures>
<MeshAndTexture Faction="England" Mesh="data\banners\special_unit_teutonic.mesh" DiffuseMap="banners\textures\special_unit_teutonic.texture" TranslucencyMap="banners\textures\special_unit_teutonic_trans.texture"/>
<MeshAndTexture Faction="France" Mesh="data\banners\special_unit_teutonic.mesh" DiffuseMap="banners\textures\special_unit_teutonic.texture" TranslucencyMap="banners\textures\special_unit_teutonic_trans.texture"/>
<MeshAndTexture Faction="Venice" Mesh="data\banners\special_unit_teutonic.mesh" DiffuseMap="banners\textures\special_unit_teutonic.texture" TranslucencyMap="banners\textures\special_unit_teutonic_trans.texture"/>
<MeshAndTexture Faction="Burgundy" Mesh="data\banners\special_unit_teutonic.mesh" DiffuseMap="banners\textures\special_unit_teutonic.texture" TranslucencyMap="banners\textures\special_unit_teutonic_trans.texture"/>
<MeshAndTexture Faction="Milan" Mesh="data\banners\special_unit_teutonic.mesh" DiffuseMap="banners\textures\special_unit_teutonic.texture" TranslucencyMap="banners\textures\special_unit_teutonic_trans.texture"/>
<MeshAndTexture Faction="Scotland" Mesh="data\banners\special_unit_teutonic.mesh" DiffuseMap="banners\textures\special_unit_teutonic.texture" TranslucencyMap="banners\textures\special_unit_teutonic_trans.texture"/>
<MeshAndTexture Faction="Denmark" Mesh="data\banners\special_unit_teutonic.mesh" DiffuseMap="banners\textures\special_unit_teutonic.texture" TranslucencyMap="banners\textures\special_unit_teutonic_trans.texture"/>
<MeshAndTexture Faction="Poland" Mesh="data\banners\special_unit_teutonic.mesh" DiffuseMap="banners\textures\special_unit_teutonic.texture" TranslucencyMap="banners\textures\special_unit_teutonic_trans.texture"/>
<MeshAndTexture Faction="Hungary" Mesh="data\banners\special_unit_teutonic.mesh" DiffuseMap="banners\textures\special_unit_teutonic.texture" TranslucencyMap="banners\textures\special_unit_teutonic_trans.texture"/>
<MeshAndTexture Faction="Papal_states" Mesh="data\banners\special_unit_teutonic.mesh" DiffuseMap="banners\textures\special_unit_teutonic.texture" TranslucencyMap="banners\textures\special_unit_teutonic_trans.texture"/>
<MeshAndTexture Faction="HRE" Mesh="data\banners\special_unit_teutonic.mesh" DiffuseMap="banners\textures\special_unit_teutonic.texture" TranslucencyMap="banners\textures\special_unit_teutonic_trans.texture"/>
<MeshAndTexture Faction="Portugal" Mesh="data\banners\special_unit_teutonic.mesh" DiffuseMap="banners\textures\special_unit_teutonic.texture" TranslucencyMap="banners\textures\special_unit_teutonic_trans.texture"/>
</MeshesAndTextures>
</Banner>
<Banner Name="Templars">
<MeshesAndTextures>
<MeshAndTexture Faction="England" Mesh="data\banners\special_unit_templars.mesh" DiffuseMap="banners\textures\special_unit_templars.texture" TranslucencyMap="banners\textures\special_unit_templars_trans.texture"/>
<MeshAndTexture Faction="France" Mesh="data\banners\special_unit_templars.mesh" DiffuseMap="banners\textures\special_unit_templars.texture" TranslucencyMap="banners\textures\special_unit_templars_trans.texture"/>
<MeshAndTexture Faction="Venice" Mesh="data\banners\special_unit_templars.mesh" DiffuseMap="banners\textures\special_unit_templars.texture" TranslucencyMap="banners\textures\special_unit_templars_trans.texture"/>
<MeshAndTexture Faction="Burgundy" Mesh="data\banners\special_unit_templars.mesh" DiffuseMap="banners\textures\special_unit_templars.texture" TranslucencyMap="banners\textures\special_unit_templars_trans.texture"/>
<MeshAndTexture Faction="Milan" Mesh="data\banners\special_unit_templars.mesh" DiffuseMap="banners\textures\special_unit_templars.texture" TranslucencyMap="banners\textures\special_unit_templars_trans.texture"/>
<MeshAndTexture Faction="Scotland" Mesh="data\banners\special_unit_templars.mesh" DiffuseMap="banners\textures\special_unit_templars.texture" TranslucencyMap="banners\textures\special_unit_templars_trans.texture"/>
<MeshAndTexture Faction="Denmark" Mesh="data\banners\special_unit_templars.mesh" DiffuseMap="banners\textures\special_unit_templars.texture" TranslucencyMap="banners\textures\special_unit_templars_trans.texture"/>
<MeshAndTexture Faction="Poland" Mesh="data\banners\special_unit_templars.mesh" DiffuseMap="banners\textures\special_unit_templars.texture" TranslucencyMap="banners\textures\special_unit_templars_trans.texture"/>
<MeshAndTexture Faction="Hungary" Mesh="data\banners\special_unit_templars.mesh" DiffuseMap="banners\textures\special_unit_templars.texture" TranslucencyMap="banners\textures\special_unit_templars_trans.texture"/>
<MeshAndTexture Faction="Papal_states" Mesh="data\banners\special_unit_templars.mesh" DiffuseMap="banners\textures\special_unit_templars.texture" TranslucencyMap="banners\textures\special_unit_templars_trans.texture"/>
<MeshAndTexture Faction="HRE" Mesh="data\banners\special_unit_templars.mesh" DiffuseMap="banners\textures\special_unit_templars.texture" TranslucencyMap="banners\textures\special_unit_templars_trans.texture"/>
<MeshAndTexture Faction="Portugal" Mesh="data\banners\special_unit_templars.mesh" DiffuseMap="banners\textures\special_unit_templars.texture" TranslucencyMap="banners\textures\special_unit_templars_trans.texture"/>
</MeshesAndTextures>
</Banner>
<Banner Name="Santiago">
<MeshesAndTextures>
<MeshAndTexture Faction="England" Mesh="data\banners\special_unit_santiago.mesh" DiffuseMap="banners\textures\special_unit_santiago.texture" TranslucencyMap="banners\textures\special_unit_santiago_trans.texture"/>
<MeshAndTexture Faction="France" Mesh="data\banners\special_unit_santiago.mesh" DiffuseMap="banners\textures\special_unit_santiago.texture" TranslucencyMap="banners\textures\special_unit_santiago_trans.texture"/>
<MeshAndTexture Faction="Venice" Mesh="data\banners\special_unit_santiago.mesh" DiffuseMap="banners\textures\special_unit_santiago.texture" TranslucencyMap="banners\textures\special_unit_santiago_trans.texture"/>
<MeshAndTexture Faction="Milan" Mesh="data\banners\special_unit_santiago.mesh" DiffuseMap="banners\textures\special_unit_santiago.texture" TranslucencyMap="banners\textures\special_unit_santiago_trans.texture"/>
<MeshAndTexture Faction="Scotland" Mesh="data\banners\special_unit_santiago.mesh" DiffuseMap="banners\textures\special_unit_santiago.texture" TranslucencyMap="banners\textures\special_unit_santiago_trans.texture"/>
<MeshAndTexture Faction="Denmark" Mesh="data\banners\special_unit_santiago.mesh" DiffuseMap="banners\textures\special_unit_santiago.texture" TranslucencyMap="banners\textures\special_unit_santiago_trans.texture"/>
<MeshAndTexture Faction="Poland" Mesh="data\banners\special_unit_santiago.mesh" DiffuseMap="banners\textures\special_unit_santiago.texture" TranslucencyMap="banners\textures\special_unit_santiago_trans.texture"/>
<MeshAndTexture Faction="Hungary" Mesh="data\banners\special_unit_santiago.mesh" DiffuseMap="banners\textures\special_unit_santiago.texture" TranslucencyMap="banners\textures\special_unit_santiago_trans.texture"/>
<MeshAndTexture Faction="Papal_states" Mesh="data\banners\special_unit_santiago.mesh" DiffuseMap="banners\textures\special_unit_santiago.texture" TranslucencyMap="banners\textures\special_unit_santiago_trans.texture"/>
<MeshAndTexture Faction="HRE" Mesh="data\banners\special_unit_santiago.mesh" DiffuseMap="banners\textures\special_unit_santiago.texture" TranslucencyMap="banners\textures\special_unit_santiago_trans.texture"/>
<MeshAndTexture Faction="Portugal" Mesh="data\banners\special_unit_santiago.mesh" DiffuseMap="banners\textures\special_unit_santiago.texture" TranslucencyMap="banners\textures\special_unit_santiago_trans.texture"/>
<MeshAndTexture Faction="Spain" Mesh="data\banners\special_unit_santiago.mesh" DiffuseMap="banners\textures\special_unit_santiago.texture" TranslucencyMap="banners\textures\special_unit_santiago_trans.texture"/>
</MeshesAndTextures>
</Banner>
<Banner Name="dragon_standard">
<MeshesAndTextures>
<MeshAndTexture Faction="turks" Mesh="data\banners\secondary_dragon_standard.mesh" DiffuseMap="banners\textures\dragon_standard.texture" TranslucencyMap="banners\textures\dragon_standard_trans.texture"/>
</MeshesAndTextures>
</Banner>
</UnitSpecificBanners>
<HolyBanners>
<Banner Name="HolyBanner_TEST">
<MeshesAndTextures>
<MeshAndTexture Faction="England" Mesh="data\banners\main_spear.mesh" DiffuseMap="banners\textures\Faction_banner_england.texture" TranslucencyMap="banners\textures\Faction_banner_england_trans.texture"/>
</MeshesAndTextures>
</Banner>
<Banner Name="Crusade">
<MeshesAndTextures>
<MeshAndTexture Faction="England" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="France" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="Hre" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="Spain" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="Venice" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="Burgundy" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="Sicily" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="Milan" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="Scotland" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="Byzantium" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="Moors" Mesh="data\banners\holy_banner_jihad.mesh" DiffuseMap="banners\textures\holy_banner_jihad.texture" TranslucencyMap="banners\textures\holy_banner_jihad_trans.texture"/>
<MeshAndTexture Faction="Turks" Mesh="data\banners\holy_banner_jihad.mesh" DiffuseMap="banners\textures\holy_banner_jihad.texture" TranslucencyMap="banners\textures\holy_banner_jihad_trans.texture"/>
<MeshAndTexture Faction="Egypt" Mesh="data\banners\holy_banner_jihad.mesh" DiffuseMap="banners\textures\holy_banner_jihad.texture" TranslucencyMap="banners\textures\holy_banner_jihad_trans.texture"/>
<MeshAndTexture Faction="Denmark" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="Portugal" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="Poland" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="Hungary" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="Papal_states" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="Aztecs" Mesh="data\banners\holy_banner_crusade.mesh" DiffuseMap="banners\textures\holy_banner_crusade.texture" TranslucencyMap="banners\textures\holy_banner_crusade_trans.texture"/>
<MeshAndTexture Faction="Mongols" Mesh="data\banners\holy_banner_jihad.mesh" DiffuseMap="banners\textures\holy_banner_jihad.texture" TranslucencyMap="banners\textures\holy_banner_jihad_trans.texture"/>
<MeshAndTexture Faction="Timurids" Mesh="data\banners\holy_banner_jihad.mesh" DiffuseMap="banners\textures\holy_banner_jihad.texture" TranslucencyMap="banners\textures\holy_banner_jihad_trans.texture"/>
</MeshesAndTextures>
</Banner>
<Banner Name="Crusade_cavalry">
<MeshesAndTextures>
<MeshAndTexture Faction="England" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="France" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="Hre" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="Spain" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="Venice" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="Burgundy" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="Sicily" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="Milan" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="Scotland" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="Byzantium" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="Moors" Mesh="data\banners\holy_banner_jihad_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_jihad_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_jihad_cavalry_trans.texture"/>
<MeshAndTexture Faction="Turks" Mesh="data\banners\holy_banner_jihad_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_jihad_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_jihad_cavalry_trans.texture"/>
<MeshAndTexture Faction="Egypt" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_jihad_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_jihad_cavalry_trans.texture"/>
<MeshAndTexture Faction="Denmark" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="Portugal" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="Poland" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="Hungary" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="Papal_states" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="Aztecs" Mesh="data\banners\holy_banner_crusade_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_crusade_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_crusade_cavalry_trans.texture"/>
<MeshAndTexture Faction="Mongols" Mesh="data\banners\holy_banner_jihad_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_jihad_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_jihad_cavalry_trans.texture"/>
<MeshAndTexture Faction="Timurids" Mesh="data\banners\holy_banner_jihad_cavalry.mesh" DiffuseMap="banners\textures\holy_banner_jihad_cavalry.texture" TranslucencyMap="banners\textures\holy_banner_jihad_cavalry_trans.texture"/>
</MeshesAndTextures>
</Banner>
</HolyBanners>
<RoyalBanner Name="royal">
<!--Only single royal banner is supported-->
<MeshesAndTextures>
<MeshAndTexture Faction="England" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_england.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Denmark" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_denmark.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="France" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_france.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Scotland" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_scotland.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Hre" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_hre.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Saxons" Mesh="data\banners\secondary_dragon_standard.mesh" DiffuseMap="banners\textures\dragon_standard.texture" TranslucencyMap="banners\textures\dragon_standard_trans.texture"/>
<MeshAndTexture Faction="Normans" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_england.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Poland" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_poland.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Hungary" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_hungary.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Russia" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_russia.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Spain" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_spain.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Portugal" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_portugal.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Venice" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_venice.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Burgundy" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_venice.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Milan" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_milan.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Papal_states" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_papal_states.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Sicily" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_sicily.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Byzantium" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_byzantium.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Egypt" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_egypt.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Moors" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_moors.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Timurids" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_timurids.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Turks" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_turks.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Mongols" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_mongols.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Aztecs" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_aztecs.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
<MeshAndTexture Faction="Slave" Mesh="data\banners\main_royal.mesh" DiffuseMap="banners\textures\royal_banner_rebels.texture" TranslucencyMap="banners\textures\royal_banner_trans.texture"/>
</MeshesAndTextures>
</RoyalBanner>
</Banners>
|
20/07/2015 23:29 |
|
| | | OFFLINE | Post: 115 | Registrato il: 30/05/2012
| Città: TORINO | Età: 33 | Fante | |
|
descr_character
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
starting_action_points 80 ; default value for all characters and pathfinding calculations
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type named character
actions moving_normal, moving_quickmarch, garrison, assault, attack, besiege, entrench, ambush, diplomacy, bribe, exchange, building_fort, building_watchtower
wage_base 200
starting_action_points 80
faction venice
dictionary 15
strat_model southern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction burgundy
dictionary 15
strat_model southern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction sicily
dictionary 15
strat_model southern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction milan
dictionary 15
strat_model southern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction papal_states
dictionary 15
strat_model southern_general; default level 0
strat_model pope ; level 1, faction leader
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction denmark
dictionary 2
strat_model northern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction egypt
dictionary 2
strat_model islamic_general
battle_model Eastern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction scotland
dictionary 2
strat_model northern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction aztecs
dictionary 1
strat_model aztec_general
battle_model Aztec_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction mongols
dictionary 2
strat_model islamic_general
battle_model Eastern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction turks
dictionary 2
strat_model islamic_general
battle_model Eastern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction france
dictionary 2
strat_model northern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction hre
dictionary 2
strat_model northern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction saxons
dictionary 2
strat_model northern_general
battle_model Saxon_King
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction england
dictionary 2
strat_model northern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction normans
dictionary 2
strat_model northern_general
battle_model Norman_King
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction portugal
dictionary 2
strat_model southern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction poland
dictionary 2
strat_model northern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction byzantium
dictionary 2
strat_model southern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction moors
dictionary 2
strat_model islamic_general
battle_model Eastern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction russia
dictionary 2
strat_model northern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction spain
dictionary 2
strat_model southern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction hungary
dictionary 2
strat_model northern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction slave
dictionary 2
strat_model northern_general
battle_model Northern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction timurids
dictionary 2
strat_model islamic_general
battle_model Eastern_General
battle_equip gladius, chainmail shirt helmet and rectangular shield
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type general
actions moving_normal, moving_quickmarch, garrison, assault, attack, besiege, entrench, ambush, exchange
wage_base 0
starting_action_points 80
faction venice
dictionary 15
strat_model southern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction burgundy
dictionary 15
strat_model southern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction sicily
dictionary 15
strat_model southern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction milan
dictionary 15
strat_model southern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction papal_states
dictionary 15
strat_model southern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction denmark
dictionary 2
strat_model northern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction egypt
dictionary 2
strat_model islamic_captain
battle_model Eastern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction scotland
dictionary 2
strat_model northern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction aztecs
dictionary 1
strat_model aztec_captain
battle_model Aztec_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction mongols
dictionary 2
strat_model islamic_captain
battle_model Eastern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction turks
dictionary 2
strat_model islamic_captain
battle_model Eastern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction france
dictionary 2
strat_model northern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction hre
dictionary 2
strat_model northern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction saxons
dictionary 2
strat_model northern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction england
dictionary 2
strat_model northern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction normans
dictionary 2
strat_model northern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction portugal
dictionary 2
strat_model southern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction poland
dictionary 2
strat_model northern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction byzantium
dictionary 2
strat_model southern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction moors
dictionary 2
strat_model islamic_captain
battle_model Eastern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction russia
dictionary 2
strat_model northern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction spain
dictionary 2
strat_model southern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction hungary
dictionary 2
strat_model northern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction slave
dictionary 2
strat_model northern_captain
battle_model Northern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
faction timurids
dictionary 2
strat_model islamic_captain
battle_model Eastern_Captain
battle_equip gladius, chainmail shirt helmet and rectangular shield
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type spy
actions moving_normal, spying
wage_base 100
starting_action_points 112
faction venice
dictionary 15
strat_model southern_spy
faction burgundy
dictionary 15
strat_model southern_spy
faction sicily
dictionary 15
strat_model southern_spy
faction milan
dictionary 15
strat_model southern_spy
faction papal_states
dictionary 15
strat_model southern_spy
faction denmark
dictionary 2
strat_model northern_spy
faction egypt
dictionary 2
strat_model islamic_spy
faction scotland
dictionary 2
strat_model northern_spy
;faction aztecs
;dictionary 1
;strat_model spy
faction mongols
dictionary 2
strat_model islamic_spy
faction turks
dictionary 2
strat_model islamic_spy
faction france
dictionary 2
strat_model northern_spy
faction hre
dictionary 2
strat_model northern_spy
faction saxons
dictionary 2
strat_model northern_spy
faction england
dictionary 2
strat_model northern_spy
faction normans
dictionary 2
strat_model northern_spy
faction portugal
dictionary 2
strat_model southern_spy
faction poland
dictionary 2
strat_model northern_spy
faction byzantium
dictionary 2
strat_model southern_spy
faction moors
dictionary 2
strat_model islamic_spy
faction russia
dictionary 2
strat_model northern_spy
faction spain
dictionary 2
strat_model southern_spy
faction hungary
dictionary 2
strat_model northern_spy
;faction slave
;dictionary 2
;strat_model northern_spy
faction timurids
dictionary 2
strat_model islamic_spy
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type assassin
actions moving_normal, assassinate, sabotage
wage_base 200
starting_action_points 112
faction venice
dictionary 15
strat_model southern_assassin
faction burgundy
dictionary 15
strat_model southern_assassin
faction sicily
dictionary 15
strat_model southern_assassin
faction milan
dictionary 15
strat_model southern_assassin
faction papal_states
dictionary 15
strat_model southern_assassin
faction denmark
dictionary 2
strat_model northern_assassin
faction egypt
dictionary 2
strat_model islamic_assassin
faction scotland
dictionary 2
strat_model northern_assassin
faction aztecs
dictionary 1
strat_model assassin
faction mongols
dictionary 2
strat_model islamic_assassin
faction turks
dictionary 2
strat_model islamic_assassin
faction france
dictionary 2
strat_model northern_assassin
faction hre
dictionary 2
strat_model northern_assassin
faction saxons
dictionary 2
strat_model northern_assassin
faction england
dictionary 2
strat_model northern_assassin
faction normans
dictionary 2
strat_model northern_assassin
faction portugal
dictionary 2
strat_model southern_assassin
faction poland
dictionary 2
strat_model northern_assassin
faction byzantium
dictionary 2
strat_model southern_assassin
faction moors
dictionary 2
strat_model islamic_assassin
faction russia
dictionary 2
strat_model northern_assassin
faction spain
dictionary 2
strat_model southern_assassin
faction hungary
dictionary 2
strat_model northern_assassin
;faction slave
;dictionary 2
;strat_model assassin
faction timurids
dictionary 2
strat_model islamic_assassin
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type diplomat
actions moving_normal, diplomacy, bribe
wage_base 50
starting_action_points 80
faction venice
dictionary 15
strat_model southern_ambassador
faction burgundy
dictionary 15
strat_model southern_ambassador
faction sicily
dictionary 15
strat_model southern_ambassador
faction milan
dictionary 15
strat_model southern_ambassador
faction papal_states
dictionary 15
strat_model southern_ambassador
faction denmark
dictionary 2
strat_model northern_ambassador
faction egypt
dictionary 2
strat_model islamic_ambassador
faction scotland
dictionary 2
strat_model northern_ambassador
faction aztecs
dictionary 1
strat_model diplomat
faction mongols
dictionary 2
strat_model islamic_ambassador
faction turks
dictionary 2
strat_model islamic_ambassador
faction france
dictionary 2
strat_model northern_ambassador
faction hre
dictionary 2
strat_model northern_ambassador
faction saxons
dictionary 2
strat_model northern_ambassador
faction england
dictionary 2
strat_model northern_ambassador
faction normans
dictionary 2
strat_model northern_ambassador
faction portugal
dictionary 2
strat_model southern_ambassador
faction poland
dictionary 2
strat_model northern_ambassador
faction byzantium
dictionary 2
strat_model southern_ambassador
faction moors
dictionary 2
strat_model islamic_ambassador
faction russia
dictionary 2
strat_model northern_ambassador
faction spain
dictionary 2
strat_model southern_ambassador
faction hungary
dictionary 2
strat_model northern_ambassador
;faction slave
;dictionary 2
;strat_model diplomat
faction timurids
dictionary 2
strat_model islamic_ambassador
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type admiral
actions moving_normal, quick_sail, blockade, disembark, exchange
wage_base 50
starting_action_points 80
faction venice
dictionary 15
strat_model julii_admiral
faction burgundy
dictionary 15
strat_model julii_admiral
faction sicily
dictionary 15
strat_model brutii_admiral
faction milan
dictionary 15
strat_model scipii_admiral
faction papal_states
dictionary 15
strat_model senate_admiral
faction denmark
dictionary 2
strat_model macedon_admiral
faction egypt
dictionary 2
strat_model egypt_admiral
faction scotland
dictionary 2
strat_model seleucid_admiral
faction aztecs
dictionary 1
strat_model carthage_admiral
faction mongols
dictionary 2
strat_model parthia_admiral
faction turks
dictionary 2
strat_model pontus_admiral
faction france
dictionary 2
strat_model gaul_admiral
faction hre
dictionary 2
strat_model german_admiral
faction saxons
dictionary 2
strat_model german_admiral
faction england
dictionary 2
strat_model briton_admiral
faction normans
dictionary 2
strat_model briton_admiral
faction portugal
dictionary 2
strat_model armenia_admiral
faction poland
dictionary 2
strat_model dacia_admiral
faction byzantium
dictionary 2
strat_model greek_cities_admiral
faction moors
dictionary 2
strat_model numidia_admiral
faction russia
dictionary 2
strat_model scythia_admiral
faction spain
dictionary 2
strat_model spain_admiral
faction hungary
dictionary 2
strat_model thrace_admiral
faction slave
dictionary 2
strat_model slave_admiral
faction timurids
dictionary 2
strat_model parthia_admiral
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type princess
actions moving_normal, diplomacy, bribe, marry
wage_base 250
starting_action_points 80
faction venice
dictionary 15
strat_model southern_princess
faction burgundy
dictionary 15
strat_model southern_princess
faction sicily
dictionary 15
strat_model southern_princess
faction milan
dictionary 15
strat_model southern_princess
faction papal_states
dictionary 15
strat_model southern_princess
faction denmark
dictionary 2
strat_model northern_princess
faction egypt
dictionary 2
strat_model princess
faction scotland
dictionary 2
strat_model northern_princess
faction aztecs
dictionary 1
strat_model princess
faction mongols
dictionary 2
strat_model princess
faction turks
dictionary 2
strat_model princess
faction france
dictionary 2
strat_model northern_princess
faction hre
dictionary 2
strat_model northern_princess
faction saxons
dictionary 2
strat_model northern_princess
faction england
dictionary 2
strat_model northern_princess
faction normans
dictionary 2
strat_model northern_princess
faction portugal
dictionary 2
strat_model southern_princess
faction poland
dictionary 2
strat_model northern_princess
faction byzantium
dictionary 2
strat_model southern_princess
faction moors
dictionary 2
strat_model princess
faction russia
dictionary 2
strat_model northern_princess
faction spain
dictionary 2
strat_model southern_princess
faction hungary
dictionary 2
strat_model northern_princess
;faction slave
;dictionary 2
;strat_model princess
faction timurids
dictionary 2
strat_model princess
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type merchant
actions moving_normal, acquire
wage_base 0
starting_action_points 100
faction venice
dictionary 15
strat_model southern_merchant
faction burgundy
dictionary 15
strat_model southern_merchant
faction sicily
dictionary 15
strat_model southern_merchant
faction milan
dictionary 15
strat_model southern_merchant
faction papal_states
dictionary 15
strat_model southern_merchant
faction denmark
dictionary 2
strat_model northern_merchant
faction egypt
dictionary 2
strat_model islamic_merchant
faction scotland
dictionary 2
strat_model northern_merchant
faction aztecs
dictionary 1
strat_model merchant
faction mongols
dictionary 2
strat_model islamic_merchant
faction turks
dictionary 2
strat_model islamic_merchant
faction france
dictionary 2
strat_model northern_merchant
faction hre
dictionary 2
strat_model northern_merchant
faction saxons
dictionary 2
strat_model northern_merchant
faction england
dictionary 2
strat_model northern_merchant
faction normans
dictionary 2
strat_model northern_merchant
faction portugal
dictionary 2
strat_model southern_merchant
faction poland
dictionary 2
strat_model northern_merchant
faction byzantium
dictionary 2
strat_model southern_merchant
faction moors
dictionary 2
strat_model islamic_merchant
faction russia
dictionary 2
strat_model northern_merchant
faction spain
dictionary 2
strat_model southern_merchant
faction hungary
dictionary 2
strat_model northern_merchant
;faction slave
;dictionary 2
;strat_model merchant
faction timurids
dictionary 2
strat_model islamic_merchant
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type priest
actions moving_normal, denounce
wage_base 100
starting_action_points 80
faction venice
dictionary 15
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
faction burgundy
dictionary 15
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
faction sicily
dictionary 15
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
faction milan
dictionary 15
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
faction papal_states
dictionary 15
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
faction denmark
dictionary 2
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
faction egypt
dictionary 2
strat_model muslim_iman ; default model
strat_model muslim_iman ; medium level priest
strat_model muslim_iman ; advanced priest
faction scotland
dictionary 2
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
faction aztecs
dictionary 1
strat_model priest ; default model
strat_model bishop ; medium level priest
strat_model cardinal ; advanced priest
faction mongols
dictionary 2
strat_model muslim_iman ; default model
strat_model muslim_iman ; medium level priest
strat_model muslim_iman ; advanced priest
faction turks
dictionary 2
strat_model muslim_iman ; default model
strat_model muslim_iman ; medium level priest
strat_model muslim_iman ; advanced priest
faction france
dictionary 2
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
faction hre
dictionary 2
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
faction saxons
dictionary 2
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
faction england
dictionary 2
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
faction normans
dictionary 2
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
faction portugal
dictionary 2
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
faction poland
dictionary 2
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
faction byzantium
dictionary 2
strat_model orthodox_priest ; default model
strat_model orthodox_bishop ; medium level priest
strat_model orthodox_patriarch ; advanced priest
faction moors
dictionary 2
strat_model muslim_iman ; default model
strat_model muslim_iman ; medium level priest
strat_model muslim_iman ; advanced priest
faction russia
dictionary 2
strat_model orthodox_priest ; default model
strat_model orthodox_bishop ; medium level priest
strat_model orthodox_patriarch ; advanced priest
faction spain
dictionary 2
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
faction hungary
dictionary 2
strat_model catholic_priest ; default model
strat_model catholic_bishop ; medium level priest
strat_model catholic_cardinal ; advanced priest
;faction slave
;dictionary 2
;strat_model priest ; default model
;strat_model bishop ; medium level priest
;strat_model cardinal ; advanced priest
faction timurids
dictionary 2
strat_model muslim_iman ; default model
strat_model muslim_iman ; medium level priest
strat_model muslim_iman ; advanced priest
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type heretic
actions moving_normal
wage_base 0
starting_action_points 80
faction slave
dictionary 2
strat_model heretic
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type witch
actions moving_normal
wage_base 0
starting_action_points 80
faction slave
dictionary 2
strat_model witch
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type inquisitor
actions moving_normal, denounce
wage_base 0
starting_action_points 80
faction papal_states
dictionary 15
strat_model inquisitor
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
20/07/2015 23:31 |
|
| | | OFFLINE | Post: 115 | Registrato il: 30/05/2012
| Città: TORINO | Età: 33 | Fante | |
|
descr_lbc_db
faction venice
model roman_peasant 40
model roman_female_peasant 60
faction burgundy
model roman_peasant 40
model roman_female_peasant 60
faction sicily
model roman_peasant 40
model roman_female_peasant 60
(...)
descr_model_strat
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;SPIES, ASSASSINS AND DIPLOMATS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;
;; MTW2 MODELS BELOW ;;
;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;
; AMBASSADOR :
;;;;;;;;;;;;;;
type northern_ambassador
skeleton strat_diplomat
scale 0.7
indiv_range 40
texture denmark, models_strat/textures/ambasador_denmark.tga
texture scotland, models_strat/textures/ambasador_scotland.tga
texture france, models_strat/textures/ambasador_france.tga
texture hre, models_strat/textures/ambasador_hre.tga
texture england, models_strat/textures/ambasador_england.tga
texture saxons, models_strat/textures/ambasador_hre.tga
texture normans, models_strat/textures/ambasador_england.tga
texture poland, models_strat/textures/ambasador_poland.tga
texture hungary, models_strat/textures/ambasador_hungary.tga
texture russia, models_strat/textures/ambasador_russia.tga
; russia
model_flexi_m models_strat/northern_ambassador.CAS, max
shadow_model_flexi models_strat/shadow_scroll.CAS, max
type southern_ambassador
skeleton strat_diplomat
scale 0.7
indiv_range 40
texture milan, models_strat/textures/southern_ambasador_milan.tga
texture papal_states, models_strat/textures/southern_ambasador_papacy.tga
texture portugal, models_strat/textures/southern_ambasador_portugal.tga
texture spain, models_strat/textures/southern_ambasador_castile.tga
texture venice, models_strat/textures/southern_ambasador_venice.tga
texture burgundy, models_strat/textures/southern_ambasador_venice.tga
texture sicily, models_strat/textures/southern_ambasador_sicily.tga
texture byzantium, models_strat/textures/southern_ambasador_byzantium.tga
model_flexi_m models_strat/southern_ambassador.CAS, max
shadow_model_flexi models_strat/shadow_scroll.CAS, max
type islamic_ambassador
skeleton strat_diplomat
scale 0.7
indiv_range 40
texture egypt, models_strat/textures/islamic_ambassador_egypt.tga
texture moors, models_strat/textures/islamic_ambassador_moors.tga
texture timurids, models_strat/textures/islamic_ambassador_moors.tga
texture turks, models_strat/textures/islamic_ambassador_turks.tga
texture mongols, models_strat/textures/islamic_ambassador_mongals.tga
texture timurids, models_strat/textures/islamic_ambassador_timurids.tga
model_flexi_m models_strat/islamic_ambassador.cas, max
shadow_model_flexi models_strat/shadow_hand.CAS, max
;;;;;;;
; SPY ;
;;;;;;;
type northern_spy
skeleton strat_spy
scale 0.7
indiv_range 40
texture denmark, models_strat/textures/Spy_denmark.tga
texture scotland, models_strat/textures/Spy_scotland.tga
texture france, models_strat/textures/Spy_france.tga
texture hre, models_strat/textures/Spy_hre.tga
texture england, models_strat/textures/Spy_england.tga
texture saxons, models_strat/textures/Spy_hre.tga
texture normans, models_strat/textures/Spy_england.tga
texture poland, models_strat/textures/Spy_poland.tga
texture hungary, models_strat/textures/Spy_hungary.tga
texture russia, models_strat/textures/Spy_russia.tga
model_flexi_m models_strat/northern_spy.cas, max
shadow_model_flexi models_strat/shadow_hand.CAS, max
type southern_spy
skeleton strat_spy
scale 0.7
indiv_range 40
texture milan, models_strat/textures/southern_spy_milan.tga
texture papal_states, models_strat/textures/southern_spy_papacy.tga
texture spain, models_strat/textures/southern_spy_castile.tga
texture portugal, models_strat/textures/southern_spy_portugal.tga
texture venice, models_strat/textures/southern_spy_venice.tga
texture burgundy, models_strat/textures/southern_spy_venice.tga
texture sicily, models_strat/textures/southern_spy_sicily.tga
texture byzantium, models_strat/textures/southern_spy_byzantium.tga
model_flexi_m models_strat/southern_spy.cas, max
shadow_model_flexi models_strat/shadow_hand.CAS, max
type islamic_spy
skeleton strat_spy
scale 0.7
indiv_range 40
texture egypt, models_strat/textures/islamic_spy_egypt.tga
texture moors, models_strat/textures/islamic_spy_moors.tga
texture timurids, models_strat/textures/islamic_spy_timurids.tga
texture turks, models_strat/textures/islamic_spy_turks.tga
texture mongols, models_strat/textures/islamic_spy_mongals.tga
model_flexi_m models_strat/islamic_spy.cas, max
shadow_model_flexi models_strat/shadow_hand.CAS, max
;;;;;;;;;;;;
; Assassin ;
;;;;;;;;;;;;
type northern_assassin
skeleton strat_assassin
scale 0.7
indiv_range 40
texture denmark, models_strat/textures/mtw_northen_european_assassin_denmark.tga
texture scotland, models_strat/textures/mtw_northen_european_assassin_scotland.tga
texture france, models_strat/textures/mtw_northen_european_assassin_france.tga
texture hre, models_strat/textures/mtw_northen_european_assassin_hre.tga
texture england, models_strat/textures/mtw_northen_european_assassin_england.tga
texture saxons, models_strat/textures/mtw_northen_european_assassin_hre.tga
texture normans, models_strat/textures/mtw_northen_european_assassin_england.tga
texture poland, models_strat/textures/mtw_northen_european_assassin_poland.tga
texture hungary, models_strat/textures/mtw_northen_european_assassin_hungary.tga
texture russia, models_strat/textures/mtw_northen_european_assassin_russia.tga
model_flexi models_strat/northern_assassin.cas, max
shadow_model_flexi models_strat/shadow_hand.CAS, max
type southern_assassin
skeleton strat_assassin
scale 0.7
indiv_range 40
texture milan, models_strat/textures/assassin_southern_milan.tga
texture papal_states, models_strat/textures/assassin_southern_papacy.tga
texture spain, models_strat/textures/assassin_southern_castile.tga
texture portugal, models_strat/textures/assassin_southern_portugal.tga
texture venice, models_strat/textures/assassin_southern_venice.tga
texture burgundy, models_strat/textures/assassin_southern_venice.tga
texture sicily, models_strat/textures/assassin_southern_sicily.tga
texture byzantium, models_strat/textures/assassin_southern_byzantium.tga
model_flexi models_strat/southern_assasin.cas, max
shadow_model_flexi models_strat/shadow_hand.CAS, max
type islamic_assassin
skeleton strat_assassin
scale 0.7
indiv_range 40
texture turks, models_strat/textures/assassin_southern_milan.tga
texture moors, models_strat/textures/assassin_southern_papacy.tga
texture mongols, models_strat/textures/assassin_southern_castile.tga
texture egypt, models_strat/textures/assassin_southern_portugal.tga
texture timurids, models_strat/textures/assassin_southern_venice.tga
model_flexi models_strat/southern_assasin.cas, max
shadow_model_flexi models_strat/shadow_hand.CAS, max
;texture turks, models_strat/textures/muslim_assassin_turk.tga
;texture moors, models_strat/textures/muslim_assassin_moors.tga
;texture mongols, models_strat/textures/muslim_assassin_mongal.tga
;texture egypt, models_strat/textures/muslim_assassin_egypt.tga
;texture timurids, models_strat/textures/muslim_assassin_spec.tga
; timurids
;model_flexi models_strat/muslim_assassin.cas, max
;shadow_model_flexi models_strat/shadow_hand.CAS, max
;;;;;;;;;;;;
; PRINCESS ;
;;;;;;;;;;;;
type northern_princess
skeleton princess
scale 0.7
indiv_range 40
texture denmark, models_strat/textures/princess_denmark.tga
texture scotland, models_strat/textures/princess_scottland.tga
texture france, models_strat/textures/princess_france.tga
texture hre, models_strat/textures/princess_hre.tga
texture england, models_strat/textures/princess_england.tga
texture saxons, models_strat/textures/princess_hre.tga
texture normans, models_strat/textures/princess_england.tga
texture poland, models_strat/textures/princess_poland.tga
texture hungary, models_strat/textures/princess_hungary.tga
texture russia, models_strat/textures/princess_russia.tga
model_flexi_m models_strat/northern_princess.cas, max
shadow_model_flexi models_strat/shadow_model_princess_northern.cas, max
type southern_princess
skeleton princess
scale 0.7
indiv_range 40
texture milan, models_strat/textures/SouthernPrincess_milan.tga
texture papal_states, models_strat/textures/SouthernPrincess_papacy.tga
texture spain, models_strat/textures/SouthernPrincess_castile.tga
texture venice, models_strat/textures/SouthernPrincess_venice.tga
texture burgundy, models_strat/textures/SouthernPrincess_venice.tga
texture sicily, models_strat/textures/SouthernPrincess_sicily.tga
texture portugal, models_strat/textures/SouthernPrincess_portugal.tga
texture byzantium, models_strat/textures/SouthernPrincess_byzantium.tga
model_flexi_m models_strat/southern_princess.cas, max
shadow_model_flexi models_strat/shadow_model_princess_southern.cas, max
;;;;;;;;;;;;
; MERCHANT ;
;;;;;;;;;;;;
type northern_merchant
skeleton strat_merchant
scale 0.7
indiv_range 40
texture denmark, models_strat/textures/northen_european_merchant_denmark.tga
texture scotland, models_strat/textures/northen_european_merchant_scotland.tga
texture france, models_strat/textures/northen_european_merchant_france.tga
texture hre, models_strat/textures/northen_european_merchant_hre.tga
texture england, models_strat/textures/northen_european_merchant_england.tga
texture saxons, models_strat/textures/northen_european_merchant_hre.tga
texture normans, models_strat/textures/northen_european_merchant_england.tga
texture poland, models_strat/textures/northen_european_merchant_poland.tga
texture hungary, models_strat/textures/northen_european_merchant_hungary.tga
texture russia, models_strat/textures/northen_european_merchant_russia.tga
model_flexi_m models_strat/northen_merchant.cas, max
shadow_model_flexi models_strat/shadow_hand.CAS, max
type southern_merchant
skeleton strat_merchant
scale 0.7
indiv_range 40
texture spain, models_strat/textures/southern_european_merchant_castile.tga
texture venice, models_strat/textures/southern_european_merchant_venice.tga
texture burgundy, models_strat/textures/southern_european_merchant_venice.tga
texture milan, models_strat/textures/southern_european_merchant_milan.tga
texture papal_states, models_strat/textures/southern_european_merchant_papacy.tga
texture sicily, models_strat/textures/southern_european_merchant_sicily.tga
texture portugal, models_strat/textures/southern_european_merchant_portugal.tga
texture byzantium, models_strat/textures/southern_european_merchant_byzantium.tga
model_flexi_m models_strat/southern_merchant.cas, max
shadow_model_flexi models_strat/shadow_hand.CAS, max
type islamic_merchant
skeleton strat_merchant
scale 0.7
indiv_range 40
texture turks, models_strat/textures/merchant_turk.tga
texture egypt, models_strat/textures/merchant_egypt.tga
texture moors, models_strat/textures/merchant_moor.tga
texture mongols, models_strat/textures/merchant_mongal.tga
texture timurids, models_strat/textures/merchant_timurids.tga
model_flexi_m models_strat/islamic_merchant.cas, max
shadow_model_flexi models_strat/shadow_hand.CAS, max
;;;;;;;;;;;
; PRIESTS ;
;;;;;;;;;;;
type catholic_priest
skeleton strat_priest
scale 0.7
indiv_range 40
texture denmark, models_strat/textures/catholic_priest_denmark.tga
texture scotland, models_strat/textures/catholic_priest_scotland.tga
texture france, models_strat/textures/catholic_priest_france.tga
texture hre, models_strat/textures/catholic_priest_hre.tga
texture england, models_strat/textures/catholic_priest_england.tga
texture saxons, models_strat/textures/catholic_priest_england.tga
texture normans, models_strat/textures/catholic_priest_england.tga
texture spain, models_strat/textures/catholic_priest_castile.tga
texture venice, models_strat/textures/catholic_priest_venice.tga
texture burgundy, models_strat/textures/catholic_priest_venice.tga
texture milan, models_strat/textures/catholic_priest_milan.tga
texture papal_states, models_strat/textures/catholic_priest_papacy.tga
texture sicily, models_strat/textures/catholic_priest_sicily.tga
texture poland, models_strat/textures/catholic_priest_poland.tga
texture hungary, models_strat/textures/catholic_priest_hungary.tga
texture portugal, models_strat/textures/mtw_catholic_priest_portugal.tga
model_flexi_m models_strat/catholic_priest.cas, max
shadow_model_flexi models_strat/shadow_staff.CAS, max
type catholic_bishop
skeleton strat_priest
scale 0.7
indiv_range 40
texture denmark, models_strat/textures/mtw_catholic_bishop_denmark.tga
texture scotland, models_strat/textures/mtw_catholic_bishop_scotland.tga
texture france, models_strat/textures/mtw_catholic_bishop_france.tga
texture hre, models_strat/textures/mtw_catholic_bishop_hre.tga
texture england, models_strat/textures/mtw_catholic_bishop_england.tga
texture saxons, models_strat/textures/mtw_catholic_bishop_hre.tga
texture normans, models_strat/textures/mtw_catholic_bishop_england.tga
texture spain, models_strat/textures/mtw_catholic_bishop_castile.tga
texture venice, models_strat/textures/mtw_catholic_bishop_venice.tga
texture burgundy, models_strat/textures/mtw_catholic_bishop_venice.tga
texture milan, models_strat/textures/mtw_catholic_bishop_milan.tga
texture papal_states, models_strat/textures/mtw_catholic_bishop_papacy.tga
texture sicily, models_strat/textures/mtw_catholic_bishop_sicily.tga
texture poland, models_strat/textures/mtw_catholic_bishop_poland.tga
texture hungary, models_strat/textures/mtw_catholic_bishop_hungary.tga
texture portugal, models_strat/textures/mtw_catholic_bishop_portugal.tga
model_flexi_m models_strat/catholic_bishop.cas, max
shadow_model_flexi models_strat/shadow_staff.CAS, max
type catholic_cardinal
skeleton strat_priest
scale 0.7
indiv_range 40
texture denmark, models_strat/textures/mtw_catholic_cardinal_denmark.tga
texture scotland, models_strat/textures/mtw_catholic_cardinal_scotland.tga
texture france, models_strat/textures/mtw_catholic_cardinal_france.tga
texture hre, models_strat/textures/mtw_catholic_cardinal_hre.tga
texture england, models_strat/textures/mtw_catholic_cardinal_england.tga
texture saxons, models_strat/textures/mtw_catholic_cardinal_hre.tga
texture normans, models_strat/textures/mtw_catholic_cardinal_england.tga
texture spain, models_strat/textures/mtw_catholic_cardinal_castile.tga
texture venice, models_strat/textures/mtw_catholic_cardinal_venice.tga
texture burgundy, models_strat/textures/mtw_catholic_cardinal_venice.tga
texture milan, models_strat/textures/mtw_catholic_cardinal_milan.tga
texture papal_states, models_strat/textures/mtw_catholic_cardinal_papacy.tga
texture sicily, models_strat/textures/mtw_catholic_cardinal_sicily.tga
texture poland, models_strat/textures/mtw_catholic_cardinal_poland.tga
texture hungary, models_strat/textures/mtw_catholic_cardinal_hungary.tga
texture portugal, models_strat/textures/mtw_catholic_cardinal_portugal.tga
model_flexi_m models_strat/catholic_cardinal.cas, max
shadow_model_flexi models_strat/shadow_staff.CAS, max
type orthodox_priest
skeleton strat_priest
scale 0.7
indiv_range 40
texture byzantium, models_strat/textures/orthodox_priest_byzantium.tga
texture russia, models_strat/textures/orthodox_priest_russia.tga
model_flexi_m models_strat/orthodox_priest.cas, max
shadow_model_flexi models_strat/shadow_staff.CAS, max
type orthodox_bishop
skeleton strat_priest
scale 0.7
indiv_range 40
texture byzantium, models_strat/textures/orthodox_bishop_byzantium.tga
texture russia, models_strat/textures/orthodox_bishop_russia.tga
model_flexi_m models_strat/orthodox_bishop.cas, max
shadow_model_flexi models_strat/shadow_staff.CAS, max
type orthodox_patriarch
skeleton strat_priest
scale 0.7
indiv_range 40
texture byzantium, models_strat/textures/orthodox_patriarch_byzantium.tga
texture russia, models_strat/textures/orthodox_patriarch_russia.tga
model_flexi_m models_strat/orthodox_patriarch.cas, max
shadow_model_flexi models_strat/shadow_staff.CAS, max
type muslim_iman
skeleton strat_priest
scale 0.7
indiv_range 40
texture turks, models_strat/textures/muslim_iman_turks.tga
texture egypt, models_strat/textures/muslim_iman_egypt.tga
texture moors, models_strat/textures/muslim_iman_moor.tga
texture mongols, models_strat/textures/muslim_iman_mongals.tga
texture timurids, models_strat/textures/muslim_iman_timurids.tga
model_flexi_m models_strat/muslim_iman.cas, max
shadow_model_flexi models_strat/shadow_staff.CAS, max
;;;;;;;;
; POPE :
;;;;;;;;
type pope
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture papal_states, models_strat/textures/mtw2_catholic_pope.tga
model_flexi_m models_strat/pope.CAS, max
shadow_model_flexi models_strat/shadow_staff.CAS, max
;;;;;;;;;;;
; HERETIC ;
;;;;;;;;;;;
type heretic
skeleton strat_diplomat
scale 0.7
indiv_range 40
texture slave, models_strat/textures/heretic_christian_rebels.tga
model_flexi_m models_strat/heretic.cas, max
shadow_model_flexi models_strat/shadow_staff.CAS, max
;;;;;;;;;
; WITCH ;
;;;;;;;;;
type witch
skeleton strat_diplomat
scale 0.7
indiv_range 40
texture slave, models_strat/textures/witch.tga
model_flexi_m models_strat/witch.cas, max
shadow_model_flexi models_strat/shadow_model_princess_northern.cas, max
;;;;;;;;;;;;;;
; INQUISITOR ;
;;;;;;;;;;;;;;
type inquisitor
skeleton strat_assassin
scale 0.7
indiv_range 40
texture papal_states, models_strat/textures/inquisator_papal_states.tga
model_flexi_m models_strat/inquisitor.cas, max
shadow_model_flexi models_strat/shadow_book.CAS, max
;;;;;;;;;;;
; GENERAL ;
;;;;;;;;;;;
type northern_general
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture denmark, models_strat/textures/late_general_denmark_strat.tga
texture scotland, models_strat/textures/late_general_scotland_strat.tga
texture france, models_strat/textures/late_general_france_strat.tga
texture hre, models_strat/textures/late_general_hre_strat.tga
texture england, models_strat/textures/late_general_england_strat.tga
texture saxons, models_strat/textures/late_general_hre_strat.tga
texture normans, models_strat/textures/late_general_england_strat.tga
texture poland, models_strat/textures/late_general_poland_strat.tga
texture hungary, models_strat/textures/late_general_hungary_strat.tga
texture russia, models_strat/textures/late_general_russia_strat.tga
texture slave, models_strat/textures/late_general_rebels_strat.tga
model_flexi_m models_strat/late_general_northern.CAS, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
type southern_general
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture spain, models_strat/textures/late_general_spain_strat.tga
texture portugal, models_strat/textures/late_general_portugal_strat.tga
texture venice, models_strat/textures/late_general_venice_strat.tga
texture burgundy, models_strat/textures/late_general_venice_strat.tga
texture milan, models_strat/textures/late_general_milan_strat.tga
texture papal_states, models_strat/textures/late_general_papal_states_strat.tga
texture sicily, models_strat/textures/late_general_sicily_strat.tga
texture byzantium, models_strat/textures/late_general_byzantium_strat.tga
texture slave, models_strat/textures/late_general_rebels_strat.tga
; spain
; portugal
; venice
; milan
; papal_states
; sicily
; byzantium
model_flexi_m models_strat/late_general_northern.CAS, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
type islamic_general
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture egypt, models_strat/textures/islamic_general_egypt.tga
texture moors, models_strat/textures/islamic_general_moors.tga
texture timurids, models_strat/textures/islamic_general_timurids.tga
texture turks, models_strat/textures/islamic_general_turks.tga
texture mongols, models_strat/textures/islamic_general_mongols.tga
texture slave, models_strat/textures/islamic_general_rebels.tga
model_flexi_m models_strat/islamic_general.CAS, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
type aztec_general
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture aztecs, models_strat/textures/aztec_general.tga
texture slave, models_strat/textures/aztec_general_rebels.tga
model_flexi_m models_strat/aztec_general.CAS, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
;;;;;;;;;;;
; CAPTAIN ;
;;;;;;;;;;;
type northern_captain
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture denmark, models_strat/textures/late_northern_captain_denmark_strat.tga
texture scotland, models_strat/textures/late_northern_captain_scotland_strat.tga
texture france, models_strat/textures/late_northern_captain_france_strat.tga
texture hre, models_strat/textures/late_northern_captain_hre_strat.tga
texture england, models_strat/textures/late_northern_captain_england_strat.tga
texture saxons, models_strat/textures/late_northern_captain_hre_strat.tga
texture normans, models_strat/textures/late_northern_captain_england_strat.tga
texture poland, models_strat/textures/late_northern_captain_poland_strat.tga
texture hungary, models_strat/textures/late_northern_captain_hungary_strat.tga
texture russia, models_strat/textures/late_northern_captain_russia_strat.tga
texture slave, models_strat/textures/late_northern_captain_rebels_strat.tga
model_flexi_m models_strat/late_captain_northern.CAS, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
type southern_captain
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture spain, models_strat/textures/late_northern_captain_spain_strat.tga
texture portugal, models_strat/textures/late_northern_captain_portugal_strat.tga
texture venice, models_strat/textures/late_northern_captain_venice_strat.tga
texture burgundy, models_strat/textures/late_northern_captain_venice_strat.tga
texture milan, models_strat/textures/late_northern_captain_milan_strat.tga
texture papal_states, models_strat/textures/late_northern_captain_papal_states_strat.tga
texture sicily, models_strat/textures/late_northern_captain_sicily_strat.tga
texture byzantium, models_strat/textures/late_northern_captain_byzantium_strat.tga
texture slave, models_strat/textures/late_northern_captain_rebels_strat.tga
; spain
; portugal
; venice
; milan
; papal_states
; sicily
; byzantium
model_flexi_m models_strat/late_captain_northern.CAS, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
type islamic_captain
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture egypt, models_strat/textures/islamic_captain_egypt.tga
texture moors, models_strat/textures/islamic_captain_moors.tga
texture timurids, models_strat/textures/islamic_captain_timurid.tga
texture turks, models_strat/textures/islamic_captain_turks.tga
texture mongols, models_strat/textures/islamic_captain_mongols.tga
texture slave, models_strat/textures/islamic_captain_rebels.tga
; mongols
model_flexi_m models_strat/islamic_captain.CAS, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
type aztec_captain
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture aztecs, models_strat/textures/aztec_captain.tga
texture slave, models_strat/textures/aztec_captain_rebels.tga
model_flexi_m models_strat/aztec_captain.CAS, max
shadow_model_flexi models_strat/shadow_sword.CAS, max
;;;;;;;;;;;
; ADMIRAL ;
;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; PLACEHOLDER MTW2 MODELS BELOW ;
; REMOVE THESE AFTER ALL NEW MODELS AND TEXTURES ARE IN ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type princess
skeleton strat_diplomat
scale 0.6
indiv_range 40
texture venice, models_strat/textures/princess_julii.tga
texture sicily, models_strat/textures/princess_brutii.tga
texture milan, models_strat/textures/princess_scipii.tga
texture papal_states, models_strat/textures/princess_senate.tga
texture denmark, models_strat/textures/princess_macedon.tga
texture egypt, models_strat/textures/princess_egypt.tga
texture scotland, models_strat/textures/princess_seleucid.tga
texture aztecs, models_strat/textures/princess_carthage.tga
texture mongols, models_strat/textures/princess_parthia.tga
texture turks, models_strat/textures/princess_pontus.tga
texture france, models_strat/textures/princess_gaul.tga
texture hre, models_strat/textures/princess_german.tga
texture england, models_strat/textures/princess_briton.tga
texture saxons, models_strat/textures/princess_german.tga
texture normans, models_strat/textures/princess_briton.tga
texture portugal, models_strat/textures/princess_armenia.tga
texture poland, models_strat/textures/princess_dacia.tga
texture byzantium, models_strat/textures/princess_greek.tga
texture moors, models_strat/textures/princess_numidia.tga
texture russia, models_strat/textures/princess_scythia.tga
texture spain, models_strat/textures/princess_spain.tga
texture hungary, models_strat/textures/princess_thrace.tga
texture timurids, models_strat/textures/princess_parthia.tga
;texture slave, models_strat/textures/princess_slave.tga
model_flexi_m models_strat/princess.cas, max
shadow_model_flexi models_strat/shadow_model_princess.cas, max
type merchant
skeleton strat_named_with_army
scale 0.8
indiv_range 40
texture venice, models_strat/textures/merchant_julii.tga
texture sicily, models_strat/textures/merchant_brutii.tga
texture milan, models_strat/textures/merchant_scipii.tga
texture papal_states, models_strat/textures/merchant_senate.tga
texture denmark, models_strat/textures/merchant_macedon.tga
texture egypt, models_strat/textures/merchant_egypt.tga
texture scotland, models_strat/textures/merchant_seleucid.tga
texture aztecs, models_strat/textures/merchant_carthage.tga
texture mongols, models_strat/textures/merchant_parthia.tga
texture turks, models_strat/textures/merchant_pontus.tga
texture france, models_strat/textures/merchant_gaul.tga
texture hre, models_strat/textures/merchant_german.tga
texture england, models_strat/textures/merchant_briton.tga
texture saxons, models_strat/textures/merchant_german.tga
texture normans, models_strat/textures/merchant_briton.tga
texture portugal, models_strat/textures/merchant_armenia.tga
texture poland, models_strat/textures/merchant_dacia.tga
texture byzantium, models_strat/textures/merchant_greek.tga
texture moors, models_strat/textures/merchant_numidia.tga
texture russia, models_strat/textures/merchant_scythia.tga
texture spain, models_strat/textures/merchant_spain.tga
texture hungary, models_strat/textures/merchant_thrace.tga
texture timurids, models_strat/textures/merchant_parthia.tga
texture slave, models_strat/textures/merchant_slave.tga
model_flexi_m models_strat/merchant.cas, max
shadow_model_flexi models_strat/shadow_model_merchant.cas, max
type priest
skeleton strat_diplomat
scale 0.8
indiv_range 40
texture venice, models_strat/textures/priest_julii.tga
texture sicily, models_strat/textures/priest_brutii.tga
texture milan, models_strat/textures/priest_scipii.tga
texture papal_states, models_strat/textures/priest_senate.tga
texture denmark, models_strat/textures/priest_macedon.tga
texture egypt, models_strat/textures/priest_egypt.tga
texture scotland, models_strat/textures/priest_seleucid.tga
texture aztecs, models_strat/textures/priest_carthage.tga
texture mongols, models_strat/textures/priest_parthia.tga
texture turks, models_strat/textures/priest_pontus.tga
texture france, models_strat/textures/priest_gaul.tga
texture hre, models_strat/textures/priest_german.tga
texture england, models_strat/textures/priest_briton.tga
texture saxons, models_strat/textures/priest_german.tga
texture normans, models_strat/textures/priest_briton.tga
texture portugal, models_strat/textures/priest_armenia.tga
texture poland, models_strat/textures/priest_dacia.tga
texture byzantium, models_strat/textures/priest_greek.tga
texture moors, models_strat/textures/priest_numidia.tga
texture russia, models_strat/textures/priest_scythia.tga
texture spain, models_strat/textures/priest_spain.tga
texture hungary, models_strat/textures/priest_thrace.tga
texture timurids, models_strat/textures/priest_parthia.tga
texture slave, models_strat/textures/priest_slave.tga
model_flexi_m models_strat/priest.cas, max
shadow_model_flexi models_strat/priest.cas, max
type bishop
skeleton strat_assassin
scale 1.2
indiv_range 40
texture venice, models_strat/textures/bishop_julii.tga
texture sicily, models_strat/textures/bishop_brutii.tga
texture milan, models_strat/textures/bishop_scipii.tga
texture papal_states, models_strat/textures/bishop_senate.tga
texture denmark, models_strat/textures/bishop_macedon.tga
texture egypt, models_strat/textures/bishop_egypt.tga
texture scotland, models_strat/textures/bishop_seleucid.tga
texture aztecs, models_strat/textures/bishop_carthage.tga
texture mongols, models_strat/textures/bishop_parthia.tga
texture turks, models_strat/textures/bishop_pontus.tga
texture france, models_strat/textures/bishop_gaul.tga
texture hre, models_strat/textures/bishop_german.tga
texture england, models_strat/textures/bishop_briton.tga
texture saxons, models_strat/textures/bishop_german.tga
texture normans, models_strat/textures/bishop_briton.tga
texture portugal, models_strat/textures/bishop_armenia.tga
texture poland, models_strat/textures/bishop_dacia.tga
texture byzantium, models_strat/textures/bishop_greek.tga
texture moors, models_strat/textures/bishop_numidia.tga
texture russia, models_strat/textures/bishop_scythia.tga
texture spain, models_strat/textures/bishop_spain.tga
texture hungary, models_strat/textures/bishop_thrace.tga
texture timurids, models_strat/textures/bishop_parthia.tga
texture slave, models_strat/textures/bishop_slave.tga
model_flexi_m models_strat/bishop.cas, max
shadow_model_flexi models_strat/bishop.cas, max
type cardinal
skeleton strat_spy
scale 1.6
indiv_range 40
texture venice, models_strat/textures/cardinal_julii.tga
texture sicily, models_strat/textures/cardinal_brutii.tga
texture milan, models_strat/textures/cardinal_scipii.tga
texture papal_states, models_strat/textures/cardinal_senate.tga
texture denmark, models_strat/textures/cardinal_macedon.tga
texture egypt, models_strat/textures/cardinal_egypt.tga
texture scotland, models_strat/textures/cardinal_seleucid.tga
texture aztecs, models_strat/textures/cardinal_carthage.tga
texture mongols, models_strat/textures/cardinal_parthia.tga
texture turks, models_strat/textures/cardinal_pontus.tga
texture france, models_strat/textures/cardinal_gaul.tga
texture hre, models_strat/textures/cardinal_german.tga
texture england, models_strat/textures/cardinal_briton.tga
texture saxons, models_strat/textures/cardinal_german.tga
texture normans, models_strat/textures/cardinal_briton.tga
texture portugal, models_strat/textures/cardinal_armenia.tga
texture poland, models_strat/textures/cardinal_dacia.tga
texture byzantium, models_strat/textures/cardinal_greek.tga
texture moors, models_strat/textures/cardinal_numidia.tga
texture russia, models_strat/textures/cardinal_scythia.tga
texture spain, models_strat/textures/cardinal_spain.tga
texture hungary, models_strat/textures/cardinal_thrace.tga
texture timurids, models_strat/textures/cardinal_parthia.tga
texture slave, models_strat/textures/cardinal_slave.tga
model_flexi_m models_strat/cardinal.cas, max
shadow_model_flexi models_strat/cardinal.cas, max
|
20/07/2015 23:34 |
|
| | | OFFLINE | Post: 115 | Registrato il: 30/05/2012
| Città: TORINO | Età: 33 | Fante | |
|
descr_names
faction: france
characters
Adam
Adenet
Adenin
Aleamme
Alixandre
Amaury
Andriet
Andry
Anseau
Anthoine
Arnoul
Arthur
Aubert
Audenin
Baldwin
Baudet
Bernard
Berthelmi
Bertin
Bertran
Blanchet
Bohemond
Bureau
Casin
Charles
Christofle
Clement
Colet
Conrrat
Denisot
Dimenche
Emery
Enguerran
Estienne
Evrart
Etienne
Francis
Francois
Foucher
Fulk
Francoys
Galoys
Garnot
Gaspard
Gassot
Gaston
Gauchier
Gautier
Gawain
Georges
Germain
Gervaisot
Gieffroy
Gilbert
Giles
Gilot
Girard
Godfrey
Guillaume
Guillemin
Guillemot
Guion
Guiot
Guy
Gerbert
Geoffroi
Henri
Henry
Hugues
Heliot
Hermant
Huet
Huguenin
Jaques
Jaquob
Jehanin
Jourdain
Junien
Jean
Lanfrank
Louis
Lancelot
Laurens
Laurentin
Lorin
Loys
Lucas
Luquin
Mahiet
Marc
Marcel
Martin
Michault
Michiel
Milet
Mathieu
Odo
Nicolas
Noel
Oudart
Oudin
Perrin
Perrot
Philip
Philippe
Pierre
Poncet
Raoulet
Raymond
Regnault
Remon
Rene
Richart
Robert
Robin
Rogier
Rolet
Rolin
Simon
Thevenin
Thibault
Thierry
Thomas
Vincent
Vilain
Volo
Yves
surnames
Alacoque
Amyot
Arnaud
Becot
Bliaud
Borain
Brunius
Chanteur
Clement
Coeur
Cottaz
Douie
Febre
Fouinon
Gassou
Jeannin
Karembeu
le Brun
le Gris
le Maingre
le Sueur
Magliorie
Maquereau
Marcel
Mauclerc
Mauvoisin
Meurent
Oudet
Philibert
Plesseraud
Poitevin
Richelieu
Robert
Saisset
Sarrasin
Sorel
Tanlay
Touchet
Tristram
Veron
Xavier
;;bynames
de Paris
de Provence
de Toulouse
de Champagne
d_Angers
d_Arles
de Bordeaux
de Bourges
de Bouillon
de Calais
de Dijon
de Foix
de Grasse
de Loches
de Lyon
de Marseille
de Nevers
de Poitiers
de Reims
de Valence
d_Albret
d_Artois
de Balliol
de Bethune
de Blois
de Bourbon
de Brabant
de Breze
de Brienne
de Chabannes
de Cleves
de Coligny
de Dampierre
de Lusignan
de Luynes
de Marigny
de Mauchaut
de Montfort
de Molay
de Neufville
de Nogaret
de Plaisians
de Plater
de Poitiers
de Richemont
de Tarante
de Toulouse
de Valois
de Vendome
de Vesc
des Roches
d_Orleans
du Guesclin
du Lac
women
Agnes
Agnesot
Alips
Alizan
Amelot
Aynarde
Benoite
Bertrada
Blanche
Catherine
Chrestienne
Collette
Constance
Denisette
Dete
Dorian
Emmelot
Eustace
Florete
Francoise
Genevote
Gervaise
Gillette
Guillemette
Guiote
Honnore
Isabelle
Jaquette
Jehanne
Jehannette
Juliote
Katherine
Leonete
Loyse
Mahault
Margot
Marguerite
Marie
Marion
Martine
Meraude
Nicole
Oudine
Perrette
Perronete
Phlipote
Plantee
Symonne
Tevenete
Thomasse
Ysabeau
Ysabel
faction: burgundy
characters
Adam
Adenet
Adenin
Aleamme
Alixandre
Amaury
Andriet
Andry
Anseau
Anthoine
Arnoul
Arthur
Aubert
Audenin
Baldwin
Baudet
Bernard
Berthelmi
Bertin
Bertran
Blanchet
Bohemond
Bureau
Casin
Charles
Christofle
Clement
Colet
Conrrat
Denisot
Dimenche
Emery
Enguerran
Estienne
Evrart
Etienne
Francis
Francois
Foucher
Fulk
Francoys
Galoys
Garnot
Gaspard
Gassot
Gaston
Gauchier
Gautier
Gawain
Georges
Germain
Gervaisot
Gieffroy
Gilbert
Giles
Gilot
Girard
Godfrey
Guillaume
Guillemin
Guillemot
Guion
Guiot
Guy
Gerbert
Geoffroi
Henri
Henry
Hugues
Heliot
Hermant
Huet
Huguenin
Jaques
Jaquob
Jehanin
Jourdain
Junien
Jean
Lanfrank
Louis
Lancelot
Laurens
Laurentin
Lorin
Loys
Lucas
Luquin
Mahiet
Marc
Marcel
Martin
Michault
Michiel
Milet
Mathieu
Odo
Nicolas
Noel
Oudart
Oudin
Perrin
Perrot
Philip
Philippe
Pierre
Poncet
Raoulet
Raymond
Regnault
Remon
Rene
Richart
Robert
Robin
Rogier
Rolet
Rolin
Simon
Thevenin
Thibault
Thierry
Thomas
Vincent
Vilain
Volo
Yves
surnames
Alacoque
Amyot
Arnaud
Becot
Bliaud
Borain
Brunius
Chanteur
Clement
Coeur
Cottaz
Douie
Febre
Fouinon
Gassou
Jeannin
Karembeu
le Brun
le Gris
le Maingre
le Sueur
Magliorie
Maquereau
Marcel
Mauclerc
Mauvoisin
Meurent
Oudet
Philibert
Plesseraud
Poitevin
Richelieu
Robert
Saisset
Sarrasin
Sorel
Tanlay
Touchet
Tristram
Veron
Xavier
;;bynames
de Paris
de Provence
de Toulouse
de Champagne
d_Angers
d_Arles
de Bordeaux
de Bourges
de Bouillon
de Calais
de Dijon
de Foix
de Grasse
de Loches
de Lyon
de Marseille
de Nevers
de Poitiers
de Reims
de Valence
d_Albret
d_Artois
de Balliol
de Bethune
de Blois
de Bourbon
de Brabant
de Breze
de Brienne
de Chabannes
de Cleves
de Coligny
de Dampierre
de Lusignan
de Luynes
de Marigny
de Mauchaut
de Montfort
de Molay
de Neufville
de Nogaret
de Plaisians
de Plater
de Poitiers
de Richemont
de Tarante
de Toulouse
de Valois
de Vendome
de Vesc
des Roches
d_Orleans
du Guesclin
du Lac
women
Agnes
Agnesot
Alips
Alizan
Amelot
Aynarde
Benoite
Bertrada
Blanche
Catherine
Chrestienne
Collette
Constance
Denisette
Dete
Dorian
Emmelot
Eustace
Florete
Francoise
Genevote
Gervaise
Gillette
Guillemette
Guiote
Honnore
Isabelle
Jaquette
Jehanne
Jehannette
Juliote
Katherine
Leonete
Loyse
Mahault
Margot
Marguerite
Marie
Marion
Martine
Meraude
Nicole
Oudine
Perrette
Perronete
Phlipote
Plantee
Symonne
Tevenete
Thomasse
Ysabeau
Ysabel
faction: england
characters
Alfred
Ambrose
Anselm
Augustine
Anthony
Aelfgar
Arthur
Aston
Auncell
Barnaby
Charles
Christopher
Davy
Edward
Edmund
Edgar
Francis
Fraunce
George
Gregory
Godwine
Geoffrey
Garret
Geiles
Harold
Harry
Howard
Henry
Hugh
Hubert
Humphrey
James
John
Jasper
Jacob
John
Josias
Laurence
Leonard
Lewes
Loefwine
Morcar
Michell
Morris
Nicholas
Nigel
Paul
Perkin
Phillip
Robert
Ralph
Roger
Robin
Rufus
Richard
Simon
Stephen
Samuel
Symond
Tostig
Thomas
Toby
Walter
William
surnames
Audley
Adames
Allen
Allthredge
Angell
Apperry
Arthure
Awood
Baker
Barnard
Barnes
Bennett
Bidell
Blacke
Bower
Bridgeman
Browne
Bucknell
Budinge
Buttler
Berkeley
Beaufort
Becket
Burnell
Basset
Bourchier
Canton
Carpenter
Caston
Chamberlyn
Chapman
Churborne
Clarke
Clinton
Colesey
Cooke
Cornwall
Cowles
Cracker
Cromwell
Courtnay
Curnocke
Curtice
Curthose
Dane
Dangerfyeld
Davis
Dawby
Dawe
Dobes
Dowell
Despenser
de Vere
de Beauchamp
Edwardes
Ellice
Elliotts
Estington
Fitzwalter
Fitzneale
Filde
Flower
Fowler
Frankline
Frigge
Gilforde
Glassenbury
Godwinson
Grainger
Gryffin
Gaveston
Gascoigne
Giffard
Grey
Greystoke
Hasting
Herbert
Holland
Hardine
Harfford
Harmer
Harris
Harrold
Haynes
Heaven
Hewlinge
Heyway
Hicke
Higgines
Hill
Hobbes
Horston
Jenkines
Kinge
Knight
Kynner
Lambert
Learner
Lewes
Liddyatt
Longe
Langton
Longchamp
Mobray
Mortimer
Maitland
Montfort
Maise
Mantle
Marment
Merrett
Middlemore
Millord
Morgan
Mors
Mylles
Naishe
Neville
Pole
Peckham
Percy
Plantagenet
Paggs
Parsones
Payne
Pegler
Pilson
Potter
Powell
Robins
Rodgers
Russell
Roos
Scrope
Stuart
Stanley
Stafford
Swynford
Sandy
Selwin
Shillam
Smithe
Sparke
Spill
Spynner
Stainey
Staite
Stratford
Stringer
Swanley
Synnigar
Tailor
Terrett
Townsend
Tyler
Talbot
Uhtred
Underwood
Vicke
Walkley
Warner
Watkins
Webbe
Went
Weste
Wilkines
Witcombe
Wolman
Wood
Wynckworth
Wyndow
Yeonge
;;bynames
of London
of Nottingham
of Normandy
of Abingdon
of Albrighton
of Alcester
of Alnwick
of Amersham
of Amesbury
of Ashbourne
of Ashwell
of Axbridge
of Bampton
of Bedford
of Berwick
of Biggleswade
of Birmingham
of Borcastle
of Bristol
of Buckingham
of Cambridge
of Cantebury
of Cheltenham
of Chudleigh
of Darlington
of Doncaster
of Droitwich
of Dunwich
of Durham
of Evesham
of Eynsham
of Fairford
of Flookburgh
of Frampton
of Glastonbury
of Guildford
of Hartford
of Hastings
of Hereford
of Hinckley
of Hungerford
of Kendal
of Kingsbridge
of Knutsford
of Lancaster
of Leeds
of Lydham
of Maidstone
of Merryfield
of Northampton
of Old Sarum
of Oxford
of Painswick
of Pickering
of Plymouth
of Rochester
of Rothwell
of St Albans
of St Giles
of Thatcham
of Tisbury
of Wellington
of West Derby
of Westbury
of Whitby
of York
the Conqueror
women
Agatha
Aldet
Aleusa
Alisone
Alveva
Amelyn
Amycia
Anabella
Avelyn
Basilia
Beatrice
Bella
Caterina
Cecilia
Clare
Crystina
Deonisia
Drueta
Edhida
Edyth
Elianora
Elizabeth
Emeline
Emoni
Estrelda
Euphemia
Jakemina
Johanna
Julia
Katherine
Kyrstyan
Langliva
Linota
Linyeve
Lucia
Mabilia
Maggote
Matilda
Malina
Margaret
Maria
Marion
Marjory
Mary
Sabina
Scholast
Seloua
Sibel
Tillote
Udeline
Ybelote
Ysabelle
;; England
(...)
descr_offmap_models
navy
{
faction venice
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction burgundy
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction sicily
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction milan
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction papal_states
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction denmark
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction egypt
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction scotland
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction aztecs
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction mongols
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction turks
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction france
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction hre
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction england
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction saxons
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction normans
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction portugal
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction poland
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction byzantium
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction moors
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction russia
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction spain
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction hungary
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction slave
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
faction timurids
{
large data/models_off_map/bireme_OFF_MAP.CAS 100 0
medium data/models_off_map/bireme_OFF_MAP.CAS 100 0
small data/models_off_map/bireme_OFF_MAP.CAS 100 0
}
}
descr_sm_factions
faction france
culture northern_european
religion catholic
symbol models_strat/symbol_france.CAS
rebel_symbol models_strat/symbol_rebels.CAS
primary_colour red 0, green 87, blue 177
secondary_colour red 239, green 239, blue 239
loading_logo loading_screen/symbols/symbol128_france.tga
standard_index 10
logo_index FACTION_LOGO_FRANCE
small_logo_index SMALL_FACTION_LOGO_FRANCE
triumph_value 5
custom_battle_availability yes
can_sap no
prefers_naval_invasions no
can_have_princess yes
has_family_tree yes
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction burgundy
culture northern_european
religion catholic
symbol models_strat/symbol_venice.CAS
rebel_symbol models_strat/symbol_rebels.CAS
primary_colour red 121, green 3, blue 3
secondary_colour red 221, green 176, blue 69
loading_logo loading_screen/symbols/symbol128_venice.tga
standard_index 0
logo_index FACTION_LOGO_VENICE
small_logo_index SMALL_FACTION_LOGO_VENICE
triumph_value 5
custom_battle_availability yes
can_sap no
prefers_naval_invasions no
can_have_princess yes
has_family_tree yes
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
faction hre
culture northern_european
religion catholic
symbol models_strat/symbol_holy_roman_empire.CAS
rebel_symbol models_strat/symbol_rebels.CAS
primary_colour red 0, green 0, blue 0
secondary_colour red 255, green 210, blue 0
loading_logo loading_screen/symbols/symbol128_hre.tga
standard_index 11
logo_index FACTION_LOGO_HOLY_ROMAN_EMPIRE
small_logo_index SMALL_FACTION_LOGO_HRE
triumph_value 5
custom_battle_availability yes
can_sap no
prefers_naval_invasions no
can_have_princess yes
has_family_tree yes
(...)
|
20/07/2015 23:36 |
|
| | | OFFLINE | Post: 115 | Registrato il: 30/05/2012
| Città: TORINO | Età: 33 | Fante | |
|
export_descr_buildings
(...)
hidden_resources sparta rome italy america atlantic explorers_guild swordsmiths_guild woodsmens_guild teutonic_knights_chapter_house knights_of_santiago_chapter_house crusade jihad arguin horde_target no_pirates no_brigands
building core_building
{
convert_to core_castle_building
levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
{
wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
wall_level 0
tower_level 1
free_upkeep bonus 2
happiness_bonus bonus 1
recruitment_slots 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
wooden_wall
}
}
wooden_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, burgundy, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 3
happiness_bonus bonus 1
recruitment_slots 2
}
material wooden
construction 2
cost 1200
settlement_min town
upgrades
{
stone_wall
}
}
stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, }
recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Aztec Peasants" 1 1 9 0 requires factions { aztecs, }
recruit_pool "Aztec Spearmen" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Archers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Spear Throwers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Warriors" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Jaguar Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Eagle Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Cuahchiqueh" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Coyote Priests" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Arrow Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, burgundy, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Spear Militia" 0 0.000001 0.999 0 requires factions { england, scotland, france, burgundy, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 0 0.000001 0.999 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Jinetes" 1 0.2 2 0 requires factions { portugal, }
recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }
recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { Normans, }
recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }
wall_level 2
tower_level 1
gate_strength 1
free_upkeep bonus 4
happiness_bonus bonus 1
recruitment_slots 2
}
material stone
construction 3
cost 2400
settlement_min large_town
upgrades
{
large_stone_wall
}
}
large_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, }
recruit_pool "Dismounted Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, burgundy, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Spear Militia" 0 0.000001 0.999 0 requires factions { england, scotland, france, burgundy, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 0 0.000001 0.999 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Archer Militia" 0 0.000001 0.999 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 0 0.000001 0.999 0 requires factions { france, burgundy, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 0 0.000001 0.999 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 0 0.000001 0.999 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "Saracen Militia" 0 0.000001 0.999 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 0 0.000001 0.999 0 requires factions { timurids, }
recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }
recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { Normans, }
recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }
wall_level 3
tower_level 1
gate_strength 2
free_upkeep bonus 5
happiness_bonus bonus 2
recruitment_slots 3
}
material stone
construction 3
cost 4800
settlement_min city
upgrades
{
huge_stone_wall
}
}
huge_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Conquistadores" 1 0.5 4 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Swiss Guard" 1 0.5 4 0 requires factions { papal_states, }
recruit_pool "Hussars" 1 0.5 4 0 requires factions { poland, hungary, }
recruit_pool "Cossack Musketeers" 1 0.5 4 0 requires factions { russia, } and event_counter gunpowder_discovered 1
recruit_pool "Dismounted Conquistadores" 1 0.5 4 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, burgundy, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Spear Militia" 0 0.000001 0.999 0 requires factions { england, scotland, france, burgundy, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 0 0.000001 0.999 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "SE Spear Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Archer Militia" 0 0.000001 0.999 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 0 0.000001 0.999 0 requires factions { france, burgundy, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 0 0.000001 0.999 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 0 0.000001 0.999 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "Saracen Militia" 0 0.000001 0.999 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 0 0.000001 0.999 0 requires factions { timurids, }
recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { Normans, }
recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Dismounted Broken Lances" 1 0.4 3 0 requires factions { milan, }
recruit_pool "Noble Pikemen" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Scots Guard" 1 0.4 3 0 requires factions { france, burgundy, }
recruit_pool "Christian Guard" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Broken Lances" 1 0.5 4 0 requires factions { milan, venice, papal_states, }
wall_level 4
tower_level 1
gate_strength 2
free_upkeep bonus 6
happiness_bonus bonus 3
recruitment_slots 3
}
material stone
construction 4
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building core_castle_building
{
convert_to core_building
levels motte_and_bailey wooden_castle castle fortress citadel
{
motte_and_bailey castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Hobilars" 1 0.2 2 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.2 2 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { france, burgundy, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.2 2 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.2 2 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.2 2 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.2 2 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.2 2 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.2 2 0 requires factions { moors, }
recruit_pool "Arab Cavalry" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Turkomans" 1 0.2 2 0 requires factions { turks, }
recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }
recruit_pool "Turkish Horse Archers" 1 0.2 2 0 requires factions { timurids, }
recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, burgundy, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 0
tower_level 1
law_bonus bonus 1
recruitment_slots 1
}
material wooden
construction 2
cost 600
settlement_min village
upgrades
{
wooden_castle
}
}
wooden_castle castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "Mailed Knights" 1 0.2 2 0 requires factions { england, scotland, france, burgundy, hre, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Viking Raiders" 1 0.2 2 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.2 2 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.2 2 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.2 2 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.2 2 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.2 2 0 requires factions { turks, }
recruit_pool "Mongol Light Lancers" 1 0.2 2 0 requires factions { mongols, }
recruit_pool "Turkomans" 1 0.2 2 0 requires factions { timurids, }
recruit_pool "English Huscarls" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, burgundy, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Dismounted Polish Nobles" 1 0.2 2 0 requires factions { poland, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, burgundy, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 1
gate_strength 1
tower_level 1
law_bonus bonus 2
recruitment_slots 2
}
material wooden
construction 2
cost 1200
settlement_min village
upgrades
{
castle
}
}
castle castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Druzhina" 1 0.2 2 0 requires factions { russia, }
recruit_pool "Vardariotai" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "Mongol Heavy Archers" 1 0.2 2 0 requires factions { mongols, timurids, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { england, scotland, france, burgundy, hre, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Dismounted Huscarls" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Light Lancers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "English Huscarls" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Viking Raiders" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Dismounted Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, burgundy, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, burgundy, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 2
tower_level 1
gate_strength 1
law_bonus bonus 3
recruitment_slots 3
}
material stone
construction 3
cost 2400
settlement_min town
upgrades
{
fortress
}
}
fortress castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Polish Retainers" 1 0.2 2 0 requires factions { poland, }
recruit_pool "Druzhina" 1 0.2 2 0 requires factions { russia, }
recruit_pool "Byzantine Lancers" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "Mongol Heavy Lancers" 1 0.2 2 0 requires factions { mongols, timurids, }
recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { scotland, france, burgundy, hre, denmark, spain, milan, venice, papal_states, hungary, }
recruit_pool "Norman Knights" 1 0.4 3 0 requires factions { sicily, }
recruit_pool "Dismounted Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Vardariotai" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mamluks" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Viking Raiders" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { Normans, }
recruit_pool "English Huscarls" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, burgundy, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, burgundy, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Levy Spearmen" 0 0.000001 0.999 0 requires factions { england, }
recruit_pool "Highlanders" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 0 0.000001 0.999 0 requires factions { france, burgundy, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Viking Raiders" 0 0.000001 0.999 0 requires factions { denmark, }
recruit_pool "Javelinmen" 0 0.000001 0.999 0 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 0 0.000001 0.999 0 requires factions { portugal, }
recruit_pool "Woodsmen" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 0 0.000001 0.999 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "Kurdish Javelinmen" 0 0.000001 0.999 0 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 0 0.000001 0.999 0 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 0 0.000001 0.999 0 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 0 0.000001 0.999 0 requires factions { timurids, }
recruit_pool "Peasant Spearmen" 0 0.000001 0.999 0 requires factions { Saxons, }
recruit_pool "Peasant Archers" 0 0.000001 0.999 0 requires factions { england, scotland, france, burgundy, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 0 0.000001 0.999 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "Sudanese Javelinmen" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 0 0.000001 0.999 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Dismounted Feudal Knights" 1 0.4 3 0 requires factions { scotland, france, burgundy, hre, denmark, spain, milan, venice, papal_states, hungary, }
recruit_pool "Dismounted Norman Knights" 1 0.4 3 0 requires factions { sicily, }
recruit_pool "Dismounted Boyar Sons" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Dismounted Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, }
recruit_pool "Dismounted Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Dismounted Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted Feudal Knights" 1 0.5 4 0 requires factions { england, portugal, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { england, scotland, france, burgundy, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Dismounted Huscarls" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Light Lancers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { timurids, }
wall_level 3
tower_level 1
gate_strength 2
law_bonus bonus 4
recruitment_slots 3
}
material stone
construction 3
cost 4800
settlement_min large_town
upgrades
{
citadel
}
}
citadel castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Dismounted Polish Knights" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Khan's Guard" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Noble Swordsmen" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Noble Knights" 1 0.4 3 0 requires factions { france, burgundy, }
recruit_pool "Imperial Knights" 1 0.4 3 0 requires factions { hre, }
recruit_pool "Chivalric Knights" 1 0.4 3 0 requires factions { spain, sicily, }
recruit_pool "Italian MAA" 1 0.4 3 0 requires factions { milan, venice, papal_states, }
recruit_pool "Polish Retainers" 1 0.4 3 0 requires factions { poland, }
recruit_pool "E Chivalric Knights" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Byzantine Lancers" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Granadine Lancers" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mongol Heavy Lancers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { scotland, denmark, }
recruit_pool "Polish Knights" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Vardariotai" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Mamluks" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { Normans, }
recruit_pool "English Huscarls" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, burgundy, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, }
recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, }
recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, }
recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, }
recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, burgundy, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Levy Spearmen" 0 0.000001 0.999 0 requires factions { england, }
recruit_pool "Highlanders" 0 0.000001 0.999 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 0 0.000001 0.999 0 requires factions { france, burgundy, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Viking Raiders" 0 0.000001 0.999 0 requires factions { denmark, }
recruit_pool "Javelinmen" 0 0.000001 0.999 0 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 0 0.000001 0.999 0 requires factions { portugal, }
recruit_pool "Woodsmen" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 0 0.000001 0.999 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 0 0.000001 0.999 0 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "Kurdish Javelinmen" 0 0.000001 0.999 0 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 0 0.000001 0.999 0 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 0 0.000001 0.999 0 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 0 0.000001 0.999 0 requires factions { timurids, }
recruit_pool "Peasant Spearmen" 0 0.000001 0.999 0 requires factions { Saxons, }
recruit_pool "Peasant Archers" 0 0.000001 0.999 0 requires factions { england, scotland, france, burgundy, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 0 0.000001 0.999 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 0 0.000001 0.999 0 requires factions { poland, russia, }
recruit_pool "Sudanese Javelinmen" 0 0.000001 0.999 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 0 0.000001 0.999 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Dismounted Feudal Knights" 1 0.4 3 0 requires factions { scotland, denmark, }
recruit_pool "Dismounted Noble Knights" 1 0.4 3 0 requires factions { france, burgundy, }
recruit_pool "Dismounted Imperial Knights" 1 0.4 3 0 requires factions { hre, }
recruit_pool "Dismounted Chivalric Knights" 1 0.4 3 0 requires factions { spain, }
recruit_pool "Dismounted Italian MAA" 1 0.4 3 0 requires factions { milan, venice, papal_states, }
recruit_pool "Dismounted Norman Knights" 1 0.4 3 0 requires factions { sicily, }
recruit_pool "Dismounted Boyar Sons" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Dismounted E Chivalric Knights" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Dismounted Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, }
recruit_pool "Dismounted Sipahi Lancers" 1 0.4 3 0 requires factions { turks, }
recruit_pool "Dismounted Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted English Knights" 1 0.5 4 0 requires factions { england, }
recruit_pool "Dismounted Portuguese Knights" 1 0.5 4 0 requires factions { portugal, }
recruit_pool "Dismounted Feudal Knights" 1 0.7 6 0 requires factions { england, france, burgundy, hre, spain, portugal, milan, venice, papal_states, hungary, }
recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Turkomans" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { england, scotland, }
recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { france, burgundy, hre, spain, milan, venice, papal_states, }
recruit_pool "Dismounted Huscarls" 1 0.4 3 0 requires factions { denmark, }
recruit_pool "Norman Knights" 1 0.4 3 0 requires factions { sicily, }
recruit_pool "Polish Nobles" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Druzhina" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.4 3 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.4 3 0 requires factions { byzantium, }
recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { france, burgundy, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { hungary, }
wall_level 4
tower_level 1
gate_strength 2
law_bonus bonus 5
recruitment_slots 3
}
material stone
construction 4
cost 9600
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building tower
{
convert_to castle_tower
levels ballista_towers cannon_towers
{
ballista_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
tower_level 2
}
material stone
construction 3
cost 3200
settlement_min large_city
upgrades
{
cannon_towers
}
}
cannon_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 1
capability
{
tower_level 3
}
material stone
construction 4
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_tower
{
convert_to tower
levels c_ballista_towers c_cannon_towers
{
c_ballista_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
tower_level 2
}
material stone
construction 3
cost 3200
settlement_min large_city
upgrades
{
c_cannon_towers
}
}
c_cannon_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 1
capability
{
tower_level 3
}
material stone
construction 4
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building equestrian
{
levels stables knights_stables barons_stables earls_stables kings_stables
{
stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Hobilars" 1 0.5 4 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.5 4 0 requires factions { france, burgundy, hre, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.5 4 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.5 4 0 requires factions { Normans, }
}
material wooden
construction 2
cost 1200
settlement_min town
upgrades
{
knights_stables
}
}
knights_stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Mailed Knights" 1 0.5 4 0 requires factions { england, scotland, france, burgundy, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Huscarls" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, burgundy, hre, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
}
material wooden
construction 3
cost 2400
settlement_min large_town
upgrades
{
barons_stables
}
}
barons_stables castle requires factions { scotland, denmark, hre, france, burgundy, england, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Feudal Knights" 1 0.5 4 0 requires factions { england, scotland, france, burgundy, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, }
recruit_pool "Norman Knights" 1 0.5 4 0 requires factions { sicily, }
recruit_pool "Druzhina" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Byzantine Lancers" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.5 4 0 requires factions { mongols, timurids, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { england, scotland, france, burgundy, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.7 6 1 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, burgundy, hre, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
}
material wooden
construction 4
cost 4800
settlement_min city
upgrades
{
earls_stables
}
}
earls_stables castle requires factions { scotland, denmark, hre, france, burgundy, england, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Hussars" 1 0.4 3 0 requires factions { poland, }
recruit_pool "Dvor Cavalry" 1 0.4 3 0 requires factions { russia, }
recruit_pool "English Knights" 1 0.5 4 0 requires factions { england, }
recruit_pool "Chivalric Knights" 1 0.5 4 0 requires factions { france, burgundy, denmark, spain, sicily, }
recruit_pool "Imperial Knights" 1 0.5 4 0 requires factions { hre, }
recruit_pool "Portuguese Knights" 1 0.5 4 0 requires factions { portugal, }
recruit_pool "Italian MAA" 1 0.5 4 0 requires factions { milan, venice, papal_states, }
recruit_pool "Polish Knights" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Cossack Cavalry" 1 0.5 4 0 requires factions { russia, }
recruit_pool "E Chivalric Knights" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Latinkon" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Granadine Lancers" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Mamluks" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Sipahi Lancers" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Mongol Heavy Lancers" 1 0.5 4 0 requires factions { mongols, timurids, }
recruit_pool "Feudal Knights" 1 0.7 6 0 requires factions { england, france, burgundy, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, }
recruit_pool "Feudal Knights" 1 0.7 6 1 requires factions { scotland, }
recruit_pool "Norman Knights" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Druzhina" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, burgundy, hre, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Elephants" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { england, france, burgundy, hre, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
}
material wooden
construction 5
cost 9600
settlement_min large_city
upgrades
{
kings_stables
}
}
kings_stables castle requires factions { hre, france, burgundy, middle_eastern, eastern_european, greek, venice, }
(...)
Con riguardo all'export_descr_buildings, ho modificato tutto allo stesso modo con la funzione "sostituisci" ovunque c'era "france,". |
20/07/2015 23:40 |
|
| | | OFFLINE | Post: 115 | Registrato il: 30/05/2012
| Città: TORINO | Età: 33 | Fante | |
|
export_descr_unit
(...)
type cog
dictionary cog ; Cog
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 8, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 8, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 150, 100, 100, 500, 4, 120
armour_ug_levels 0
armour_ug_models Peasants
ownership england, hre, france, burgundy, scotland, hungary, poland, portugal, spain
;unit_info 5, 0, 8
type dhow
dictionary dhow ; Dhow
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 6, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 6, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 470, 150, 100, 100, 470, 4, 110
armour_ug_levels 0
armour_ug_models Peasants
ownership middle_eastern
;unit_info 5, 0, 6
type dragon boat
dictionary dragon_boat ; Dragon Boat
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 12, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 10, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 670, 200, 150, 150, 670, 4, 160
armour_ug_levels 0
armour_ug_models Peasants
ownership denmark
;unit_info 12, 0, 10
type dromon
dictionary dromon ; Dromon
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 7, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 9, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 9, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 600, 150, 100, 100, 600, 4, 150
armour_ug_levels 0
armour_ug_models Peasants
ownership greek
;unit_info 7, 0, 9
type fire ship
dictionary fire_ship ; Fire Ship
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 16, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 10, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 700, 200, 150, 150, 700, 4, 170
armour_ug_levels 0
armour_ug_models Peasants
ownership greek
;unit_info 16, 0, 10
type galleass
dictionary galleass ; Galleass
category ship
class light
voice_type Light
soldier Peasants, 40, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 26, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 20, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 20, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1150, 275, 200, 200, 1150, 4, 280
armour_ug_levels 0
armour_ug_models Peasants
ownership venice
;unit_info 26, 0, 20
type galley
dictionary galley ; Galley
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 7, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 7, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 520, 150, 100, 100, 520, 4, 130
armour_ug_levels 0
armour_ug_models Peasants
ownership milan, papal_states, sicily, venice
;unit_info 8, 0, 7
type grande carrack
dictionary grande_carrack ; Grande Carrack
category ship
class light
voice_type Light
soldier Peasants, 60, 0, 1
ship heavy warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 35, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 35, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 35, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1900, 350, 250, 250, 1900, 4, 470
armour_ug_levels 0
armour_ug_models Peasants
ownership portugal, spain
;unit_info 35, 0, 35
type gun holk
dictionary gun_holk ; Gun Holk
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 16, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 16, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 16, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 800, 275, 200, 200, 800, 4, 200
armour_ug_levels 0
armour_ug_models Peasants
ownership northern_european, poland, russia
;unit_info 16, 0, 16
type holk
dictionary holk ; Holk
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 12, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 12, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 670, 200, 150, 150, 670, 4, 160
armour_ug_levels 0
armour_ug_models Peasants
ownership poland, russia, england, france, burgundy, hre, scotland
;unit_info 10, 0, 12
type ladya
dictionary ladya ; Lad'Ya
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 4, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 4, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 570, 150, 100, 100, 570, 4, 140
armour_ug_levels 0
armour_ug_models Peasants
ownership russia
;unit_info 10, 0, 4
type lanternas
dictionary lanternas ; Lanternas
category ship
class light
voice_type Light
soldier Peasants, 40, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 18, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 18, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 18, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 970, 275, 200, 200, 970, 4, 240
armour_ug_levels 0
armour_ug_models Peasants
ownership hungary, greek, egypt, moors, turks, milan, papal_states, portugal, sicily, spain
;unit_info 18, 0, 18
type longboat
dictionary longboat ; Longboat
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 5, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 5, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 150, 100, 100, 500, 4, 120
armour_ug_levels 0
armour_ug_models Peasants
ownership denmark
;unit_info 8, 0, 5
type war galley
dictionary war_galley ; War Galley
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 12, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 12, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 12, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 700, 200, 150, 150, 700, 4, 170
armour_ug_levels 0
armour_ug_models Peasants
ownership hungary, egypt, moors, turks, southern_european
;unit_info 12, 0, 12
type pirate ship
dictionary pirate_ship ; Pirate Ship
category ship
class light
voice_type Light
accent English
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 10, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 570, 150, 100, 100, 570, 4, 140
armour_ug_levels 0
armour_ug_models Peasants
ownership slave
;unit_info 10, 0, 10
type merc galley
dictionary merc_galley ; Mercenary Galley
category ship
class light
voice_type Light
accent Mediterranean
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 7, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 7, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 520, 180, 100, 100, 520, 4, 130
armour_ug_levels 0
armour_ug_models Peasants
ownership slave
;unit_info 8, 0, 7
type merc cog
dictionary merc_cog ; Mercenary Cog
category ship
class light
voice_type Light
accent English
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw, mercenary_unit
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 8, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 8, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 180, 100, 100, 500, 4, 120
armour_ug_levels 0
armour_ug_models Peasants
ownership slave
;unit_info 5, 0, 8
type Mailed Knights
dictionary Mailed_Knights ; Mailed Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Mailed_Knights, 32, 0, 1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 3, square, wedge
stat_health 1, 0
stat_pri 10, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 5, 4, metal
;stat_armour_ex 5, 7, 0, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, -2, -4, 0
stat_mental 9, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 680, 250, 120, 95, 680, 4, 170
armour_ug_levels 2, 3
armour_ug_models Mailed_Knights, Mailed_Knights_ug1
ownership england, scotland, france, burgundy, hre, spain, portugal, milan, venice, papal_states, sicily, slave, normans
era 0 england, scotland, france, burgundy, hre, spain, portugal, milan, venice, papal_states, sicily,
era 1 england, scotland, france, burgundy, hre, spain, portugal, milan, venice, papal_states, sicily,
era 2 scotland
;unit_info 10, 0, 14
type Feudal Knights
dictionary Feudal_Knights ; Feudal Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Feudal_Knights, 32, 0, 1
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 10, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 7, 5, 4, metal
;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, -2, -4, 0
stat_mental 9, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 730, 250, 120, 95, 730, 4, 180
armour_ug_levels 3, 4
armour_ug_models Feudal_Knights, Feudal_Knights_ug1
ownership england, scotland, france, burgundy, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, slave
era 0 england, france, burgundy, hre, denmark, spain, portugal, milan, venice, hungary
era 1 scotland
;unit_info 10, 0, 16
type Norman Knights
dictionary Norman_Knights ; Norman Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Norman_Knights, 32, 0, 1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 13, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 7, 6, 4, metal
;stat_armour_ex 7, 8, 0, 0, 6, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, -4, 0
stat_mental 11, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 880, 250, 130, 100, 880, 4, 220
armour_ug_levels 3, 4
armour_ug_models Norman_Knights, Norman_Knights_ug1
ownership sicily, slave
era 0 sicily
;unit_info 13, 0, 17
type English Knights
dictionary English_Knights ; English Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier English_Knights, 32, 0, 1
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 11, 4, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 8, 4, 4, metal
;stat_armour_ex 8, 9, 0, 0, 4, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, -4, 0
stat_mental 9, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 860, 250, 120, 95, 860, 4, 210
armour_ug_levels 4, 5
armour_ug_models English_Knights, English_Knights_ug1
ownership england, slave
era 1 england
era 2 england
;unit_info 10, 0, 16
type Chivalric Knights
dictionary Chivalric_Knights ; Chivalric Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Chivalric_Knights, 32, 0, 1
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 8, 5, 4, metal
;stat_armour_ex 8, 9, 0, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, -4, 0
stat_mental 11, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 930, 250, 130, 100, 930, 4, 230
armour_ug_levels 4, 5
armour_ug_models Chivalric_Knights, Chivalric_Knights_ug1
ownership france, burgundy, denmark, spain, sicily, slave
era 1 france, burgundy, denmark, spain, sicily
era 2 france, burgundy, sicily
;unit_info 13, 0, 17
type Portuguese Knights
dictionary Portuguese_Knights ; Portuguese Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Portuguese_Knights, 32, 0, 1
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 8, 4, 4, metal
;stat_armour_ex 8, 9, 0, 0, 4, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, 0
stat_mental 9, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 700, 250, 120, 95, 700, 4, 170
armour_ug_levels 4, 5
armour_ug_models Portuguese_Knights, Portuguese_Knights_ug1
ownership portugal
era 1 portugal
era 2 portugal
;unit_info 10, 0, 16
type Imperial Knights
dictionary Imperial_Knights ; Imperial Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Imperial_Knights, 32, 0, 1
mount mailed horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 3, square, wedge
stat_health 1, 0
stat_pri 10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 10, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 8, 4, 4, metal
;stat_armour_ex 8, 9, 0, 0, 4, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, -4, 0
stat_mental 9, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 750, 250, 120, 95, 750, 4, 180
armour_ug_levels 4, 5
armour_ug_models Imperial_Knights, Imperial_Knights_ug1
ownership hre, slave
era 1 hre
era 2 hre
;unit_info 10, 0, 16
type Noble Knights
dictionary Noble_Knights ; Noble Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Noble_Knights, 32, 0, 1
mount mailed horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 8, 5, 4, metal
;stat_armour_ex 8, 9, 0, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, -4, 0
stat_mental 11, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 930, 320, 130, 100, 930, 4, 230
armour_ug_levels 4, 5
armour_ug_models Noble_Knights, Noble_Knights_ug1
ownership france, burgundy
era 1 france, burgundy
era 2 france, burgundy
;unit_info 13, 0, 17
type Lancers
dictionary Lancers ; Lancers
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Lancers, 32, 0, 1
mount armoured horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 11, 5, 0, metal
;stat_armour_ex 11, 0, 0, 0, 5, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, -4, 0
stat_mental 11, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 930, 320, 130, 100, 930, 4, 230
armour_ug_levels 6
armour_ug_models Lancers
ownership france, burgundy
era 2 france, burgundy
;unit_info 13, 0, 16
type Gothic Knights
dictionary Gothic_Knights ; Gothic Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Gothic_Knights, 32, 0, 1
mount armoured horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 13, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 10, 5, 0, metal
;stat_armour_ex 10, 0, 0, 0, 5, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, -4, 0
stat_mental 11, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1000, 320, 130, 100, 1000, 4, 250
armour_ug_levels 6
armour_ug_models Gothic_Knights
ownership hre
era 2 hre
;unit_info 13, 0, 15
type Demi Lancers
dictionary Demi_Lancers ; Demi Lancers
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Demi_Lancers, 32, 0, 1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 7, 5, 0, metal
;stat_armour_ex 7, 8, 0, 0, 5, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, -2, -4, 0
stat_mental 11, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 700, 250, 130, 100, 700, 4, 170
armour_ug_levels 3, 4
armour_ug_models Demi_Lancers, Demi_Lancers_ug1
ownership england
era 2 england
;unit_info 13, 0, 12
type Gendarmes
dictionary Gendarmes ; Gendarmes
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Gendarmes, 32, 0, 1
mount mailed horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 11, 4, 0, metal
;stat_armour_ex 11, 0, 0, 0, 4, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, -4, 0
stat_mental 9, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 770, 320, 120, 95, 770, 4, 190
armour_ug_levels 6
armour_ug_models Gendarmes
ownership france, burgundy, spain
era 2 france, burgundy, spain
;unit_info 10, 0, 15
type Italian MAA
dictionary Italian_MAA ; Men At Arms
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Italian_MAA, 32, 0, 1
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 8, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 8, 3, 4, metal
;stat_armour_ex 8, 9, 11, 0, 3, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, 0
stat_mental 5, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 580, 250, 100, 75, 580, 4, 140
armour_ug_levels 4, 5, 6
armour_ug_models Italian_MAA, Italian_MAA_ug1, Italian_MAA_ug2
ownership milan, venice, papal_states, slave
era 1 milan, venice, papal_states
;unit_info 8, 0, 15
type Broken Lances
dictionary Broken_Lances ; Broken Lances
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Broken_Lances, 32, 0, 1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 9, 4, 0, metal
;stat_armour_ex 9, 11, 0, 0, 4, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, 0
stat_mental 9, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 730, 320, 120, 95, 730, 4, 180
armour_ug_levels 5, 6
armour_ug_models Broken_Lances, Broken_Lances_ug1
ownership milan, venice, papal_states
era 2 milan, venice, papal_states
;unit_info 10, 0, 13
type Famiglia Ducale
dictionary Famiglia_Ducale ; Famiglia Ducale
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Famiglia_Ducale, 32, 0, 1
mount armoured horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, knight
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 9, 5, 0, metal
;stat_armour_ex 9, 11, 0, 0, 5, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, 0
stat_mental 11, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 880, 320, 130, 100, 880, 4, 220
armour_ug_levels 5, 6
armour_ug_models Famiglia_Ducale, Famiglia_Ducale_ug1
ownership milan
era 1 milan
era 2 milan
;unit_info 13, 0, 14
type Italian Cavalry Militia
dictionary Italian_Cavalry_Militia ; Cavalry Militia
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Italian_Cavalry_Militia, 32, 0, 1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 7, 4, 4, metal
;stat_armour_ex 7, 8, 0, 0, 4, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, -4, 0
stat_mental 5, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 540, 150, 100, 75, 540, 4, 130
armour_ug_levels 3, 4
armour_ug_models Italian_Cavalry_Militia, Italian_Cavalry_Militia_ug1
ownership milan, venice, papal_states, sicily
era 0 milan, venice, papal_states, sicily
era 1 milan, venice, papal_states, sicily
;unit_info 8, 0, 15
type Druzhina
dictionary Druzhina ; Druzhina
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Druzhina, 32, 0, 1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge
formation 2, 4.4, 3, 6, 3, square, wedge
stat_health 1, 0
stat_pri 11, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 11, 4, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 5, 6, 4, metal
;stat_armour_ex 5, 7, 0, 0, 6, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, -2, -4, 0
stat_mental 9, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 690, 210, 120, 95, 690, 4, 170
armour_ug_levels 2, 3
armour_ug_models Druzhina, Druzhina_ug1
ownership russia
era 0 russia
era 1 russia
;unit_info 11, 0, 15
type Tsars Guard
dictionary Tsars_Guard ; Tsars Guard
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Tsars_Guard, 32, 0, 1
mount eastern armoured horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 14, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 8, 7, 4, metal
;stat_armour_ex 8, 9, 0, 0, 7, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, -2, -4, 0
stat_mental 11, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 840, 320, 130, 100, 840, 4, 210
armour_ug_levels 4, 5
armour_ug_models Tsars_Guard, Tsars_Guard_ug1
ownership russia
era 2 russia
;unit_info 14, 0, 19
(...)
Con riguardo all'export_descr_unit, ho modificato tutto allo stesso modo con la funzione "sostituisci" ovunque c'era "france". |
20/07/2015 23:42 |
|
| | | OFFLINE | Post: 115 | Registrato il: 30/05/2012
| Città: TORINO | Età: 33 | Fante | |
|
campaign_descriptions
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{IMPERIAL_CAMPAIGN_AZTECS_DESCR}DO NOT TRANSLATE - TIMURIDS NOT PLAYABLE IN CAMPAIGN
{IMPERIAL_CAMPAIGN_AZTECS_TITLE}Gli Aztechi
{IMPERIAL_CAMPAIGN_BYZANTIUM_DESCR}Bisanzio è ormai solo l'ombra di ciò che era l'Impero Romano. Ne è l'ombra perché, oltre a conservare l'eredità di civiltà dei Romani, i Bizantini hanno fatto poco per progredire oltre. Infatti la riverenza per il passato ha portato l'impero a una situazione di stallo in un mondo che, invece, ha gradualmente voltato pagina. La differenza tra il modo di pensare bizantino e quello occidentale è stata evidenziata dal Grande Scisma, che ha posto fine all'unità dei cristiani.\n\n
{IMPERIAL_CAMPAIGN_BYZANTIUM_TITLE}L'Impero Bizantino
{IMPERIAL_CAMPAIGN_DENMARK_DESCR}La Danimarca è un regno relativamente nuovo nel mondo cristiano, poiché è emerso da poco dal paganesimo della cultura vichinga. Esattamente cento anni fa, Harold Dente Blu, il re vichingo dei Dani, abbracciò il cristianesimo non solo per sé, ma a nome di tutto il suo popolo. Sebbene la fiera determinazione dei Vichinghi in battaglia rappresentasse un indubbio vantaggio, è stato l'abbandono delle tradizioni pagane e l'adesione al cristianesimo a elevare di fatto la Danimarca al rango di potenza europea del nord. Grazie all'appoggio fornito dall'impero e dai regni cristiani contro le comunità di pagani recalcitranti, il re di Danimarca ora gode di un'autorità suprema sul suo popolo, come mai era avvenuto in questa fredda terra.\n\n
{IMPERIAL_CAMPAIGN_DENMARK_TITLE}I Danesi
{IMPERIAL_CAMPAIGN_EGYPT_DESCR}In un tempo in cui l'intolleranza religiosa caratterizza la maggior parte del mondo conosciuto, l'Egitto rappresenta un caso unico di crogiuolo religioso e culturale. I Fatimiti, discendenti della sorella di Maometto, sono regnanti sciiti, ma anche sunniti, cristiani ed ebrei ricoprono importanti cariche nel loro governo. A differenza del tempo dei faraoni, la discendenza di sangue non è importante quanto l'abilità e il talento, e ciò rende l'Egitto una nazione illuminata ed equilibrata. Dopo essere stati assimilati in diversi imperi negli ultimi due millenni, gli abitanti della valle del Nilo si sono dimostrati culturalmente versatili e adattabili.\n\n
{IMPERIAL_CAMPAIGN_EGYPT_TITLE}Gli Egiziani
{IMPERIAL_CAMPAIGN_ENGLAND_DESCR}Poiché hanno appena conteso l'isola ai Sassoni, ci si potrebbe aspettare che i Normanni siano logori e sfiniti. Invece i nuovi regnanti d'Inghilterra hanno subito riorganizzato e migliorato il sistema fiscale per rimpinguare velocemente le casse dello stato. Inoltre Guglielmo il Conquistatore è giunto con il sostegno del papa e alla guida di un contingente ben addestrato di fanti, arcieri e cavalieri. I nuovi signori dell'isola hanno un approccio più moderno all'arte della guerra e intendono utilizzare le ricchezze del paese per aumentare la propria forza.\n\n
{IMPERIAL_CAMPAIGN_ENGLAND_TITLE}Gli Inglesi
{IMPERIAL_CAMPAIGN_FRANCE_DESCR}La Francia è uno splendido esempio della società feudale nella sua forma più grezza e verosimilmente più instabile. I signori francesi abbracciano di buon grado un sistema che frammenta il paese in piccoli feudi, baronie e ducati, e cercano di consolidare la propria posizione aumentando le armate disponibili. L'unica cosa che davvero manca ai francesi è uno spirito unitario...\n\n
{IMPERIAL_CAMPAIGN_FRANCE_TITLE}I Francesi
{IMPERIAL_CAMPAIGN_BURGUNDY_DESCR}La storia della Borgogna si intersecò continuamente con quella dei suoi due potenti vicini, la Francia e il Sacro Romano Impero. Già nell'Alto Medioevo i successori dell'antica popolazione germanica dei Burgundi avevano stabilito una compagine unitaria nei territori della Borgogna, della Savoia, della valle del Rodano e della Provenza. Dopo la fine del dominio franco capetingio, nel IX e X secolo questa compagine era conosciuta come Regno di Arles o Regno di Borgogna. Le successive vicissitudini videro la fine del Regno borgognone e il suo smembramento in diverse entità regionali più o meno indipendenti. Tra di esse spiccavano, ad emblema di questa frammentazione, il Ducato di Borgogna e la Contea di Borgogna (conosciuta soprattuto col nome di Franca Contea): il primo rimase sempre maggiormente legato all'area francese, la seconda a quella tedesco-imperiale. E non fu un caso, infatti, che con la fine dell'unità di Arles i Duchi di Borgogna divennero vassalli del Re di Francia, mentre i Conti di Borgogna divennero vassalli del Sacro Romano Imperatore. La dicotomia tra Borgogna "francese" e Borgogna "germanica" perdurò per tutto il resto della storia di questa area geografica. Tra le due, tuttavia, fu la compagine ducale quella che più in avanti riprese l'iniziativa, ricostituì un'entità politica unitaria ed autonoma e riportò i Borgognoni a giocare il proprio ruolo tra le potenze di imperatori, re e signori europei. Per più di tre secoli il Ducato rimase ancorato (sebbene godesse del tipico grado di ampia autonomia che caratterizzava il feudalesimo francese) al Regno di Francia. La situazione cambiò significativamente, però, allorquando l'ultimo Duca della linea maschile del Casato capetingio di Borgogna morì senza eredi. Essendo il casato strettamente impparentato con la dinastia dei Valois che deteneva il trono di Francia, nel 1363 il Re Giovanni il Buono poté concedere al figlio minore Filippo l'Ardito il Ducato come personale appannaggio. Fu così che la nuova Casa di Valois-Borgogna si insediò a Digione, capitale del feudo. La nuova dinastia borgognona riprese le antiche spinte espansionistiche e accentuò lo spirito autonomista del Ducato, portandolo in contrapposizione con lo stesso Regno francese. Attraverso un'accorta politica di potenza e matrimoni, sotto la guida dei Duchi Filippo II ("l'Ardito"), Giovanni I ("senza Paura") e Filippo III ("il Buono"), la Borgogna accrebbe i propri possedimenti, accentrando nelle proprie mani un variegato insieme di domini feudali che comprendevano, tra gli altri, le Fiandre, il Barbante, l'Olanda, l'Artois, il Lussemburgo, il Nivernese e la Franca Contea, e che si estendevano sia in territorio francese che in territorio imperiale. I Borgognoni entrarono nel contempo in totale collisione con la Francia allorquando perdettero la contesa con il partito degli Armagnacchi per il controllo del trono francese e siglarono un'alleanza con il Regno d'Inghilterra, impegnato a combattere i Francesi nella terribile Guerra dei Cent'Anni. Cessato il conflitto centenario tra Inghilterra e Francia, la Borgogna raggiunse l'apice del suo potere sotto la guida del Duca Carlo I, detto "il Temerario", succeduto al padre nel 1467; potere questo che però la destinò velocemente alla sconfitta. Carlo infatti, uno dei più famosi e potenti signori europei, perseguì una politica di aperta rivalità con il Re francese Carlo VII e di aggrssione nei confronti dei potentati vicini, Impero compreso. Il suo intento era quello di unificare geograficamente tutti i suoi possedimenti in un unico Stato borgognone e - si diceva - di conquistare addirittura una corona regale per la Borgogna. L'acme fu quindi raggiunto nel 1476, quando egli riuscì a sottomettere al proprio dominio il cruciale Ducato di Lorena, ma la distruzione arrivò poco dopo per mano dell'inoppugnabile fanteria svizzera. Gli Svizzeri, infatti, minacciati dalla crescente potenza borgognona, scesero in guerra e, dopo un fallito tentativo d'invasione da parte del Duca, lo sconfissero prima a Grandson e Morat e poi, nel 1477, a Nancy. Fu nella battaglia davanti alle mura della città lorenese di Nancy che lo stesso Carlo I perse la vita: in un sol colpo, tutto il rinato potere della Borgogna andò nuovamente in frantumi. Per via matrimoniale, poiché l'Imperatore aveva sposato Maria, unica figlia ed erede del Temerario, gli Asburgo poterono reclamare tutti i territori imperiali appartenuti al Ducato, mentre la Francia muoveva senza indugi per riprendersi il Ducato. La neonata contesa tra i Francesi e gli Asburgo austro-spagnoli per spartirsi i resti della Borgogna e quella per l'indipendenza che vide l'ingresso in campo degli Olandesi sarebbero durate per oltre un secolo.\n\n
{IMPERIAL_CAMPAIGN_BURGUNDY_TITLE}I Borgognoni
{IMPERIAL_CAMPAIGN_HRE_DESCR}Sacro Romano Impero è un nome alquanto ingannevole per l'entità sopranazionale più grande d'Europa, composta da regni e feudi organizzati in modo caotico. Innanzitutto, è l'Impero Bizantino a perpetuare l'eredità di Roma antica; in secondo luogo, che un imperatore germanico sia al servizio della Chiesa cattolica romana è al momento un'idea decisamente ridicola.\n\n
{IMPERIAL_CAMPAIGN_HRE_TITLE}Il Sacro Romano Impero
{IMPERIAL_CAMPAIGN_HUNGARY_DESCR}Esattamente mille anni dalla nascita del Messia nacque il regno cristiano d'Ungheria, quando papa Silvestro II inviò la "corona sacra" al nobile Stefano, dichiarando così che il devoto sovrano era il fondatore di una monarchia cristiana. Poiché questi morì senza eredi, i pagani presto ripresero il controllo del potere; sembra tuttavia che questa sia una terra destinata al cristianesimo. Quando Ladislao è recentemente succeduto a suo fratello Geza I come re d'Ungheria, ha sostenuto il cristianesimo con tanto fervore da essere da molti già considerato, ancora da vivo, un santo.\n\n
{IMPERIAL_CAMPAIGN_HUNGARY_TITLE}I Magiari
(...)
expanded
(...)
{RUSSIA_STRENGTH}Dispongono di una buona combinazione di cavalleria da mischia e da tiro.
{RUSSIA_UNIT}Cavalieri cosacchi
{RUSSIA_WEAKNESS}Scarsa fanteria e unità da tiro nell'alto Medioevo.
{SAXONS}I Sassoni
{SAXONS_DESCR}I Sassoni
{SCOTLAND}Gli Scozzesi
{SCOTLAND_STRENGTH}Sfruttano in modo eccellente i lancieri e i picchieri.
{SCOTLAND_UNIT}Nobili delle Highlands
{SCOTLAND_WEAKNESS}Privi di cavalleria; i nobili preferiscono combattere appiedati.
{SICILY}I Siciliani
{SICILY_STRENGTH}Dispongono di forte milizia, cavalieri normanni e arcieri musulmani.
{SICILY_UNIT}Cavalieri normanni
{SICILY_WEAKNESS}Privi di cavalleria tardomedievale.
{SLAVE}I ribelli
{SLAVE_STRENGTH}Le forze di ribelli schierano unità a seconda della loro collocazione geografica.
{SLAVE_WEAKNESS}Le forze di ribelli schierano unità a seconda della loro collocazione geografica.
{SMALL_PAPAL_STANDING_PENALTY_DESCR}La tua reputazione presso il papa non è più quella di un tempo.
{SMALL_PAPAL_STANDING_PENALTY_PRE_DESCR}La tua reputazione presso il papa non è più alta come un tempo.
{SMALL_PAPAL_STANDING_REWARD_DESCR}La tua reputazione presso il papa è leggermente migliorata.
{SMALL_PAPAL_STANDING_REWARD_PRE_DESCR}La tua reputazione presso il papa migliorerà leggermente.
{SOUTHERN_EUROPEAN}Europea meridionale
{SPAIN}Gli Spagnoli
{SPAIN_STRENGTH}Eccellenti unità navali, cavalleria e fanteria leggere.
{SPAIN_UNIT}Conquistadores
{SPAIN_WEAKNESS}Privi di fanteria pesante e di lancieri nell'alto Medioevo.
{TIMURIDS}I Tartari
{TIMURIDS_STRENGTH}Fortissime unità di cavalleria, alcune delle quali composte da elefanti.
{TIMURIDS_UNIT}Lanciarazzi
{TIMURIDS_WEAKNESS}Carenti di fanteria pesante e lancieri.
{TURKS}I Turchi
{TURKS_STRENGTH}Fortissimi arcieri a cavallo e truppe giannizzere.
{TURKS_UNIT}Fanti pesanti giannizzeri
{TURKS_WEAKNESS}Privi di corazze pesanti e fanteria altomedievale.
{VENICE}I Veneziani
{VENICE_STRENGTH}Dispongono di una buona milizia di fanti, buone unità coloniali e delle più recenti tecnologie militari.
{VENICE_UNIT}Fanti pesanti veneziani
{VENICE_WEAKNESS}Cavalleria non esattamente valida.
{VNV_ADORED_BY_POPE_DESCR}Il papa considera il tuo capofazione uno dei suoi alleati più preziosi.
{VNV_ADORED_BY_POPE_PRE_DESCR}Il tuo capofazione diventerà uno degli alleati più preziosi del papa.
{VNV_POPES_ENFORCER_DESCR}Il tuo capofazione rappresenta il braccio secolare della volontà pontificia.
{VNV_POPES_ENFORCER_PRE_DESCR}Il tuo capofazione diventerà il braccio secolare della volontà pontificia.
{BURGUNDY}I Borgognoni
{EMT_BURGUNDY_SPY}Spia borgognona
{EMT_BURGUNDY_ASSASSIN}Assassino borgognone
{EMT_BURGUNDY_DIPLOMAT}Emissario borgognone
{EMT_BURGUNDY_ADMIRAL}Ammiraglio borgognone
{EMT_BURGUNDY_GENERAL}Armata borgognona
{EMT_BURGUNDY_NAMED_CHARACTER}Familiare borgognone
{EMT_BURGUNDY_NAMED_GENERAL}Generale borgognone
{EMT_BURGUNDY_PRINCESS}Principessa borgognona
{EMT_BURGUNDY_MERCHANT}Mercante borgognone
{EMT_BURGUNDY_PRIEST}Sacerdote borgognone
{EMT_BURGUNDY_PRIEST_1}Vescovo borgognone
{EMT_BURGUNDY_PRIEST_2}Cardinale borgognone
{EMT_BURGUNDY_VILLAGE}Villaggio borgognone
{EMT_BURGUNDY_TOWN}Borgo borgognone
{EMT_BURGUNDY_LARGE_TOWN}Cittadina borgognona
{EMT_BURGUNDY_CITY}Città borgognona
{EMT_BURGUNDY_LARGE_CITY}Grande città borgognona
{EMT_BURGUNDY_HUGE_CITY}Metropoli borgognona
{EMT_BURGUNDY_WOODEN_CASTLE}Terrapieno con corte borgognone
{EMT_BURGUNDY_STONE_KEEP}Castello di legno borgognone
{EMT_BURGUNDY_CASTLE}Castello borgognone
{EMT_BURGUNDY_LARGE_CASTLE}Fortezza borgognona
{EMT_BURGUNDY_FORTRESS}Cittadella borgognona
{EMT_BURGUNDY_STAR_FORT}Grande castello borgognone
{EMT_BURGUNDY_CAPITAL}Capitale borgognona
{EMT_BURGUNDY_FORT}Forte borgognone
{EMT_BURGUNDY_PORT}Porto borgognone
{EMT_BURGUNDY_DOCK}Moli borgognoni
{EMT_BURGUNDY_FISHING_VILLAGE}Villaggio di pescatori borgognone
{EMT_BURGUNDY_WATCHTOWER}Torre di guardia borgognona
{EMT_BURGUNDY_FACTION_LEADER}Duca borgognone
{EMT_BURGUNDY_FACTION_HEIR}Conte borgognone
{EMT_BURGUNDY_FACTION_LEADER_TITLE}Duca
{EMT_BURGUNDY_FACTION_HEIR_TITLE}Conte
{EMT_BURGUNDY_FACTION_LEADER_NAME}Duca %S
{EMT_BURGUNDY_FACTION_HEIR_NAME}Conte %S
{EMT_BURGUNDY_FORMER_FACTION_LEADER_TITLE}Duca
{EMT_YOUR_FORCES_ATTACK_ARMY_BURGUNDY}Le tue forze attaccano un'armata borgognona
{EMT_YOUR_FORCES_ATTACK_NAVY_BURGUNDY}Le tue forze attaccano una flotta borgognona
{EMT_YOUR_FORCES_AMBUSH_ARMY_BURGUNDY}Le tue forze sorprendono un'armata borgognona
{EMT_YOUR_FORCES_ATTACKED_ARMY_BURGUNDY}Le tue forze sono attaccate da un'armata borgognona
{EMT_YOUR_FORCES_ATTACKED_NAVY_BURGUNDY}Le tue forze sono attaccate da una flotta borgognona
{EMT_YOUR_FORCES_AMBUSHED_ARMY_BURGUNDY}Le tue forze sono sorprese da un'armata borgognona
{EMT_VICTORY_BURGUNDY}I Borgognoni hanno vinto
{BURGUNDY_STRENGTH}Dispongono delle migliori unità di cavalleria in Occidente e di buona fanteria nel periodo tardomedievale.
{BURGUNDY_WEAKNESS}Fanteria relativamente debole nell'alto Medioevo.
{BURGUNDY_UNIT}Gendarmi
descr_win_conditions
venice
hold_regions Constantinople_Province
take_regions 45
short_campaign hold_regions ;Constantinople_Province
take_regions 15
outlive milan byzantium
sicily
hold_regions Jerusalem_Province
take_regions 45
short_campaign hold_regions ;Jerusalem_Province
take_regions 15
outlive milan venice
milan
hold_regions Constantinople_Province
take_regions 45
short_campaign hold_regions ;Constantinople_Province
take_regions 15
outlive venice hre
denmark
hold_regions Jerusalem_Province
take_regions 45
short_campaign hold_regions ;Jerusalem_Province
take_regions 20
outlive hre
egypt
hold_regions Constantinople_Province Jerusalem_Province
take_regions 45
short_campaign hold_regions ;Constantinople_Province Jerusalem_Province
take_regions 15
outlive turks moors
scotland
hold_regions Jerusalem_Province
take_regions 45
short_campaign hold_regions ;Jerusalem_Province
take_regions 15
outlive england
aztecs
hold_regions Roman_Province
take_regions 45
short_campaign hold_regions ;Roman_Province
take_regions 15
turks
hold_regions Constantinople_Province Jerusalem_Province
take_regions 45
short_campaign hold_regions ;Constantinople_Province Jerusalem_Province
take_regions 20
outlive byzantium
france
hold_regions Jerusalem_Province
take_regions 45
short_campaign hold_regions ;Jerusalem_Province
take_regions 20
outlive england
burgundy
hold_regions Bern_Province
take_regions 35
outlive france
short_campaign hold_regions Dijon_Province Metz_Province Antwerp_Province Bruges_Province
take_regions 15
hre
hold_regions Roman_Province
take_regions 45
short_campaign hold_regions ;Roman_Province
take_regions 20
outlive denmark milan
england
hold_regions Jerusalem_Province
take_regions 45
short_campaign hold_regions ;Jerusalem_Province
take_regions 15
outlive france scotland
portugal
hold_regions Jerusalem_Province Granada_Province
take_regions 45
short_campaign hold_regions ;Jerusalem_Province Granada_Province
take_regions 15
outlive moors spain
poland
hold_regions Jerusalem_Province
take_regions 45
short_campaign hold_regions ;Jerusalem_Province
take_regions 15
outlive russia hungary
byzantium
hold_regions Roman_Province Jerusalem_Province
take_regions 45
short_campaign hold_regions ;Roman_Province Jerusalem_Province
take_regions 15
outlive turks venice
moors
hold_regions Jerusalem_Province Toledo_Province
take_regions 45
short_campaign hold_regions ;Jerusalem_Province Toledo_Province
take_regions 15
outlive spain portugal
russia
hold_regions Constantinople_Province Jerusalem_Province
take_regions 45
short_campaign hold_regions ;Constantinople_Province Jerusalem_Province
take_regions 15
outlive poland hungary
spain
hold_regions Jerusalem_Province Granada_Province
take_regions 45
short_campaign hold_regions ;Jerusalem_Province Granada_Province
take_regions 15
outlive moors portugal
hungary
hold_regions Jerusalem_Province
take_regions 45
short_campaign hold_regions ;Jerusalem_Province
take_regions 15
outlive poland hre
papal_states
hold_regions ;Roman_Province
take_regions 100
short_campaign hold_regions ;Roman_Province
take_regions 80
slave
hold_regions Roman_Province Tenochtitlan_Province
take_regions 100
short_campaign hold_regions ;Roman_Province
take_regions 80
|
20/07/2015 23:45 |
|
| | | OFFLINE | Post: 115 | Registrato il: 30/05/2012
| Città: TORINO | Età: 33 | Fante | |
|
descr_strat
; Custom campaign script generated by Romans Campaign Map Editor
campaign imperial_campaign
playable
england
france
burgundy
hre
spain
venice
sicily
milan
scotland
byzantium
russia
moors
turks
egypt
denmark
portugal
poland
hungary
end
unlockable
end
nonplayable
papal_states
aztecs
mongols
timurids
slave
end
start_date 1080 summer
end_date 1530 winter
timescale 2.00
marian_reforms_disabled
rebelling_characters_active
gladiator_uprising_disabled
night_battles_enabled
show_date_as_turns
brigand_spawn_value 20
pirate_spawn_value 28
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of resources section <<<<
resource coal, 69, 107
resource coal, 67, 80
resource coal, 66, 75
resource coal, 122, 129
resource coal, 119, 121
resource coal, 136, 143
resource coal, 144, 141
resource coal, 158, 135
resource coal, 96, 149
resource coal, 98, 154
resource coal, 107, 162
resource coal, 100, 164
resource coal, 100, 156
resource fish, 144, 169
resource fish, 136, 171
resource fish, 133, 178
resource fish, 137, 181
resource fish, 186, 186
resource fish, 179, 187
resource amber, 198, 175
resource amber, 162, 174
resource amber, 152, 170
resource amber, 142, 174
resource amber, 139, 185
resource amber, 191, 176
resource amber, 184, 171
resource amber, 189, 166
resource amber, 186, 160
resource amber, 171, 147
resource amber, 179, 132
resource amber, 187, 146
resource coal, 24, 179
resource cotton, 233, 39
resource cotton, 253, 73
resource cotton, 253, 69
resource cotton, 284, 77
resource cotton, 279, 80
resource furs, 138, 186
resource furs, 153, 177
resource furs, 159, 177
resource furs, 185, 187
resource furs, 196, 186
resource furs, 205, 176
resource furs, 207, 183
resource furs, 237, 178
resource furs, 246, 173
resource gold, 3, 69
resource gold, 3, 59
resource gold, 4, 113
resource gold, 4, 118
resource gold, 10, 128
resource gold, 2, 129
resource gold, 5, 134
resource gold, 0, 140
resource gold, 5, 143
resource gold, 67, 4
resource gold, 78, 2
resource gold, 48, 2
resource gold, 172, 99
resource marble, 141, 105
resource marble, 137, 103
resource marble, 240, 64
resource marble, 93, 107
resource marble, 195, 73
resource ivory, 236, 3
resource ivory, 227, 1
resource ivory, 86, 2
resource ivory, 62, 5
resource ivory, 51, 2
resource ivory, 34, 5
resource silver, 131, 79
resource silver, 83, 158
resource silver, 8, 140
resource silver, 4, 123
resource silver, 158, 121
resource silver, 159, 117
resource silver, 139, 149
resource silver, 162, 184
resource silver, 249, 101
resource silver, 176, 132
resource tobacco, 16, 179
resource tobacco, 6, 149
resource tobacco, 1, 149
resource tobacco, 7, 137
resource tobacco, 6, 124
resource tobacco, 5, 117
resource chocolate, 8, 68
resource chocolate, 13, 133
resource chocolate, 6, 137
resource chocolate, 2, 112
resource chocolate, 2, 122
resource chocolate, 7, 124
resource wool, 95, 146
resource wool, 102, 155
resource wool, 110, 154
resource wool, 106, 163
resource wool, 99, 155
resource wool, 162, 85
resource wool, 154, 86
resource wool, 63, 105
resource wool, 95, 105
resource wool, 231, 79
resource wine, 99, 116
resource wine, 97, 120
resource wine, 120, 114
resource wine, 117, 106
resource wine, 101, 124
resource wine, 110, 120
resource wine, 121, 101
resource wine, 142, 135
resource wine, 135, 131
resource wine, 134, 96
resource wine, 98, 126
resource wine, 213, 64
resource timber, 138, 184
resource timber, 146, 183
resource timber, 157, 168
resource timber, 184, 188
resource timber, 3, 75
resource timber, 199, 57
resource timber, 163, 120
resource timber, 180, 105
resource timber, 197, 103
resource timber, 158, 143
resource timber, 159, 136
resource timber, 150, 143
resource timber, 145, 133
resource timber, 177, 88
resource timber, 185, 92
resource timber, 150, 147
resource timber, 131, 133
resource timber, 119, 131
resource timber, 105, 129
resource timber, 129, 121
resource timber, 238, 172
resource timber, 223, 172
resource timber, 252, 161
resource textiles, 146, 110
resource textiles, 138, 110
resource textiles, 122, 143
resource textiles, 122, 146
resource textiles, 152, 107
resource textiles, 140, 110
resource textiles, 132, 105
resource cotton, 157, 63
resource sulfur, 292, 77
resource sulfur, 153, 67
resource amber, 148, 68
resource sulfur, 245, 77
resource sulfur, 233, 80
resource sulfur, 226, 123
resource sulfur, 247, 100
resource sulfur, 214, 128
resource sulfur, 174, 138
resource sulfur, 189, 87
resource sugar, 154, 64
resource sugar, 74, 78
resource sugar, 264, 65
resource sugar, 249, 73
resource sugar, 250, 70
resource sugar, 235, 29
resource sugar, 228, 37
resource sugar, 234, 37
resource slaves, 229, 4
resource slaves, 232, 1
resource slaves, 74, 11
resource slaves, 31, 22
resource slaves, 31, 18
resource slaves, 281, 110
resource slaves, 258, 133
resource slaves, 216, 136
resource slaves, 221, 141
resource slaves, 234, 119
resource slaves, 232, 117
resource slaves, 167, 182
resource silk, 219, 90
resource silk, 218, 86
resource silk, 289, 70
resource silk, 292, 68
resource silk, 212, 91
resource silk, 211, 93
resource grain, 208, 92
resource dyes, 210, 91
resource dyes, 109, 135
resource dyes, 108, 153
resource dyes, 100, 146
resource dyes, 100, 172
resource dyes, 8, 72
resource dyes, 9, 150
resource dyes, 1, 119
resource dyes, 113, 103
resource dyes, 97, 108
resource dyes, 120, 102
resource dyes, 161, 113
resource dyes, 161, 121
resource dyes, 198, 186
resource dyes, 117, 142
resource textiles, 114, 139
resource dyes, 122, 141
resource tin, 91, 145
resource tin, 92, 147
resource tin, 62, 89
resource marble, 60, 96
resource tin, 6, 64
resource tin, 63, 96
resource tin, 159, 131
resource tin, 148, 130
resource iron, 160, 127
resource iron, 149, 134
resource iron, 120, 126
resource iron, 128, 136
resource iron, 129, 136
resource iron, 129, 131
resource iron, 110, 105
resource iron, 118, 109
resource iron, 166, 186
resource iron, 160, 178
resource iron, 105, 168
resource iron, 135, 181
resource iron, 61, 56
resource iron, 54, 54
resource iron, 1, 70
resource iron, 158, 110
resource iron, 167, 104
resource iron, 80, 93
resource iron, 85, 89
resource iron, 94, 99
resource iron, 97, 60
resource iron, 106, 61
resource iron, 131, 58
resource dyes, 234, 27
resource spices, 231, 40
resource textiles, 250, 43
resource dyes, 252, 52
resource timber, 251, 60
resource spices, 256, 72
resource spices, 258, 74
resource coal, 266, 83
resource spices, 268, 16
resource fish, 154, 38
resource textiles, 141, 98
resource tin, 145, 98
resource grain, 164, 83
resource grain, 127, 130
resource grain, 94, 128
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of sound emitters section <<<<
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of events section <<<<
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of factions section <<<<
faction england, balanced smith
ai_label catholic
denari 10000
denari_kings_purse 2500
settlement
{
level large_town
region London_Province
year_founded 0
population 3800
plan_set default_set
faction_creator england
building
{
type core_building wooden_wall
}
building
{
type barracks town_guard
}
building
{
type temple_catholic small_church
}
building
{
type city_hall town_hall
}
building
{
type market corn_exchange
}
building
{
type hinterland_roads roads
}
}
settlement castle
{
level large_town
region Nottingham_Province
year_founded 0
population 3000
plan_set default_set
faction_creator england
building
{
type core_castle_building castle
}
building
{
type castle_barracks mustering_hall
}
}
settlement castle
{
level large_town
region Caen_Province
year_founded 0
population 1500
plan_set default_set
faction_creator england
building
{
type castle_barracks garrison_quarters
}
building
{
type core_castle_building castle
}
building
{
type castle_port c_port
}
}
character William, named character, male, leader, age 50, x 109, y 147
traits Factionleader 1 , GoodCommander 1 , Intelligent 2 , VictorVirtue 3 , PublicFaith 2 , BattleDread 2 , StrategyDread 2 , ReligionStarter 1
army
unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Town Militia exp 0 armour 0 weapon_lvl 0
unit Peasants exp 0 armour 0 weapon_lvl 0
character Robin, general, male, age 20, x 99, y 131
army
unit Peasants exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 1 armour 0 weapon_lvl 0
unit Spear Militia exp 1 armour 0 weapon_lvl 0
unit Spear Militia exp 1 armour 0 weapon_lvl 0
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
character Geiles, admiral, male, age 20, x 112, y 146
army
unit cog exp 0 armour 0 weapon_lvl 0
character Nigel, admiral, male, age 34, x 105, y 141
army
unit cog exp 0 armour 0 weapon_lvl 0
character Richard, spy, male, age 20, x 107, y 160
traits GoodSpy 2
character Samuel Blacke, merchant, male, age 25, x 110, y 134
traits GoodMerchant 1
character Laurence Bidell, diplomat, male, age 29, x 107, y 130
traits GoodDiplomat 2
character Aston, priest, male, age 35, x 113, y 151
traits NaturalPriestSkill 2 , StrongFaith 2 , PriestLevel 1
character Robert, named character, male, age 24, x 104, y 134
traits GoodCommander 2 , LoyaltyStarter 1 , ReligionStarter 1
army
unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
character Cecilia, princess, female, age 25, x 111, y 151
traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1
character Rufus, named character, male, heir, age 26, x 109, y 158
traits Factionheir 1 , LoyaltyStarter 1 , NaturalMilitarySkill 1 , GoodCommander 1 , ReligionStarter 1
army
unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
character Arthur, general, male, age 26, x 107, y 155
army
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
character_record Matilda, female, age 49, alive, never_a_leader
character_record Henry, male, age 12, alive, never_a_leader
relative William, Matilda, Rufus, Cecilia, Robert, Henry, end
faction france, balanced smith
ai_label catholic
denari 8000
denari_kings_purse 1500
settlement
{
level large_town
region Paris_Province
year_founded 0
population 3800
plan_set default_set
faction_creator france
building
{
type core_building wooden_wall
}
building
{
type barracks town_guard
}
building
{
type temple_catholic small_church
}
building
{
type city_hall town_hall
}
building
{
type market corn_exchange
}
building
{
type hinterland_roads roads
}
}
settlement
{
level town
region Marseille_Province
year_founded 0
population 2200
plan_set default_set
faction_creator france
building
{
type core_building wooden_pallisade
}
building
{
type barracks town_watch
}
}
settlement castle
{
level town
region Angers_Province
year_founded 0
population 1800
plan_set default_set
faction_creator france
building
{
type core_castle_building wooden_castle
}
building
{
type equestrian stables
}
}
settlement castle
{
level large_town
region Toulouse_Province
year_founded 0
population 2400
plan_set default_set
faction_creator france
building
{
type core_castle_building castle
}
building
{
type equestrian stables
}
building
{
type missiles bowyer
}
building
{
type castle_port c_port
}
}
settlement
{
level town
region Rheims_Province
year_founded 0
population 1800
plan_set default_set
faction_creator france
building
{
type core_building wooden_pallisade
}
building
{
type hinterland_farms farms
}
building
{
type barracks town_watch
}
}
character Philip, named character, male, leader, age 40, x 113, y 131
traits Factionleader 1 , GoodCommander 2 , Intelligent 2 , Austere 1 , PublicFaith 1 , BattleChivalry 1 , StrategyChivalry 3 , ReligionStarter 1
army
unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
unit Crossbow Militia exp 1 armour 0 weapon_lvl 0
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
character Louis, named character, male, heir, age 21, x 105, y 104
traits Factionheir 1 , NaturalMilitarySkill 3 , Intelligent 2 , Energetic 1 , BattleDread 1 , LoyaltyStarter 1 , StrategyDread 3 , ReligionStarter 1
army
unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
unit Sergeant Spearmen exp 0 armour 0 weapon_lvl 0
unit Sergeant Spearmen exp 0 armour 0 weapon_lvl 0
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
character Etienne Tristram, priest, male, age 37, x 100, y 114
traits NaturalPriestSkill 2 , GoodDenouncer 2 , PriestLevel 1
character Raoulet Poitevin, named character, male, age 40, x 119, y 133
traits NaturalMilitarySkill 2 , LoyaltyStarter 1 , Energetic 1 , Drink 1 , ReligionStarter 1
army
unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
unit Town Militia exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
character Perrin Gassou, named character, male, age 20, x 120, y 99
traits LoyaltyStarter 1 , NaturalMilitarySkill 1 , ReligionStarter 1
army
unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
unit Sergeant Spearmen exp 0 armour 0 weapon_lvl 0
unit Sergeant Spearmen exp 0 armour 0 weapon_lvl 0
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
character Guillemot de Lyon, named character, male, age 32, x 102, y 126
traits LoyaltyStarter 1 , NaturalMilitarySkill 2 , Drink 1 , Bloodthirsty 1 , ReligionStarter 1
army
unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
unit Sergeant Spearmen exp 0 armour 0 weapon_lvl 0
unit Sergeant Spearmen exp 0 armour 0 weapon_lvl 0
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
character Pierre, general, male, age 32, x 121, y 126
army
unit Mailed Knights exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
character Gaston, general, male, age 29, x 100, y 108
army
unit Mailed Knights exp 0 armour 0 weapon_lvl 0
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
unit Peasant Archers exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
character Aubert Febre, spy, male, age 20, x 122, y 124
traits GoodSpy 3
character Constance, princess, female, age 19, x 112, y 131
traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1 , PrettyWoman 2
character_record Michiel, male, age 2, alive, never_a_leader
character_record Henry, male, age 1, alive, never_a_leader
character_record Bertrada de Montfort, female, age 52, alive, never_a_leader
relative Philip, Bertrada de Montfort, Louis, Constance, Michiel, Henry, end
faction burgundy, fortified smith
ai_label default
denari 10000
denari_kings_purse 2500
settlement
{
level town
region Dijon_Province
year_founded 0
population 2200
plan_set default_set
faction_creator england
building
{
type core_building wooden_pallisade
}
}
character Philippe, named character, male, leader, age 37, x 121, y 122
traits Factionleader 1 , GoodCommander 2 , Intelligent 2 , Austere 1 , PublicFaith 1 , BattleChivalry 1 , StrategyChivalry 3 , ReligionStarter 1
army
unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
unit Sergeant Spearmen exp 1 armour 0 weapon_lvl 0
unit Sergeant Spearmen exp 1 armour 0 weapon_lvl 0
unit Crossbow Militia exp 0 armour 0 weapon_lvl 0
unit Peasant Archers exp 1 armour 0 weapon_lvl 0
unit Peasant Archers exp 1 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
unit Spear Militia exp 0 armour 0 weapon_lvl 0
character Charles, named character, male, heir, age 20, x 122, y 123
traits Factionheir 1 , NaturalMilitarySkill 3 , Intelligent 2 , Energetic 1 , BattleDread 1 , LoyaltyStarter 1 , StrategyDread 3 , ReligionStarter 1
army
unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
unit Sergeant Spearmen exp 1 armour 0 weapon_lvl 0
unit Sergeant Spearmen exp 1 armour 0 weapon_lvl 0
unit Sergeant Spearmen exp 0 armour 0 weapon_lvl 0
unit Sergeant Spearmen exp 0 armour 0 weapon_lvl 0
unit Crossbow Militia exp 0 armour 0 weapon_lvl 0
unit Peasant Archers exp 1 armour 0 weapon_lvl 0
unit Peasant Archers exp 1 armour 0 weapon_lvl 0
character Michiel Borain, priest, male, age 33, x 120, y 122
traits NaturalPriestSkill 2 , GoodDenouncer 2 , PriestLevel 1
character Guy Xavier, spy, male, age 20, x 120, y 123
traits GoodSpy 3
character Marie, princess, female, age 21, x 121, y 123
traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1 , PrettyWoman 2
character_record Catherine de Nevers, female, age 38, alive, never_a_leader
relative Philippe, Catherine de Nevers, Charles, Marie, end
(...)
Con riguardo al descr_strat, specifico che ho tolto l'insediamento di Digione dalla fazione dei ribelli e che ho eliminato l'armata ribelle le cui coordinate coincidevano con la città (se non erro: x 121, y 122). Ai personaggi (leader escluso, che ho posizionato in Digione) ho pensato di assegnare coordinate negli immediati pressi dell'insediamento. |
21/07/2015 20:25 |
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| | | OFFLINE | Post: 1.707 | Registrato il: 04/06/2009
| Città: FERRARA | Età: 46 | Principe | |
|
Salve Cerbero!
Hai provato a vedere le guide per risolvere i tuoi problemi?
Hai problema ancora con le texture delle unità in battaglia?
"Non occorre che un uomo sappia cosa avverrà alla fine del giorno dopo, è sufficiente che il giorno finisca e la conclusione sarà nota; se ci rincontreremo allora sorrideremo, sennò, sarà stato lo stesso un bell'addio."
-Gaio Giulio Cesare- |
21/07/2015 20:30 |
|
| | | OFFLINE | Post: 5.109 | Registrato il: 12/06/2010
| Città: MOLA DI BARI | Età: 33 | Principe | | |
|
Secondo me dovresti attivare il log per capire più o meno dov'è l'errore. |
22/07/2015 11:50 |
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| | | OFFLINE | Post: 115 | Registrato il: 30/05/2012
| Città: TORINO | Età: 33 | Fante | |
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Trovato! Il gioco puniva la mia inintenzionale misoginia. xD
Il log mi ha detto:
10:31:43.453 [system.rpt] [always] CPU: SSE2
10:31:43.453 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
10:31:43.516 [system.io] [always] mounted pack packs/data_0.pack
10:31:43.594 [system.io] [always] mounted pack packs/data_1.pack
10:31:43.625 [system.io] [always] mounted pack packs/data_2.pack
10:31:43.672 [system.io] [always] mounted pack packs/data_3.pack
10:31:43.687 [system.io] [always] mounted pack packs/data_4.pack
10:31:43.719 [system.io] [always] mounted pack packs/localized.pack
10:33:20.318 [script.err] [error] Script Error in data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 712, column 68
Children of Duca Philippe : Duca Philippe (age 21) is supposed to be younger than Duca Philippe (age 20)
Quindi, dopo un attimo di perplessità, ho invertito i posti dell'erede (più giovane e messo prima) e della principessa (più vecchia e messa dopo) nella stringa delle relazioni familiari e la campagna mi è partita.
Sembrerebbe tutto a posto, tranne che mi aspettavo che i modelli strategici dei personaggi fossero quelli veneziani, ma la principessa sembra invece essere milanese e la spia francese.
[IMG]http://i57.tinypic.com/15f3a0w.jpg[/IMG]
(_Giulio Cesare_), 21/07/2015 20:25:
Hai problema ancora con le texture delle unità in battaglia?
Il problema sembra persistere. Ma non so se sia dovuto al fatto che devo ancora affrontare la parte del roster o se già non dovrebbe essere così. Pare che tutte le unità del roster francese che ho assegnato alla nuova fazione manchino della propria immagine e si presentino in mappa tattica come "silver surfers". Tutte tranne le tre unità di "tipo AOR" dei Fanatici religiosi, Picchieri fiamminghi e Picchieri svizzeri, che invece non hanno alcun problema.
[IMG]http://i59.tinypic.com/2lmth6a.jpg[/IMG]
[IMG]http://i60.tinypic.com/20hsw0j.jpg[/IMG]
[IMG]http://i61.tinypic.com/5agpyf.jpg[/IMG]
Vi ringrazio molto per l'assistenza! Adesso andrò avanti nel definire la fazione: se riscontro dubbi o problemi posterò ancora qua.
P.s.: Crow, colgo l'occasione per augurare a te e al tuo team buona fortuna con Sanguis Gelidus. Sembra un progetto davvero interessante e molto promettente! :) |
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